/*-----------------------------------------------------------------*/ void __fastcall TChoosePaletteForm::DummyEditKeyDown(TObject *Sender, WORD &Key, TShiftState Shift) { int x = index/GRIDSIZE; int y = index%GRIDSIZE; switch (Key) { case VK_LEFT: if (x>0) --x; break; case VK_RIGHT: if (x<15) ++x; break; case VK_UP: if (y>0) --y; else if (x>0) { y=15; --x; } break; case VK_DOWN: if (y<15) ++y; else if (x<15) { y=0; ++x; } break; } int newcol = x*GRIDSIZE+y; if (newcol!=index && newcol<MAX_PAL_ENTRY) { EraseCursor(); index = x*GRIDSIZE+y; DrawCursor(); } }
/*-----------------------------------------------------------------*/ void __fastcall TChoosePaletteForm::pbColorsMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y) { if (Button==mbLeft) { EraseCursor(); SetCursor(X, Y); DrawCursor(); } }
/*-----------------------------------------------------------------*/ void __fastcall TChoosePaletteForm::SelectColor (COLORREF _color) { EraseCursor(); for (int i=0; i<MAX_PAL_ENTRY; i++) if (_color==Data->palette->GetColor(i)) { index = i; DrawCursor(); return; } index = 0; DrawCursor(); }
int main (void) { XGpio dip; int dip_check; static XPs2 Ps2Inst; XPs2_Config *ConfigPtr; u32 StatusReg; u32 BytesReceived; u8 RxBuffer; int key_count=0; int i; status=PVP; int x_cur=7, y_cur=7, x_pos=0, y_pos=0; XGpio_Initialize(&dip, XPAR_DIP_SWITCHES_8BITS_DEVICE_ID); XGpio_SetDataDirection(&dip, 1, 0xffffffff); ConfigPtr = XPs2_LookupConfig(XPAR_XPS_PS2_0_0_DEVICE_ID); XPs2_CfgInitialize(&Ps2Inst, ConfigPtr, ConfigPtr->BaseAddress); XIntc_RegisterHandler(XPAR_XPS_INTC_0_BASEADDR, XPAR_XPS_INTC_0_XPS_TIMER_0_INTERRUPT_INTR, (XInterruptHandler) timer_int_handler, (void *)XPAR_XPS_TIMER_0_BASEADDR); XIntc_MasterEnable(XPAR_XPS_INTC_0_BASEADDR); XIntc_EnableIntr(XPAR_XPS_INTC_0_BASEADDR, 0x1); XTmrCtr_SetLoadReg(XPAR_XPS_TIMER_0_BASEADDR, 0, 333333); XTmrCtr_SetControlStatusReg(XPAR_XPS_TIMER_0_BASEADDR, 0, XTC_CSR_INT_OCCURED_MASK | XTC_CSR_LOAD_MASK ); XIntc_EnableIntr(XPAR_XPS_TIMER_0_BASEADDR, XPAR_XPS_TIMER_0_INTERRUPT_MASK); XTmrCtr_SetControlStatusReg(XPAR_XPS_TIMER_0_BASEADDR, 0, XTC_CSR_ENABLE_TMR_MASK | XTC_CSR_ENABLE_INT_MASK | XTC_CSR_AUTO_RELOAD_MASK | XTC_CSR_DOWN_COUNT_MASK); microblaze_enable_interrupts(); InitializeGame(x_cur, y_cur);status=PVP; xil_printf("-- Game Starts! --\r\n"); xil_printf("\r\nHuman Player's turn!\r\n"); int vga_input; vga_input=(0<<24)+(0<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(1<<24)+(0<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(2<<24)+(0<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(3<<24)+(0<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(4<<24)+(0<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(5<<24)+(0<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(6<<24)+(0<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(7<<24)+(0<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(8<<24)+(0<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(0<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(0<<24)+(17<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(1<<24)+(17<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(2<<24)+(17<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(3<<24)+(17<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(4<<24)+(17<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(5<<24)+(17<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(6<<24)+(17<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(7<<24)+(17<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(8<<24)+(17<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(17<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(0<<24)+(29<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(1<<24)+(29<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(2<<24)+(29<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(3<<24)+(29<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(4<<24)+(29<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(5<<24)+(29<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(6<<24)+(29<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(7<<24)+(29<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(8<<24)+(29<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(29<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(0<<24)+(8<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(1<<24)+(8<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(2<<24)+(8<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(3<<24)+(8<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(4<<24)+(8<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(5<<24)+(8<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(6<<24)+(8<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(7<<24)+(8<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(8<<24)+(8<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(8<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(1<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(2<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(3<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(4<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(5<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(6<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(7<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(8<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(9<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(10<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(11<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(12<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(13<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(14<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(15<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(16<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(17<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(18<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(19<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(20<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(21<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(22<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(23<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(24<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(25<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(26<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(27<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(28<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(29<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); vga_input=(9<<24)+(30<<16)+(1<<8)+3; VGA_IP_mWriteReg(XPAR_VGA_IP_0_BASEADDR, 0, vga_input); while (1) { if (turn==HUMAN_PLAYER || (turn==COMPUTER_PLAYER && status==PVP)) { do { if (turn==COMPUTER_PLAYER && status==PVC) break; dip_check=XGpio_DiscreteRead(&dip, 1); StatusReg = XPs2_GetStatus(&Ps2Inst); }while((StatusReg & XPS2_STATUS_RX_FULL) == 0); BytesReceived = XPs2_Recv(&Ps2Inst, &RxBuffer, 1); key_count=(key_count+1)%3; if (key_count==0) { if (RxBuffer==0x21&& win_flag==0) { DrawNumber(level,3,2,EMPTY); if(level==1) level=2; else level=1; if(status==PVC ) DrawNumber(level,3,2,0); else if(status==CVP) DrawNumber(level,3,2,1); else DrawNumber(level,3,2,EMPTY); } if (RxBuffer==0x1D && win_flag==0) { EraseCursor(x_cur, y_cur); if (y_cur<=0) y_cur=14; else y_cur--; DrawChess(x_cur, y_cur, CURSOR); } if (RxBuffer==0x1B && win_flag==0) { EraseCursor(x_cur, y_cur); if (y_cur>=14) y_cur=0; else y_cur++; DrawChess(x_cur, y_cur, CURSOR); } if (RxBuffer==0x1C && win_flag==0) { EraseCursor(x_cur, y_cur); if (x_cur<=0) x_cur=14; else x_cur--; DrawChess(x_cur, y_cur, CURSOR); } if (RxBuffer==0x23 && win_flag==0) { EraseCursor(x_cur, y_cur); if (x_cur>=14) x_cur=0; else x_cur++; DrawChess(x_cur, y_cur, CURSOR); } if (RxBuffer==0x5A && win_flag==0) { DrawBack(3,1119,EMPTY); if (board_state[x_cur][y_cur]==EMPTY) { if(status==CVP) DrawChess(x_cur, y_cur, 1-turn); else DrawChess(x_cur, y_cur, turn); board_state[x_cur][y_cur]=turn; board_record[BackTimes].x=x_cur; board_record[BackTimes].y=y_cur; BackTimes++; count=0; time0=0; if (turn==COMPUTER_PLAYER) step_flag=1; if (CheckWin(x_cur,y_cur,turn)==1) { xil_printf("\r\nHuman Player wins!\r\n"); win_flag=1; DrawWinning(0, 1, EMPTY); if(status==CVP) DrawWinning(0, 1, 1-turn); else DrawWinning(0, 1, turn); } if (CheckBan(x_cur,y_cur,turn)==1){ xil_printf("\r\nComputer Player wins!\r\n"); win_flag=1; DrawWinning(0, 1, EMPTY); if(status==CVP) DrawWinning(0, 1, turn); else DrawWinning(0, 1, 1-turn); } else { if (turn==HUMAN_PLAYER) turn=COMPUTER_PLAYER; else turn=HUMAN_PLAYER; xil_printf("\r\nComputer Player's turn!\r\n"); } } } if (RxBuffer==0x29 && turn==HUMAN_PLAYER && win_flag==0) { count=0;time0=0; if (status==PVP) { x_cur=7; y_cur=7; for (i=0; i<256; i++) { board_record[i].x=0; board_record[i].y=0; } InitializeGame(x_cur, y_cur);status=PVP; DrawStatus(1, 21, EMPTY,status); status=PVC; DrawNumber(level,3,2,0); DrawStatus(1, 21, COMPUTER_PLAYER,status); } else if(status==PVC) { x_cur=7; y_cur=7; for (i=0; i<256; i++) { board_record[i].x=0; board_record[i].y=0; } InitializeGame(x_cur, y_cur);status=PVP; DrawStatus(1, 21, EMPTY,status); status=CVP; DrawNumber(level,3,2,1); DrawStatus(1, 21, COMPUTER_PLAYER,status); turn=COMPUTER_PLAYER; } else if(status==CVP) { x_cur=7; y_cur=7; for (i=0; i<256; i++) { board_record[i].x=0; board_record[i].y=0; } InitializeGame(x_cur, y_cur);status=PVP; DrawStatus(1, 21, EMPTY,status); status=PVP; DrawStatus(1, 21, COMPUTER_PLAYER,status); } } if (RxBuffer==0x76) { x_cur=7; y_cur=7; for (i=0; i<256; i++) { board_record[i].x=0; board_record[i].y=0; } InitializeGame(x_cur, y_cur);status=PVP; } if (RxBuffer==0x2D) { if(BackTimes>0){ BackTimes--; x_cur=board_record[BackTimes].x; y_cur=board_record[BackTimes].y; board_state[x_cur][y_cur]=EMPTY; DrawChess(x_cur,y_cur,EMPTY); turn=1-turn; if(status==PVC) { BackTimes--; x_cur=board_record[BackTimes].x; y_cur=board_record[BackTimes].y; board_state[x_cur][y_cur]=EMPTY; DrawChess(x_cur,y_cur,EMPTY); turn=HUMAN_PLAYER; } DrawBack(3,1119,turn); } } } } if (turn==COMPUTER_PLAYER && (status==PVC ||status==CVP )&& win_flag==0) { if (step_flag==0) { if (x_cur-1<0) x_pos=x_cur+1; else x_pos=x_cur-1; y_pos=y_cur; step_flag=1; } else { if(level==2||level==3){ EvaluateComputerMove(board_state, 0, MIN_INFINITY, MAX_INFINITY, 0, 0); x_pos=maxMoveX; y_pos=maxMoveY; xil_printf("\r\n computer \r\n");} else { everyScore(Computer); current_pos=best(Computer); x_pos=current_pos.y; y_pos=current_pos.x; xil_printf("\r\n computer \r\n"); } } xil_printf("\r\n%x, %x\r\n", x_pos, y_pos); if(status==CVP) DrawChess(x_pos, y_pos, 1-turn); else DrawChess(x_pos, y_pos, turn); board_state[x_pos][y_pos]=COMPUTER_PLAYER; board_record[BackTimes].x=x_pos; board_record[BackTimes].y=y_pos; BackTimes++; count=0; time0=0; if (CheckWin(x_pos, y_pos, turn)) { xil_printf("\r\nComputer Player wins!\r\n"); win_flag=1; DrawWinning(0,1, EMPTY); if(status==CVP) DrawWinning(0,1, 1-turn); else DrawWinning(0,1, turn); turn=HUMAN_PLAYER; } else { turn=HUMAN_PLAYER; xil_printf("\r\nHuman Player's turn!\r\n"); } } } return 0; }
static void draw_it (LoginWidget w) { #ifdef XPM int i,in_frame_x,in_login_y,in_pass_y,in_width,in_height; int gr_line_x, gr_line_y, gr_line_w; #endif /* XPM */ EraseCursor (w); #ifdef XPM if( (w->login.outframewidth) < 1 ) w->login.outframewidth = 1; for(i=1;i<=(w->login.outframewidth);i++) { XDrawLine(XtDisplay (w), XtWindow (w), w->login.hiGC, i-1,i-1,w->core.width-i,i-1); XDrawLine(XtDisplay (w), XtWindow (w), w->login.hiGC, i-1,i-1,i-1,w->core.height-i); XDrawLine(XtDisplay (w), XtWindow (w), w->login.shdGC, w->core.width-i,i-1,w->core.width-i,w->core.height-i); XDrawLine(XtDisplay (w), XtWindow (w), w->login.shdGC, i-1,w->core.height-i,w->core.width-i,w->core.height-i); } /* make separator line */ gr_line_x = w->login.outframewidth + w->login.logoPadding; gr_line_y = GREET_Y(w) + GREET_Y_INC(w); gr_line_w = w->core.width - 2*(w->login.outframewidth) - (w->login.logoWidth + 3*(w->login.logoPadding)); for(i=1;i<=(w->login.sepwidth);i++) { XDrawLine(XtDisplay (w), XtWindow (w), w->login.shdGC, gr_line_x, gr_line_y + i-1, gr_line_x+gr_line_w, gr_line_y + i-1); XDrawLine(XtDisplay (w), XtWindow (w), w->login.hiGC, gr_line_x, gr_line_y + 2*(w->login.inframeswidth) -i, gr_line_x+gr_line_w, gr_line_y + 2*(w->login.inframeswidth) -i); } in_frame_x = LOGIN_TEXT_X(w) - w->login.inframeswidth - 3; in_login_y = LOGIN_Y(w) - w->login.inframeswidth - 1 - TEXT_Y_INC(w); in_pass_y = PASS_Y(w) - w->login.inframeswidth - 1 - TEXT_Y_INC(w); in_width = LOGIN_W(w) - PROMPT_W(w) - (w->login.logoWidth + 2*(w->login.logoPadding)); in_height = LOGIN_H(w) + w->login.inframeswidth + 2; for(i=1;i<=(w->login.inframeswidth);i++) { /* Make top/left sides */ XDrawLine(XtDisplay (w), XtWindow (w), w->login.shdGC, in_frame_x + i-1, in_login_y + i-1, in_frame_x + in_width-i, in_login_y + i-1); XDrawLine(XtDisplay (w), XtWindow (w), w->login.shdGC, in_frame_x + i-1, in_login_y + i-1, in_frame_x + i-1, in_login_y + in_height-i); XDrawLine(XtDisplay (w), XtWindow (w), w->login.hiGC, in_frame_x + in_width-i, in_login_y + i-1, in_frame_x + in_width-i, in_login_y + in_height-i); XDrawLine(XtDisplay (w), XtWindow (w), w->login.hiGC, in_frame_x + i-1, in_login_y + in_height-i, in_frame_x + in_width-i, in_login_y + in_height-i); /* Make bottom/right sides */ XDrawLine(XtDisplay (w), XtWindow (w), w->login.shdGC, in_frame_x + i-1, in_pass_y + i-1, in_frame_x + in_width-i, in_pass_y + i-1); XDrawLine(XtDisplay (w), XtWindow (w), w->login.shdGC, in_frame_x + i-1, in_pass_y + i-1, in_frame_x + i-1, in_pass_y + in_height-i); XDrawLine(XtDisplay (w), XtWindow (w), w->login.hiGC, in_frame_x + in_width-i, in_pass_y + i-1, in_frame_x + in_width-i, in_pass_y + in_height-i); XDrawLine(XtDisplay (w), XtWindow (w), w->login.hiGC, in_frame_x + i-1, in_pass_y + in_height-i, in_frame_x + in_width-i, in_pass_y + in_height-i); } #endif /* XPM */ if (GREETING(w)[0]) XDrawString (XtDisplay (w), XtWindow (w), w->login.greetGC, #ifndef XPM GREET_X(w), GREET_Y(w), #else GREET_X(w) - ((w->login.logoWidth/2) + w->login.logoPadding), GREET_Y(w), #endif /* XPM */ GREETING(w), strlen (GREETING(w))); XDrawString (XtDisplay (w), XtWindow (w), w->login.promptGC, LOGIN_X(w), LOGIN_Y(w), w->login.namePrompt, strlen (w->login.namePrompt)); XDrawString (XtDisplay (w), XtWindow (w), w->login.promptGC, PASS_X(w), PASS_Y(w), w->login.passwdPrompt, strlen (w->login.passwdPrompt)); RedrawFail (w); DrawName (w, 0); XorCursor (w); /* * The GrabKeyboard here is needed only because of * a bug in the R3 server -- the keyboard is grabbed on * the root window, and the server won't dispatch events * to the focus window unless the focus window is a ancestor * of the grab window. Bug in server already found and fixed, * compatibility until at least R4. */ if (XGrabKeyboard (XtDisplay (w), XtWindow (w), False, GrabModeAsync, GrabModeAsync, CurrentTime) != GrabSuccess) { XSetInputFocus (XtDisplay (w), XtWindow (w), RevertToPointerRoot, CurrentTime); } }
void glutMainLoop(void) { int idleiters; if(ReshapeFunc) ReshapeFunc(VarInfo.xres, VarInfo.yres); if(!DisplayFunc) { sprintf(exiterror, "Fatal Error: No Display Function registered\n"); exit(0); } for(;;) { ProcessTimers(); if(Active) ReceiveInput(); else if(VisiblePoll) TestVisible(); if(IdleFunc) IdleFunc(); if(VisibleSwitch) { VisibleSwitch = 0; if(VisibilityFunc) VisibilityFunc(Visible ? GLUT_VISIBLE : GLUT_NOT_VISIBLE); } if(Resized) { SetVideoMode(); CreateBuffer(); if(!glFBDevMakeCurrent( Context, Buffer, Buffer )) { sprintf(exiterror, "Failure to Make Current\n"); exit(0); } InitializeMenus(); if(ReshapeFunc) ReshapeFunc(VarInfo.xres, VarInfo.yres); Redisplay = 1; Resized = 0; } if(Visible && Redisplay) { Redisplay = 0; EraseCursor(); DisplayFunc(); if(!(DisplayMode & GLUT_DOUBLE)) { if(ActiveMenu) DrawMenus(); DrawCursor(); } idleiters = 0; } else { /* we sleep if not receiving redisplays, and the main loop is running faster than 2khz */ static int lasttime; int time = glutGet(GLUT_ELAPSED_TIME); if(time > lasttime) { if(idleiters >= 2) usleep(100); idleiters = 0; lasttime = time; } idleiters++; } } }
//=============================================================== // DrawCursor // Info : 커서를 그린다. VOID CMainMenuUI::DrawCursor() { EraseCursor(); gotoxy(UI_XPOS + CURSOR_GAP, UI_YPOS + cursorState * 2); printf("◀◁"); }