Esempio n. 1
0
void GLAPIENTRY
_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
{
   struct gl_texture_unit *texUnit;
   struct gl_texgen *texgen;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexGenfv(current unit)");
      return;
   }

   texUnit = _mesa_get_current_tex_unit(ctx);

   texgen = get_texgen(texUnit, coord);
   if (!texgen) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)");
      return;
   }

   switch (pname) {
   case GL_TEXTURE_GEN_MODE:
      params[0] = ENUM_TO_FLOAT(texgen->Mode);
      break;
   case GL_OBJECT_PLANE:
      COPY_4V(params, texgen->ObjectPlane);
      break;
   case GL_EYE_PLANE:
      COPY_4V(params, texgen->EyePlane);
      break;
   default:
      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
   }
}
Esempio n. 2
0
void gl_GetTexEnvfv( GLcontext *ctx,
                     GLenum target, GLenum pname, GLfloat *params )
{
   if (target!=GL_TEXTURE_ENV) {
      gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
      return;
   }
   switch (pname) {
      case GL_TEXTURE_ENV_MODE:
         *params = ENUM_TO_FLOAT(ctx->Texture.EnvMode);
	 break;
      case GL_TEXTURE_ENV_COLOR:
	 COPY_4V( params, ctx->Texture.EnvColor );
	 break;
      default:
         gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
   }
}
Esempio n. 3
0
void GLAPIENTRY
_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
   struct gl_texture_unit *texUnit;
   struct gl_texture_object *obj;
   GLboolean error = GL_FALSE;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glGetTexParameterfv(current unit)");
      return;
   }

   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];

   obj = _mesa_select_tex_object(ctx, texUnit, target);
   if (!obj) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
      return;
   }

   _mesa_lock_texture(ctx, obj);
   switch (pname) {
      case GL_TEXTURE_MAG_FILTER:
	 *params = ENUM_TO_FLOAT(obj->MagFilter);
	 break;
      case GL_TEXTURE_MIN_FILTER:
         *params = ENUM_TO_FLOAT(obj->MinFilter);
         break;
      case GL_TEXTURE_WRAP_S:
         *params = ENUM_TO_FLOAT(obj->WrapS);
         break;
      case GL_TEXTURE_WRAP_T:
         *params = ENUM_TO_FLOAT(obj->WrapT);
         break;
      case GL_TEXTURE_WRAP_R:
         *params = ENUM_TO_FLOAT(obj->WrapR);
         break;
      case GL_TEXTURE_BORDER_COLOR:
         params[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F);
         params[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F);
         params[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F);
         params[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F);
         break;
      case GL_TEXTURE_RESIDENT:
         {
            GLboolean resident;
            if (ctx->Driver.IsTextureResident)
               resident = ctx->Driver.IsTextureResident(ctx, obj);
            else
               resident = GL_TRUE;
            *params = ENUM_TO_FLOAT(resident);
         }
         break;
      case GL_TEXTURE_PRIORITY:
         *params = obj->Priority;
         break;
      case GL_TEXTURE_MIN_LOD:
         *params = obj->MinLod;
         break;
      case GL_TEXTURE_MAX_LOD:
         *params = obj->MaxLod;
         break;
      case GL_TEXTURE_BASE_LEVEL:
         *params = (GLfloat) obj->BaseLevel;
         break;
      case GL_TEXTURE_MAX_LEVEL:
         *params = (GLfloat) obj->MaxLevel;
         break;
      case GL_TEXTURE_MAX_ANISOTROPY_EXT:
         if (ctx->Extensions.EXT_texture_filter_anisotropic) {
            *params = obj->MaxAnisotropy;
         }
	 else
	    error = 1;
         break;
      case GL_TEXTURE_COMPARE_SGIX:
         if (ctx->Extensions.SGIX_shadow) {
            *params = (GLfloat) obj->CompareFlag;
         }
	 else 
	    error = 1;
         break;
      case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
         if (ctx->Extensions.SGIX_shadow) {
            *params = (GLfloat) obj->CompareOperator;
         }
	 else 
	    error = 1;
         break;
      case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
         if (ctx->Extensions.SGIX_shadow_ambient) {
            *params = obj->ShadowAmbient;
         }
	 else 
	    error = 1;
         break;
      case GL_GENERATE_MIPMAP_SGIS:
         if (ctx->Extensions.SGIS_generate_mipmap) {
            *params = (GLfloat) obj->GenerateMipmap;
         }
	 else 
	    error = 1;
         break;
      case GL_TEXTURE_COMPARE_MODE_ARB:
         if (ctx->Extensions.ARB_shadow) {
            *params = (GLfloat) obj->CompareMode;
         }
	 else 
	    error = 1;
         break;
      case GL_TEXTURE_COMPARE_FUNC_ARB:
         if (ctx->Extensions.ARB_shadow) {
            *params = (GLfloat) obj->CompareFunc;
         }
	 else 
	    error = 1;
         break;
      case GL_DEPTH_TEXTURE_MODE_ARB:
         if (ctx->Extensions.ARB_depth_texture) {
            *params = (GLfloat) obj->DepthMode;
         }
	 else 
	    error = 1;
         break;
      case GL_TEXTURE_LOD_BIAS:
         if (ctx->Extensions.EXT_texture_lod_bias) {
            *params = obj->LodBias;
         }
	 else 
	    error = 1;
         break;
#ifdef FEATURE_OES_draw_texture
      case GL_TEXTURE_CROP_RECT_OES:
         params[0] = obj->CropRect[0];
         params[1] = obj->CropRect[1];
         params[2] = obj->CropRect[2];
         params[3] = obj->CropRect[3];
         break;
#endif
      default:
	 error = 1;
	 break;
   }
   if (error)
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
		  pname);

   _mesa_unlock_texture(ctx, obj);
}
Esempio n. 4
0
void GLAPIENTRY
_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
   struct gl_texture_object *obj;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   obj = get_texobj(ctx, target, GL_TRUE);
   if (!obj)
      return;

   _mesa_lock_texture(ctx, obj);
   switch (pname) {
      case GL_TEXTURE_MAG_FILTER:
	 *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter);
	 break;
      case GL_TEXTURE_MIN_FILTER:
         *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter);
         break;
      case GL_TEXTURE_WRAP_S:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapS);
         break;
      case GL_TEXTURE_WRAP_T:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapT);
         break;
      case GL_TEXTURE_WRAP_R:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapR);
         break;
      case GL_TEXTURE_BORDER_COLOR:
         if (ctx->NewState & _NEW_BUFFERS)
            _mesa_update_state_locked(ctx);
         params[0] = obj->Sampler.BorderColor.f[0];
         params[1] = obj->Sampler.BorderColor.f[1];
         params[2] = obj->Sampler.BorderColor.f[2];
         params[3] = obj->Sampler.BorderColor.f[3];
         break;
      case GL_TEXTURE_RESIDENT:
         *params = 1.0F;
         break;
      case GL_TEXTURE_PRIORITY:
         *params = obj->Priority;
         break;
      case GL_TEXTURE_MAX_ANISOTROPY_EXT:
         if (!ctx->Extensions.EXT_texture_filter_anisotropic)
            goto invalid_pname;
         *params = obj->Sampler.MaxAnisotropy;
         break;

      case GL_TEXTURE_IMMUTABLE_FORMAT:
         if (!ctx->Extensions.ARB_texture_storage)
            goto invalid_pname;
         *params = (GLfloat) obj->Immutable;
         break;

      default:
         goto invalid_pname;
   }

   /* no error if we get here */
   _mesa_unlock_texture(ctx, obj);
   return;

invalid_pname:
   _mesa_unlock_texture(ctx, obj);
   _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", pname);
}
Esempio n. 5
0
void GLAPIENTRY
_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
   struct gl_texture_object *obj;
   GLboolean error = GL_FALSE;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   obj = get_texobj(ctx, target, GL_TRUE);
   if (!obj)
      return;

   _mesa_lock_texture(ctx, obj);
   switch (pname) {
      case GL_TEXTURE_MAG_FILTER:
	 *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter);
	 break;
      case GL_TEXTURE_MIN_FILTER:
         *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter);
         break;
      case GL_TEXTURE_WRAP_S:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapS);
         break;
      case GL_TEXTURE_WRAP_T:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapT);
         break;
      case GL_TEXTURE_WRAP_R:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapR);
         break;
      case GL_TEXTURE_BORDER_COLOR:
         if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
            _mesa_update_state_locked(ctx);
         if(ctx->Color._ClampFragmentColor)
         {
            params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F);
            params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F);
            params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F);
            params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F);
         }
         else
         {
            params[0] = obj->Sampler.BorderColor.f[0];
            params[1] = obj->Sampler.BorderColor.f[1];
            params[2] = obj->Sampler.BorderColor.f[2];
            params[3] = obj->Sampler.BorderColor.f[3];
         }
         break;
      case GL_TEXTURE_RESIDENT:
         {
            GLboolean resident;
            if (ctx->Driver.IsTextureResident)
               resident = ctx->Driver.IsTextureResident(ctx, obj);
            else
               resident = GL_TRUE;
            *params = ENUM_TO_FLOAT(resident);
         }
         break;
      case GL_TEXTURE_PRIORITY:
         *params = obj->Priority;
         break;
      case GL_TEXTURE_MIN_LOD:
         *params = obj->Sampler.MinLod;
         break;
      case GL_TEXTURE_MAX_LOD:
         *params = obj->Sampler.MaxLod;
         break;
      case GL_TEXTURE_BASE_LEVEL:
         *params = (GLfloat) obj->BaseLevel;
         break;
      case GL_TEXTURE_MAX_LEVEL:
         *params = (GLfloat) obj->MaxLevel;
         break;
      case GL_TEXTURE_MAX_ANISOTROPY_EXT:
         if (ctx->Extensions.EXT_texture_filter_anisotropic) {
            *params = obj->Sampler.MaxAnisotropy;
         }
	 else
	    error = GL_TRUE;
         break;
      case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
         if (ctx->Extensions.ARB_shadow_ambient) {
            *params = obj->Sampler.CompareFailValue;
         }
	 else 
	    error = GL_TRUE;
         break;
      case GL_GENERATE_MIPMAP_SGIS:
	 *params = (GLfloat) obj->GenerateMipmap;
         break;
      case GL_TEXTURE_COMPARE_MODE_ARB:
         if (ctx->Extensions.ARB_shadow) {
            *params = (GLfloat) obj->Sampler.CompareMode;
         }
	 else 
	    error = GL_TRUE;
         break;
      case GL_TEXTURE_COMPARE_FUNC_ARB:
         if (ctx->Extensions.ARB_shadow) {
            *params = (GLfloat) obj->Sampler.CompareFunc;
         }
	 else 
	    error = GL_TRUE;
         break;
      case GL_DEPTH_TEXTURE_MODE_ARB:
         if (ctx->Extensions.ARB_depth_texture) {
            *params = (GLfloat) obj->Sampler.DepthMode;
         }
	 else 
	    error = GL_TRUE;
         break;
      case GL_TEXTURE_LOD_BIAS:
         if (ctx->Extensions.EXT_texture_lod_bias) {
            *params = obj->Sampler.LodBias;
         }
	 else 
	    error = GL_TRUE;
         break;
#if FEATURE_OES_draw_texture
      case GL_TEXTURE_CROP_RECT_OES:
         params[0] = obj->CropRect[0];
         params[1] = obj->CropRect[1];
         params[2] = obj->CropRect[2];
         params[3] = obj->CropRect[3];
         break;
#endif

      case GL_TEXTURE_SWIZZLE_R_EXT:
      case GL_TEXTURE_SWIZZLE_G_EXT:
      case GL_TEXTURE_SWIZZLE_B_EXT:
      case GL_TEXTURE_SWIZZLE_A_EXT:
         if (ctx->Extensions.EXT_texture_swizzle) {
            GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
            *params = (GLfloat) obj->Swizzle[comp];
         }
         else {
            error = GL_TRUE;
         }
         break;

      case GL_TEXTURE_SWIZZLE_RGBA_EXT:
         if (ctx->Extensions.EXT_texture_swizzle) {
            GLuint comp;
            for (comp = 0; comp < 4; comp++) {
               params[comp] = (GLfloat) obj->Swizzle[comp];
            }
         }
         else {
            error = GL_TRUE;
         }
         break;

      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
         if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
            *params = (GLfloat) obj->Sampler.CubeMapSeamless;
         }
         else {
            error = GL_TRUE;
         }
         break;

      default:
	 error = GL_TRUE;
	 break;
   }

   if (error)
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
		  pname);

   _mesa_unlock_texture(ctx, obj);
}
Esempio n. 6
0
void gl_GetTexGenfv( GLcontext *ctx,
                     GLenum coord, GLenum pname, GLfloat *params )
{
   if (INSIDE_BEGIN_END(ctx)) {
      gl_error( ctx, GL_INVALID_OPERATION, "glGetTexGenfv" );
      return;
   }

   switch( coord ) {
      case GL_S:
         if (pname==GL_TEXTURE_GEN_MODE) {
            params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeS);
	 }
	 else if (pname==GL_OBJECT_PLANE) {
            COPY_4V( params, ctx->Texture.ObjectPlaneS );
	 }
	 else if (pname==GL_EYE_PLANE) {
            COPY_4V( params, ctx->Texture.EyePlaneS );
	 }
	 else {
	    gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
	    return;
	 }
	 break;
      case GL_T:
         if (pname==GL_TEXTURE_GEN_MODE) {
            params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeT);
	 }
	 else if (pname==GL_OBJECT_PLANE) {
            COPY_4V( params, ctx->Texture.ObjectPlaneT );
	 }
	 else if (pname==GL_EYE_PLANE) {
            COPY_4V( params, ctx->Texture.EyePlaneT );
	 }
	 else {
	    gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
	    return;
	 }
	 break;
      case GL_R:
         if (pname==GL_TEXTURE_GEN_MODE) {
            params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeR);
	 }
	 else if (pname==GL_OBJECT_PLANE) {
            COPY_4V( params, ctx->Texture.ObjectPlaneR );
	 }
	 else if (pname==GL_EYE_PLANE) {
            COPY_4V( params, ctx->Texture.EyePlaneR );
	 }
	 else {
	    gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
	    return;
	 }
	 break;
      case GL_Q:
         if (pname==GL_TEXTURE_GEN_MODE) {
            params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeQ);
	 }
	 else if (pname==GL_OBJECT_PLANE) {
            COPY_4V( params, ctx->Texture.ObjectPlaneQ );
	 }
	 else if (pname==GL_EYE_PLANE) {
            COPY_4V( params, ctx->Texture.EyePlaneQ );
	 }
	 else {
	    gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
	    return;
	 }
	 break;
      default:
         gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" );
	 return;
   }
}
Esempio n. 7
0
void gl_GetTexParameterfv( GLcontext *ctx,
                           GLenum target, GLenum pname, GLfloat *params )
{
   switch (target) {
      case GL_TEXTURE_1D:
         switch (pname) {
	    case GL_TEXTURE_MAG_FILTER:
	       *params = ENUM_TO_FLOAT(ctx->Texture.Current1D->MagFilter);
	       break;
	    case GL_TEXTURE_MIN_FILTER:
	       *params = ENUM_TO_FLOAT(ctx->Texture.Current1D->MinFilter);
	       break;
	    case GL_TEXTURE_WRAP_S:
	       *params = ENUM_TO_FLOAT(ctx->Texture.Current1D->WrapS);
	       break;
	    case GL_TEXTURE_WRAP_T:
	       *params = ENUM_TO_FLOAT(ctx->Texture.Current1D->WrapT);
	       break;
	    case GL_TEXTURE_BORDER_COLOR:
               params[0] = ctx->Texture.Current1D->BorderColor[0] / 255.0f;
               params[1] = ctx->Texture.Current1D->BorderColor[1] / 255.0f;
               params[2] = ctx->Texture.Current1D->BorderColor[2] / 255.0f;
               params[3] = ctx->Texture.Current1D->BorderColor[3] / 255.0f;
	       break;
	    case GL_TEXTURE_RESIDENT:
               *params = ENUM_TO_FLOAT(GL_TRUE);
	       break;
            case GL_TEXTURE_PRIORITY:
               *params = ctx->Texture.Current1D->Priority;
	       break;
	    default:
	       gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
	 }
         break;
      case GL_TEXTURE_2D:
         switch (pname) {
	    case GL_TEXTURE_MAG_FILTER:
	       *params = ENUM_TO_FLOAT(ctx->Texture.Current2D->MagFilter);
	       break;
	    case GL_TEXTURE_MIN_FILTER:
	       *params = ENUM_TO_FLOAT(ctx->Texture.Current2D->MinFilter);
	       break;
	    case GL_TEXTURE_WRAP_S:
	       *params = ENUM_TO_FLOAT(ctx->Texture.Current2D->WrapS);
	       break;
	    case GL_TEXTURE_WRAP_T:
	       *params = ENUM_TO_FLOAT(ctx->Texture.Current2D->WrapT);
	       break;
	    case GL_TEXTURE_BORDER_COLOR:
               params[0] = ctx->Texture.Current2D->BorderColor[0] / 255.0f;
               params[1] = ctx->Texture.Current2D->BorderColor[1] / 255.0f;
               params[2] = ctx->Texture.Current2D->BorderColor[2] / 255.0f;
               params[3] = ctx->Texture.Current2D->BorderColor[3] / 255.0f;
               break;
	    case GL_TEXTURE_RESIDENT:
               *params = ENUM_TO_FLOAT(GL_TRUE);
	       break;
	    case GL_TEXTURE_PRIORITY:
               *params = ctx->Texture.Current2D->Priority;
	       break;
	    default:
	       gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
	 }
	 break;
      default:
         gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)" );
   }
}