Esempio n. 1
0
File: GL.cpp Progetto: vvuk/mc-nvpr
void
GL::EnableStencilTest(UnaryStencilTest aTest, GLuint aTestMask,
                      StencilOperation aOp, GLuint aWriteMask)
{
  switch (aTest) {
    case PASS_IF_NOT_ZERO:
      EnableStencilTest(PASS_IF_NOT_EQUAL, 0, aTestMask, aOp, aWriteMask);
      return;
    case PASS_IF_ALL_SET:
      EnableStencilTest(PASS_IF_EQUAL, aTestMask, aTestMask, aOp, aWriteMask);
      return;
  }
}
Esempio n. 2
0
bool nuiGLDrawContext::ResetClipShape(bool Invert)
{
  EnableStencilTest(true);
  //glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
  glStencilMask(~0);
  mClipShapeValue = 1;
  glClearStencil(Invert?mClipShapeValue:0);
  glClear(GL_STENCIL_BUFFER_BIT);

  EnableStencilTest(false);
  //glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
  glStencilMask(0);
  glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
  glStencilFunc(GL_EQUAL, mClipShapeValue, 255);
  return true;
}
Esempio n. 3
0
bool nuiGLDrawContext::AddClipShape(nuiShape& rShape, bool Invert)
{
  EnableStencilTest(true);
  glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
  glStencilMask(~0);

  // Now draw the shape in the stencil buffer:
  GLenum value = Invert? 0: mClipShapeValue;
  glStencilFunc(GL_ALWAYS, value, 255);
  glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
  DrawShape(&rShape, eFillShape);

  // Now lets get back to the mode we were in before the stencill fun:
  glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
  glStencilMask(0);
  glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
  glStencilFunc(GL_EQUAL, mClipShapeValue, 255);
  return true;
}