Esempio n. 1
0
//途中経過表示
//int&,Parameters&,bool&はBG,numbers,words,Parameters,next,endの順
//BG 背景画像のハンドル
//numbers 数字画像のハンドル
//words 文字画像のハンドル
//Parameters ゲームパラメーター
//next 次の年に進ませるフラグ
//end ゲーム終了フラグ
void Display::result(int& BG, int& numbers, int& words, Parameters& object, bool& next, bool& end){
  
  Mouse mouse;
  GetMousePoint(&mouse.x, &mouse.y);

  DrawGraph(0, 0, BG, true);
  dispNum(200, 200, 18, 37, 0, 0, year, 0, numbers);//x年目が終わりました
  if (year > 9){
    DrawRectGraph(228 + 18, 200, 0, 100, 396, 37, words, true, false);
  }
  else  DrawRectGraph(228, 200, 0, 100, 396, 37, words, true, false);
 
  DrawRectGraph(200, 300, 0, 150, 540, 37, words, true, false);//今年はこんぐらい稼げました

  if (Mouse_Sq(200, 400, 288, 37, mouse)){//次の年へ進む
    SetDrawBright(255, 0, 0);
    if (GetMouseInput_Once(Mouse_Buttons::Left)){
      next = true;
    }
  }
  else SetDrawBright(255, 255, 255);
  DrawRectGraph(200, 400, 0, 200, 288, 37, words, true, false);

  if (Mouse_Sq(200, 500, 324, 37, mouse)){//一旦きゅ〜け〜
    SetDrawBright(255, 0, 0);
    if (GetMouseInput_Once(Mouse_Buttons::Left)){
      end = true;
    }
  }
  else SetDrawBright(255, 255, 255);
  DrawRectGraph(200, 500, 0, 250, 324, 37, words, true, false);

  SetDrawBright(255, 255, 255);//描画する画像の色光度を再設定
}
Esempio n. 2
0
//収穫した米の種類を表示
//int&はwords,numbersの順
//Rice_Dat* 田んぼ情報
//words 文字画像のハンドル
//numbers 数字画像のハンドル
void Display::collected_rice(Rice_Dat* rice, int& words, int& numbers){
  int bad = 0, gold = 0, norm = 0;
  int i,j;
  for (i = 0; i < 10; i++){
    if (rice[i].exist){
      for (j = 0; j < 10; j++){
        switch (rice[i].type[j]){
        case 1://出来損米
          bad++;
          break;
        case 2://普通米
          norm++;
          break;
        case 3://黄金米
          gold++;
          break;
        }
      }
    }
  }
  //紫のウィンドウ
  DrawFillBox(320, 192, 960, 576, Colors::Purple);

  //出来損米
  DrawRectGraph(330, 200, 0, 300, 144, 37, words, true, false);
  dispNum_inf(500, 200, 18, 37, 0, 0, bad, 0, numbers);

  //普通米
  DrawRectGraph(330, 240, 150, 300, 108, 37, words, true, false);
  dispNum_inf(500, 240, 18, 37, 0, 0, norm, 0, numbers);

  //黄金米
  DrawRectGraph(330, 280, 300, 300, 108, 37, words, true, false);
  dispNum_inf(500, 280, 18, 37, 0, 0, gold, 0, numbers);
}
Esempio n. 3
0
void cPlayer::draw(){

	int i = 0;

	// 左端
	DrawRectGraph(	static_cast<int>(this->X) , 
					static_cast<int>(this->Y),
					this->PicSrcX , this->PicSrcY , this->PicHeight , this->PicHeight ,
					this->GHandle , true , false );

	DrawRectGraph(	static_cast<int>(this->X) + this->PicHeight , 
					static_cast<int>(this->Y),
					this->PicSrcX + this->PicHeight , this->PicSrcY , this->PicWidth - this->PicHeight*2, this->PicHeight ,
					this->GHandle , true , false );

	// 追加分描画
	for(i = 0 ; i < this->additionalWidth ; i++){
		DrawRectGraph(	static_cast<int>(this->X) + this->PicWidth - this->PicHeight + i, 
						static_cast<int>(this->Y),
						this->PicSrcX + this->PicHeight , this->PicSrcY , 1, this->PicHeight ,
						this->GHandle , true , false );
	}

	// 右端描画
	DrawRectGraph(	static_cast<int>(this->X) + this->PicWidth - this->PicHeight + static_cast<int>(this->additionalWidth), 
					static_cast<int>(this->Y),
					this->PicSrcX + this->PicWidth - this->PicHeight, this->PicSrcY , this->PicHeight , this->PicHeight ,
					this->GHandle , true , false );
}
Esempio n. 4
0
//ステータス表示
//int& stats
//stats ステータス文字画像のハンドル
void Display::stats(int& stats){
  SetDrawBright(0, 0, 0);//描画する画像の色光度を設定(黒)

  int y = 0, m = 0, w = 0;
  if (year > 9) y = 12;//2ケタの時に表示位置をずらす
  if (month > 9) m = 12;//2ケタの時に表示位置をずらす
  if (weeks > 9) w = 12;//2ケタの時に表示位置をずらす

  //年
  dispNum(40, 10, 12, 25, 0, 0, year, 0, stats);
  DrawRectGraph(62 + y, 10, 0, 50, 48, 26, stats, true, false);

  //月
  dispNum(120 + y, 10, 12, 25, 0, 0, month, 0, stats);
  DrawRectGraph(142 + m + y, 10, 50, 50, 24, 26, stats, true, false);

  //週
  dispNum(180 + y + m, 10, 12, 25, 0, 0, weeks, 0, stats);
  DrawRectGraph(202 + y + m + w, 10, 75, 50, 48, 26, stats, true, false);

  //お金
  dispNum(1020, 10, 12, 25, 0, 0, money, 0, stats);
  DrawRectGraph(950, 10, 175, 50, 48, 26, stats, true, false);

  //体力
  dispNum(620, 10, 12, 25, 0, 0, health, 0, stats);
  DrawRectGraph(550, 10, 125, 50, 48, 26, stats, true, false);
  
  SetDrawBright(255, 255, 255);//描画する画像の色光度を設定(白)
}
Esempio n. 5
0
	void draw_main()
	{	
		if(GetNowCount() - Csystem::start_time > 90000) return;

		SetUseZBuffer3D( TRUE );
		SetWriteZBuffer3D( TRUE );
		ChangeLightTypePoint( VGet(0,500,0), 1000, 2, 0, 0 ) ;
		draw_wall(VGet(-500,1000,-500),VGet(-500,1000,500),VGet(500,1000,500),VGet(500,1000,-500),
				VGet(-500,0,-500),VGet(-500,0,500),VGet(500,0,500),VGet(500,0,-500));


		Pplayer->Preticle->draw();
		if(Pplayer->target_type == Cplayer::FREE)
		{
			Pplayer->draw();
			Pplayer->Pright_arm->right_draw();
			Pplayer->Pleft_arm->left_draw();
		}
		int player_hp = 254 * Pplayer->hit_point/1500;
		DrawRectGraph(80,14,0,0,player_hp,25,player_hp_g,TRUE,FALSE);

		switch (Csystem::game_mode)
		{
		case Csystem::SOLO:
			Pboss->draw();
			DrawRectGraph(1195-(254 * Pboss->hit_point/4193),14,254 -(254 * Pboss->hit_point/4193),0,254,25,enemy_hp_g,TRUE,FALSE);
			break;
		case Csystem::ONLINE:
			Penemy->draw();
			DrawRectGraph(1195-(254 * Penemy->hit_point/1500),14,254 -(254 * Penemy->hit_point/1500),0,254,25,enemy_hp_g,TRUE,FALSE);
			break;
		}
		for(int i = 0;i < 4;i++)
		{
			for(int k = 0;k < AMMO_MAX;k++)
			{
				Pplayer->Pleft_shot[i][k]->draw();
				Pplayer->Pright_shot[i][k]->draw();
			}
		}
		for(int k = 0;k < AMMO_MAX;k++)
		{
			Pboss->Pshot[k]->draw();
		}

		DrawGraph(0,0,hp_bar_g,TRUE);
		Pcamera->draw();
#ifdef _DEBUG
		DrawFormatString(800,0,0x000fff,"%d",GetJoypadInputState( DX_INPUT_PAD1 ));
		DrawFormatString(0,20,0x000000,"X座標:%6f",Pplayer->pos.x);
		DrawFormatString(0,40,0x000000,"Y座標:%6f",Pplayer->pos.y);
		DrawFormatString(0,60,0x000000,"Z座標%6f",Pplayer->pos.z);
		DrawFormatString(460,0,0x000000,"敵撃破数%3d",Csystem::destroy_enemy);
		DrawFormatString(460,20,0x000000,"経過時間%2d秒",(GetNowCount() - Csystem::start_time)/1000);
#endif
	}
void CObject_Bg_Stage4_5::Render()
{
	int _width = 0;
	int _height = 0;

	SetDrawBlendMode(DX_BLENDMODE_NOBLEND, 255);
	GetGraphSize(GraphHandle, &_width, &_height); 

	DrawRectGraph((int)fDrawX, (int)fDrawY, SrcX, SrcY, 1024, 768, GraphHandle, TRUE, FALSE);
	DrawRectGraph((int)fDrawX, (int)fDrawY, (SrcX-_width), SrcY+768, 1024, 768, GraphHandle, TRUE, FALSE);
	SetDrawBlendMode(DX_BLENDMODE_NOBLEND, 255);
}
Esempio n. 7
0
//売上表示
//int&はnumbers,words,bad,norm,gold,sell_totalの順
//numbers 数字画像のハンドル
//words 文字画像のハンドル
//bad 出来損米カウンタ
//norm 普通米カウンタ
//gold 黄金米カウンタ
//sell_total 売上総額
void Display::sellings(int& numbers, int& words, int& bad, int& norm, int& gold, int& sell_total){
  //出来損米
  DrawRectGraph(800, 200, 0, 300, 144, 37, words, true, false);
  dispNum_inf(1000, 200, 18, 37, 0, 0, bad, 0, numbers);
  
  //普通米
  DrawRectGraph(800, 300, 150, 300, 108, 37, words, true, false);
  dispNum_inf(1000, 300, 18, 37, 0, 0, norm, 0, numbers);
  
  //黄金米
  DrawRectGraph(800, 400, 300, 300, 108, 37, words, true, false);
  dispNum_inf(1000, 400, 18, 37, 0, 0, gold, 0, numbers);
  
  //売上総額
  dispNum_inf(1000, 600, 18, 37, 0, 0, sell_total, 0, numbers);
}
void CObject_Bg_Stage1_2::Render()
{
	int _width = 0;
	int _height = 0;

	SetDrawBlendMode(DX_BLENDMODE_NOBLEND, 255);
	GetGraphSize(GraphHandle, &_width, &_height); 

	DrawRectGraph((int)fDrawX, (int)fDrawY, SrcX, SrcY, 1024, 768, GraphHandle, TRUE, FALSE);
	DrawRectGraph((int)fDrawX, (int)fDrawY, (SrcX-_width), SrcY+768, 1024, 768, GraphHandle, TRUE, FALSE);
	
	SetDrawBlendMode(DX_BLENDMODE_ALPHA, Hero->GetOpacity());
	DrawGraphF(1160 - SrcX, 180, GetResourceWithKey(IMAGE_STAGE1_2_FOREST), TRUE);
	
	SetDrawBlendMode(DX_BLENDMODE_NOBLEND, 255);
}
Esempio n. 9
0
void Graphics2D::DrawRasterScroll(const int& X, const int& Y, double Cycle, double Shake, const int& Gr_Handle, bool isVertical)
{
	int Width = 0, Height = 0;					// 画像の横幅と縦幅
	static int Correction = 0;					// ラスタースクロールの補正

	GetGraphSize(Gr_Handle, &Width, &Height);	// 画像のサイズを得る

	switch (isVertical)
	{
	case true :
		for (int I = 0; I < Height; ++I)
		{
			const int& DestX = X - Width / 2 + std::cos((I + Correction) / 180.0 * DX_PI * Cycle) * Shake;	// cosの値で左右に揺らす
			const int& DestY = Y - Height / 2 + I;

			// 画像の分割描画(縦に1pixずつ)
			DrawRectGraph(
				DestX, DestY,
				0, I,
				Width, 1,
				Gr_Handle,
				TRUE, FALSE
				);
		}	break;

	case false :
		for (int I = 0; I < Width; ++I)
		{
			const int& DestX = X - Width / 2 + I;
			const int& DestY = Y - Height / 2 + std::cos((I + Correction) / 180. * DX_PI * Cycle) * Shake;

			// 画像の分割描画(横に1pixずつ)
			DrawRectGraph
				(
					DestX, DestY,
					I, 0,
					1, Height,
					Gr_Handle,
					TRUE, FALSE
				);
		}

		break;
	}

	++Correction;
}
Esempio n. 10
0
void cSceneGameOver::draw(){

	SetDrawBlendMode(DX_BLENDMODE_ALPHA, 128);

	DrawRectGraph(	0, 0, 0, 0, 800, 600,
					this->GHandleBk , true , false );

	SetDrawBlendMode(DX_BLENDMODE_NOBLEND, 0);
	
	DrawRectGraph(	141, 155, 0, 0, 517, 93,
					this->GHandleGameOver , true , false );


	DrawRectGraph(	337, 380, 0, 0, 127, 48,
					this->GHandleTitle , true , false );

}
Esempio n. 11
0
//本編の文字表示
//int&はnumbers,wordsの順
//numbers 数字画像のハンドル
//words 文字画像のハンドル
void Display::game_words(int& numbers, int& words){
  SetDrawBright(0, 0, 0);//描画する画像の色光度を設定(黒)

  //進む
  DrawRectGraph(100, 700, 150, 50, 72, 37, words, true, false);

  //休む
  DrawRectGraph(1065, 350, 400, 50, 72, 37, words, true, false);

  //しょっぷ
  DrawRectGraph(1020, 550, 250, 50, 144, 37, words, true, false);

  //育成
  DrawRectGraph(1065, 150, 650, 50, 72, 37, words, true, false);

  SetDrawBright(255, 255, 255);//描画する画像の色光度を設定(白)
}
Esempio n. 12
0
void Button::Draw() const
{
    DrawRectGraph( static_cast<int>(m_pos.x), static_cast<int>(m_pos.y),
        0, 0, static_cast<int>(m_size.x), static_cast<int>(m_size.y),
        ImageHandleOf(static_cast<ImageType>(m_image_handle)), TRUE, FALSE);
//    DrawTexture( m_pos , static_cast<ImageType>(m_image_handle) );
    DrawCollision();
    DrawFormatString( (int)m_pos.x , (int)m_pos.y, ColorOf(0,255,0) , "%s", m_name.c_str() );
}
Esempio n. 13
0
void AnimTexture::Draw( Vector2 const& camera_pos ) const
{
    int const width = static_cast<int>(m_anim_data.width);
    int const height = static_cast<int>(m_anim_data.height);
    DrawRectGraph(
        static_cast<int>(m_pos.x - camera_pos.x),
        static_cast<int>(m_pos.y - camera_pos.y),
        m_anim_data.begin_x + width*m_current_index,
        m_anim_data.begin_y,
        m_anim_data.width,
        m_anim_data.height,
        m_image_handle, TRUE, FALSE );
}
Esempio n. 14
0
//タイトル表示
//int&,bool&はTitle_Words,New,Contの順
//Title_Words タイトル文字の画像ハンドル
//New,Cont はじめから、もしくはつづきから判定
void Display::title(int& Title_Words,bool& New,bool& Cont){//タイトル表示

  Mouse mouse;//マウスポイント格納集合体
  GetMousePoint(&mouse.x, &mouse.y);//マウスポイント取得

  SetDrawBright(255, 153, 51);//描画する画像の色光度を設定

  DrawRectGraph(240, 100, 0, 0, 800, 81, Title_Words, true, false);//新米ふぁ〜む
  
  //はじめから
  //描画する色の分岐処理
  if (Mouse_Sq(370, 400, 540, 81, mouse)){
    SetDrawBright(255, 102, 102);
    if (GetMouseInput_Once(Mouse_Buttons::Left)){//マウスボタン押されたら、アドレス先にtrueを返す
      New = true;
    }
  }
  else {
    SetDrawBright(102, 178, 255);
  }
  DrawRectGraph(370, 400, 0, 100, 540, 61, Title_Words, true, false);//はじめから

  //つづきから
  //描画する色の分岐処理
  if (Mouse_Sq(370, 600, 540, 81, mouse)){
    SetDrawBright(255, 102, 102);
    if (GetMouseInput_Once(Mouse_Buttons::Left)){//マウスボタン押されたら、アドレス先にtrueを返す
      Cont = true;
    }
  }
  else {
    SetDrawBright(102, 178, 255);
  }
  DrawRectGraph(370, 600, 0, 200, 540, 61, Title_Words, true, false);//つづきから

  SetDrawBright(255, 255, 255);//描画する画像の色光度を再設定
}
Esempio n. 15
0
void Image::DrawImage(int x, int y, int GrIndex, bool TransFlag, int div, bool adj)
{
	Image_t* img = img_db.QueryImgData(GrIndex);
	if(div > img->div_num-1) div = img->div_num-1; 

	int adj_x = GAME_X;
	int adj_y = GAME_Y;
	if(!adj) {
		adj_x = 0;
		adj_y = 0;
	}	

	int img_w, img_h;
	GetGraphSize(img->img_han,&img_w,&img_h);
	int per_w = img_w/img->div_num;

	DrawRectGraph(x+adj_x,y+adj_y,per_w*div,0,per_w,img_h,img->img_han,TransFlag,FALSE);
}
Esempio n. 16
0
void Graphics2D::Raster_Scroll(const int &X, const int &Y, const int &Gr_Handle, double Cycle,  double Shake)
{
	int Width = 0, Height = 0;	// 画像の横幅と縦幅
	int Correction = 0;			// ラスタースクロールの補正

	GetGraphSize(Gr_Handle, &Width, &Height);

	for (int I = 0; I < Height; ++I)
	{
		const int DestX = X - Width / 2 + std::cos((I + Correction) / 180.0 * DX_PI * Cycle) * Shake;
		const int DestY = Y - Height / 2 + I;

		DrawRectGraph
		(
			DestX, DestY,
			0, I,
			Width, 1,
			Gr_Handle,
			TRUE, FALSE
		);
	}

	++Correction;
}
Esempio n. 17
0
//画像の指定した部分のみ描画 描画座標・左上座標・描画画像サイズ
void DrawImpl::trim(const Vector2& pos, const Vector2& graph_ul_pos, const Vector2& size, int GrHandle, int alpha, int TurnFlag, int blendMode){
	SetDrawBlendMode(blendMode, alpha);
	DrawRectGraph(pos.x + dx, pos.y + dy, graph_ul_pos.x, graph_ul_pos.y, size.x, size.y, GrHandle, 1, TurnFlag);
}
Esempio n. 18
0
void Drawer::drawNum( int x, int y, int num ) { //後、10以上でも対応するように。<math.h>
	DrawRectGraph( x, y, num * NUMBER_SIZE, 0, NUMBER_SIZE, NUMBER_SIZE, _num_img, TRUE, FALSE );
}