static char *gpu_str_skip_token(char *str, char *token, int max) { int len = 0; /* skip a variable/function name */ while (*str) { if (ELEM7(*str, ' ', '(', ')', ',', '\t', '\n', '\r')) break; else { if (token && len < max-1) { *token= *str; token++; len++; } str++; } } if (token) *token= '\0'; /* skip the next special characters: * note the missing ')' */ while (*str) { if (ELEM6(*str, ' ', '(', ',', '\t', '\n', '\r')) str++; else break; } return str; }
static int snap_sel_to_grid(bContext *C, wmOperator *op) { extern float originmat[3][3]; /* XXX object.c */ Object *obedit= CTX_data_edit_object(C); Scene *scene= CTX_data_scene(C); View3D *v3d= CTX_wm_view3d(C); TransVert *tv; Object *ob; float gridf, imat[3][3], bmat[3][3], vec[3]; int a; gridf= v3d->gridview; if(obedit) { tottrans= 0; if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL) make_trans_verts(obedit, bmat[0], bmat[1], 0); if(tottrans==0) return OPERATOR_CANCELLED; Mat3CpyMat4(bmat, obedit->obmat); Mat3Inv(imat, bmat); tv= transvmain; for(a=0; a<tottrans; a++, tv++) { VECCOPY(vec, tv->loc); Mat3MulVecfl(bmat, vec); VecAddf(vec, vec, obedit->obmat[3]); vec[0]= v3d->gridview*floor(.5+ vec[0]/gridf); vec[1]= v3d->gridview*floor(.5+ vec[1]/gridf); vec[2]= v3d->gridview*floor(.5+ vec[2]/gridf); VecSubf(vec, vec, obedit->obmat[3]); Mat3MulVecfl(imat, vec); VECCOPY(tv->loc, vec); } special_transvert_update(scene, obedit); MEM_freeN(transvmain); transvmain= NULL; } else {
void uiTemplateImageSettings(uiLayout *layout, PointerRNA *imfptr) { ImageFormatData *imf = imfptr->data; ID *id = imfptr->id.data; const int depth_ok = BKE_imtype_valid_depths(imf->imtype); /* some settings depend on this being a scene thats rendered */ const short is_render_out = (id && GS(id->name) == ID_SCE); uiLayout *col, *row, *split, *sub; col = uiLayoutColumn(layout, 0); split = uiLayoutSplit(col, 0.5f, 0); uiItemR(split, imfptr, "file_format", 0, "", ICON_NONE); sub = uiLayoutRow(split, 0); uiItemR(sub, imfptr, "color_mode", UI_ITEM_R_EXPAND, "Color", ICON_NONE); /* only display depth setting if multiple depths can be used */ if ((ELEM6(depth_ok, R_IMF_CHAN_DEPTH_1, R_IMF_CHAN_DEPTH_8, R_IMF_CHAN_DEPTH_12, R_IMF_CHAN_DEPTH_16, R_IMF_CHAN_DEPTH_24, R_IMF_CHAN_DEPTH_32)) == 0) { row = uiLayoutRow(col, 0); uiItemR(row, imfptr, "color_depth", UI_ITEM_R_EXPAND, NULL, ICON_NONE); } if (BKE_imtype_supports_quality(imf->imtype)) { uiItemR(col, imfptr, "quality", 0, NULL, ICON_NONE); } if (BKE_imtype_supports_compress(imf->imtype)) { uiItemR(col, imfptr, "compression", 0, NULL, ICON_NONE); } if (ELEM(imf->imtype, R_IMF_IMTYPE_OPENEXR, R_IMF_IMTYPE_MULTILAYER)) { uiItemR(col, imfptr, "exr_codec", 0, NULL, ICON_NONE); } row = uiLayoutRow(col, 0); if (BKE_imtype_supports_zbuf(imf->imtype)) { uiItemR(row, imfptr, "use_zbuffer", 0, NULL, ICON_NONE); } if (is_render_out && (imf->imtype == R_IMF_IMTYPE_OPENEXR)) { uiItemR(row, imfptr, "use_preview", 0, NULL, ICON_NONE); } if (imf->imtype == R_IMF_IMTYPE_JP2) { row = uiLayoutRow(col, 0); uiItemR(row, imfptr, "use_jpeg2k_cinema_preset", 0, NULL, ICON_NONE); uiItemR(row, imfptr, "use_jpeg2k_cinema_48", 0, NULL, ICON_NONE); uiItemR(col, imfptr, "use_jpeg2k_ycc", 0, NULL, ICON_NONE); } if (imf->imtype == R_IMF_IMTYPE_CINEON) { #if 1 uiItemL(col, "Hard coded Non-Linear, Gamma:1.0", ICON_NONE); #else uiItemR(col, imfptr, "use_cineon_log", 0, NULL, ICON_NONE); uiItemR(col, imfptr, "cineon_black", 0, NULL, ICON_NONE); uiItemR(col, imfptr, "cineon_white", 0, NULL, ICON_NONE); uiItemR(col, imfptr, "cineon_gamma", 0, NULL, ICON_NONE); #endif } }
static int apply_objects_internal(bContext *C, ReportList *reports, bool apply_loc, bool apply_rot, bool apply_scale) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); float rsmat[3][3], obmat[3][3], iobmat[3][3], mat[4][4], scale; bool changed = true; /* first check if we can execute */ CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) { if (ELEM6(ob->type, OB_MESH, OB_ARMATURE, OB_LATTICE, OB_MBALL, OB_CURVE, OB_SURF)) { ID *obdata = ob->data; if (ID_REAL_USERS(obdata) > 1) { BKE_reportf(reports, RPT_ERROR, "Cannot apply to a multi user: Object \"%s\", %s \"%s\", aborting", ob->id.name + 2, BKE_idcode_to_name(GS(obdata->name)), obdata->name + 2); changed = false; } if (obdata->lib) { BKE_reportf(reports, RPT_ERROR, "Cannot apply to library data: Object \"%s\", %s \"%s\", aborting", ob->id.name + 2, BKE_idcode_to_name(GS(obdata->name)), obdata->name + 2); changed = false; } } if (ELEM(ob->type, OB_CURVE, OB_SURF)) { ID *obdata = ob->data; Curve *cu; cu = ob->data; if (((ob->type == OB_CURVE) && !(cu->flag & CU_3D)) && (apply_rot || apply_loc)) { BKE_reportf(reports, RPT_ERROR, "Rotation/Location can't apply to a 2D curve: Object \"%s\", %s \"%s\", aborting", ob->id.name + 2, BKE_idcode_to_name(GS(obdata->name)), obdata->name + 2); changed = false; } if (cu->key) { BKE_reportf(reports, RPT_ERROR, "Can't apply to a curve with shape-keys: Object \"%s\", %s \"%s\", aborting", ob->id.name + 2, BKE_idcode_to_name(GS(obdata->name)), obdata->name + 2); changed = false; } } } CTX_DATA_END; if (!changed) return OPERATOR_CANCELLED; changed = false; /* now execute */ CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) { /* calculate rotation/scale matrix */ if (apply_scale && apply_rot) BKE_object_to_mat3(ob, rsmat); else if (apply_scale) BKE_object_scale_to_mat3(ob, rsmat); else if (apply_rot) { float tmat[3][3], timat[3][3]; /* simple rotation matrix */ BKE_object_rot_to_mat3(ob, rsmat, true); /* correct for scale, note mul_m3_m3m3 has swapped args! */ BKE_object_scale_to_mat3(ob, tmat); invert_m3_m3(timat, tmat); mul_m3_m3m3(rsmat, timat, rsmat); mul_m3_m3m3(rsmat, rsmat, tmat); } else unit_m3(rsmat); copy_m4_m3(mat, rsmat); /* calculate translation */ if (apply_loc) { copy_v3_v3(mat[3], ob->loc); if (!(apply_scale && apply_rot)) { float tmat[3][3]; /* correct for scale and rotation that is still applied */ BKE_object_to_mat3(ob, obmat); invert_m3_m3(iobmat, obmat); mul_m3_m3m3(tmat, rsmat, iobmat); mul_m3_v3(tmat, mat[3]); } } /* apply to object data */ if (ob->type == OB_MESH) { Mesh *me = ob->data; MVert *mvert; int a; if (apply_scale) multiresModifier_scale_disp(scene, ob); /* adjust data */ mvert = me->mvert; for (a = 0; a < me->totvert; a++, mvert++) mul_m4_v3(mat, mvert->co); if (me->key) { KeyBlock *kb; for (kb = me->key->block.first; kb; kb = kb->next) { float *fp = kb->data; for (a = 0; a < kb->totelem; a++, fp += 3) mul_m4_v3(mat, fp); } } /* update normals */ BKE_mesh_calc_normals(me); } else if (ob->type == OB_ARMATURE) { ED_armature_apply_transform(ob, mat); } else if (ob->type == OB_LATTICE) { Lattice *lt = ob->data; BPoint *bp = lt->def; int a = lt->pntsu * lt->pntsv * lt->pntsw; while (a--) { mul_m4_v3(mat, bp->vec); bp++; } } else if (ob->type == OB_MBALL) { MetaBall *mb = ob->data; ED_mball_transform(mb, mat); } else if (ELEM(ob->type, OB_CURVE, OB_SURF)) { Curve *cu = ob->data; Nurb *nu; BPoint *bp; BezTriple *bezt; int a; scale = mat3_to_scale(rsmat); for (nu = cu->nurb.first; nu; nu = nu->next) { if (nu->type == CU_BEZIER) { a = nu->pntsu; for (bezt = nu->bezt; a--; bezt++) { mul_m4_v3(mat, bezt->vec[0]); mul_m4_v3(mat, bezt->vec[1]); mul_m4_v3(mat, bezt->vec[2]); bezt->radius *= scale; } BKE_nurb_handles_calc(nu); } else { a = nu->pntsu * nu->pntsv; for (bp = nu->bp; a--; bp++) mul_m4_v3(mat, bp->vec); } } } else if (ob->type == OB_CAMERA) { MovieClip *clip = BKE_object_movieclip_get(scene, ob, false); /* applying scale on camera actually scales clip's reconstruction. * of there's clip assigned to camera nothing to do actually. */ if (!clip) continue; if (apply_scale) BKE_tracking_reconstruction_scale(&clip->tracking, ob->size); } else if (ob->type == OB_EMPTY) { /* It's possible for empties too, even though they don't * really have obdata, since we can simply apply the maximum * scaling to the empty's drawsize. * * Core Assumptions: * 1) Most scaled empties have uniform scaling * (i.e. for visibility reasons), AND/OR * 2) Preserving non-uniform scaling is not that important, * and is something that many users would be willing to * sacrifice for having an easy way to do this. */ if ((apply_loc == false) && (apply_rot == false) && (apply_scale == true)) { float max_scale = max_fff(fabsf(ob->size[0]), fabsf(ob->size[1]), fabsf(ob->size[2])); ob->empty_drawsize *= max_scale; } } else { continue; } if (apply_loc) zero_v3(ob->loc); if (apply_scale) ob->size[0] = ob->size[1] = ob->size[2] = 1.0f; if (apply_rot) { zero_v3(ob->rot); unit_qt(ob->quat); unit_axis_angle(ob->rotAxis, &ob->rotAngle); } BKE_object_where_is_calc(scene, ob); if (ob->type == OB_ARMATURE) { BKE_pose_where_is(scene, ob); /* needed for bone parents */ } ignore_parent_tx(bmain, scene, ob); DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA); changed = true; } CTX_DATA_END; if (!changed) { BKE_report(reports, RPT_WARNING, "Objects have no data to transform"); return OPERATOR_CANCELLED; } WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL); return OPERATOR_FINISHED; }