void CMenus::RenderSettingsGeneral(CUIRect MainView) { char aBuf[128]; CUIRect Label, Button, Left, Right, Game, Client; MainView.HSplitTop(150.0f, &Game, &Client); // game { // headline Game.HSplitTop(30.0f, &Label, &Game); UI()->DoLabelScaled(&Label, Localize("Game"), 20.0f, -1); Game.Margin(5.0f, &Game); Game.VSplitMid(&Left, &Right); Left.VSplitRight(5.0f, &Left, 0); Right.VMargin(5.0f, &Right); // dynamic camera Left.HSplitTop(20.0f, &Button, &Left); static int s_DynamicCameraButton = 0; if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button)) { if(g_Config.m_ClMouseDeadzone) { g_Config.m_ClMouseFollowfactor = 0; g_Config.m_ClMouseMaxDistance = 400; g_Config.m_ClMouseDeadzone = 0; } else { g_Config.m_ClMouseFollowfactor = 60; g_Config.m_ClMouseMaxDistance = 1000; g_Config.m_ClMouseDeadzone = 300; } } // weapon pickup Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button)) g_Config.m_ClAutoswitchWeapons ^= 1; // show hud Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button)) g_Config.m_ClShowhud ^= 1; // name plates Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button)) g_Config.m_ClNameplates ^= 1; if(g_Config.m_ClNameplates) { Right.HSplitTop(2.5f, 0, &Right); Right.VSplitLeft(30.0f, 0, &Right); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button)) g_Config.m_ClNameplatesAlways ^= 1; Right.HSplitTop(2.5f, 0, &Right); Right.HSplitTop(20.0f, &Label, &Right); Right.HSplitTop(20.0f, &Button, &Right); str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize); UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1); Button.HMargin(2.0f, &Button); g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize/100.0f)*100.0f+0.1f); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), g_Config.m_ClNameplatesTeamcolors, &Button)) g_Config.m_ClNameplatesTeamcolors ^= 1; } } // client { // headline Client.HSplitTop(30.0f, &Label, &Client); UI()->DoLabelScaled(&Label, Localize("Client"), 20.0f, -1); Client.Margin(5.0f, &Client); Client.VSplitMid(&Left, &Right); Left.VSplitRight(5.0f, &Left, 0); Right.VMargin(5.0f, &Right); // auto demo settings { Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button)) g_Config.m_ClAutoDemoRecord ^= 1; Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button)) g_Config.m_ClAutoScreenshot ^= 1; Left.HSplitTop(10.0f, 0, &Left); Left.VSplitLeft(20.0f, 0, &Left); Left.HSplitTop(20.0f, &Label, &Left); Button.VSplitRight(20.0f, &Button, 0); char aBuf[64]; if(g_Config.m_ClAutoDemoMax) str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max demos"), g_Config.m_ClAutoDemoMax); else str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max demos"), Localize("no limit")); UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1); Left.HSplitTop(20.0f, &Button, 0); Button.HMargin(2.0f, &Button); g_Config.m_ClAutoDemoMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoDemoMax, &Button, g_Config.m_ClAutoDemoMax/1000.0f)*1000.0f+0.1f); Right.HSplitTop(10.0f, 0, &Right); Right.VSplitLeft(20.0f, 0, &Right); Right.HSplitTop(20.0f, &Label, &Right); Button.VSplitRight(20.0f, &Button, 0); if(g_Config.m_ClAutoScreenshotMax) str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoScreenshotMax); else str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), Localize("no limit")); UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1); Right.HSplitTop(20.0f, &Button, 0); Button.HMargin(2.0f, &Button); g_Config.m_ClAutoScreenshotMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoScreenshotMax, &Button, g_Config.m_ClAutoScreenshotMax/1000.0f)*1000.0f+0.1f); } } }
// stolen from H-Client :3 void CMenus::RenderIRC(CUIRect MainView) { CALLSTACK_ADD(); static float YOffset = -500.0f; // dunno if a constant is optimal... if(!m_IRCActive) { YOffset = -500.0f; return; } smooth_set(&YOffset, 50.0f, 35.0f, Client()->RenderFrameTime()); // small0r MainView.x = 50; MainView.y = YOffset; MainView.w -= 100; MainView.h -= 100; CUIRect Screen = *UI()->Screen(); Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h); Graphics()->BlendNormal(); RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActiveIngame-vec4(0.0f, 0.0f, 0.0f, 0.2f), CUI::CORNER_ALL, 5.0f); MainView.HSplitTop(15.0f, 0, &MainView); MainView.VSplitLeft(15.0f, 0, &MainView); MainView.Margin(5.0f, &MainView); RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActiveIngame-vec4(0.0f, 0.0f, 0.0f, 0.2f), CUI::CORNER_ALL, 5.0f); CUIRect MainIRC, EntryBox, Button; MainView.Margin(10.0f, &MainIRC); /*if (m_GamePagePanel != PANEL_CHAT && UI()->MouseInside(&MainView) && Input()->KeyPressed(KEY_MOUSE_1)) { m_GamePagePanel = PANEL_CHAT; }*/ if(m_pClient->IRC()->GetState() == IIRC::STATE_DISCONNECTED) { EntryBox.x = MainIRC.x + (MainIRC.w / 2.0f - 300.0f / 2.0f); EntryBox.w = 300.0f; EntryBox.y = MainIRC.y + (MainIRC.h / 2.0f - 55.0f / 2.0f); EntryBox.h = 55.0f; RenderTools()->DrawUIRect(&EntryBox, ms_ColorTabbarActive-vec4(0.0f, 0.0f, 0.0f, 0.2f), CUI::CORNER_ALL, 10.0f); EntryBox.Margin(5.0f, &EntryBox); EntryBox.HSplitTop(18.0f, &Button, &EntryBox); CUIRect Label; Button.VSplitLeft(40.0f, &Label, &Button); UI()->DoLabelScaled(&Label, Localize("Nick:"), 14.0f, -1); static float OffsetNick; if(g_Config.m_ClIRCNick[0] == 0) { str_copy(g_Config.m_ClIRCNick, g_Config.m_PlayerName, sizeof(g_Config.m_ClIRCNick)); str_irc_sanitize(g_Config.m_ClIRCNick); } //TODO_ here? static CButtonContainer s_EditboxIRCNick; DoEditBox(&s_EditboxIRCNick, &Button, g_Config.m_ClIRCNick, sizeof(g_Config.m_ClIRCNick), 12.0f, &OffsetNick, false, CUI::CORNER_ALL); EntryBox.HSplitTop(5.0f, 0x0, &EntryBox); EntryBox.HSplitTop(20.0f, &Button, &EntryBox); static CButtonContainer s_ButtonConnect; if(DoButton_Menu(&s_ButtonConnect, Localize("Connect"), 0, &Button)) m_pClient->m_pIRCBind->Connect(); } else if(m_pClient->IRC()->GetState() == IIRC::STATE_CONNECTING) { EntryBox.x = MainIRC.x + (MainIRC.w / 2.0f - 300.0f / 2.0f); EntryBox.w = 300.0f; EntryBox.y = MainIRC.y + (MainIRC.h / 2.0f - 25.0f / 2.0f); EntryBox.h = 25.0f; RenderTools()->DrawUIRect(&EntryBox, ms_ColorTabbarActive-vec4(0.0f, 0.0f, 0.0f, 0.2f), CUI::CORNER_ALL, 10.0f); EntryBox.Margin(5.0f, &EntryBox); UI()->DoLabelScaled(&EntryBox, Localize("Connecting, please wait..."), 14.0f, -1); } else if(m_pClient->IRC()->GetState() == IIRC::STATE_CONNECTED) { CUIRect ButtonBox, InputBox; // channel list MainIRC.HSplitTop(20.0f, &ButtonBox, &EntryBox); ButtonBox.VSplitRight(80.0f, &ButtonBox, &Button); static CButtonContainer s_ButtonDisc; if(DoButton_Menu(&s_ButtonDisc, g_Config.m_ClIRCAutoconnect ? Localize("Reconnect") : Localize("Disconnect"), 0, &Button)) m_pClient->m_pIRCBind->Disconnect(g_Config.m_ClIRCLeaveMsg); // scroll through the tabs if(UI()->MouseInside(&ButtonBox) && m_pClient->m_pGameConsole->IsClosed()) { if(m_pClient->Input()->KeyPress(KEY_MOUSE_WHEEL_UP)) m_pClient->IRC()->NextRoom(); else if(m_pClient->Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN)) m_pClient->IRC()->PrevRoom(); } float LW = (ButtonBox.w - ButtonBox.x) / m_pClient->IRC()->GetNumComs(); static CButtonContainer s_ButsID[64]; for(unsigned i = 0; i < m_pClient->IRC()->GetNumComs(); i++) { CIRCCom *pCom = m_pClient->IRC()->GetCom(i); // if(pCom == m_pClient->IRC()->GetActiveCom()) ButtonBox.VSplitLeft(LW - 25.0f, &Button, &ButtonBox); // else // { // ButtonBox.VSplitLeft(LW, &Button, &ButtonBox); // Button.VSplitRight(2.0f, &Button, 0x0); // } // close using middle mouse button if(UI()->MouseInside(&Button) && m_pClient->Input()->KeyPress(KEY_MOUSE_3) && m_pClient->IRC()->CanCloseCom(m_pClient->IRC()->GetCom(i))) m_pClient->IRC()->Part(g_Config.m_ClIRCLeaveMsg, m_pClient->IRC()->GetCom(i)); if(pCom->GetType() == CIRCCom::TYPE_CHANNEL) { CComChan *pChan = static_cast<CComChan*>(pCom); static float FadeVal[64] = { 0.0f }; static bool Add[64] = { true }; if(Add[i]) smooth_set(&FadeVal[i], 1.0f, 120.0f, Client()->RenderFrameTime()); else smooth_set(&FadeVal[i], 0.0f, 120.0f, Client()->RenderFrameTime()); if(FadeVal[i] >= 0.8f) Add[i] = false; if(FadeVal[i] <= 0.2f) Add[i] = true; char aTab[255]; if(pCom->m_NumUnreadMsg) { str_format(aTab, sizeof(aTab), "%s [%d]", pChan->Channel(), pCom->m_NumUnreadMsg); if(DoButton_MenuTab(&s_ButsID[i], aTab, pCom->m_NumUnreadMsg, &Button, i==m_pClient->IRC()->GetNumComs()-1?CUI::CORNER_R:0, vec4(0.0f, FadeVal[i], 0.0f, 1.0f))) m_pClient->IRC()->SetActiveCom(i); } else { FadeVal[i] = 0.0f; Add[i] = true; str_copy(aTab, pChan->Channel(), sizeof(aTab)); if(DoButton_MenuTab(&s_ButsID[i], aTab, pCom == m_pClient->IRC()->GetActiveCom(), &Button, i==m_pClient->IRC()->GetNumComs()-1?CUI::CORNER_R:0)) m_pClient->IRC()->SetActiveCom(i); } } else if(pCom->GetType() == CIRCCom::TYPE_QUERY) { CComQuery *pQuery = static_cast<CComQuery*>(pCom); static float FadeVal[64] = { 0.0f }; static bool Add[64] = { true }; if(Add[i]) smooth_set(&FadeVal[i], 1.0f, 120.0f, Client()->RenderFrameTime()); else smooth_set(&FadeVal[i], 0.0f, 120.0f, Client()->RenderFrameTime()); if(FadeVal[i] >= 0.8f) Add[i] = false; if(FadeVal[i] <= 0.2f) Add[i] = true; char aTab[255]; if(pCom->m_NumUnreadMsg) { str_format(aTab, sizeof(aTab), "%s [%d]", pQuery->User(), pCom->m_NumUnreadMsg); if(DoButton_MenuTab(&s_ButsID[i], aTab, pCom->m_NumUnreadMsg, &Button, i==m_pClient->IRC()->GetNumComs()-1?CUI::CORNER_R:0, vec4(0.0f, FadeVal[i], 0.0f, 1.0f))) m_pClient->IRC()->SetActiveCom(i); } else { FadeVal[i] = 0.0f; Add[i] = true; str_copy(aTab, pQuery->User(), sizeof(aTab)); if(DoButton_MenuTab(&s_ButsID[i], aTab, pCom == m_pClient->IRC()->GetActiveCom(), &Button, i==m_pClient->IRC()->GetNumComs()-1?CUI::CORNER_R:0)) m_pClient->IRC()->SetActiveCom(i); } } if(i > 0 && pCom == m_pClient->IRC()->GetActiveCom() && m_pClient->IRC()->GetNumComs() > 2 && str_comp_nocase(((CComChan*)pCom)->Channel(), "#AllTheHaxx")) { Button.VSplitRight(ButtonBox.h, 0, &Button); Button.Margin(3.0f, &Button); Button.x -= 5.0f; Button.h = Button.w; static CButtonContainer s_CloseButton; if(DoButton_Menu(&s_CloseButton, "×", 0, &Button, 0, CUI::CORNER_ALL, ms_ColorTabbarActive+vec4(0.3f,0.3f,0.3f,0))) m_pClient->IRC()->Part(g_Config.m_ClIRCLeaveMsg); } } static char aEntryText[512]; static int s_CurrBacklogIndex = -1; bool Update = false; if(Input()->KeyPress(KEY_UP)) { s_CurrBacklogIndex++; Update = true; } if(Input()->KeyPress(KEY_DOWN)) { s_CurrBacklogIndex--; Update = true; } s_CurrBacklogIndex = clamp(s_CurrBacklogIndex, -1, m_aIRCBacklog.size()-1); if(Update) { if(s_CurrBacklogIndex < 0) mem_zero(aEntryText, sizeof(aEntryText)); else if(m_aIRCBacklog.size() > 0) { int ActualEntry = m_aIRCBacklog.size()-1-s_CurrBacklogIndex; if(str_length(m_aIRCBacklog[ActualEntry].c_str()) > 0) str_copy(aEntryText, m_aIRCBacklog[ActualEntry].c_str(), sizeof(aEntryText)); } } // Input Box EntryBox.HSplitBottom(20.0f, &EntryBox, &InputBox); InputBox.VSplitRight(max(50.0f, TextRender()->TextWidth(0, (InputBox.h-2.0f)*ms_FontmodHeight, Localize("Send"), -1)), &InputBox, &Button); //Button.VSplitLeft(5.0f, 0x0, &Button); static float s_Offset; CPointerContainer s_EditboxInput(&m_IRCActive); DoEditBox(&s_EditboxInput, &InputBox, aEntryText, sizeof(aEntryText), 12.0f, &s_Offset, false, CUI::CORNER_L, "", -1); static CButtonContainer s_ButtonSend; if(DoButton_Menu(&s_ButtonSend, Localize("Send"), 0, &Button, 0, CUI::CORNER_R, vec4(1,1,1,0.6f)) || m_EnterPressed) { if(aEntryText[0] == '/'/* || (m_pClient->IRC()->GetActiveCom()->GetType() == CIRCCom::TYPE_QUERY && str_comp_nocase(((CComQuery*)m_pClient->IRC()->GetActiveCom())->m_User, "@Status") == 0)*/) { std::string strCmdRaw; //if(str_comp_nocase(((CComQuery*)m_pClient->IRC()->GetActiveCom())->m_User, "@Status") == 0) // strCmdRaw = aEntryText; //else strCmdRaw = aEntryText + 1; char aCmd[32] = { 0 }, aCmdParams[255] = { 0 }; size_t del = strCmdRaw.find_first_of(" "); if(del != std::string::npos) { str_copy(aCmd, strCmdRaw.substr(0, del).c_str(), sizeof(aCmd)); str_copy(aCmdParams, strCmdRaw.substr(del + 1).c_str(), sizeof(aCmdParams)); } else str_copy(aCmd, strCmdRaw.c_str(), sizeof(aCmd)); if(aCmd[0] != 0) m_pClient->IRC()->ExecuteCommand(aCmd, aCmdParams); } else m_pClient->IRC()->SendMsg(0x0, aEntryText); if(str_length(aEntryText) > 0) m_aIRCBacklog.add(std::string(aEntryText)); s_CurrBacklogIndex = -1; aEntryText[0] = 0; UI()->SetActiveItem(s_EditboxInput.GetID()); } if(!UI()->HotItem()) UI()->SetActiveItem(s_EditboxInput.GetID()); //Channel/Query CIRCCom *pCom = m_pClient->IRC()->GetActiveCom(); if(!pCom) return; if(pCom->GetType() == CIRCCom::TYPE_CHANNEL) { CComChan *pChan = static_cast<CComChan*>(pCom); CUIRect Chat, HorizScrollBar, UserList; EntryBox.Margin(5.0f, &EntryBox); EntryBox.VSplitRight(150.0f, &Chat, &UserList); Chat.HSplitBottom(15.0f, &Chat, &HorizScrollBar); static CButtonContainer s_HScrollbar; static float s_HScrollbarVal = 0.0f; s_HScrollbarVal = DoScrollbarH(&s_HScrollbar, &HorizScrollBar, s_HScrollbarVal); if(Input()->KeyIsPressed(KEY_LSHIFT) && m_pClient->m_pGameConsole->IsClosed()) { if(Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN)) // to the right s_HScrollbarVal += 0.1f; if(Input()->KeyPress(KEY_MOUSE_WHEEL_UP)) // to the left s_HScrollbarVal -= 0.1f; s_HScrollbarVal = clamp(s_HScrollbarVal, 0.0f, 1.0f); } static int Selected = 0; static CButtonContainer s_UsersList; static float s_UsersScrollValue = 0; /*if(!Input()->KeyIsPressed(KEY_LSHIFT) && UI()->MouseInside(&UserList)) { if(Input()->KeyPress(KEY_MOUSE_WHEEL_UP)) // to the right s_UsersScrollValue -= 0.1f; if(Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN)) // to the left s_UsersScrollValue += 0.1f; s_UsersScrollValue = clamp(s_UsersScrollValue, 0.0f, 1.0f); }*/ char aBuff[50]; str_format(aBuff, sizeof(aBuff), Localize("Total: %d"), pChan->m_Users.size()); UiDoListboxStart(&s_UsersList, &UserList, 18.0f, Localize("Users"), aBuff, pChan->m_Users.size(), 1, Selected, s_UsersScrollValue, CUI::CORNER_TR); for(int u = 0; u < pChan->m_Users.size(); u++) { std::string& Name = pChan->m_Users[u].m_Nick; CPointerContainer Container(&Name); CListboxItem Item = UiDoListboxNextItem(&Container, false, UI()->MouseInside(&UserList) != 0); if(!Item.m_Visible) continue; // quick join button CUIRect Label, ButtonQS; Item.m_Rect.VSplitRight(Item.m_Rect.h, &Label, &ButtonQS); if(Selected == u) { if(UI()->DoButtonLogic(&Item.m_Selected, "", Selected, &Label)) { if(str_comp_nocase(Name.c_str()+1, m_pClient->IRC()->GetNick()) != 0) m_pClient->IRC()->OpenQuery(Name.c_str()); } } CComChan::CUser *pUser = &(pChan->m_Users[u]); dbg_assert(pUser != NULL, "in render: pChan->m_Users contains invalid pointer"); //DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_JOIN, &ButtonQS/*, vec4(0.47f, 0.58f, 0.72f, 1.0f)*/); CPointerContainer s_JoinButton(pUser); ButtonQS.Margin(2.0f, &ButtonQS); if(!pUser->IsVoice() && !pUser->IsAdmin() && str_comp(pUser->m_Nick.c_str(), m_pClient->IRC()->GetNick()) != 0) if(DoButton_Menu(&s_JoinButton, "→", 0, &ButtonQS, Localize("Join"), CUI::CORNER_ALL, vec4(0, 0, 1, 0.7f))) //if(UI()->DoButtonLogic(&Item.m_Visible, "", Selected, &ButtonQS)) { m_pClient->IRC()->SendGetServer(Name.c_str()); } // colors for admin and voice if(pUser->IsAdmin()) TextRender()->TextColor(0.2f, 0.7f, 0.2f, 1); else if(pUser->IsVoice()) TextRender()->TextColor(0.2f, 0.2f, 0.7f, 1); UI()->DoLabelScaled(&Item.m_Rect, Name.c_str(), 12.0f, -1); TextRender()->TextColor(1,1,1,1); } Selected = UiDoListboxEnd(&s_UsersScrollValue, 0); static CButtonContainer s_Chat; static float s_ChatScrollValue = 1.0f; /*if(!Input()->KeyIsPressed(KEY_LSHIFT) && UI()->MouseInside(&Chat)) { if(Input()->KeyPress(KEY_MOUSE_WHEEL_UP)) // to the right s_ChatScrollValue -= 0.1f; if(Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN)) // to the left s_ChatScrollValue += 0.1f; s_ChatScrollValue = clamp(s_ChatScrollValue, 0.0f, 1.0f); }*/ UiDoListboxStart(&s_Chat, &Chat, 12.0f, pChan->m_Topic.c_str()[0] ? pChan->m_Topic.c_str() : "", "", (int)pChan->m_Buffer.size(), 1, -1, s_ChatScrollValue, CUI::CORNER_TL); for(size_t i = 0; i < pChan->m_Buffer.size(); i++) { CPointerContainer Container(&pChan->m_Buffer[i]); CListboxItem Item = UiDoListboxNextItem(&Container, false, !Input()->KeyIsPressed(KEY_LSHIFT) && UI()->MouseInside(&UserList)); if(Item.m_Visible) { Item.m_Rect.x -= 1.7f*Item.m_Rect.w * s_HScrollbarVal; const char *pSearchFrom = str_find(pChan->m_Buffer[i].c_str(), ">"); if(!pSearchFrom) pSearchFrom = pChan->m_Buffer[i].c_str(); if(str_find_nocase(pSearchFrom, m_pClient->IRC()->GetNick())) { vec3 rgb = HslToRgb(vec3((float)g_Config.m_ClMessageHighlightHue/255.0f, (float)g_Config.m_ClMessageHighlightSat/255.0f, (float)g_Config.m_ClMessageHighlightLht/255.0f)); TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f); } UI()->DoLabelScaled(&Item.m_Rect, pChan->m_Buffer[i].c_str(), 10.0f, -1); TextRender()->TextColor(1,1,1,1); } } UiDoListboxEnd(&s_ChatScrollValue, 0); } else if(pCom->GetType() == CIRCCom::TYPE_QUERY) { CComQuery *pQuery = static_cast<CComQuery*>(pCom); CUIRect Chat, HorizScrollBar; EntryBox.Margin(5.0f, &Chat); Chat.HSplitBottom(15.0f, &Chat, &HorizScrollBar); static CButtonContainer s_HScrollbar; static float s_HScrollbarVal = 0.0f; s_HScrollbarVal = DoScrollbarH(&s_HScrollbar, &HorizScrollBar, s_HScrollbarVal); if(Input()->KeyIsPressed(KEY_LSHIFT) && m_pClient->m_pGameConsole->IsClosed()) { if(Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN)) // to the right s_HScrollbarVal += 0.1f; if(Input()->KeyPress(KEY_MOUSE_WHEEL_UP)) // to the left s_HScrollbarVal -= 0.1f; s_HScrollbarVal = clamp(s_HScrollbarVal, 0.0f, 1.0f); } static CButtonContainer s_Chat; static float s_ChatScrollValue = 1.0f; /*if(!Input()->KeyIsPressed(KEY_LSHIFT) && UI()->MouseInside(&Chat)) { if(Input()->KeyPress(KEY_MOUSE_WHEEL_UP)) // to the right s_ChatScrollValue -= 0.1f; if(Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN)) // to the left s_ChatScrollValue += 0.1f; s_ChatScrollValue = clamp(s_ChatScrollValue, 0.0f, 1.0f); }*/ UiDoListboxStart(&s_Chat, &Chat, 12.0f, pQuery->User(), "", (int)pQuery->m_Buffer.size(), 1, -1, s_ChatScrollValue); for(size_t i = 0; i < pQuery->m_Buffer.size(); i++) { CPointerContainer Container(&pQuery->m_Buffer[i]); CListboxItem Item = UiDoListboxNextItem(&Container, false, !Input()->KeyIsPressed(KEY_LSHIFT) && UI()->MouseInside(&Chat)); if(Item.m_Visible) { Item.m_Rect.x -= 1.7f*Item.m_Rect.w * s_HScrollbarVal; if(pQuery->m_Buffer[i].c_str()) if(str_length(pQuery->m_Buffer[i].c_str())) UI()->DoLabelScaled(&Item.m_Rect, pQuery->m_Buffer[i].c_str(), 10.0f, -1); } } UiDoListboxEnd(&s_ChatScrollValue, 0); // the join button if(str_comp_nocase(pQuery->User(), "@status") != 0 && str_comp(pQuery->User(), m_pClient->IRC()->GetNick()) != 0 && ((CComChan*)m_pClient->IRC()->GetCom(1))->GetUser(std::string(pQuery->User())) && // this is kinda inefficient but whatever... !((CComChan*)m_pClient->IRC()->GetCom(1))->GetUser(std::string(pQuery->User()))->IsVoice() && !((CComChan*)m_pClient->IRC()->GetCom(1))->GetUser(std::string(pQuery->User()))->IsAdmin() ) { CUIRect ButtonQS; Chat.VSplitRight(32.0f, 0x0, &ButtonQS); ButtonQS.h = 32.0f; ButtonQS.x -= 20.0f; ButtonQS.y += 25.0f; RenderTools()->DrawUIRect(&ButtonQS, vec4(0.2f, 0.6f, 0.4f, UI()->MouseInside(&ButtonQS) ? 1.0f : 0.6f), CUI::CORNER_ALL, 15.0f); ButtonQS.x += 5.0f; ButtonQS.y += 7.0f; UI()->DoLabelScaled(&ButtonQS, Localize("Join"), 11.0f, -1); //DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_CONNECT, &ButtonQS, vec4(0.47f, 0.58f, 0.72f, 1.0f)); static int s_ButtonQSLog = 0; if(UI()->DoButtonLogic(&s_ButtonQSLog, "", 0, &ButtonQS)) { m_pClient->IRC()->SendGetServer(pQuery->User()); } } } } }
void CMenus::RenderSettingsTee(CUIRect MainView) { CUIRect Button, Label; MainView.HSplitTop(10.0f, 0, &MainView); // skin info const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(m_pClient->m_pSkins->Find(g_Config.m_PlayerSkin)); CTeeRenderInfo OwnSkinInfo; if(g_Config.m_PlayerUseCustomColor) { OwnSkinInfo.m_Texture = pOwnSkin->m_ColorTexture; OwnSkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorBody); OwnSkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorFeet); } else { OwnSkinInfo.m_Texture = pOwnSkin->m_OrgTexture; OwnSkinInfo.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f); OwnSkinInfo.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f); } OwnSkinInfo.m_Size = 50.0f*UI()->Scale(); MainView.HSplitTop(20.0f, &Label, &MainView); Label.VSplitLeft(230.0f, &Label, 0); char aBuf[128]; str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin")); UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1); MainView.HSplitTop(50.0f, &Label, &MainView); Label.VSplitLeft(230.0f, &Label, 0); RenderTools()->DrawUIRect(&Label, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 10.0f); RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Label.x+30.0f, Label.y+28.0f)); Label.HSplitTop(15.0f, 0, &Label);; Label.VSplitLeft(70.0f, 0, &Label); UI()->DoLabelScaled(&Label, g_Config.m_PlayerSkin, 14.0f, -1, 150.0f); // custom colour selector MainView.HSplitTop(20.0f, 0, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(230.0f, &Button, 0); if(DoButton_CheckBox(&g_Config.m_PlayerColorBody, Localize("Custom colors"), g_Config.m_PlayerUseCustomColor, &Button)) { g_Config.m_PlayerUseCustomColor = g_Config.m_PlayerUseCustomColor?0:1; m_NeedSendinfo = true; } MainView.HSplitTop(5.0f, 0, &MainView); MainView.HSplitTop(82.5f, &Label, &MainView); if(g_Config.m_PlayerUseCustomColor) { CUIRect aRects[2]; Label.VSplitMid(&aRects[0], &aRects[1]); aRects[0].VSplitRight(10.0f, &aRects[0], 0); aRects[1].VSplitLeft(10.0f, 0, &aRects[1]); int *paColors[2]; paColors[0] = &g_Config.m_PlayerColorBody; paColors[1] = &g_Config.m_PlayerColorFeet; const char *paParts[] = { Localize("Body"), Localize("Feet")}; const char *paLabels[] = { Localize("Hue"), Localize("Sat."), Localize("Lht.")}; static int s_aColorSlider[2][3] = {{0}}; for(int i = 0; i < 2; i++) { aRects[i].HSplitTop(20.0f, &Label, &aRects[i]); UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1); aRects[i].VSplitLeft(20.0f, 0, &aRects[i]); aRects[i].HSplitTop(2.5f, 0, &aRects[i]); int PrevColor = *paColors[i]; int Color = 0; for(int s = 0; s < 3; s++) { aRects[i].HSplitTop(20.0f, &Label, &aRects[i]); Label.VSplitLeft(100.0f, &Label, &Button); Button.HMargin(2.0f, &Button); float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f; k = DoScrollbarH(&s_aColorSlider[i][s], &Button, k); Color <<= 8; Color += clamp((int)(k*255), 0, 255); UI()->DoLabelScaled(&Label, paLabels[s], 14.0f, -1); } if(PrevColor != Color) m_NeedSendinfo = true; *paColors[i] = Color; } }
void CMenus::RenderSettingsPlayer(CUIRect MainView) { CUIRect Button; CUIRect LeftView, RightView; MainView.VSplitMid(&LeftView, &RightView); LeftView.HSplitTop(20.0f, &Button, &LeftView); // render settings { char aBuf[128]; LeftView.HSplitTop(20.0f, &Button, &LeftView); str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name")); UI()->DoLabel(&Button, aBuf, 14.0, -1); Button.VSplitLeft(80.0f, 0, &Button); Button.VSplitLeft(180.0f, &Button, 0); static float Offset = 0.0f; if(DoEditBox(g_Config.m_PlayerName, &Button, g_Config.m_PlayerName, sizeof(g_Config.m_PlayerName), 14.0f, &Offset)) m_NeedSendinfo = true; // extra spacing LeftView.HSplitTop(10.0f, 0, &LeftView); static int s_DynamicCameraButton = 0; LeftView.HSplitTop(20.0f, &Button, &LeftView); if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button)) { if(g_Config.m_ClMouseDeadzone) { g_Config.m_ClMouseFollowfactor = 0; g_Config.m_ClMouseMaxDistance = 400; g_Config.m_ClMouseDeadzone = 0; } else { g_Config.m_ClMouseFollowfactor = 60; g_Config.m_ClMouseMaxDistance = 1000; g_Config.m_ClMouseDeadzone = 300; } } LeftView.HSplitTop(20.0f, &Button, &LeftView); if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button)) g_Config.m_ClAutoswitchWeapons ^= 1; LeftView.HSplitTop(20.0f, &Button, &LeftView); if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button)) g_Config.m_ClNameplates ^= 1; LeftView.HSplitTop(20.0f, &Button, &LeftView); if(g_Config.m_ClNameplates) { Button.VSplitLeft(15.0f, 0, &Button); if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button)) g_Config.m_ClNameplatesAlways ^= 1; // draw nameplates size slider CUIRect Label; LeftView.HSplitTop(20.0f, &Button, &LeftView); Button.VSplitLeft(15.0f, 0, &Button); Button.VSplitRight(10.0f, &Button, 0); Button.VSplitLeft(140.0f, &Label, &Button); Button.HMargin(2.0f, &Button); UI()->DoLabel(&Label, Localize("Name plates size"), 13.0f, -1); g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize/100.0f)*100.0f+0.1f); } else LeftView.HSplitTop(20.0f, &Button, &LeftView); { const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(max(0, m_pClient->m_pSkins->Find(g_Config.m_PlayerSkin))); CTeeRenderInfo OwnSkinInfo; OwnSkinInfo.m_Texture = pOwnSkin->m_OrgTexture; OwnSkinInfo.m_ColorBody = vec4(1, 1, 1, 1); OwnSkinInfo.m_ColorFeet = vec4(1, 1, 1, 1); if(g_Config.m_PlayerUseCustomColor) { OwnSkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorBody); OwnSkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorFeet); OwnSkinInfo.m_Texture = pOwnSkin->m_ColorTexture; } OwnSkinInfo.m_Size = 50.0f*UI()->Scale(); LeftView.HSplitTop(20.0f, &Button, &LeftView); LeftView.HSplitTop(20.0f, &Button, &LeftView); str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin")); UI()->DoLabelScaled(&Button, aBuf, 14.0f, -1); CUIRect SkinRect; LeftView.VSplitLeft(LeftView.w/1.2f/UI()->Scale(), &SkinRect, 0); SkinRect.HSplitTop(50.0f, &SkinRect, 0); RenderTools()->DrawUIRect(&SkinRect, vec4(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); Button.VSplitLeft(30.0f, 0, &Button); Button.HSplitTop(50.0f, 0, &Button); RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Button.x, Button.y)); LeftView.HSplitTop(20.0f, &Button, &LeftView); Button.HSplitTop(15.0f, 0, &Button); Button.VSplitLeft(100.0f, 0, &Button); str_format(aBuf, sizeof(aBuf), "%s", g_Config.m_PlayerSkin); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Button.x, Button.y, 14.0f*UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = SkinRect.w-(Button.x-SkinRect.x)-5.0f; TextRender()->TextEx(&Cursor, aBuf, -1); } RightView.HSplitTop(20.0f, &Button, &RightView); RightView.HSplitTop(20.0f, &Button, &RightView); if(DoButton_CheckBox(&g_Config.m_PlayerColorBody, Localize("Custom colors"), g_Config.m_PlayerUseCustomColor, &Button)) { g_Config.m_PlayerUseCustomColor = g_Config.m_PlayerUseCustomColor?0:1; m_NeedSendinfo = true; } if(g_Config.m_PlayerUseCustomColor) { int *paColors[2]; paColors[0] = &g_Config.m_PlayerColorBody; paColors[1] = &g_Config.m_PlayerColorFeet; const char *paParts[] = { Localize("Body"), Localize("Feet") }; const char *paLabels[] = { Localize("Hue"), Localize("Sat."), Localize("Lht.") }; static int s_aColorSlider[2][3] = {{0}}; //static float v[2][3] = {{0, 0.5f, 0.25f}, {0, 0.5f, 0.25f}}; for(int i = 0; i < 2; i++) { CUIRect Text; RightView.HSplitTop(20.0f, &Text, &RightView); Text.VSplitLeft(15.0f, 0, &Text); UI()->DoLabelScaled(&Text, paParts[i], 14.0f, -1); int PrevColor = *paColors[i]; int Color = 0; for(int s = 0; s < 3; s++) { CUIRect Text; RightView.HSplitTop(19.0f, &Button, &RightView); Button.VSplitLeft(30.0f, 0, &Button); Button.VSplitLeft(70.0f, &Text, &Button); Button.VSplitRight(5.0f, &Button, 0); Button.HSplitTop(4.0f, 0, &Button); float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f; k = DoScrollbarH(&s_aColorSlider[i][s], &Button, k); Color <<= 8; Color += clamp((int)(k*255), 0, 255); UI()->DoLabelScaled(&Text, paLabels[s], 15.0f, -1); } if(*paColors[i] != Color) m_NeedSendinfo = true; *paColors[i] = Color; RightView.HSplitTop(5.0f, 0, &RightView); } } MainView.HSplitTop(MainView.h/2, 0, &MainView); // render skinselector static bool s_InitSkinlist = true; static sorted_array<const CSkins::CSkin *> s_paSkinList; static float s_ScrollValue = 0; if(s_InitSkinlist) { s_paSkinList.clear(); for(int i = 0; i < m_pClient->m_pSkins->Num(); ++i) { const CSkins::CSkin *s = m_pClient->m_pSkins->Get(i); // no special skins if(s->m_aName[0] == 'x' && s->m_aName[1] == '_') continue; s_paSkinList.add(s); } s_InitSkinlist = false; } int OldSelected = -1; UiDoListboxStart(&s_InitSkinlist, &MainView, 50.0f, Localize("Skins"), "", s_paSkinList.size(), 4, OldSelected, s_ScrollValue); for(int i = 0; i < s_paSkinList.size(); ++i) { const CSkins::CSkin *s = s_paSkinList[i]; if(s == 0) continue; if(str_comp(s->m_aName, g_Config.m_PlayerSkin) == 0) OldSelected = i; CListboxItem Item = UiDoListboxNextItem(&s_paSkinList[i], OldSelected == i); if(Item.m_Visible) { CTeeRenderInfo Info; Info.m_Texture = s->m_OrgTexture; Info.m_ColorBody = vec4(1, 1, 1, 1); Info.m_ColorFeet = vec4(1, 1, 1, 1); if(g_Config.m_PlayerUseCustomColor) { Info.m_ColorBody = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorBody); Info.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorFeet); Info.m_Texture = s->m_ColorTexture; } Info.m_Size = UI()->Scale()*50.0f; Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, 0, vec2(1, 0), vec2(Item.m_Rect.x+Item.m_Rect.w/2, Item.m_Rect.y+Item.m_Rect.h/2)); if(g_Config.m_Debug) { vec3 BloodColor = g_Config.m_PlayerUseCustomColor ? m_pClient->m_pSkins->GetColorV3(g_Config.m_PlayerColorBody) : s->m_BloodColor; Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f); IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, 12, 12); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } } } const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != NewSelected) { mem_copy(g_Config.m_PlayerSkin, s_paSkinList[NewSelected]->m_aName, sizeof(g_Config.m_PlayerSkin)); m_NeedSendinfo = true; } }
void CMenus::RenderSPPage0(CUIRect MainView) { // settings player page 0 CUIRect Button, Label; MainView.HSplitTop(10.0f, 0, &MainView); // player name MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(80.0f, &Label, &Button); Button.VSplitLeft(150.0f, &Button, 0); char aBuf[128]; str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name")); UI()->DoLabelScaled(&Label, aBuf, 14.0, -1); static float s_OffsetName = 0.0f; if(DoEditBox(g_Config.m_PlayerName, &Button, g_Config.m_PlayerName, sizeof(g_Config.m_PlayerName), 14.0f, &s_OffsetName)) m_NeedSendinfo = true; // player clan MainView.HSplitTop(5.0f, 0, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(80.0f, &Label, &Button); Button.VSplitLeft(150.0f, &Button, 0); str_format(aBuf, sizeof(aBuf), "%s:", Localize("Clan")); UI()->DoLabelScaled(&Label, aBuf, 14.0, -1); static float s_OffsetClan = 0.0f; if(DoEditBox(g_Config.m_PlayerClan, &Button, g_Config.m_PlayerClan, sizeof(g_Config.m_PlayerClan), 14.0f, &s_OffsetClan)) m_NeedSendinfo = true; // country flag selector MainView.HSplitTop(20.0f, 0, &MainView); MainView.HSplitTop(200.0f, &Button, &MainView); static float s_ScrollValue = 0.0f; int OldSelected = -1; UiDoListboxStart(&s_ScrollValue, &Button, 50.0f, Localize("Country"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue); for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i) { const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_pCountryFlags->Get(i); if(pEntry == 0) continue; if(pEntry->m_CountryCode == g_Config.m_PlayerCountry) OldSelected = i; CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected == i); if(Item.m_Visible) { Item.m_Rect.Margin(10.0f, &Item.m_Rect); float OldWidth = Item.m_Rect.w; Item.m_Rect.w = 96.0f*Item.m_Rect.h/64.0f; Item.m_Rect.x += (OldWidth-Item.m_Rect.w)/ 2.0f; Graphics()->TextureSet(pEntry->m_Texture); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } } const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != NewSelected) { g_Config.m_PlayerCountry = m_pClient->m_pCountryFlags->Get(NewSelected)->m_CountryCode; m_NeedSendinfo = true; } CUIRect Left, Right; MainView.HSplitTop(20.0f, 0, &MainView); MainView.VSplitMid(&Left, &Right); Left.VSplitRight(5.0f, &Left, 0); Right.VMargin(5.0f, &Right); // dynamic camera Left.HSplitTop(20.0f, &Button, &Left); static int s_DynamicCameraButton = 0; if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button)) { if(g_Config.m_ClMouseDeadzone) { g_Config.m_ClMouseFollowfactor = 0; g_Config.m_ClMouseMaxDistance = 400; g_Config.m_ClMouseDeadzone = 0; } else { g_Config.m_ClMouseFollowfactor = 60; g_Config.m_ClMouseMaxDistance = 1000; g_Config.m_ClMouseDeadzone = 300; } } // weapon pickup Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button)) g_Config.m_ClAutoswitchWeapons ^= 1; // show hud Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button)) g_Config.m_ClShowhud ^= 1; // name plates Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button)) g_Config.m_ClNameplates ^= 1; if(g_Config.m_ClNameplates) { Right.HSplitTop(2.5f, 0, &Right); Right.VSplitLeft(30.0f, 0, &Right); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button)) g_Config.m_ClNameplatesAlways ^= 1; Right.HSplitTop(2.5f, 0, &Right); Right.HSplitTop(20.0f, &Label, &Right); Right.HSplitTop(20.0f, &Button, &Right); str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize); UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1); Button.HMargin(2.0f, &Button); g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize/100.0f)*100.0f+0.1f); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), g_Config.m_ClNameplatesTeamcolors, &Button)) g_Config.m_ClNameplatesTeamcolors ^= 1; } }
void CMenus::RenderSettingsIdentTee(CUIRect MainView, int Page) { CIdentity::CIdentEntry *pEntry = m_pClient->m_pIdentity->GetIdent(Page); if(!m_pClient->m_pIdentity->NumIdents() || !pEntry) return; CUIRect Button, Label, View; // skin info const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(m_pClient->m_pSkins->Find(pEntry->m_aSkin)); CTeeRenderInfo OwnSkinInfo; if(pEntry->m_UseCustomColor) { OwnSkinInfo.m_Texture = pOwnSkin->m_ColorTexture; OwnSkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColorV4(pEntry->m_ColorBody); OwnSkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(pEntry->m_ColorFeet); } else { OwnSkinInfo.m_Texture = pOwnSkin->m_OrgTexture; OwnSkinInfo.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f); OwnSkinInfo.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f); } OwnSkinInfo.m_Size = 50.0f*UI()->Scale(); MainView.Margin(10.0f, &MainView); MainView.HSplitTop(50.0f, &Label, &MainView); Label.VSplitMid(&View, &Label); // skin view RenderTools()->DrawUIRect(&Label, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 10.0f); RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Label.x+30.0f, Label.y+28.0f)); Label.HSplitTop(15.0f, 0, &Label); Label.VSplitLeft(70.0f, 0, &Label); UI()->DoLabelScaled(&Label, pEntry->m_aSkin, 14.0f, -1, 150); // player name View.HSplitTop(20.0f, &Button, &View); Button.VSplitLeft(230.0f, &Button, 0); static CButtonContainer s_VanillaSkinsOnly; if(DoButton_CheckBox(&s_VanillaSkinsOnly, Localize("Allow Vanilla Skins only"), g_Config.m_ClVanillaSkinsOnly, &Button)) { g_Config.m_ClVanillaSkinsOnly ^= 1; GameClient()->m_pSkins->RefreshSkinList(); m_InitSkinlist = true; } // player clan View.HSplitTop(5.0f, 0, &View); View.HSplitTop(20.0f, &Button, &View); Button.VSplitLeft(230.0f, &Button, 0); static CButtonContainer s_CheckboxUseCustomColor; if(DoButton_CheckBox(&s_CheckboxUseCustomColor, Localize("Custom colors"), pEntry->m_UseCustomColor, &Button)) { pEntry->m_UseCustomColor ^= 1; m_NeedSendinfo = true; } // apply identity MainView.HSplitTop(5.0f, 0, &MainView); // vanilla skins only MainView.HSplitTop(10.0f, 0, &View); if(pEntry->m_UseCustomColor) { CUIRect aRects[2]; MainView.VSplitMid(&aRects[0], &aRects[1]); aRects[0].VSplitRight(10.0f, &aRects[0], 0); aRects[1].VSplitRight(10.0f, &aRects[1], 0); int *paColors[2] = { &pEntry->m_ColorBody, &pEntry->m_ColorFeet }; const char *paParts[] = { Localize("Body"), Localize("Feet")}; const char *paLabels[] = { Localize("Hue"), Localize("Sat."), Localize("Lht.")}; static int s_aColorSlider[2][3] = { { 0 } }; for(int i = 0; i < 2; i++) { aRects[i].HSplitTop(20.0f, &Label, &aRects[i]); UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1); aRects[i].VSplitLeft(20.0f, 0, &aRects[i]); aRects[i].HSplitTop(2.5f, 0, &aRects[i]); int PrevColor = *paColors[i]; int Color = 0; for(int s = 0; s < 3; s++) { aRects[i].HSplitTop(20.0f, &Label, &aRects[i]); Label.VSplitLeft(100.0f, &Label, &Button); Button.HMargin(2.0f, &Button); float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f; CPointerContainer Container(&s_aColorSlider[i][s]); k = DoScrollbarH(&Container, &Button, k, 0, (int)(k * 100.0f)); Color <<= 8; Color += clamp((int)(k*255), 0, 255); UI()->DoLabelScaled(&Label, paLabels[s], 14.0f, -1); } if(PrevColor != Color) m_NeedSendinfo = true; *paColors[i] = Color; } }
void CLuaUi::Tick() { if (!m_Used) return; if (m_Type == LUAUIBUTTON) { int state = DoButton_Menu(&m_Id, m_pText, m_Checked, &m_Rect, m_Corners, m_Color); if (state != 0) { if (!m_pLuaFile->FunctionExist(m_pCallback)) return; m_pLuaFile->FunctionPrepare(m_pCallback); m_pLuaFile->PushInteger(state); m_pLuaFile->PushInteger(m_Id); m_pLuaFile->FunctionExec(); } } else if(m_Type == LUAUIEDITBOX) { DoEditBox(&m_Id, &m_Rect, m_pText, sizeof(m_pText), m_FontSize, &m_Offset, m_Hidden, m_Corners, m_Color); } else if(m_Type == LUAUILABEL) { CUIRect *pRect = &m_Rect; CUIRect Temp; pRect->HMargin(pRect->h>=20.0f?2.0f:1.0f, &Temp); m_pClient->TextRender()->TextColor(m_Color.r, m_Color.g, m_Color.b, m_Color.a); if (m_Align == -1) m_pClient->UI()->DoLabelScaled(&Temp, m_pText, m_FontSize*ms_FontmodHeight, m_Align, Temp.w); else m_pClient->UI()->DoLabelScaled(&Temp, m_pText, m_FontSize*ms_FontmodHeight, m_Align); m_pClient->TextRender()->TextColor(1, 1, 1, 1); } else if(m_Type == LUAUIRECT) { CUIRect *pRect = &m_Rect; m_pClient->RenderTools()->DrawUIRect(pRect, m_Color, m_Corners, m_Rounding); } else if(m_Type == LUAUIIMAGE) { CUIRect *pRect = &m_Rect; int state = DoImage(&m_Id, m_TextureID, m_SpriteID, pRect); if (state != 0) { if (!m_pLuaFile->FunctionExist(m_pCallback)) return; m_pLuaFile->FunctionPrepare(m_pCallback); m_pLuaFile->PushInteger(state); m_pLuaFile->PushInteger(m_Id); m_pLuaFile->FunctionExec(); } } else if(m_Type == LUAUIIMAGEEX) { CUIRect *pRect = &m_Rect; int state = DoImageEx(&m_Id, m_TextureID, pRect, m_ClipX1, m_ClipY1, m_ClipX2, m_ClipY2); if (state != 0) { if (!m_pLuaFile->FunctionExist(m_pCallback)) return; m_pLuaFile->FunctionPrepare(m_pCallback); m_pLuaFile->PushInteger(state); m_pLuaFile->PushInteger(m_Id); m_pLuaFile->FunctionExec(); } } else if(m_Type == LUAUILINE) { m_pClient->Graphics()->TextureSet(-1); m_pClient->Graphics()->BlendNormal(); m_pClient->Graphics()->LinesBegin(); m_pClient->Graphics()->SetColor(m_Color.r, m_Color.g, m_Color.b, m_Color.a); IGraphics::CLineItem Line; Line = IGraphics::CLineItem(m_Rect.x, m_Rect.y, m_Rect.w, m_Rect.h); m_pClient->Graphics()->LinesDraw(&Line, 1); m_pClient->Graphics()->LinesEnd(); } else if(m_Type == LUAUISLIDER) { float NewValue = 0; if (m_Direction == 0) { NewValue = DoScrollbarH(&m_Id, &m_Rect, m_Value, m_Color); } else { NewValue = DoScrollbarV(&m_Id, &m_Rect, m_Value, m_Color); } if (m_Value != NewValue) { m_Value = NewValue; if (!m_pLuaFile->FunctionExist(m_pCallback)) return; m_pLuaFile->FunctionPrepare(m_pCallback); m_pLuaFile->PushFloat(m_Value); m_pLuaFile->PushInteger(m_Id); m_pLuaFile->FunctionExec(); } } }
void CMenus::RenderIdents(CUIRect MainView) { const int NumIdentities = m_pClient->m_pIdentity->NumIdents(); CUIRect Button, Label, Temp; static float s_Scrollbar = 0; static float s_ScrollValue = 0; RenderTools()->DrawUIRect(&MainView, vec4(0.65f, 0.68f, 0.9f, 0.64f), CUI::CORNER_T, 10.0f); MainView.HSplitTop(8.0f, &Button, &Temp); Button.VSplitMid(&Button, &Label); // scrollbar Temp.HSplitTop(16.0f, &Button, &Temp); Button.VMargin(4.0f, &Button); s_ScrollValue = DoScrollbarH(&s_Scrollbar, &Button, s_ScrollValue); Temp.HSplitTop(68.0f, &Button, &Temp); UI()->ClipEnable(&Button); Button.HMargin(5.0f, &Button); Button.VSplitLeft(7.5f, 0, &Button); int Offset = 2*30.0f + 80 * (NumIdentities - 4); if(Offset > 0) Button.x -= Offset * s_ScrollValue; for(int i = 0; i < NumIdentities; i++) { CIdentity::CIdentEntry *pIdent = m_pClient->m_pIdentity->GetIdent(i); if(pIdent == NULL) continue; const CSkins::CSkin *pSkin = NULL; CTeeRenderInfo SkinInfo; pSkin = m_pClient->m_pSkins->Get(m_pClient->m_pSkins->Find(pIdent->m_aSkin)); if(pIdent->m_UseCustomColor) { SkinInfo.m_Texture = pSkin->m_ColorTexture; SkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColorV4(pIdent->m_ColorBody); SkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(pIdent->m_ColorFeet); } else { SkinInfo.m_Texture = pSkin->m_OrgTexture; SkinInfo.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f); SkinInfo.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f); } Button.VSplitLeft(80.0f, &Label, &Button); static int s_Button[512] = {0}; if(DoButton_Menu(&s_Button[i], "", 0, &Label, 0, CUI::CORNER_ALL, pIdent->m_UseCustomColor ? mix(SkinInfo.m_ColorBody, SkinInfo.m_ColorFeet, 0.4f)*0.7f : vec4(pSkin->m_BloodColor.r, pSkin->m_BloodColor.g, pSkin->m_BloodColor.b, 0.7f))) { CIdentity::CIdentEntry *pIdent = m_pClient->m_pIdentity->GetIdent(i); str_format(g_Config.m_PlayerName, sizeof(g_Config.m_PlayerName), pIdent->m_aName); str_format(g_Config.m_PlayerClan, sizeof(g_Config.m_PlayerClan), pIdent->m_aClan); str_format(g_Config.m_ClPlayerSkin, sizeof(g_Config.m_ClPlayerSkin), pIdent->m_aSkin); g_Config.m_ClPlayerUseCustomColor = pIdent->m_UseCustomColor; g_Config.m_ClPlayerColorBody = pIdent->m_ColorBody; g_Config.m_ClPlayerColorFeet = pIdent->m_ColorFeet; m_pClient->SendInfo(false); } SkinInfo.m_Size = 50.0f*UI()->Scale(); RenderTools()->RenderTee(CAnimState::GetIdle(), &SkinInfo, 0, vec2(1, 0), vec2(Label.x + Label.w * 0.5f, Label.y + Label.h * 0.5f + 8.0f)); Label.HSplitBottom(15.0f, 0, &Label); Label.y = Button.y; // some h4XoRinG right here to get awesome R41NB0W!! static float s_Hue = 1000.0f; if(s_Hue > 1.0f) s_Hue = RgbToHsl(vec3(1.0f, 0.0f, 0.0f)).h; s_Hue += 0.0007f; vec3 rgb = HslToRgb(vec3(s_Hue, 1.0f, 0.5f)); RenderTools()->DrawUIRect(&Label, GameClient()->m_pIdentity->UsingIdent(i) ? vec4(rgb.r, rgb.g, rgb.b, 0.71f) : vec4(pSkin->m_BloodColor.r * 0.3f, pSkin->m_BloodColor.g * 0.3f, pSkin->m_BloodColor.b * 0.3f, 0.95f), CUI::CORNER_T, 4.0f); UI()->DoLabelScaled(&Label, pIdent->m_aName, 10.0f, 0); Button.VSplitLeft(15.0f, 0, &Button); } UI()->ClipDisable(); }