void VisitPolygon(const AirspacePolygon &airspace) { if (warnings.IsAcked(airspace)) return; AirspaceClass airspace_class = airspace.GetType(); if (settings.classes[airspace_class].fill_mode == AirspaceClassRendererSettings::FillMode::NONE) return; BufferRenderStart(); SetBufferPens(airspace); DrawSearchPointVector(airspace.GetPoints()); }
void VisitPolygon(const AirspacePolygon &airspace) { DrawSearchPointVector(airspace.GetPoints()); }