Esempio n. 1
0
File: fichas.c Progetto: NatTuck/teg
/**
 * @fn TEG_STATUS fichas_out()
 * Envia las fichas al server. Usada por FICHAS, FICHAS2 y FICHASC
 */
TEG_STATUS fichas_out()
{
	char buf[2000];
	char tmp[100];
	int *ptr;
	int i;
	int first_time;
	PLAYER_STATUS e;

	if( fichas_check() != TEG_STATUS_SUCCESS ) {
		textmsg( M_ERR,_("Error, its not the time to send armies"));
		return TEG_STATUS_ERROR;
	}

	if( fichas_finish( &ptr ) != TEG_STATUS_SUCCESS )  {
		fichas_reset();
		textmsg( M_ERR,_("Error, put the correct number of armies"));
		return TEG_STATUS_ERROR;
	}

	buf[0]=0;
	tmp[0]=0;

	first_time = 1;

	for(i=0;i<COUNTRIES_CANT;i++) {
		if( ptr[i]>0 ) {
			if( first_time )
				sprintf(tmp,"%d:%d",i,ptr[i]);
			else
				sprintf(tmp,",%d:%d",i,ptr[i]);
			strcat(buf,tmp);
			first_time = 0;
		}
	}

	e = ESTADO_GET();
	switch(e) {
	case PLAYER_STATUS_FICHAS:
		net_printf(g_game.fd,TOKEN_FICHAS"=%s\n",buf);
		ESTADO_SET( PLAYER_STATUS_POSTFICHAS);
		break;
	case PLAYER_STATUS_FICHAS2:
		net_printf(g_game.fd,TOKEN_FICHAS2"=%s\n",buf);
		ESTADO_SET( PLAYER_STATUS_POSTFICHAS2);
		break;
	case PLAYER_STATUS_FICHASC:
		net_printf(g_game.fd,TOKEN_FICHASC"=%s\n",buf);
		ESTADO_SET( PLAYER_STATUS_POSTFICHASC);
		break;
	default:
		textmsg( M_ERR,_("Error, its not the moment to send your armies"));
		return TEG_STATUS_ERROR;
	}
	return TEG_STATUS_SUCCESS;
}
Esempio n. 2
0
/* request a robot */
TEG_STATUS out_robot()
{
    PLAYER_STATUS e = ESTADO_GET();

    if( e >= PLAYER_STATUS_CONNECTED && e < PLAYER_STATUS_START && g_game.fd > 0 ) {
        net_printf(g_game.fd,TOKEN_ROBOT"\n");
        return TEG_STATUS_SUCCESS;
    }
    return TEG_STATUS_ERROR;
}
Esempio n. 3
0
/* ask for scores */
TEG_STATUS out_scores()
{
    PLAYER_STATUS e = ESTADO_GET();

    if( e >= PLAYER_STATUS_CONNECTED &&  g_game.fd > 0 ) {
        net_printf(g_game.fd,TOKEN_SCORES"\n");
        return TEG_STATUS_SUCCESS;
    }
    return TEG_STATUS_ERROR;
}
Esempio n. 4
0
File: fichas.c Progetto: NatTuck/teg
/**
 * @fn static TEG_STATUS fichas_check()
 * Dice si se esta en condiciones de hacer algo con fichas
 */
TEG_STATUS fichas_check()
{
	PLAYER_STATUS e;

	e = ESTADO_GET();

	if( e==PLAYER_STATUS_FICHAS || e==PLAYER_STATUS_FICHAS2 || e==PLAYER_STATUS_FICHASC )
		return TEG_STATUS_SUCCESS;
	else
		return TEG_STATUS_ERROR;
}
Esempio n. 5
0
/* echo client (robots uses this) */
TEG_STATUS out_echo( char *msg )
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if( e >= PLAYER_STATUS_CONNECTED ) {
        net_printf(g_game.fd,TOKEN_ECHO"=%s\n",msg);
        return TEG_STATUS_SUCCESS;
    }
    return TEG_STATUS_ERROR;
}
Esempio n. 6
0
/* tells the server that I surrender */
TEG_STATUS out_surrender()
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if( e >= PLAYER_STATUS_START ) {
        net_printf(g_game.fd,TOKEN_SURRENDER"\n");
        return TEG_STATUS_SUCCESS;
    }
    return TEG_STATUS_ERROR;
}
Esempio n. 7
0
/* ask server what do I have to do (robots uses this) */
TEG_STATUS out_loque( void )
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if( e >= PLAYER_STATUS_CONNECTED ) {
        net_printf(g_game.fd,TOKEN_LOQUE"\n");
        return TEG_STATUS_SUCCESS;
    }
    return TEG_STATUS_ERROR;
}
Esempio n. 8
0
/* are the necesary conditions met for the attack ? */
static TEG_STATUS attack_check()
{
	PLAYER_STATUS e;

	e = ESTADO_GET();

	if( e==PLAYER_STATUS_ATAQUE || e==PLAYER_STATUS_TROPAS) {
		ESTADO_SET(PLAYER_STATUS_ATAQUE);
		return TEG_STATUS_SUCCESS;
	} else
		return TEG_STATUS_ERROR;
}
Esempio n. 9
0
/* request the type of game */
TEG_STATUS out_get_typeofgame()
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if( e >= PLAYER_STATUS_START ) {
        net_printf(g_game.fd,TOKEN_MODALIDAD"\n");
    } else {
        textmsg( M_ERR,_("Error, the game is not started"));
        return TEG_STATUS_ERROR;
    }
    return TEG_STATUS_SUCCESS;
}
Esempio n. 10
0
/* request the server my secret mission */
TEG_STATUS out_missions()
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if( e >= PLAYER_STATUS_START ) {
        net_printf(g_game.fd,TOKEN_MISSION"\n");
    } else {
        textmsg( M_ERR,_("Error, the game is not started"));
        return TEG_STATUS_ERROR;
    }
    return TEG_STATUS_SUCCESS;
}
Esempio n. 11
0
/* send the server the armies I'm moving after conquering a country */
TEG_STATUS out_tropas( int src, int dst, int cant)
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if(e==PLAYER_STATUS_TROPAS || e==PLAYER_STATUS_ATAQUE) {
        net_printf(g_game.fd,TOKEN_TROPAS"=%d,%d,%d\n",src,dst,cant);
    } else {
        return TEG_STATUS_ERROR;
    }

    return TEG_STATUS_SUCCESS;
}
Esempio n. 12
0
/* tells the server that my turn is over */
TEG_STATUS out_endturn()
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if( e > PLAYER_STATUS_TURNOSTART && e < PLAYER_STATUS_TURNOEND ) {
        attack_reset();
        reagrupe_reset();
        ESTADO_SET( PLAYER_STATUS_IDLE );
        net_printf(g_game.fd,TOKEN_TURNO"\n");
    } else {
        textmsg( M_ERR,_("Error, it's not your turn."));
        return TEG_STATUS_ERROR;
    }
    return TEG_STATUS_SUCCESS;
}
Esempio n. 13
0
/* Sets the Conquer-The-World option on/off, Fog of war on/off */
TEG_STATUS out_set_typeofgame(int conqworld, int fog_of_war, int with_common, int armies1, int armies2)
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if( e >= PLAYER_STATUS_START ) {
        textmsg( M_ERR,_("Error, the game is started so you cant change the type of game"));
        return TEG_STATUS_ERROR;
    } else {
        net_printf(g_game.fd,"%s=%s=%d;%s=%s=%d;%s=%s=%d;%s=%s=%d,%d\n",
                   TOKEN_SET,OPTION_CONQWORLD, conqworld,
                   TOKEN_SET,OPTION_FOG_OF_WAR, fog_of_war,
                   TOKEN_SET,OPTION_CMISSION, with_common,
                   TOKEN_SET,OPTION_ARMIES,armies1,armies2
                  );

    }
    return TEG_STATUS_SUCCESS;
}
Esempio n. 14
0
/**
 * @fn TEG_STATUS set_sensitive_tb(void)
 * 'prende' y 'apaga' los botones segun el estado del game
 */
TEG_STATUS set_sensitive_tb(void)
{
	PLAYER_STATUS e = ESTADO_GET();

	/* CONNECT & START */
	if( e == PLAYER_STATUS_DESCONECTADO ) {
		gtk_widget_set_sensitive( game_menu_uiinfo[ON_CONNECT].widget,TRUE);
		gtk_widget_set_sensitive( game_menu_uiinfo[ON_DISCONNECT].widget,FALSE);
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_START].widget,FALSE);
		gtk_widget_set_sensitive (SensiData.connect_button, TRUE);
		gtk_widget_set_sensitive (SensiData.start_button, FALSE);

	} else if( e == PLAYER_STATUS_HABILITADO ) {
		gtk_widget_set_sensitive( game_menu_uiinfo[ON_CONNECT].widget,FALSE);
		gtk_widget_set_sensitive( game_menu_uiinfo[ON_DISCONNECT].widget,TRUE);
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_START].widget,TRUE);
		gtk_widget_set_sensitive (SensiData.connect_button, FALSE);
		gtk_widget_set_sensitive (SensiData.start_button, TRUE);

	} else {
		gtk_widget_set_sensitive( game_menu_uiinfo[ON_CONNECT].widget,FALSE);
		gtk_widget_set_sensitive( game_menu_uiinfo[ON_DISCONNECT].widget,TRUE);
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_START].widget,FALSE);
		gtk_widget_set_sensitive (SensiData.connect_button, FALSE);
		gtk_widget_set_sensitive (SensiData.start_button, FALSE);
	}

	if( g_game.with_ggz ) {
		gtk_widget_set_sensitive( game_menu_uiinfo[ON_CONNECT].widget,FALSE);
		gtk_widget_set_sensitive (SensiData.connect_button, FALSE);
	} 
	if( g_game.observer ) {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_START].widget,FALSE);
		gtk_widget_set_sensitive (SensiData.start_button, FALSE);
	}

	/* STATUS */
	if( e == PLAYER_STATUS_DESCONECTADO ) {
		gtk_widget_set_sensitive( view_menu_uiinfo[ON_STATUS].widget,FALSE);
		gtk_widget_set_sensitive (SensiData.status_button, FALSE);
	} else {
		gtk_widget_set_sensitive( view_menu_uiinfo[ON_STATUS].widget,TRUE);
		gtk_widget_set_sensitive (SensiData.status_button, TRUE);
	}

	/* ATAQUE */
	if( e == PLAYER_STATUS_ATAQUE ) {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_ATTACK_RE].widget,TRUE);
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_ATTACK_RESET].widget,TRUE);
	} else {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_ATTACK_RE].widget,FALSE);
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_ATTACK_RESET].widget,FALSE);
	}

	/* ENVIAR FICHAS */
	if( e==PLAYER_STATUS_FICHAS || e==PLAYER_STATUS_FICHAS2 || e==PLAYER_STATUS_FICHASC ) {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_FICHAS].widget,TRUE);
		gtk_widget_set_sensitive (SensiData.enviarfichas_button, TRUE);
	} else {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_FICHAS].widget,FALSE);
		gtk_widget_set_sensitive (SensiData.enviarfichas_button, FALSE);
	}

	/* REAGRUPE */
	if( e==PLAYER_STATUS_ATAQUE || e==PLAYER_STATUS_TROPAS ) {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_REGROUP].widget,TRUE);
		gtk_widget_set_sensitive (SensiData.reagrupe_button, TRUE);
	} else {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_REGROUP].widget,FALSE);
		gtk_widget_set_sensitive (SensiData.reagrupe_button, FALSE);
	}

	/* GET CARD */
	if( e==PLAYER_STATUS_ATAQUE || e==PLAYER_STATUS_TROPAS || e==PLAYER_STATUS_REAGRUPE ) {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_GETCARD].widget,TRUE);
		gtk_widget_set_sensitive (SensiData.getcard_button, TRUE);
	} else {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_GETCARD].widget,FALSE);
		gtk_widget_set_sensitive (SensiData.getcard_button, FALSE);
	}

	/* END TURN */
	if( e==PLAYER_STATUS_ATAQUE || e==PLAYER_STATUS_TROPAS || e==PLAYER_STATUS_REAGRUPE || e==PLAYER_STATUS_TARJETA) {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_ENDTURN].widget,TRUE);
		gtk_widget_set_sensitive (SensiData.endturn_button, TRUE);
	} else {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_ENDTURN].widget,FALSE);
		gtk_widget_set_sensitive (SensiData.endturn_button, FALSE);
	}

	/* UPDATE MAP */
	if( e >= PLAYER_STATUS_START || (g_game.observer && e >= PLAYER_STATUS_CONNECTED) ) {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_UPDATEMAP].widget,TRUE);
	} else {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_UPDATEMAP].widget,FALSE);
	}

	/* VIEW CARDS, MISSION */
	if( e >= PLAYER_STATUS_START ) {
		gtk_widget_set_sensitive( view_menu_uiinfo[ON_MISSION].widget,TRUE);
		gtk_widget_set_sensitive( view_menu_uiinfo[ON_CARDS].widget,TRUE);
	} else {
		gtk_widget_set_sensitive( view_menu_uiinfo[ON_MISSION].widget,FALSE);
		gtk_widget_set_sensitive( view_menu_uiinfo[ON_CARDS].widget,FALSE);
	}

	/* LAUNCH ROBOT */
	if( e >= PLAYER_STATUS_CONNECTED && e < PLAYER_STATUS_START ) {
		gtk_widget_set_sensitive( game_menu_uiinfo[ON_LAUNCHROBOT].widget,TRUE);
	} else {
		gtk_widget_set_sensitive( game_menu_uiinfo[ON_LAUNCHROBOT].widget,FALSE);
	}

	/* SURRENDER */
	if( e>=PLAYER_STATUS_START ) {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_SURRENDER].widget,TRUE);
	} else {
		gtk_widget_set_sensitive( actions_menu_uiinfo[ON_SURRENDER].widget,FALSE);
	}

	/* SCORES */
	if( e >= PLAYER_STATUS_CONNECTED ) {
		gtk_widget_set_sensitive( game_menu_uiinfo[ON_SCORES].widget,TRUE);
	} else {
		gtk_widget_set_sensitive( game_menu_uiinfo[ON_SCORES].widget,FALSE);
	}


	return TEG_STATUS_SUCCESS;
}