Esempio n. 1
0
void Engine::start( )
{
    if( engineState != initializing )
        return;

    apply_surface( 0, 0, background, screen );

    for( int i=0; i<4; i++ )
    {
        for( int j=0; j<6; j++ )
        {
            square[i][j].SetPosition( ( j*170 ) +28, ( i*170 )+150 );
        }
    }

    square[3][0].Undead = true;
    square[0][5].Undead = true;
    square[3][0].Load( true );
    square[0][5].Load( true );
    square[3][0].setClip( 0 );
    square[0][5].setClip( 0 );

    engineState = Engine::showingSplash;

    while( !isExiting( ) )
    {
        EngineLoop();
    }

    SDL_Quit();
}
Esempio n. 2
0
void Engine::Start(const char* title, int width, int height, bool fullscreen)
{
    int flags = 0;

    SDL_Init(SDL_INIT_EVERYTHING);

    SDL_WM_SetCaption(title, title);

    //    load support for the JPG and PNG image formats
    flags=IMG_INIT_JPG|IMG_INIT_PNG;
    int initted=IMG_Init(flags);
    if(initted&flags != flags) {
        std::cout << "IMG_Init: Failed to init required jpg and png support!\n";
        std::cout << "IMG_Init:" << IMG_GetError();
        // handle error
    }

    if( fullscreen )
    {
        flags = SDL_FULLSCREEN;
    }


    m_pCanvas = SDL_SetVideoMode(width, height, 32, SDL_SWSURFACE);

    m_bFullscreen = fullscreen;

    m_bRunning = true;

    std::cout << "Engine Initialised" << std::endl;

    ChangeState(PlayingGame::Instance());

    while(Running())
    {
        EngineLoop();
    }

    // cleanup the Engine
    CleanUp();
}