Esempio n. 1
0
void CGUIWindowPointer::OnWindowLoaded()
{ // set all our pointer images invisible
  for (iControls i = m_children.begin();i != m_children.end(); ++i)
  {
    CGUIControl* pControl = *i;
    pControl->SetVisible(false);
  }
  CGUIWindow::OnWindowLoaded();
  DynamicResourceAlloc(false);
  m_pointer = 0;
  m_renderOrder = RENDER_ORDER_WINDOW_POINTER;
}
Esempio n. 2
0
void CGUIWindowFullScreen::AllocResources(bool forceLoad)
{
  CGUIWindow::AllocResources(forceLoad);
  DynamicResourceAlloc(false);
  PreloadDialog(WINDOW_OSD);
  PreloadDialog(WINDOW_DIALOG_VIDEO_OSD_SETTINGS);
  PreloadDialog(WINDOW_DIALOG_AUDIO_OSD_SETTINGS);
  // No need to preload these here, as they're preloaded by our app
//  PreloadDialog(WINDOW_DIALOG_SEEK_BAR);
//  PreloadDialog(WINDOW_DIALOG_VOLUME_BAR);
//  PreloadDialog(WINDOW_DIALOG_MUTE_BUG);
}
Esempio n. 3
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void CGUIWindowFullScreen::FreeResources(bool forceUnload)
{
  g_settings.Save();
  DynamicResourceAlloc(true);
  UnloadDialog(WINDOW_OSD);
  UnloadDialog(WINDOW_DIALOG_VIDEO_OSD_SETTINGS);
  UnloadDialog(WINDOW_DIALOG_AUDIO_OSD_SETTINGS);
  // No need to unload these here, as they're preloaded by our app
//  UnloadDialog(WINDOW_DIALOG_SEEK_BAR);
//  UnloadDialog(WINDOW_DIALOG_VOLUME_BAR);
//  UnloadDialog(WINDOW_DIALOG_MUTE_BUG);
  CGUIWindow::FreeResources(forceUnload);
}
Esempio n. 4
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void CGUIWindowFullScreen::FreeResources(bool forceUnload)
{
  g_settings.Save();
  DynamicResourceAlloc(true);
  CGUIWindow::FreeResources(forceUnload);
}
Esempio n. 5
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void CGUIWindowFullScreen::AllocResources(bool forceLoad)
{
  CGUIWindow::AllocResources(forceLoad);
  DynamicResourceAlloc(false);
}