/** * Render the AAT areas and airspace * @param canvas The drawing canvas * @param rc The area to draw in */ void MapWindow::RenderAreas(Canvas &canvas, const RECT &rc) { // Draw airspace on top if (SettingsMap().OnAirSpace > 0) DrawAirspace(canvas, buffer_canvas); }
void MapWindow::RenderAirspace(Canvas &canvas) { if (SettingsMap().airspace.enable) DrawAirspace(canvas); }