static char *gpu_str_skip_token(char *str, char *token, int max)
{
	int len = 0;

	/* skip a variable/function name */
	while (*str) {
		if (ELEM7(*str, ' ', '(', ')', ',', '\t', '\n', '\r'))
			break;
		else {
			if (token && len < max-1) {
				*token= *str;
				token++;
				len++;
			}
			str++;
		}
	}

	if (token)
		*token= '\0';

	/* skip the next special characters:
	 * note the missing ')' */
	while (*str) {
		if (ELEM6(*str, ' ', '(', ',', '\t', '\n', '\r'))
			str++;
		else
			break;
	}

	return str;
}
Esempio n. 2
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static bool is_noncolor_pass(ScenePassType pass_type)
{
	return ELEM7(pass_type,
	             SCE_PASS_Z,
	             SCE_PASS_NORMAL,
	             SCE_PASS_VECTOR,
	             SCE_PASS_INDEXOB,
	             SCE_PASS_UV,
	             SCE_PASS_RAYHITS,
	             SCE_PASS_INDEXMA);
}
Esempio n. 3
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/* Maps new_w weights in place, using either one of the predefined functions, or a custom curve.
 * Return values are in new_w.
 * If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real
 * vertex index (in case the weight tables do not cover the whole vertices...).
 * cmap might be NULL, in which case curve mapping mode will return unmodified data.
 */
void weightvg_do_map(int num, float *new_w, short falloff_type, CurveMapping *cmap, RNG *rng)
{
	int i;

	/* Return immediately, if we have nothing to do! */
	/* Also security checks... */
	if (((falloff_type == MOD_WVG_MAPPING_CURVE) && (cmap == NULL)) ||
	    !ELEM7(falloff_type, MOD_WVG_MAPPING_CURVE, MOD_WVG_MAPPING_SHARP, MOD_WVG_MAPPING_SMOOTH,
	           MOD_WVG_MAPPING_ROOT, MOD_WVG_MAPPING_SPHERE, MOD_WVG_MAPPING_RANDOM,
	           MOD_WVG_MAPPING_STEP))
	{
		return;
	}

	if (cmap && falloff_type == MOD_WVG_MAPPING_CURVE) {
		curvemapping_initialize(cmap);
	}

	/* Map each weight (vertex) to its new value, accordingly to the chosen mode. */
	for (i = 0; i < num; ++i) {
		float fac = new_w[i];

		/* Code borrowed from the warp modifier. */
		/* Closely matches PROP_SMOOTH and similar. */
		switch (falloff_type) {
			case MOD_WVG_MAPPING_CURVE:
				fac = curvemapping_evaluateF(cmap, 0, fac);
				break;
			case MOD_WVG_MAPPING_SHARP:
				fac = fac * fac;
				break;
			case MOD_WVG_MAPPING_SMOOTH:
				fac = 3.0f * fac * fac - 2.0f * fac * fac * fac;
				break;
			case MOD_WVG_MAPPING_ROOT:
				fac = (float)sqrt(fac);
				break;
			case MOD_WVG_MAPPING_SPHERE:
				fac = (float)sqrt(2 * fac - fac * fac);
				break;
			case MOD_WVG_MAPPING_RANDOM:
				fac = BLI_rng_get_float(rng) * fac;
				break;
			case MOD_WVG_MAPPING_STEP:
				fac = (fac >= 0.5f) ? 1.0f : 0.0f;
				break;
		}

		new_w[i] = fac;
	}
}
Esempio n. 4
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void uiTemplateImageSettings(uiLayout *layout, PointerRNA *imfptr, int color_management)
{
	ImageFormatData *imf = imfptr->data;
	ID *id = imfptr->id.data;
	PointerRNA display_settings_ptr;
	PropertyRNA *prop;
	const int depth_ok = BKE_imtype_valid_depths(imf->imtype);
	/* some settings depend on this being a scene thats rendered */
	const short is_render_out = (id && GS(id->name) == ID_SCE);

	uiLayout *col, *row, *split, *sub;
	int show_preview = FALSE;

	col = uiLayoutColumn(layout, FALSE);

	split = uiLayoutSplit(col, 0.5f, FALSE);
	
	uiItemR(split, imfptr, "file_format", 0, "", ICON_NONE);
	sub = uiLayoutRow(split, FALSE);
	uiItemR(sub, imfptr, "color_mode", UI_ITEM_R_EXPAND, IFACE_("Color"), ICON_NONE);

	/* only display depth setting if multiple depths can be used */
	if ((ELEM7(depth_ok,
	           R_IMF_CHAN_DEPTH_1,
	           R_IMF_CHAN_DEPTH_8,
	           R_IMF_CHAN_DEPTH_10,
	           R_IMF_CHAN_DEPTH_12,
	           R_IMF_CHAN_DEPTH_16,
	           R_IMF_CHAN_DEPTH_24,
	           R_IMF_CHAN_DEPTH_32)) == 0)
	{
		row = uiLayoutRow(col, FALSE);

		uiItemL(row, IFACE_("Color Depth:"), ICON_NONE);
		uiItemR(row, imfptr, "color_depth", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
	}

	if (BKE_imtype_supports_quality(imf->imtype)) {
		uiItemR(col, imfptr, "quality", 0, NULL, ICON_NONE);
	}

	if (BKE_imtype_supports_compress(imf->imtype)) {
		uiItemR(col, imfptr, "compression", 0, NULL, ICON_NONE);
	}

	if (ELEM(imf->imtype, R_IMF_IMTYPE_OPENEXR, R_IMF_IMTYPE_MULTILAYER)) {
		uiItemR(col, imfptr, "exr_codec", 0, NULL, ICON_NONE);
	}
	
	row = uiLayoutRow(col, FALSE);
	if (BKE_imtype_supports_zbuf(imf->imtype)) {
		uiItemR(row, imfptr, "use_zbuffer", 0, NULL, ICON_NONE);
	}

	if (is_render_out && (imf->imtype == R_IMF_IMTYPE_OPENEXR)) {
		show_preview = TRUE;
		uiItemR(row, imfptr, "use_preview", 0, NULL, ICON_NONE);
	}

	if (imf->imtype == R_IMF_IMTYPE_JP2) {
		uiItemR(col, imfptr, "jpeg2k_codec", 0, NULL, ICON_NONE);

		row = uiLayoutRow(col, FALSE);
		uiItemR(row, imfptr, "use_jpeg2k_cinema_preset", 0, NULL, ICON_NONE);
		uiItemR(row, imfptr, "use_jpeg2k_cinema_48", 0, NULL, ICON_NONE);
		
		uiItemR(col, imfptr, "use_jpeg2k_ycc", 0, NULL, ICON_NONE);
	}

	if (imf->imtype == R_IMF_IMTYPE_DPX) {
		uiItemR(col, imfptr, "use_cineon_log", 0, NULL, ICON_NONE);
	}

	if (imf->imtype == R_IMF_IMTYPE_CINEON) {
#if 1
		uiItemL(col, IFACE_("Hard coded Non-Linear, Gamma:1.7"), ICON_NONE);
#else
		uiItemR(col, imfptr, "use_cineon_log", 0, NULL, ICON_NONE);
		uiItemR(col, imfptr, "cineon_black", 0, NULL, ICON_NONE);
		uiItemR(col, imfptr, "cineon_white", 0, NULL, ICON_NONE);
		uiItemR(col, imfptr, "cineon_gamma", 0, NULL, ICON_NONE);
#endif
	}

	/* color management */
	if (color_management &&
	    (!BKE_imtype_requires_linear_float(imf->imtype) ||
	     (show_preview && imf->flag & R_IMF_FLAG_PREVIEW_JPG)))
	{
		prop = RNA_struct_find_property(imfptr, "display_settings");
		display_settings_ptr = RNA_property_pointer_get(imfptr, prop);

		col = uiLayoutColumn(layout, FALSE);
		uiItemL(col, IFACE_("Color Management"), ICON_NONE);

		uiItemR(col, &display_settings_ptr, "display_device", 0, NULL, ICON_NONE);

		uiTemplateColormanagedViewSettings(col, NULL, imfptr, "view_settings");
	}
}
Esempio n. 5
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/* thresh is threshold for comparing vertices, uvs, vertex colors,
 * weights, etc.*/
static int customdata_compare(CustomData *c1, CustomData *c2, Mesh *m1, Mesh *m2, const float thresh)
{
	const float thresh_sq = thresh * thresh;
	CustomDataLayer *l1, *l2;
	int i, i1 = 0, i2 = 0, tot, j;
	
	for (i = 0; i < c1->totlayer; i++) {
		if (ELEM7(c1->layers[i].type, CD_MVERT, CD_MEDGE, CD_MPOLY,
		          CD_MLOOPUV, CD_MLOOPCOL, CD_MTEXPOLY, CD_MDEFORMVERT))
		{
			i1++;
		}
	}

	for (i = 0; i < c2->totlayer; i++) {
		if (ELEM7(c2->layers[i].type, CD_MVERT, CD_MEDGE, CD_MPOLY,
		          CD_MLOOPUV, CD_MLOOPCOL, CD_MTEXPOLY, CD_MDEFORMVERT))
		{
			i2++;
		}
	}

	if (i1 != i2)
		return MESHCMP_CDLAYERS_MISMATCH;
	
	l1 = c1->layers; l2 = c2->layers;
	tot = i1;
	i1 = 0; i2 = 0; 
	for (i = 0; i < tot; i++) {
		while (i1 < c1->totlayer && !ELEM7(l1->type, CD_MVERT, CD_MEDGE, CD_MPOLY, 
		                                   CD_MLOOPUV, CD_MLOOPCOL, CD_MTEXPOLY, CD_MDEFORMVERT))
		{
			i1++, l1++;
		}

		while (i2 < c2->totlayer && !ELEM7(l2->type, CD_MVERT, CD_MEDGE, CD_MPOLY,
		                                   CD_MLOOPUV, CD_MLOOPCOL, CD_MTEXPOLY, CD_MDEFORMVERT))
		{
			i2++, l2++;
		}
		
		if (l1->type == CD_MVERT) {
			MVert *v1 = l1->data;
			MVert *v2 = l2->data;
			int vtot = m1->totvert;
			
			for (j = 0; j < vtot; j++, v1++, v2++) {
				if (len_v3v3(v1->co, v2->co) > thresh)
					return MESHCMP_VERTCOMISMATCH;
				/* I don't care about normals, let's just do coodinates */
			}
		}
		
		/*we're order-agnostic for edges here*/
		if (l1->type == CD_MEDGE) {
			MEdge *e1 = l1->data;
			MEdge *e2 = l2->data;
			int etot = m1->totedge;
			EdgeHash *eh = BLI_edgehash_new_ex(__func__, etot);
		
			for (j = 0; j < etot; j++, e1++) {
				BLI_edgehash_insert(eh, e1->v1, e1->v2, e1);
			}
			
			for (j = 0; j < etot; j++, e2++) {
				if (!BLI_edgehash_lookup(eh, e2->v1, e2->v2))
					return MESHCMP_EDGEUNKNOWN;
			}
			BLI_edgehash_free(eh, NULL);
		}
		
		if (l1->type == CD_MPOLY) {
			MPoly *p1 = l1->data;
			MPoly *p2 = l2->data;
			int ptot = m1->totpoly;
		
			for (j = 0; j < ptot; j++, p1++, p2++) {
				MLoop *lp1, *lp2;
				int k;
				
				if (p1->totloop != p2->totloop)
					return MESHCMP_POLYMISMATCH;
				
				lp1 = m1->mloop + p1->loopstart;
				lp2 = m2->mloop + p2->loopstart;
				
				for (k = 0; k < p1->totloop; k++, lp1++, lp2++) {
					if (lp1->v != lp2->v)
						return MESHCMP_POLYVERTMISMATCH;
				}
			}
		}
		if (l1->type == CD_MLOOP) {
			MLoop *lp1 = l1->data;
			MLoop *lp2 = l2->data;
			int ltot = m1->totloop;
		
			for (j = 0; j < ltot; j++, lp1++, lp2++) {
				if (lp1->v != lp2->v)
					return MESHCMP_LOOPMISMATCH;
			}
		}
		if (l1->type == CD_MLOOPUV) {
			MLoopUV *lp1 = l1->data;
			MLoopUV *lp2 = l2->data;
			int ltot = m1->totloop;
		
			for (j = 0; j < ltot; j++, lp1++, lp2++) {
				if (len_squared_v2v2(lp1->uv, lp2->uv) > thresh_sq)
					return MESHCMP_LOOPUVMISMATCH;
			}
		}
		
		if (l1->type == CD_MLOOPCOL) {
			MLoopCol *lp1 = l1->data;
			MLoopCol *lp2 = l2->data;
			int ltot = m1->totloop;
		
			for (j = 0; j < ltot; j++, lp1++, lp2++) {
				if (ABS(lp1->r - lp2->r) > thresh || 
				    ABS(lp1->g - lp2->g) > thresh || 
				    ABS(lp1->b - lp2->b) > thresh || 
				    ABS(lp1->a - lp2->a) > thresh)
				{
					return MESHCMP_LOOPCOLMISMATCH;
				}
			}
		}

		if (l1->type == CD_MDEFORMVERT) {
			MDeformVert *dv1 = l1->data;
			MDeformVert *dv2 = l2->data;
			int dvtot = m1->totvert;
		
			for (j = 0; j < dvtot; j++, dv1++, dv2++) {
				int k;
				MDeformWeight *dw1 = dv1->dw, *dw2 = dv2->dw;
				
				if (dv1->totweight != dv2->totweight)
					return MESHCMP_DVERT_TOTGROUPMISMATCH;
				
				for (k = 0; k < dv1->totweight; k++, dw1++, dw2++) {
					if (dw1->def_nr != dw2->def_nr)
						return MESHCMP_DVERT_GROUPMISMATCH;
					if (ABS(dw1->weight - dw2->weight) > thresh)
						return MESHCMP_DVERT_WEIGHTMISMATCH;
				}
			}
		}
	}
	
	return 0;
}