void CMaterialViewer::ShowHelp() { CObjectViewer::ShowHelp(); DrawKeyHelp("M", "show material graph"); if (IsTexture) DrawKeyHelp("C", "show texture channels"); }
void CMeshViewer::ShowHelp() { CObjectViewer::ShowHelp(); DrawKeyHelp("N", "show normals"); DrawKeyHelp("W", "toggle wireframe"); DrawKeyHelp("M", "colorize materials"); }
void CVertMeshViewer::ShowHelp() { CMeshViewer::ShowHelp(); DrawKeyHelp("[]", "prev/next animation"); DrawKeyHelp("<>", "prev/next frame"); DrawKeyHelp("Space", "play animation"); DrawKeyHelp("X", "play looped animation"); }
void CStatMeshViewer::ShowHelp() { CMeshViewer::ShowHelp(); DrawKeyHelp("L", "cycle mesh LODs"); DrawKeyHelp("U", "cycle UV sets"); }
void CSkelMeshViewer::ShowHelp() { CMeshViewer::ShowHelp(); DrawKeyHelp("[]", "prev/next animation"); DrawKeyHelp("<>", "prev/next frame"); DrawKeyHelp("Space", "play animation"); DrawKeyHelp("X", "play looped animation"); DrawKeyHelp("L", "cycle mesh LODs"); DrawKeyHelp("U", "cycle UV sets"); DrawKeyHelp("S", "show skeleton"); DrawKeyHelp("B", "show bone names"); DrawKeyHelp("I", "show influences"); DrawKeyHelp("A", "show attach sockets"); DrawKeyHelp("F", "focus camera on mesh"); DrawKeyHelp("Ctrl+B", "dump skeleton to console"); DrawKeyHelp("Ctrl+A", "cycle mesh animation sets"); DrawKeyHelp("Ctrl+R", "toggle animation translaton mode"); DrawKeyHelp("Ctrl+T", "tag/untag mesh"); DrawKeyHelp("Ctrl+U", "display UV"); }