QTSS_Error ProcessRTSPRequest(QTSS_StandardRTSP_Params* inParams) { QTSS_RTSPMethod* theMethod = NULL; UInt32 theMethodLen = 0; if ((QTSS_GetValuePtr(inParams->inRTSPRequest, qtssRTSPReqMethod, 0, (void**)&theMethod, &theMethodLen) != QTSS_NoErr) || (theMethodLen != sizeof(QTSS_RTSPMethod))) { Assert(0); return QTSS_RequestFailed; } switch (*theMethod) { case qtssDescribeMethod: return DoDescribe(inParams); case qtssSetupMethod: return DoSetup(inParams); case qtssPlayMethod: return DoPlay(inParams); case qtssTeardownMethod: // Tell the server that this session should be killed, and send a TEARDOWN response (void)QTSS_Teardown(inParams->inClientSession); (void)QTSS_SendStandardRTSPResponse(inParams->inRTSPRequest, inParams->inClientSession, 0); break; case qtssPauseMethod: (void)QTSS_Pause(inParams->inClientSession); (void)QTSS_SendStandardRTSPResponse(inParams->inRTSPRequest, inParams->inClientSession, 0); break; default: break; } return QTSS_NoErr; }
/// \brief Prepares the module for rendering. This method is only /// called once and is always called before Render is called. void RenderModule::Setup(SceneView* view) { if (m_flags.test(eSetupRequired)) { DoSetup(view); m_flags.reset(eSetupRequired); } }
QTSS_Error ProcessRTSPRequest(QTSS_StandardRTSP_Params* inParams) { QTSS_RTSPMethod* theMethod = NULL; UInt32 theLen = 0; if ((QTSS_GetValuePtr(inParams->inRTSPRequest, qtssRTSPReqMethod, 0, (void**)&theMethod, &theLen) != QTSS_NoErr) || (theLen != sizeof(QTSS_RTSPMethod))) { Assert(0); return QTSS_RequestFailed; } if (*theMethod == qtssDescribeMethod) return DoDescribe(inParams); if (*theMethod == qtssSetupMethod) return DoSetup(inParams); RTPSessionOutput** theOutput = NULL; QTSS_Error theErr = QTSS_GetValuePtr(inParams->inClientSession, sOutputAttr, 0, (void**)&theOutput, &theLen); if ((theErr != QTSS_NoErr) || (theLen != sizeof(RTPSessionOutput*))) // a broadcaster push session { if (*theMethod == qtssPlayMethod || *theMethod == qtssRecordMethod) return DoPlay(inParams, NULL); else return QTSS_RequestFailed; } switch (*theMethod) { case qtssPlayMethod: return DoPlay(inParams, (*theOutput)->GetReflectorSession()); case qtssTeardownMethod: // Tell the server that this session should be killed, and send a TEARDOWN response (void)QTSS_Teardown(inParams->inClientSession); (void)QTSS_SendStandardRTSPResponse(inParams->inRTSPRequest, inParams->inClientSession, 0); break; case qtssPauseMethod: (void)QTSS_Pause(inParams->inClientSession); (void)QTSS_SendStandardRTSPResponse(inParams->inRTSPRequest, inParams->inClientSession, 0); break; default: break; } return QTSS_NoErr; }
Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); timer = new QTimer(this); counter1thread = NULL; counter2thread = NULL; counter3thread = NULL; counter4thread = NULL; LCDThread1 = NULL; LCDThread2 = NULL; LCDThread3 = NULL; LCDThread4 = NULL; // counter1thread = new QThread(this); // counter2thread = new QThread(this); // counter3thread = new QThread(this); // counter4thread = new QThread(this); // LCDThread1 = new CountingThread; // LCDThread2 = new CountingThread; // LCDThread3 = new CountingThread; // LCDThread4 = new CountingThread; // connect(LCDThread1, SIGNAL(NumberChanged(int)), this, SLOT(onLCD1NumberChanged(int))); // connect(LCDThread2, SIGNAL(NumberChanged(int)), this, SLOT(onLCD2NumberChanged(int))); // connect(LCDThread3, SIGNAL(NumberChanged(int)), this, SLOT(onLCD3NumberChanged(int))); // connect(LCDThread4, SIGNAL(NumberChanged(int)), this, SLOT(onLCD4NumberChanged(int))); DoSetup(); connect(timer, SIGNAL(timeout()), this, SLOT(updateProgressBar())); timer->start(300); }
bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, const int *attribList, const wxPalette& palette) { // Create the window first: we will either use it as is or use it to query // for multisampling support and recreate it later with another pixel format if ( !CreateWindow(parent, id, pos, size, style, name) ) return false; PIXELFORMATDESCRIPTOR pfd; const int setupVal = DoSetup(pfd, attribList); if ( setupVal == 0 ) // PixelFormat error return false; if ( setupVal == -1 ) // FSAA requested { // now that we have a valid OpenGL window, query it for FSAA support int pixelFormat; { wxGLContext ctx(this); ctx.SetCurrent(*this); pixelFormat = ::ChoosePixelFormatARB(m_hDC, attribList); } if ( pixelFormat > 0 ) { // from http://msdn.microsoft.com/en-us/library/ms537559(VS.85).aspx: // // Setting the pixel format of a window more than once can // lead to significant complications for the Window Manager // and for multithread applications, so it is not allowed. An // application can only set the pixel format of a window one // time. Once a window's pixel format is set, it cannot be // changed. // // so we need to delete the old window and create the new one // destroy Window ::ReleaseDC(GetHwnd(), m_hDC); m_hDC = 0; parent->RemoveChild(this); const HWND hwnd = GetHwnd(); DissociateHandle(); // will do SetHWND(0); ::DestroyWindow(hwnd); // now recreate with FSAA pixelFormat if ( !CreateWindow(parent, id, pos, size, style, name) ) return false; if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) ) { wxLogLastError(_T("SetPixelFormat")); return false; } } } #if wxUSE_PALETTE if ( !SetupPalette(palette) ) return false; #else // !wxUSE_PALETTE wxUnusedVar(palette); #endif // wxUSE_PALETTE/!wxUSE_PALETTE return true; }
void Dialog::on_pushButton_clicked() { DoSetup(); }
// Thread executed void watchThread::RunThread(IThreadHandle *pHandle) { // Infinite Loop while loaded while (extensionLoaded) { // steam connection setup if (!setup && extensionLoaded) { setup = DoSetup(); } // Extension loaded? if (extensionLoaded) { // Sleep here, sleeping is sooo good :) Sleeping(2000); } // Item in list? if (extensionLoaded && queueStart != NULL) { // Login steamUser->LogOnWithPassword(true, queueStart->getUsername(), queueStart->getPassword()); // Finished or Error? bool finished = false; bool foundError = false; // Last Callback CallbackMsg_t callBack; // Timeout time_t timeout = time(0) + 10; // Not longer as 10 seconds while(time(0) < timeout && extensionLoaded) { // Get last callbacks while (GetCallback(pipeSteam, &callBack) && extensionLoaded) { // Free it FreeLastCallback(pipeSteam); // Logged In? if (callBack.m_iCallback == SteamServersConnected_t::k_iCallback && extensionLoaded) { Sleeping(rand() % 200 + 1); bool foundData = false; bool foundUser = false; char *message = queueStart->getMessage(); // Logged in! steamUser->SetSelfAsPrimaryChatDestination(); steamFriends->SetPersonaState(queueStart->getOnline()); // Sleep before sending Sleeping(rand() % 400 + 1); // Add all Recipients and send message for (int i = 0; i < MAX_RECIPIENTS; i++) { // Break if unloaded if (!extensionLoaded) { break; } // Valid Steamid? if (recipients[i] != NULL && steamFriends != NULL) { // We found one foundUser = true; // Add Recipients if (extensionLoaded && steamFriends->GetFriendRelationship(*recipients[i]) != k_EFriendRelationshipFriend) { steamFriends->AddFriend(*recipients[i]); } // Sleep before message Sleeping(2); // Send him the message if (extensionLoaded) { if (steamFriends->ReplyToFriendMessage(*recipients[i], message)) { // We found one foundData = true; } else if (steamFriends->SendMsgToFriend(*recipients[i], k_EChatEntryTypeChatMsg, message, strlen(message + 1))) { foundData = true; } } } } // Array is empty? if (!foundUser) { // Array is Empty ! prepareForward(queueStart->getCallback(), ARRAY_EMPTY, k_EResultOK); // Found Error foundError = true; } // no receiver? else if (!foundData) { prepareForward(queueStart->getCallback(), NO_RECEIVER, k_EResultOK); // Found Error foundError = true; } else { // Success :) prepareForward(queueStart->getCallback(), SUCCESS, k_EResultOK); finished = true; } } // Error on connect else if (callBack.m_iCallback == SteamServerConnectFailure_t::k_iCallback && extensionLoaded) { // Get Error Code SteamServerConnectFailure_t *error = (SteamServerConnectFailure_t *)callBack.m_pubParam; // We have a Login Error prepareForward(queueStart->getCallback(), LOGIN_ERROR, (EResult)error->m_eResult); // Found Error foundError = true; } // We found a error or finished -> stop here if (foundError || finished || !extensionLoaded) { break; } } // We found a error -> stop here if (foundError || finished || !extensionLoaded) { break; } // Sleep here Sleeping(10); } // Timeout if (!foundError && !finished) { prepareForward(queueStart->getCallback(), TIMEOUT_ERROR, k_EResultOK); } // Remove last queueStart->remove(); // Extension loaded? if (extensionLoaded) { // Sleep here Sleeping(200); // Logout steamUser->LogOff(); } } } }
HRESULT CAssemblyDownload::DownloadComplete(HRESULT hrResult, LPOLESTR pwzFileName, const FILETIME *pftLastMod, BOOL bTerminate) { CCriticalSection cs(&_cs); // Terminate the protocol _hrResult = cs.Lock(); if (FAILED(_hrResult)) { goto Exit; } if (_state == ADLSTATE_DONE) { _hrResult = HRESULT_FROM_WIN32(ERROR_CANCELLED); cs.Unlock(); goto Exit; } else if (_state == ADLSTATE_ABORT) { // Only happens from the fatal abort case _hrResult = HRESULT_FROM_WIN32(ERROR_CANCELLED); } else { _state = ADLSTATE_DOWNLOAD_COMPLETE; _hrResult = hrResult; } cs.Unlock(); if (SUCCEEDED(hrResult)) { // Download successful, change to next state. ASSERT(pwzFileName); _hrResult = cs.Lock(); if (FAILED(_hrResult)) { goto Exit; } if (_state != ADLSTATE_ABORT) { _state = ADLSTATE_SETUP; } cs.Unlock(); hrResult = DoSetup(pwzFileName, pftLastMod); if (hrResult == S_FALSE) { hrResult = DownloadNextCodebase(); } } else { // Failed Download. if (_hrResult != HRESULT_FROM_WIN32(ERROR_CANCELLED)) { hrResult = DownloadNextCodebase(); } else { // This is the fatal abort case CompleteAll(NULL); } } Exit: return hrResult; }
FileOperationsViewTestClass() : ViewTestClass() { DoSetup(); }
bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, const int *attribList, const wxPalette& palette) { // Create the window first: we will either use it as is or use it to query // for multisampling support and recreate it later with another pixel format if ( !CreateWindow(parent, id, pos, size, style, name) ) return false; // these will be used for the context creation attributes // if a core profile is requested bool useGLCoreProfile = false; // the minimum gl core version is 3.0 int glVersionMajor = 3, glVersionMinor = 0; // Check for a core profile request if ( attribList ) { for ( int i = 0; attribList[i]; ) { switch ( attribList[i++] ) { case WX_GL_CORE_PROFILE: useGLCoreProfile = true; break; case WX_GL_MAJOR_VERSION: glVersionMajor = attribList[i++]; break; case WX_GL_MINOR_VERSION: glVersionMinor = attribList[i++]; break; default: // ignore all other flags for now break; } } } if ( useGLCoreProfile ) { s_wglContextAttribs[0] = WGL_CONTEXT_MAJOR_VERSION_ARB; s_wglContextAttribs[1] = glVersionMajor; s_wglContextAttribs[2] = WGL_CONTEXT_MINOR_VERSION_ARB; s_wglContextAttribs[3] = glVersionMinor; s_wglContextAttribs[4] = WGL_CONTEXT_FLAGS_ARB; s_wglContextAttribs[5] = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; s_wglContextAttribs[6] = WGL_CONTEXT_PROFILE_MASK_ARB; s_wglContextAttribs[7] = WGL_CONTEXT_CORE_PROFILE_BIT_ARB; s_wglContextAttribs[8] = 0; // terminate } else // create legacy/compatibility context { s_wglContextAttribs[0] = 0; } PIXELFORMATDESCRIPTOR pfd; const int setupVal = DoSetup(pfd, attribList); if ( setupVal == 0 ) // PixelFormat error return false; if ( setupVal == -1 ) // FSAA requested { // now that we have a valid OpenGL window, query it for FSAA support int pixelFormat; { wxGLContext ctx(this); ctx.SetCurrent(*this); pixelFormat = ::ChoosePixelFormatARB(m_hDC, attribList); } if ( pixelFormat > 0 ) { // from http://msdn.microsoft.com/en-us/library/ms537559(VS.85).aspx: // // Setting the pixel format of a window more than once can // lead to significant complications for the Window Manager // and for multithread applications, so it is not allowed. An // application can only set the pixel format of a window one // time. Once a window's pixel format is set, it cannot be // changed. // // so we need to delete the old window and create the new one // destroy Window ::ReleaseDC(GetHwnd(), m_hDC); m_hDC = 0; parent->RemoveChild(this); const HWND hwnd = GetHwnd(); DissociateHandle(); // will do SetHWND(0); ::DestroyWindow(hwnd); // now recreate with FSAA pixelFormat if ( !CreateWindow(parent, id, pos, size, style, name) ) return false; if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) ) { wxLogLastError(wxT("SetPixelFormat")); return false; } } } #if wxUSE_PALETTE if ( !SetupPalette(palette) ) return false; #else // !wxUSE_PALETTE wxUnusedVar(palette); #endif // wxUSE_PALETTE/!wxUSE_PALETTE return true; }