Esempio n. 1
0
//自由変形描画
void DrawImpl::modi(const Vector2& pos1, const Vector2& pos2, const Vector2& pos3, const Vector2& pos4, int GrHandle, int alpha, int blendMode){
	SetDrawBlendMode(blendMode, alpha);
	DrawModiGraph(
		pos1.x + dx, pos1.y + dy, pos2.x + dx, pos2.y + dy,
		pos3.x + dx, pos3.y + dy, pos4.x + dx, pos4.y + dy,
		GrHandle, 1);
}
Esempio n. 2
0
void FrontendBossGauge::Draw() const
{
	if (!target || !target->GetExist()) return;
	int hpw = 490 * target->GetHP() / target->GetHPMax();
	DrawGraph(70, 40, Image::Instance()->Load("boss_gauge")->at(0), FALSE);
	DrawModiGraph(75, 46, 75 + hpw, 46, 75 + hpw, 46 + 24, 75, 46 + 24,
		Image::Instance()->Load("boss_meter")->at(0), FALSE);
}
Esempio n. 3
0
void FrontendPlayerGauge::Draw() const {
	const int x = 8, y = WINDOW_HEIGHT - 86;

	SetDrawBlendMode(DX_BLENDMODE_NOBLEND, 255);
	DrawGraph(x + 2, y + 2, Image::Instance()->Load("weapon_icon")->at(type), FALSE);

	BulletParam param = PlayerBullet::GetBulletParam(type);
	int alpha = 128;
	if (mp < param.cost) {
		//弾切れ
		SetDrawBlendMode(DX_BLENDMODE_ALPHA, 200);
		DrawGraph(x + 2, y + 2, Image::Instance()->Load("uicover")->at(1), TRUE);
		alpha = 32;
	} else if (fire%param.delay > 2) {
		//ディレイ
		SetDrawBlendMode(DX_BLENDMODE_ALPHA, 128);
		DrawGraph(x + 2, y + 2, Image::Instance()->Load("uicover")->at(1), TRUE);
		alpha = 32;
	}
	SetDrawBlendMode(DX_BLENDMODE_ADD, alpha);
	DrawGraph(x + 5, y + 60 - (stateCnt % 120) / 2, Image::Instance()->Load("uiline")->at(0), TRUE);
	SetDrawBlendMode(DX_BLENDMODE_ADD, 96);
	DrawGraph(x + 5, y + 5, Image::Instance()->Load("uicover")->at(0), TRUE);

	int hpw = (int)((float)hp / hpmax * HP_WIDTH);
	int mpw = (int)((float)mp / mpmax * MP_WIDTH);
	SetDrawBlendMode(DX_BLENDMODE_NOBLEND, 255);
	DrawGraph(x, y, Image::Instance()->Load("player_gauge")->at(0), TRUE);
	DrawModiGraph(x + 88, y + 42, x + 88 + hpw, y + 42,
		x + 88 + hpw, y + 42 + HP_HEIGHT, x + 88, y + 42 + HP_HEIGHT,
		Image::Instance()->Load("hpmeter")->at(0), FALSE);
	DrawModiGraph(x + 85, y + 58, x + 85 + mpw, y + 58,
		x + 85 + mpw, y + 58 + MP_HEIGHT, x + 85, y + 58 + MP_HEIGHT,
		Image::Instance()->Load("mpmeter")->at(0), FALSE);
	DrawGraph(x + 9, y + 59, Image::Instance()->Load("weapon_name")->at(type), TRUE);
}
Esempio n. 4
0
int DrawExtendGraph(int x1,int y1,int x2,int y2,int gh,int trans)
{
	if((x2 < x1 || y2 < y1) && !(x2 < x1 && y2 < y1))return DrawModiGraph(x1,y1,x2,y1,x2,y2,x1,y2,gh,trans);//X方向反転画像がうまく動作しないので(GU_SPRITESを使ったのが原因と思われる)強引に回避
	DXPGRAPHICSHANDLE* gptr;
	GHANDLE2GPTR(gptr,gh)
	if(dxpGraphicsSetup2DTex(gptr->tex,trans) < 0)return -1;
	int sw = dxpPsm2SliceSize[gptr->tex->psm][0];
	int sh = dxpPsm2SliceSize[gptr->tex->psm][1];
	int u[2],v[2];
	int count = ((gptr->u1 - gptr->u0 + sw - 1) / sw) * ((gptr->v1 - gptr->v0 + sh - 1) / sh);
	DXP_FVF_2DTEX *vtxbuf = (DXP_FVF_2DTEX*)dxpGuGetMemory(sizeof(DXP_FVF_2DTEX) * 2 * count);
	float uscale = (float)(x2 - x1) / (float)(gptr->u1 - gptr->u0);
	float vscale = (float)(y2 - y1) / (float)(gptr->v1 - gptr->v0);
	u[0] = gptr->u0;
	while(u[0] < gptr->u1)
	{
		u[1] = MIN(u[0] + sw,gptr->u1);
		v[0] = gptr->v0;
		while(v[0] < gptr->v1)
		{
			v[1] = MIN(v[0] + sh,gptr->v1);
			vtxbuf->u = u[0];
			vtxbuf->v = v[0];
			vtxbuf->x = x1 + uscale * (u[0] - gptr->u0);
			vtxbuf->y = y1 + vscale * (v[0] - gptr->v0);
			vtxbuf->z = dxpGraphicsData.z_2d;
			++vtxbuf;
			vtxbuf->u = u[1];
			vtxbuf->v = v[1];
			vtxbuf->x = x1 + uscale * (u[1] - gptr->u0);
			vtxbuf->y = y1 + vscale * (v[1] - gptr->v0);
			vtxbuf->z = dxpGraphicsData.z_2d;
			++vtxbuf;
			v[0] += sh;
		}
		u[0] += sw;
	}
	vtxbuf -= count * 2;
	sceGuDrawArray(GU_SPRITES,DXP_VTYPE_2DTEX | GU_TRANSFORM_2D,2 * count,NULL,vtxbuf);
	return 0;
}
Esempio n. 5
0
Scene* SceneStageSelect::Update()
{
	MoveCursorY(STAGE_MAX);
	switch (state) {
	case 0:
		if (Bright::Instance()->ChangeBright(255, 60)) {
			state++;
		}
	case 1:
		if (input->Get(INPUT_Z) == 1) {
			Sound::Instance()->Play("決定");
			state++;
			stateCnt = 0;
		}
		if (input->Get(INPUT_X) == 1) {
			Sound::Instance()->Play("戻る");
			return new SceneTitle(backScroll);
		}
		break;
	case 2:
		if (Bright::Instance()->ChangeBright(0, 60)) {
			stage = std::make_shared<Stage>();
			stage->SetStageMapNum(curY, 0);
			ClearDrawScreen();
			state++;
		}
		break;
	case 3:
		Bright::Instance()->ChangeBright(255);
		DrawString(0, 0, "Now Loading ...", 0xffffff);
		ScreenFlip();
		ClearDrawScreen();
		stage->LoadBGM();
		Bright::Instance()->ChangeBright(0);
		return new SceneStageStart(stage);
	}

	SetDrawBlendMode(DX_BLENDMODE_NOBLEND, 255);
	DrawModiGraph(0, 0, WINDOW_WIDTH, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 0, WINDOW_HEIGHT, images[0], FALSE);
	int ofs = ++backScroll % 48;
	for (int x = 0; x < WINDOW_WIDTH / 48 + 1; ++x) {
		for (int y = 0; y < WINDOW_HEIGHT / 48 + 1; ++y) {
			DrawGraph(x * 48 - ofs, y * 48 - ofs, images[1], TRUE);
		}
	}
	switch (curY) {
	case 0: DrawGraph(435, 0, images[5], TRUE); break;
	case 1: DrawGraph(296, 0, images[6], TRUE); break;
	}

	DrawGraph(0, 55, images[2], TRUE);
	DrawGraph(40 + 17, 40 + 17, images[3], TRUE);
	DrawGraph(40, 40, images[4], TRUE);
	fonts[0]->DrawFontString(40 + 60, 40 + 27, 0xffffff, "ステージセレクト");

	DrawGraph(410, 280, images[8], TRUE);
	switch (curY) {
	case 0:
		fonts[1]->DrawFontString(420, 290, 0xffffff, "操作説明です。");
		break;
	case 1:fonts[1]->DrawFontString(420, 290, 0xffffff, "ハイスコア :");
		fonts[1]->DrawFontString(420, 310, 0xffffff, "    %d", Save::Instance()->GetHighScore(curY));
		fonts[1]->DrawFontString(420, 330, 0xffffff, "クリアタイム :");
		fonts[1]->DrawFontString(420, 350, 0xffffff, "    %s", stage->GetTimerToString(Save::Instance()->GetClearTime(curY)));
		break;
	}

	DWORD col;
	int sx = 80, sy = 120, dist = 45;
	for (int i = 0; i < STAGE_MAX; i++) {
		if (i == 2) SetDrawBlendMode(DX_BLENDMODE_ALPHA, 128);
		DrawGraph(sx - 8, sy - 8 + dist*i, images[7], TRUE);
		col = (curY == i) ? 0xffffff : 0xaaaaaa;
		if (curFlag[i]) {
			fonts[0]->DrawFontString(sx, sy + i*dist, col, "STAGE%d", i);
		} else {
			fonts[0]->DrawFontString(sx, sy + i*dist, 0x666666, "---");
		}
	}

	return this;
}
Esempio n. 6
0
Scene * SceneTitle::Update()
{
	MoveCursorY(4);

	switch (state) {
	case 0:
		if (Bright::Instance()->ChangeBright(255, 30)) {
			++state;
		}
		break;
	case 1:
		if (input->Get(INPUT_Z) == 1) {
			Sound::Instance()->Play("決定");
			switch (curY) {
			case 0: // はじめから
				Save::Instance()->LoadDefaultData();
				return new SceneStageSelect(backScroll);
			case 1: // つづきから
				Save::Instance()->LoadSaveData();
				return new SceneStageSelect(backScroll);
			case 2: // 設定
				return nullptr;
				//curX = m_cfg.GetWinFlag();
				//return OPTION;
			case 3: // 終了
				return nullptr;
			}
		}
		break;
	}

	SetDrawBlendMode(DX_BLENDMODE_NOBLEND, 255);
	DrawModiGraph(0, 0, WINDOW_WIDTH, 0, 
		WINDOW_WIDTH, WINDOW_HEIGHT, 0, WINDOW_HEIGHT, images[0], FALSE);
	int ofs = ++backScroll % 48;
	for (int x = 0; x < WINDOW_WIDTH / 48 + 1; ++x) {
		for (int y = 0; y < WINDOW_HEIGHT / 48 + 1; ++y) {
			DrawGraph(x * 48 - ofs, y * 48 - ofs, images[1], TRUE);
		}
	}
	DrawGraph(0, 0, images[3], TRUE);
	DrawGraph(120, 40, images[2], TRUE);

	const char* menu_name[] = {
		{ "はじめから" },
		{ "つづきから" },
		{ "設定" },
		{ "終了" },
	};

	DWORD col;
	int sx = 40, sy = 190, dist = 60;
	for (int i = 0; i < 4; ++i) {
		DrawGraph(sx + 17, sy + 17 + dist*i, images[4], TRUE);
		DrawGraph(sx, sy + dist*i, images[5], TRUE);
		col = (curY == i) ? 0xffffff : 0xaaaaaa;
		if (!curFlag[i]) col = 0x777777;
		fonts[0]->DrawFontString(sx + 60, sy + 27 + dist*i, col, menu_name[i]);
	}

	return this;
}