Esempio n. 1
1
void Gamestate_Draw(struct Game *game, struct MenuResources* data) {

	al_set_target_bitmap(al_get_backbuffer(game->display));

	al_clear_to_color(al_map_rgb(3, 213, 255));

	al_draw_bitmap(data->bg, 0, 0, 0);
	al_draw_bitmap(data->monster, data->monster_pos, 10, 0);
	if (!data->starting) {
		al_draw_bitmap(data->title, 123, 25 - (pow(sin(data->title_pos), 2) * 16) - data->screen_pos, 0);
	}

	DrawMenuState(game, data);
}
Esempio n. 2
0
void Pause_Draw(struct Game* game) {



	game->gamestate=game->loadstate;
	game->loadstate=GAMESTATE_PAUSE;
	DrawGameState(game);
	game->loadstate=game->gamestate;
	game->gamestate=GAMESTATE_PAUSE;
	//al_draw_tinted_bitmap(game->pause.bitmap,al_map_rgba_f(1,1,1,0.75),0,0,0);
	//al_draw_bitmap(game->pause.bitmap);

	al_draw_filled_rectangle(0, 0, game->viewportWidth, game->viewportHeight, al_map_rgba_f(0,0,0,0.4));

	al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), game->viewportWidth*0.5, game->viewportHeight*0.05, ALLEGRO_ALIGN_CENTRE, "Cadence Throw");
	al_draw_text_with_shadow(game->menu.font_subtitle, al_map_rgb(255,255,255), game->viewportWidth*0.5, game->viewportHeight*0.225, ALLEGRO_ALIGN_CENTRE, "Throwing Wifes is Magic");
	DrawMenuState(game);

//	al_draw_filled_rectangle(0, game->viewportHeight*0.8, game->viewportWidth, game->viewportHeight, al_map_rgba_f(0,0,0,0.3));

	al_draw_text_with_shadow(game->menu.font, al_map_rgb(255,255,255), game->viewportWidth*0.5, game->viewportHeight*0.82, ALLEGRO_ALIGN_CENTRE, "Your task is to save Spike by throwing your wife.");
	al_draw_text_with_shadow(game->menu.font, al_map_rgb(255,255,255), game->viewportWidth*0.5, game->viewportHeight*0.9, ALLEGRO_ALIGN_CENTRE, "Adjust throw power with Space button. Be careful!");


	if (al_get_sample_instance_position(game->level.music)<100000) al_set_sample_instance_position(game->level.music, 150000); // UGLY AS FUUUUUUUUUUUUCK
}
Esempio n. 3
0
void Menu_Draw(struct Game *game) {
	if (!game->menu.loaded) {
		game->gamestate=GAMESTATE_LOADING;
		game->loadstate=GAMESTATE_MENU;
		return;
	}

	al_set_target_bitmap(game->menu.pinkcloud_bitmap);
	al_clear_to_color(al_map_rgba(0,0,0,0));
	float x = 1.5;
	int minus;
	if (game->menu.cloud_position>0) minus=1; else minus=-1;
	al_draw_bitmap(game->menu.rain_bitmap, fmod(minus*game->menu.cloud_position,3)*x*5+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/2.7, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.88+(fmod(-1.8*(game->menu.cloud_position+80), 6))/20.0), 0);
	al_draw_bitmap(game->menu.rain_bitmap, fmod(minus*game->menu.cloud_position,3)*x*3+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/3.1, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.78+(fmod(-2.8*(game->menu.cloud_position+80), 4))/18.0), 0);
	al_draw_scaled_bitmap(game->menu.rain_bitmap, 0, 0, al_get_bitmap_width(game->menu.rain_bitmap), al_get_bitmap_height(game->menu.rain_bitmap), fmod(minus*game->menu.cloud_position,3)*x*6+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/2.1, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.87+(fmod(-4.9*(game->menu.cloud_position+80), 8))/26.0), al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.4, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.08, 0);
	al_draw_bitmap(game->menu.pinkcloud, 0, 0, 0);
	al_set_target_bitmap(al_get_backbuffer(game->display));

	al_clear_to_color(al_map_rgb(183,234,193));
	float tint = (sin((game->menu.cloud_position-80)/15)+1)/2;
	if (tint < 0.000004) { PrintConsole(game, "random tint %f", tint); game->menu.mountain_position = (game->viewportWidth*(rand()/(float)RAND_MAX)/2)+game->viewportWidth/2; }
	al_draw_tinted_bitmap(game->menu.mountain,al_map_rgba_f(tint,tint,tint,tint),game->menu.mountain_position, 0,0);
	al_draw_scaled_bitmap(game->menu.cloud,0,0,al_get_bitmap_width(game->menu.cloud), al_get_bitmap_height(game->menu.cloud), game->viewportWidth*(sin((game->menu.cloud_position/40)-4.5)-0.3), game->viewportHeight*0.35, al_get_bitmap_width(game->menu.cloud)/2, al_get_bitmap_height(game->menu.cloud)/2,0);
	al_draw_bitmap(game->menu.cloud2,game->viewportWidth*(game->menu.cloud2_position/100.0), game->viewportHeight-(game->viewportWidth*(1240.0/3910.0))*0.7,0);
	al_draw_bitmap(game->menu.image,0, game->viewportHeight-(game->viewportWidth*(1240.0/3910.0)),0);

	al_draw_bitmap(game->menu.pinkcloud_bitmap,(game->viewportWidth*0.12) + (cos((game->menu.cloud_position/25+80)*1.74444))*40, 0,0);
	al_draw_bitmap(game->menu.cloud,game->viewportWidth*game->menu.cloud_position/100, game->viewportHeight*0.1,0);

	al_draw_bitmap(game->menu.pie_bitmap, game->viewportWidth/2, game->viewportHeight*(game->menu.cloud_position)/10,0);

	/* GLASS EFFECT */
	al_set_target_bitmap(game->menu.blurbg);

	al_clear_to_color(al_map_rgb(183,234,193));
	al_draw_scaled_bitmap(game->menu.cloud,0,0,al_get_bitmap_width(game->menu.cloud), al_get_bitmap_height(game->menu.cloud), game->viewportWidth*(sin((game->menu.cloud_position/40)-4.5)-0.3) - (game->viewportWidth/2)+(al_get_bitmap_width(game->menu.logo)/2), game->viewportHeight*0.35-(game->viewportHeight*0.1), al_get_bitmap_width(game->menu.cloud)/2, al_get_bitmap_height(game->menu.cloud)/2,0);
	al_draw_bitmap(game->menu.pinkcloud_bitmap,(game->viewportWidth*0.12) + (cos((game->menu.cloud_position/25+80)*1.74444))*40 - (game->viewportWidth/2)+(al_get_bitmap_width(game->menu.logo)/2), -(game->viewportHeight*0.1),0);
	al_draw_bitmap(game->menu.cloud,game->viewportWidth*game->menu.cloud_position/100 - (game->viewportWidth/2)+(al_get_bitmap_width(game->menu.logo)/2), game->viewportHeight*0.1-(game->viewportHeight*0.1),0);
	al_draw_bitmap(game->menu.pie_bitmap, game->viewportWidth/2 - (game->viewportWidth/2)+(al_get_bitmap_width(game->menu.logo)/2), game->viewportHeight*(game->menu.cloud_position)/10 -(game->viewportHeight*0.1),0);

	/*al_draw_bitmap_region(al_get_backbuffer(game->display), (game->viewportWidth/2)-(al_get_bitmap_width(game->menu.logo)/2), (game->viewportHeight*0.1), al_get_bitmap_width(game->menu.logo), al_get_bitmap_height(game->menu.logo), 0, 0, 0);*/

	al_set_target_bitmap(game->menu.blurbg2);
	al_clear_to_color(al_map_rgba(0,0,0,0));

	float alpha = (1.0/8.0);
	ALLEGRO_COLOR color = al_map_rgba_f(alpha, alpha, alpha, alpha);
	int bx = 0, by = 0;
	for (by = -2; by <= 2; by++) {
		for (bx = -2; bx <= 2; bx++) {
			if (sqrt(bx*bx+by*by) <= 2)
				al_draw_tinted_bitmap(game->menu.blurbg, color, bx*2, by*2, 0);
		}
	}
	al_draw_bitmap(game->menu.glass, 0, 0, 0);
	al_set_blender(ALLEGRO_ADD, ALLEGRO_ZERO, ALLEGRO_ALPHA);
	al_draw_bitmap(game->menu.logo, 0, 0, 0);
	al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
	al_set_target_bitmap(al_get_backbuffer(game->display));
	al_draw_bitmap(game->menu.blurbg2, (game->viewportWidth/2)-(al_get_bitmap_width(game->menu.logo)/2), (game->viewportHeight*0.1), 0);

	al_draw_bitmap(game->menu.logoblur, (game->viewportWidth/2)-(al_get_bitmap_width(game->menu.logo)/2)-2, (game->viewportHeight*0.1)-2, 0);
	al_draw_tinted_bitmap(game->menu.logo, al_map_rgba_f(0.1, 0.1, 0.1, 0.1), (game->viewportWidth/2)-(al_get_bitmap_width(game->menu.logo)/2), (game->viewportHeight*0.1), 0);
	/* END OF GLASS EFFECT */

	al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), game->viewportWidth*0.5, game->viewportHeight*0.1, ALLEGRO_ALIGN_CENTRE, "Przygody Super Kuca");
	al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), game->viewportWidth*0.5, game->viewportHeight*0.275, ALLEGRO_ALIGN_CENTRE, "Prętulino");

	DrawMenuState(game);
}