Esempio n. 1
0
/* Convert matrix to Euler angles (in radians). */
EulerAngles Eul_FromMatrix(LTMatrix& M, int order)
{
    EulerAngles ea;
    int i,j,k,h,n,s,f;
    EulGetOrd(order,i,j,k,h,n,s,f);
    if (s==EulRepYes) {
	float sy = (float)sqrt(M.El(i,j)*M.El(i,j) + M.El(i,k)*M.El(i,k));
	if (sy > 16*FLT_EPSILON) {
	    ea.x = (float)atan2(M.El(i,j), M.El(i,k));
	    ea.y = (float)atan2(sy, M.El(i,i));
	    ea.z = (float)atan2(M.El(j,i), -M.El(k,i));
	} else {
	    ea.x = (float)atan2(-M.El(j,k), M.El(j,j));
	    ea.y = (float)atan2(sy, M.El(i,i));
		ea.z = 0;
	}
    } else {
	float cy = (float)sqrt(M.El(i,i)*M.El(i,i) + M.El(j,i)*M.El(j,i));
	if (cy > 16*FLT_EPSILON) {
	    ea.x = (float)atan2(M.El(k,j), M.El(k,k));
	    ea.y = (float)atan2(-M.El(k,i), cy);
	    ea.z = (float)atan2(M.El(j,i), M.El(i,i));
	} else {
	    ea.x = (float)atan2(-M.El(j,k), M.El(j,j));
	    ea.y = (float)atan2(-M.El(k,i), cy);
	    ea.z = 0;
	}
    }
    if (n==EulParOdd) {ea.x = -ea.x; ea.y = - ea.y; ea.z = -ea.z;}
    if (f==EulFrmR) {float t = ea.x; ea.x = ea.z; ea.z = t;}
    ea.w = (float)order;
    return (ea);
}
Esempio n. 2
0
/* Construct quaternion from Euler angles (in radians). */
LTRotation Eul_ToQuat(EulerAngles ea)
{
    LTRotation qu;
    float a[3], ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
    int i,j,k,h,n,s,f;
    EulGetOrd((int)ea.w,i,j,k,h,n,s,f);
    if (f==EulFrmR) {float t = ea.x; ea.x = ea.z; ea.z = t;}
    if (n==EulParOdd) ea.y = -ea.y;
    ti = ea.x*0.5f; tj = ea.y*0.5f; th = ea.z*0.5f;
    ci = (float)cos(ti);  cj = (float)cos(tj);  ch = (float)cos(th);
    si = (float)sin(ti);  sj = (float)sin(tj);  sh = (float)sin(th);
    cc = ci*ch; cs = ci*sh; sc = si*ch; ss = si*sh;
    if (s==EulRepYes) {
	a[i] = cj*(cs + sc);	/* Could speed up with */
	a[j] = sj*(cc + ss);	/* trig identities. */
	a[k] = sj*(cs - sc);
	qu[3] = cj*(cc - ss);
    } else {
	a[i] = cj*sc - sj*cs;
	a[j] = cj*ss + sj*cc;
	a[k] = cj*cs - sj*sc;
	qu[3] = cj*cc + sj*ss;
    }
    if (n==EulParOdd) a[j] = -a[j];
    qu[0] = a[EulX]; qu[1] = a[EulY]; qu[2] = a[EulZ];
    return (qu);
}
Esempio n. 3
0
/* Construct quaternion from Euler angles (in radians). */
Quat Eul_ToQuat(EulerAngles ea)
{
    Quat qu;
    double a[3], ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
    int i,j,k,h,n,s,f;
    EulGetOrd(ea.w,i,j,k,h,n,s,f);
    if (f==EulFrmR) {float t = ea.x; ea.x = ea.z; ea.z = t;}
    if (n==EulParOdd) ea.y = -ea.y;
    ti = ea.x*0.5; tj = ea.y*0.5; th = ea.z*0.5;
    ci = cos(ti);  cj = cos(tj);  ch = cos(th);
    si = sin(ti);  sj = sin(tj);  sh = sin(th);
    cc = ci*ch; cs = ci*sh; sc = si*ch; ss = si*sh;
    if (s==EulRepYes) {
        a[i] = cj*(cs + sc);    /* Could speed up with */
        a[j] = sj*(cc + ss);    /* trig identities. */
        a[k] = sj*(cs - sc);
        qu.w = cj*(cc - ss);
    } else {
        a[i] = cj*sc - sj*cs;
        a[j] = cj*ss + sj*cc;
        a[k] = cj*cs - sj*sc;
        qu.w = cj*cc + sj*ss;
    }
    if (n==EulParOdd) a[j] = -a[j];
    qu.x = a[X]; qu.y = a[Y]; qu.z = a[Z];
    return (qu);
}
Esempio n. 4
0
/* Convert matrix to Euler angles (in radians). */
EulerAngles Eul_FromHMatrix(HMatrix M, int order)
{
    EulerAngles ea;
    int i,j,k,h,n,s,f;
    EulGetOrd(order,i,j,k,h,n,s,f);
    if (s==EulRepYes) {
        double sy = sqrt(M[i][j]*M[i][j] + M[i][k]*M[i][k]);
        if (sy > 16*FLT_EPSILON) {
            ea.x = atan2(M[i][j], M[i][k]);
            ea.y = atan2(sy, M[i][i]);
            ea.z = atan2(M[j][i], -M[k][i]);
        } else {
            ea.x = atan2(-M[j][k], M[j][j]);
            ea.y = atan2(sy, M[i][i]);
            ea.z = 0;
        }
    } else {
        double cy = sqrt(M[i][i]*M[i][i] + M[j][i]*M[j][i]);
        if (cy > 16*FLT_EPSILON) {
            ea.x = atan2(M[k][j], M[k][k]);
            ea.y = atan2(-M[k][i], cy);
            ea.z = atan2(M[j][i], M[i][i]);
        } else {
            ea.x = atan2(-M[j][k], M[j][j]);
            ea.y = atan2(-M[k][i], cy);
            ea.z = 0;
        }
    }
    if (n==EulParOdd) {ea.x = -ea.x; ea.y = - ea.y; ea.z = -ea.z;}
    if (f==EulFrmR) {float t = ea.x; ea.x = ea.z; ea.z = t;}
    ea.w = order;
    return (ea);
}
Esempio n. 5
0
/* Construct matrix from Euler angles (in radians). */
void Eul_ToMatrix(EulerAngles ea, LTMatrix &M)
{
    float ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
    int i,j,k,h,n,s,f;
    EulGetOrd((int)ea.w,i,j,k,h,n,s,f);
    if (f==EulFrmR) {
        float t = ea.x;
        ea.x = ea.z;
        ea.z = t;
    }
    if (n==EulParOdd) {
        ea.x = -ea.x;
        ea.y = -ea.y;
        ea.z = -ea.z;
    }
    ti = ea.x;
    tj = ea.y;
    th = ea.z;
    ci = (float)cos(ti);
    cj = (float)cos(tj);
    ch = (float)cos(th);
    si = (float)sin(ti);
    sj = (float)sin(tj);
    sh = (float)sin(th);
    cc = ci*ch;
    cs = ci*sh;
    sc = si*ch;
    ss = si*sh;
    if (s==EulRepYes) {
        M.El(i,i) = cj;
        M.El(i,j) =  sj*si;
        M.El(i,k) =  sj*ci;
        M.El(j,i) = sj*sh;
        M.El(j,j) = -cj*ss+cc;
        M.El(j,k) = -cj*cs-sc;
        M.El(k,i) = -sj*ch;
        M.El(k,j) =  cj*sc+cs;
        M.El(k,k) =  cj*cc-ss;
    } else {
        M.El(i,i) = cj*ch;
        M.El(i,j) = sj*sc-cs;
        M.El(i,k) = sj*cc+ss;
        M.El(j,i) = cj*sh;
        M.El(j,j) = sj*ss+cc;
        M.El(j,k) = sj*cs-sc;
        M.El(k,i) = -sj;
        M.El(k,j) = cj*si;
        M.El(k,k) = cj*ci;
    }
    M.El(EulW,EulX)=M.El(EulW,EulY)=M.El(EulW,EulZ)=M.El(EulX,EulW)=M.El(EulY,EulW)=M.El(EulZ,EulW)=0.0;
    M.El(EulW,EulW)=1.0;
}
Esempio n. 6
0
/* Convert matrix to Euler angles (in radians). */
GLvector glMatrixToEuler (GLmatrix mat, int order)
{
	GLvector    ea;
	int         i,j,k,h,n,s,f;

	EulGetOrd (order,i,j,k,h,n,s,f);
	if (s==EulRepYes) {
		float sy = (float)sqrt(mat.elements[i][j]*mat.elements[i][j] + mat.elements[i][k]*mat.elements[i][k]);
		if (sy > 16 * FLT_EPSILON) {
			ea.x = (float)atan2(mat.elements[i][j], mat.elements[i][k]);
			ea.y = (float)atan2(sy, mat.elements[i][i]);
			ea.z = (float)atan2(mat.elements[j][i], -mat.elements[k][i]);
		} else {
			ea.x = (float)atan2(-mat.elements[j][k], mat.elements[j][j]);
			ea.y = (float)atan2(sy, mat.elements[i][i]);
			ea.z = 0;
		}
	} else {
		float cy = (float)sqrt(mat.elements[i][i]*mat.elements[i][i] + mat.elements[j][i]*mat.elements[j][i]);
		if (cy > 16*FLT_EPSILON) {
			ea.x = (float)atan2(mat.elements[k][j], mat.elements[k][k]);
			ea.y = (float)atan2(-mat.elements[k][i], cy);
			ea.z = (float)atan2(mat.elements[j][i], mat.elements[i][i]);
		} else {
			ea.x = (float)atan2(-mat.elements[j][k], mat.elements[j][j]);
			ea.y = (float)atan2(-mat.elements[k][i], cy);
			ea.z = 0;
		}
	}
	if (n==EulParOdd) {
		ea.x = -ea.x;  
		ea.y = - ea.y; 
		ea.z = -ea.z;
	}
	if (f==EulFrmR) {
		float t = ea.x; 
		ea.x = ea.z; 
		ea.z = t;
	}
	//ea.w = order;
	return (ea);
}
Esempio n. 7
0
/* Construct matrix from Euler angles (in radians). */
void Eul_ToHMatrix(EulerAngles ea, HMatrix M)
{
    double ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
    int i,j,k,h,n,s,f;
    EulGetOrd(ea.w,i,j,k,h,n,s,f);
    if (f==EulFrmR) {float t = ea.x; ea.x = ea.z; ea.z = t;}
    if (n==EulParOdd) {ea.x = -ea.x; ea.y = -ea.y; ea.z = -ea.z;}
    ti = ea.x;    tj = ea.y;    th = ea.z;
    ci = cos(ti); cj = cos(tj); ch = cos(th);
    si = sin(ti); sj = sin(tj); sh = sin(th);
    cc = ci*ch; cs = ci*sh; sc = si*ch; ss = si*sh;
    if (s==EulRepYes) {
        M[i][i] = cj;     M[i][j] =  sj*si;    M[i][k] =  sj*ci;
        M[j][i] = sj*sh;  M[j][j] = -cj*ss+cc; M[j][k] = -cj*cs-sc;
        M[k][i] = -sj*ch; M[k][j] =  cj*sc+cs; M[k][k] =  cj*cc-ss;
    } else {
        M[i][i] = cj*ch; M[i][j] = sj*sc-cs; M[i][k] = sj*cc+ss;
        M[j][i] = cj*sh; M[j][j] = sj*ss+cc; M[j][k] = sj*cs-sc;
        M[k][i] = -sj;   M[k][j] = cj*si;    M[k][k] = cj*ci;
    }
    M[W][X]=M[W][Y]=M[W][Z]=M[X][W]=M[Y][W]=M[Z][W]=0.0; M[W][W]=1.0;
}