Esempio n. 1
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void CMaterialViewer::ShowHelp()
{
	CObjectViewer::ShowHelp();
	DrawKeyHelp("M", "show material graph");
	if (IsTexture)
		DrawKeyHelp("C", "show texture channels");
}
Esempio n. 2
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void CMeshViewer::ShowHelp()
{
	CObjectViewer::ShowHelp();
	DrawKeyHelp("N", "show normals");
	DrawKeyHelp("W", "toggle wireframe");
	DrawKeyHelp("M", "colorize materials");
}
Esempio n. 3
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void CVertMeshViewer::ShowHelp()
{
	CMeshViewer::ShowHelp();
	DrawKeyHelp("[]",    "prev/next animation");
	DrawKeyHelp("<>",    "prev/next frame");
	DrawKeyHelp("Space", "play animation");
	DrawKeyHelp("X",     "play looped animation");
}
Esempio n. 4
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void CStatMeshViewer::ShowHelp()
{
	CMeshViewer::ShowHelp();
	DrawKeyHelp("L", "cycle mesh LODs");
	DrawKeyHelp("U", "cycle UV sets");
}
Esempio n. 5
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void CSkelMeshViewer::ShowHelp()
{
	CMeshViewer::ShowHelp();
	DrawKeyHelp("[]",     "prev/next animation");
	DrawKeyHelp("<>",     "prev/next frame");
	DrawKeyHelp("Space",  "play animation");
	DrawKeyHelp("X",      "play looped animation");
	DrawKeyHelp("L",      "cycle mesh LODs");
	DrawKeyHelp("U",      "cycle UV sets");
	DrawKeyHelp("S",      "show skeleton");
	DrawKeyHelp("B",      "show bone names");
	DrawKeyHelp("I",      "show influences");
	DrawKeyHelp("A",      "show attach sockets");
	DrawKeyHelp("F",      "focus camera on mesh");
	DrawKeyHelp("Ctrl+B", "dump skeleton to console");
	DrawKeyHelp("Ctrl+A", "cycle mesh animation sets");
	DrawKeyHelp("Ctrl+R", "toggle animation translaton mode");
	DrawKeyHelp("Ctrl+T", "tag/untag mesh");
	DrawKeyHelp("Ctrl+U", "display UV");
}