Esempio n. 1
0
void noFigure::DrawWalking(int x, int y)
{
    // Figurentyp unterscheiden
    switch(job_)
    {
        case JOB_PACKDONKEY:
        {
            // Wenn wir warten, ani-step 2 benutzen
            unsigned ani_step = waiting_for_free_node ? 2 : GAMECLIENT.Interpolate(ASCENT_ANIMATION_STEPS[ascent], current_ev) % 8;

            // Wenn man wartet, stehend zeichnen, es sei denn man wartet mittem auf dem Weg!
            if(!waiting_for_free_node || pause_walked_gf)
                CalcFigurRelative(x, y);

            // Esel
            LOADER.GetMapImageN(2000 + ((GetCurMoveDir() + 3) % 6) * 8 + ani_step)->Draw(x, y);
            // Schatten des Esels
            LOADER.GetMapImageN(2048 + GetCurMoveDir() % 3)->Draw(x, y, 0, 0, 0, 0, 0, 0, COLOR_SHADOW);
        } return;
        case JOB_CHARBURNER:
        {
            DrawWalking(x, y, "charburner_bobs", 53);
        } return;
        default:
        {
            DrawWalkingBobJobs(x, y, job_);
        } return;
    }


}
Esempio n. 2
0
void nofWarehouseWorker::Draw(int x, int y)
{
    // Trage ich ne Ware oder nicht?
    if(carried_ware)
        DrawWalkingBobCarrier(x, y, carried_ware->type, fat);
//      // Japaner-Schild-Animation existiert leider nicht --> Römerschild nehmen
//      DrawWalking(x,y,LOADER.GetBobN("carrier"),(carried_ware->type==GD_SHIELDJAPANESE) ? GD_SHIELDROMANS:carried_ware->type,fat);
    else
        DrawWalkingBobJobs(x, y, fat ? JOB_TYPES_COUNT : 0);
//      DrawWalking(x,y,LOADER.GetBobN("jobs"),0,fat);
}
Esempio n. 3
0
void nofGeologist::Draw(int x, int y)
{
    switch(state)
    {
        default: break;
        case STATE_FIGUREWORK:
        case STATE_GEOLOGIST_GOTONEXTNODE:
        case STATE_GOTOFLAG:
        {
            // normales Laufen zeichnen
            DrawWalkingBobJobs(x, y, JOB_GEOLOGIST);
        } break;
        case STATE_GEOLOGIST_DIG:
        {
            // 1x grab, 1x "spring-grab", 2x grab, 1x "spring-grab", 2x grab, 1x "spring-grab", 4x grab
            unsigned short i = GAMECLIENT.Interpolate(84, current_ev);
            unsigned sound = 0, sound_id;

            if(i < 6)
            {
                LOADER.GetImageN("rom_bobs", 324 + i)->Draw(x, y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(player).color]);
                if(i == 4) { sound = 1; sound_id = 0; }
            }
            else if(i < 16)
            {
                LOADER.GetImageN("rom_bobs", 314 + i - 6)->Draw(x, y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(player).color]);
                if(i == 14) { sound = 2; sound_id = 1; }
            }
            else if(i < 28)
            {
                LOADER.GetImageN("rom_bobs", 324 + (i - 16) % 6)->Draw(x, y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(player).color]);
                if(i == 20) { sound = 1; sound_id = 2; }
                else if(i == 26) { sound = 1; sound_id = 3; }
            }
            else if(i < 38)
            {
                LOADER.GetImageN("rom_bobs", 314 + i - 28)->Draw(x, y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(player).color]);
                if(i == 36) { sound = 2; sound_id = 4; }
            }
            else if(i < 50)
            {
                LOADER.GetImageN("rom_bobs", 324 + (i - 38) % 6)->Draw(x, y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(player).color]);
                if(i == 42) { sound = 1; sound_id = 5; }
                else if(i == 48) { sound = 1; sound_id = 6; }
            }
            else if(i < 60)
            {
                LOADER.GetImageN("rom_bobs", 314 + i - 50)->Draw(x, y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(player).color]);
                if(i == 58) { sound = 2; sound_id = 7; }
            }
            else
            {
                LOADER.GetImageN("rom_bobs", 324 + (i - 60) % 6)->Draw(x, y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(player).color]);
                if(i == 64) { sound = 1; sound_id = 8; }
                else if(i == 70) { sound = 1; sound_id = 9; }
                else if(i == 76) { sound = 1; sound_id = 10; }
                else if(i == 82) { sound = 1; sound_id = 11; }
            }

            if(sound)
                SOUNDMANAGER.PlayNOSound((sound == 1) ? 81 : 56, this, sound_id);

        } break;
        case STATE_GEOLOGIST_CHEER:
        {
            unsigned short i = GAMECLIENT.Interpolate(16, current_ev);

            if(i < 7)
            {
                LOADER.GetImageN("rom_bobs", 357 +
                                 i)->Draw(x, y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(player).color]);
            }
            else
            {
                unsigned char ids[9] = { 1, 0, 1, 2, 1, 0, 1, 2, 1};
                LOADER.GetImageN("rom_bobs", 361 + ids[i - 7])->Draw(x, y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(player).color]);
            }

            if(i == 4)SOUNDMANAGER.PlayNOSound(107, this, 12); //yippy

        } break;
    }

    /*char number[256];
    sprintf(number,"%u",obj_id);
    NormalFont->Draw(x,y,number,0,0xFFFF0000);*/
}
Esempio n. 4
0
void nofBuilder::Draw(int x, int y)
{
    switch(state)
    {
        case STATE_FIGUREWORK:
        {
            DrawWalkingBobJobs(x, y, JOB_BUILDER);
        } break;
        case STATE_BUILDFREEWALK:
        case STATE_WAITINGFREEWALK:
        {
            // Interpolieren und Door-Point von Baustelle draufaddieren
            x += (GAMECLIENT.Interpolate(rel_x, next_rel_x, current_ev) + building_site->GetDoorPointX());
            y += (GAMECLIENT.Interpolate(rel_y, next_rel_y, current_ev) + building_site->GetDoorPointY());

            LOADER.bob_jobs_cache[building_site->GetNation()][JOB_BUILDER][GetCurMoveDir()][GAMECLIENT.Interpolate(12, current_ev) % 8].draw(x, y, COLOR_WHITE, COLORS[gwg->GetPlayer(player).color]);
//          LOADER.GetBobN("jobs")->Draw(23,dir,false,GAMECLIENT.Interpolate(12,current_ev)%8,x,y,COLORS[gwg->GetPlayer(player).color]);
//          DrawShadow(x,y,GAMECLIENT.Interpolate(12,current_ev)%8,dir);

            /*LOADER.GetBobN("jobs")->Draw(23,dir,false,GAMECLIENT.Interpolate((state==STATE_WAITINGFREEWALK)?8:5,current_ev),x,y,COLORS[gwg->GetPlayer(player).color]);
            DrawShadow(x,y,GAMECLIENT.Interpolate(16,current_ev)%8);*/
        } break;
        case STATE_BUILD:
        {
            unsigned index = GAMECLIENT.Interpolate(28, current_ev);

            // Je nachdem, wie weit der Bauarbeiter links bzw rechts oder in der Mitte steht, so wird auch die Animation angezeigt
            if(rel_x < -5)
            {
                // von links mit Hammer
                if(index < 12 || index > 19)
                {
                    // Bauarbeiter steht
                    LOADER.GetImageN("rom_bobs", 353 + index % 4)->Draw(x + building_site->GetDoorPointX() + rel_x, y + building_site->GetDoorPointY() + rel_y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(building_site->GetPlayer()).color]);

                    if(index % 4 == 2)
                        SOUNDMANAGER.PlayNOSound(78, this, index, 160 - rand() % 60);
                }
                else
                {
                    // er kniet
                    LOADER.GetImageN("rom_bobs", 283 + index % 4)->Draw(x + building_site->GetDoorPointX() + rel_x, y + building_site->GetDoorPointY() + rel_y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(building_site->GetPlayer()).color]);

                    if(index % 4 == 2)
                        SOUNDMANAGER.PlayNOSound(72, this, index, 160 - rand() % 60);
                }

            }
            else if(rel_x < 5)
            {
                // in der Mitte mit "Händen"
                LOADER.GetImageN("rom_bobs", 287 + (index / 2) % 4)->Draw(x + building_site->GetDoorPointX() + rel_x, y + building_site->GetDoorPointY() + rel_y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(building_site->GetPlayer()).color]);
            }
            else
            {
                // von rechts mit Hammer
                if(index < 12 || index > 19)
                {
                    // Bauarbeiter steht
                    LOADER.GetImageN("rom_bobs", 279 + index % 4)->Draw(x + building_site->GetDoorPointX() + rel_x, y + building_site->GetDoorPointY() + rel_y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(building_site->GetPlayer()).color]);

                    if(index % 4 == 2)
                        SOUNDMANAGER.PlayNOSound(78, this, index, 160 - rand() % 60);
                }
                else
                {
                    // er kniet
                    LOADER.GetImageN("rom_bobs", 283 + index % 4)->Draw(x + building_site->GetDoorPointX() + rel_x, y + building_site->GetDoorPointY() + rel_y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(building_site->GetPlayer()).color]);

                    if(index % 4 == 2)
                        SOUNDMANAGER.PlayNOSound(72, this, index, 160 - rand() % 60);
                }
            }

        } break;

    }

    //char number[256];
    //sprintf(number,"%u",obj_id);
    //NormalFont->Draw(x,y,number,0,0xFFFF0000);
}
Esempio n. 5
0
void nofPlaner::Draw(int x, int y)
{
    switch(state)
    {
        case STATE_FIGUREWORK:
        case STATE_WALKING:
        {
            DrawWalkingBobJobs(x, y, JOB_PLANER);
//          DrawWalking(x,y,LOADER.GetBobN("jobs"),JOB_CONSTS[JOB_PLANER].jobs_bob_id,false);
        } break;
        case STATE_PLANING:
        {
            // 41

            /// Animation des Planierers
            unsigned now_id = GAMECLIENT.Interpolate(69, current_ev);

            // spezielle Animation am Ende
            const unsigned ANIMATION[21] =
            {
                273,
                273,
                273,
                273,
                273,
                274,
                274,
                275,
                276,
                276,
                276,
                276,
                276,
                276,
                276,
                276,
                276,
                276,
                277,
                277,
                278
            };

            if(now_id < 20)
                LOADER.GetImageN("rom_bobs", 253 + now_id)->Draw(x, y, 0, 0, 0, 0, 0, 0,  COLOR_WHITE, COLORS[gwg->GetPlayer(building_site->GetPlayer()).color]);
            else if(now_id < 41)
                LOADER.GetImageN("rom_bobs", ANIMATION[now_id - 20])->Draw(x, y, 0, 0, 0, 0, 0, 0,  COLOR_WHITE, COLORS[gwg->GetPlayer(building_site->GetPlayer()).color]);
            else if(now_id < 55)
                LOADER.GetImageN("rom_bobs", 253 + now_id - 41)->Draw(x, y, 0, 0, 0, 0, 0, 0,  COLOR_WHITE, COLORS[gwg->GetPlayer(building_site->GetPlayer()).color]);
            else
                LOADER.GetImageN("rom_bobs", 253 + now_id - 55)->Draw(x, y, 0, 0, 0, 0, 0, 0,  COLOR_WHITE, COLORS[gwg->GetPlayer(building_site->GetPlayer()).color]);

            // Schaufel-Sound
            if(now_id == 5 || now_id == 46 || now_id == 60)
                SOUNDMANAGER.PlayNOSound(76, this, now_id, 200);
            // Tret-Sound
            else if(now_id == 20 || now_id == 28)
                SOUNDMANAGER.PlayNOSound(66, this, now_id, 200);

        } break;



    }
}
Esempio n. 6
0
/**
 *
 *
 *  @author OLiver
 */
void nofCarrier::Draw(int x, int y)
{
    // Unterscheiden, um was für eine Art von Träger es sich handelt
    switch(ct)
    {
        case CT_NORMAL:
        {
            if(state == CARRS_WAITFORWARE || (waiting_for_free_node && !pause_walked_gf && !carried_ware))
            {
                bool animation = false;

                // Ist es schon Zeit für eine Animation?
                unsigned current_gf = GAMECLIENT.GetGFNumber();

                if(current_gf >= next_animation)
                {
                    // Animationstype bestimmen
                    unsigned animation_id = next_animation % 4;

// <Silvesteregg>
                    // day of year, 0-365, accuracy about 1/4 day
                    int doy = (TIME.CurrentTime() % 31556925) / 86400;

                    // last hours of last or first day of year
                    if ((doy > 364) || (doy < 1))
                    {
                        animation_id = next_animation % 5;
                    }
// </Silvesteregg>

                    // Ist die Animation schon vorbei?
                    if (((animation_id < 4) && (current_gf >= next_animation + ANIMATION_FRAME_LENGTHS[fat ? 1 : 0][animation_id]*FRAME_GF)) ||
                            ((animation_id == 4) && (current_gf >= next_animation + 32 * 3)))
                    {
                        // Neuen nächsten Animationszeitpunkt bestimmen
                        SetNewAnimationMoment();
                    }
                    else
                    {
                        animation = true;

                        if (animation_id < 4)
                        {
                            // Nein, dann Animation abspielen
                            LOADER.GetImageN("rom_bobs", ANIMATION[fat ? 1 : 0][animation_id][(current_gf - next_animation) / FRAME_GF])
                            ->Draw(x, y, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(player)->color]);
                        }
                        else if (animation_id == 4)     // Silvesteregg
                        {
                            glArchivItem_Bitmap* bmp = LOADER.GetImageN("firework", (current_gf - next_animation) / 3 + 1);

                            if (bmp)
                            {
                                bmp->Draw(x - 26, y - 104, 0, 0, 0, 0, 0, 0, COLOR_WHITE, COLORS[gwg->GetPlayer(player)->color]);
                            }
                            else
                            {
                                SetNewAnimationMoment();
                                animation = false;
                            }
                        }
                    }
                }

                if(!animation)
                {
                    Loader::bob_jobs_cache[gwg->GetPlayer(player)->nation][fat ? JOB_TYPES_COUNT : 0][GetCurMoveDir()][2].draw(x, y, COLOR_WHITE, COLORS[gwg->GetPlayer(player)->color]);
                }
                else
                    // Steht und wartet (ohne Ware)
//                  LOADER.GetBobN("jobs")->Draw(0,dir,fat,2,x,y,COLORS[gwg->GetPlayer(player)->color]);

                    DrawShadow(x, y, 0, GetCurMoveDir());
            }
            else if(state == CARRS_WAITFORWARESPACE || (waiting_for_free_node && !pause_walked_gf && carried_ware))
            {
                // Steht und wartet (mit Ware)
                Loader::carrier_cache[carried_ware->type][GetCurMoveDir()][2][fat].draw(x, y, COLOR_WHITE, COLORS[gwg->GetPlayer(player)->color]);

                // Japaner-Schild-Animation existiert leider nicht --> Römerschild nehmen
//              LOADER.GetBobN("carrier")->Draw((carried_ware->type==GD_SHIELDJAPANESE)?GD_SHIELDROMANS:carried_ware->type,
//                  dir,fat,2,x,y,COLORS[gwg->GetPlayer(player)->color]);
//              DrawShadow(x,y,0,dir);
            }
            else
            {
                // Läuft normal mit oder ohne Ware
                if(carried_ware)
                    DrawWalkingBobCarrier(x, y, carried_ware->type, fat);
//                  DrawWalking(x,y,LOADER.GetBobN("carrier"),(carried_ware->type==GD_SHIELDJAPANESE)?GD_SHIELDROMANS:carried_ware->type,fat);
                else
                    DrawWalkingBobJobs(x, y, fat ? JOB_TYPES_COUNT : 0);
            }
        } break;
        case CT_DONKEY:
        {

            if(state == CARRS_WAITFORWARE || (waiting_for_free_node && !pause_walked_gf && !carried_ware))
            {
                // Steht und wartet (ohne Ware)

                // Esel
                Loader::donkey_cache[GetCurMoveDir()][0].draw(x, y);
            }
            else if(state == CARRS_WAITFORWARESPACE || (waiting_for_free_node && !pause_walked_gf && carried_ware))
            {
                //// Steht und wartet (mit Ware)
                //// Japaner-Schild-Animation existiert leider nicht --> Römerschild nehmen

                // Esel
                Loader::donkey_cache[GetCurMoveDir()][0].draw(x, y);

                // Ware im Korb zeichnen
                LOADER.GetMapImageN(2350 + carried_ware->type)->Draw(x + WARE_POS_DONKEY[GetCurMoveDir() * 16], y + WARE_POS_DONKEY[GetCurMoveDir() * 16 + 1]);
            }
            else
            {
                // Wenn wir warten auf ein freies Plätzchen, müssen wir den stehend zeichnen!
                // Wenn event = 0, dann sind wir mittem auf dem Weg angehalten!
                unsigned ani_step = waiting_for_free_node ? 2 : GAMECLIENT.Interpolate(ASCENT_ANIMATION_STEPS[ascent], current_ev) % 8;

                CalcFigurRelative(x, y);

                // Läuft normal mit oder ohne Ware

                // Esel
                Loader::donkey_cache[GetCurMoveDir()][ani_step].draw(x, y);

                if(carried_ware)
                {
                    // Ware im Korb zeichnen
                    LOADER.GetMapImageN(2350 + carried_ware->type)->Draw(x + WARE_POS_DONKEY[GetCurMoveDir() * 16 + ani_step * 2], y + WARE_POS_DONKEY[GetCurMoveDir() * 16 + ani_step * 2 + 1]);
                }
            }

        } break;
        case CT_BOAT:
        {
            if(state == CARRS_FIGUREWORK)
            {
                // Beim normalen Laufen Träger mit Boot über den Schultern zeichnen
                DrawWalkingBobCarrier(x, y, GD_BOAT, fat);
//              DrawWalking(x,y,LOADER.GetBobN("carrier"),GD_BOAT,fat);
            }
            else if(state == CARRS_WAITFORWARE || (waiting_for_free_node && !pause_walked_gf && !carried_ware))
            {
                Loader::boat_cache[GetCurMoveDir()][0].draw(x, y, 0xFFFFFFFF, COLORS[gwg->GetPlayer(player)->color]);
            }
            else if(state == CARRS_WAITFORWARESPACE || (waiting_for_free_node && !pause_walked_gf && carried_ware))
            {
                Loader::boat_cache[GetCurMoveDir()][0].draw(x, y, 0xFFFFFFFF, COLORS[gwg->GetPlayer(player)->color]);

                // Ware im Boot zeichnen
                LOADER.GetMapImageN(2350 + carried_ware->type)->Draw(x + WARE_POS_BOAT[GetCurMoveDir() * 2], y + WARE_POS_BOAT[GetCurMoveDir() * 2 + 1]);
            }
            else
            {
                // Wenn wir warten auf ein freies Plätzchen, müssen wir den (fest)stehend zeichnen!
                // Wenn event = 0, dann sind wir mittem auf dem Weg angehalten!
                unsigned ani_step = waiting_for_free_node ? 2 : GAMECLIENT.Interpolate(ASCENT_ANIMATION_STEPS[ascent], current_ev) % 8;

                CalcFigurRelative(x, y);

                // ruderndes Boot zeichnen
                Loader::boat_cache[GetCurMoveDir()][ani_step].draw(x, y, 0xFFFFFFFF, COLORS[gwg->GetPlayer(player)->color]);

                // Läuft normal mit oder ohne Ware
                if(carried_ware)
                    // Ware im Boot zeichnen
                    LOADER.GetMapImageN(2350 + carried_ware->type)->Draw(x + WARE_POS_BOAT[GetCurMoveDir() * 2], y + WARE_POS_BOAT[GetCurMoveDir() * 2 + 1]);

                // Sound ggf. abspielen
                if(ani_step == 2)
                    SOUNDMANAGER.PlayNOSound(84, this, 0);

                last_id = ani_step;
            }

        } break;
    }
}