Esempio n. 1
0
void SignalHandlerSession :: SignalReceived(int whichSignal)
{
   LogTime(MUSCLE_LOG_CRITICALERROR, "Signal %i received, ending event loop!\n", whichSignal);
   EndServer();
}
Esempio n. 2
0
int main(int argc, char * argv[])
{
	ParseArg(argc,argv);

	if (gDaemonFlag)
	{
		CUtil::DaemonInit();
	}
	
	sSessCtrl;
	sLog->Initialize();

	//if (!CUtil::SetRLimit())
	//	return 0;

	if (!g_serverIni.OpenFile("server.ini"))
	{
		IME_ERROR("Cannot open server.ini");
		return 0;
	}

	if (!InitServer())
	{
		IME_ERROR("InitServer failed");
		return 0;
	}

//	//do many init db here
//	if (!StartDB())
//	{
//		IME_ERROR("StartDB failed");
//		return 0;
//	}

	IME_LOG("GameServer Start!");
	
	//todo 
	//hooksignal
	HookSignals();

	///- Launch CNetRunnable thread
	CNetRunnable * pNetRunnable = new CNetRunnable;
	ZThread::Thread netThread(pNetRunnable);
	netThread.setPriority((ZThread::Priority)1);

	ZThread::Thread *pRelayClientThread = NULL;
	if (CSet::ClientSessionRun)
	{
		///- Launch CRelayClientRunnable thread
		CRelayClientRunnable * pRelayClientRunnable = new CRelayClientRunnable;
//		ZThread::Thread relayClientThread(pRelayClientRunnable);
//		relayClientThread.setPriority((ZThread::Priority)1);
		pRelayClientThread = new ZThread::Thread(pRelayClientRunnable);
		pRelayClientThread->setPriority((ZThread::Priority)1);
	}

	///- Launch CWorldRunnable thread
	ZThread::Thread worldThread(new CWorldRunnable);
	worldThread.setPriority((ZThread::Priority)1);

	worldThread.wait();
	netThread.wait();
	//relayClientThread.wait();
	if (pRelayClientThread != NULL)
		pRelayClientThread->wait();

	//unhooksignal	
	UnHookSignals();
	EndServer();
	IME_LOG("GameServer End!");

	return 0;
}