Esempio n. 1
0
static void Driver_Music_LoadFile(const char *musicName)
{
    Driver *music = g_driverMusic;
    Driver *sound = g_driverSound;

    Driver_Music_Stop();

    if (music->index == 0xFFFF) return;

    if (music->content == sound->content) {
        music->content         = NULL;
        music->filename        = NULL;
        music->contentMalloced = false;
    } else {
        Driver_UnloadFile(music);
    }

    if (sound->filename != NULL && musicName != NULL && strcasecmp(Drivers_GenerateFilename(musicName, music), sound->filename) == 0) {
        g_driverMusic->content         = g_driverSound->content;
        g_driverMusic->filename        = g_driverSound->filename;
        g_driverMusic->contentMalloced = g_driverSound->contentMalloced;

        return;
    }

    Driver_LoadFile(musicName, music);
}
Esempio n. 2
0
/**
 * Handles Click event for "Game controls" button.
 *
 * @param w The widget.
 */
static void GUI_Widget_GameControls_Click(Widget *w)
{
	WindowDesc *desc = &g_gameControlWindowDesc;
	bool loop;

	GUI_Window_BackupScreen(desc);

	GUI_Window_Create(desc);

	loop = true;
	while (loop) {
		Widget *w2 = g_widgetLinkedListTail;
		uint16 key = GUI_Widget_HandleEvents(w2);

		if ((key & 0x8000) != 0) {
			w = GUI_Widget_Get_ByIndex(w2, key & 0x7FFF);

			switch ((key & 0x7FFF) - 0x1E) {
				case 0:
					g_gameConfig.music ^= 0x1;
					if (g_gameConfig.music == 0) Driver_Music_Stop();
					break;

				case 1:
					g_gameConfig.sounds ^= 0x1;
					if (g_gameConfig.sounds == 0) Driver_Sound_Stop();
					break;

				case 2:
					if (++g_gameConfig.gameSpeed >= 5) g_gameConfig.gameSpeed = 0;
					break;

				case 3:
					g_gameConfig.hints ^= 0x1;
					break;

				case 4:
					g_gameConfig.autoScroll ^= 0x1;
					break;

				case 5:
					loop = false;
					break;

				default: break;
			}

			GUI_Widget_MakeNormal(w, false);

			GUI_Widget_Draw(w);
		}

		GUI_PaletteAnimate();
		sleepIdle();
	}

	GUI_Window_RestoreScreen(desc);
}
Esempio n. 3
0
/**
 * Plays a music.
 * @param index The index of the music to play.
 */
void Music_Play(uint16 musicID)
{
	if (musicID == 0xFFFF || musicID >= 38) return;

	if (g_table_musics[musicID].string != s_currentMusic) {
		s_currentMusic = g_table_musics[musicID].string;

		Driver_Music_Stop();
		Driver_Voice_Play(NULL, 0xFF);
		Driver_Music_LoadFile(NULL);
		Driver_Sound_LoadFile(NULL);
		Driver_Music_LoadFile(s_currentMusic);
		Driver_Sound_LoadFile(s_currentMusic);
	}

	Driver_Music_Play(g_table_musics[musicID].variable_04, 0xFF);
}
Esempio n. 4
0
/**
 * Plays a music.
 * @param index The index of the music to play.
 */
void Music_Play(uint16 musicID)
{
	static uint16 currentMusicID = 0;

	if (musicID == 0xFFFF || musicID >= 38 || musicID == currentMusicID) return;

	currentMusicID = musicID;

	if (g_table_musics[musicID].string != s_currentMusic) {
		s_currentMusic = g_table_musics[musicID].string;

		Driver_Music_Stop();
		Driver_Voice_Play(NULL, 0xFF);
		Driver_Music_LoadFile(NULL);
		Driver_Sound_LoadFile(NULL);
		Driver_Music_LoadFile(s_currentMusic);
		Driver_Sound_LoadFile(s_currentMusic);
	}

	Driver_Music_Play(g_table_musics[musicID].index, 0xFF);
}