void UpdateNintendont(void) { int selected = 0; u64 delay = ticks_to_millisecs(gettime()) + 500; while(true) { ClearScreen(); PrintInfo(); PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 50, MENU_POS_Y + 20*5, "Download Nintendont"); PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 50, MENU_POS_Y + 20*6, "Download titles.txt"); PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 50, MENU_POS_Y + 20*7, "Download controllers.zip"); PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 50, MENU_POS_Y + 20*8, "Return to Settings"); PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 35, MENU_POS_Y + 20*(5+selected), ARROW_RIGHT); GRRLIB_Render(); FPAD_Update(); if (delay > ticks_to_millisecs(gettime())) continue; if (FPAD_Start(1)) { ClearScreen(); PrintFormat(DEFAULT_SIZE, BLACK, 212, 232, "Returning to loader..."); ExitToLoader(0); } if (FPAD_OK(1)) { if (selected <= DOWNLOAD_CONTROLLERS) Download(selected); else break; } if (FPAD_Down(1)) { delay = ticks_to_millisecs(gettime()) + 150; selected++; if (selected > 3) selected = 0; } if (FPAD_Up(1)) { delay = ticks_to_millisecs(gettime()) + 150; selected--; if (selected < 0) selected = 3; } if (FPAD_Cancel(1)) { break; } } ClearScreen(); return; }
void MainMenu (int selectedMenu) { tb_t start,end; mftb(&start); int quit = 0; int ret; #ifdef HW_RVL // don't show dvd motor off on the wii menuitems[5][0] = 0; // rename reset/exit items sprintf (menuitems[6], "Return to Wii Menu"); sprintf (menuitems[7], "Return to Homebrew Channel"); #endif // disable game-specific menu items if a ROM isn't loaded if (!ROMLoaded) menuitems[3][0] = '\0'; else sprintf (menuitems[3], "Game Menu"); VIDEO_WaitVSync (); while (quit == 0) { if(selectedMenu >= 0) { ret = selectedMenu; selectedMenu = -1; // default back to main menu } else { ret = RunMenu (menuitems, menucount, (char*)"Main Menu"); } switch (ret) { case 0: // Load ROM Menu quit = LoadManager (); break; case 1: // Configure Controllers ConfigureControllers (); break; case 2: // Preferences PreferencesMenu (); break; case 3: // Game Options quit = GameMenu (); break; case 4: // Credits Credits (); WaitButtonA (); break; case 5: // turn the dvd motor off (GC only) #ifdef HW_DOL dvd_motor_off (); #endif case 6: // Reset the Gamecube/Wii Reboot(); break; case 7: ExitToLoader(); break; case -1: // Button B // Return to Game if(ROMLoaded) quit = 1; break; } } // Wait for buttons to be released int count = 0; // how long we've been waiting for the user to release the button while(count < 50 && ( PAD_ButtonsHeld(0) #ifdef HW_RVL || WPAD_ButtonsHeld(0) #endif )) { VIDEO_WaitVSync(); count++; } mftb(&end); loadtimeradjust += tb_diff_msec(&end, &start); }
int main(int argc, char *argv[]) { #ifdef HW_DOL ipl_set_config(6); // disable Qoob modchip #endif #ifdef WII_DVD DI_Init(); // first #endif int selectedMenu = -1; InitDeviceThread(); InitGCVideo (); ResetVideo_Menu (); // change to menu video mode // Controllers PAD_Init(); #ifdef HW_RVL WPAD_Init(); // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); // Wii Power/Reset buttons WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB); SYS_SetPowerCallback(ShutdownCB); SYS_SetResetCallback(ResetCB); #endif // Initialise FreeType if (FT_Init ()) { printf ("Cannot initialise font subsystem!\n"); while (1); } InitialiseAudio(); // Initialize libFAT for SD and USB MountAllFAT(); // Initialize DVD subsystem (GameCube only) #ifdef HW_DOL DVD_Init (); #endif // allocate memory to store rom nesrom = (unsigned char *)malloc(1024*1024*3); // 3 MB should be plenty /*** Minimal Emulation Loop ***/ if ( !FCEUI_Initialize() ) { WaitPrompt("Unable to initialize FCE Ultra\n"); ExitToLoader(); } FCEUI_SetGameGenie(0); // 0 - OFF, 1 - ON memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory cleanSFMDATA(); // clear state data // Set defaults DefaultSettings(); // store path app was loaded from sprintf(appPath, "fceugx"); if(argc > 0 && argv[0] != NULL) CreateAppPath(argv[0]); // Load preferences if(!LoadPrefs()) { WaitPrompt("Preferences reset - check settings!"); selectedMenu = 1; // change to preferences menu } FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.) FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio while (1) // main loop { #ifdef HW_RVL if(ShutdownRequested) ShutdownWii(); #endif // go back to checking if devices were inserted/removed // since we're entering the menu LWP_ResumeThread (devicethread); MainMenu(selectedMenu); selectedMenu = 2; // return to game menu from now on // stop checking if devices were removed/inserted // since we're starting emulation again LWP_SuspendThread (devicethread); ResetVideo_Emu(); setFrameTimer(); // set frametimer method before emulation SetPalette(); static int fskipc=0; while(1) // emulation loop { uint8 *gfx; int32 *sound; int32 ssize; #ifdef FRAMESKIP fskipc=(fskipc+1)%(frameskip+1); #endif FCEUI_Emulate(&gfx, &sound, &ssize, fskipc); if(!fskipc) { xbsave = gfx; FCEUD_Update(gfx, sound, ssize); } if(ResetRequested) { PowerNES(); // reset game ResetRequested = 0; } if(ConfigRequested) { ResetVideo_Menu(); if (GCSettings.AutoSave == 1) { SaveRAM(GCSettings.SaveMethod, SILENT); } else if (GCSettings.AutoSave == 2) { SaveState(GCSettings.SaveMethod, SILENT); } else if(GCSettings.AutoSave == 3) { SaveRAM(GCSettings.SaveMethod, SILENT); SaveState(GCSettings.SaveMethod, SILENT); } // save zoom level SavePrefs(SILENT); ConfigRequested = 0; break; // leave emulation loop } } } }
int main(int argc, char **argv) { // Exit after 10 seconds if there is an error __exception_setreload(10); // u64 timeout = 0; CheckForGecko(); DCInvalidateRange(loader_stub, 0x1800); memcpy(loader_stub, (void*)0x80001800, 0x1800); RAMInit(); //Meh, doesnt do anything anymore anyways //STM_RegisterEventHandler(HandleSTMEvent); Initialise(); u32 u; //Disables MEMPROT for patches write16(MEM_PROT, 0); //Patches FS access for( u = 0x93A00000; u < 0x94000000; u+=2 ) { if( memcmp( (void*)(u), FSAccessPattern, sizeof(FSAccessPattern) ) == 0 ) { // gprintf("FSAccessPatch:%08X\r\n", u ); memcpy( (void*)u, FSAccessPatch, sizeof(FSAccessPatch) ); DCFlushRange((void*)u, sizeof(FSAccessPatch)); break; } } //for BT.c CONF_GetPadDevices((conf_pads*)0x932C0000); DCFlushRange((void*)0x932C0000, sizeof(conf_pads)); *(vu32*)0x932C0490 = CONF_GetIRSensitivity(); *(vu32*)0x932C0494 = CONF_GetSensorBarPosition(); DCFlushRange((void*)0x932C0490, 8); if(LoadKernel() < 0) { ClearScreen(); gprintf("Failed to load kernel from NAND!\r\n"); PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, 232, "Failed to load kernel from NAND!" ); ExitToLoader(1); } InsertModule((char*)kernel_bin, kernel_bin_size); memset( (void*)0x92f00000, 0, 0x100000 ); DCFlushRange( (void*)0x92f00000, 0x100000 ); DCInvalidateRange( (void*)0x939F02F0, 0x20 ); memcpy( (void*)0x939F02F0, Boot2Patch, sizeof(Boot2Patch) ); DCFlushRange( (void*)0x939F02F0, 0x20 ); //libogc still has that, lets close it __ES_Close(); s32 fd = IOS_Open( "/dev/es", 0 ); memset( STATUS, 0xFFFFFFFF, 0x20 ); DCFlushRange( STATUS, 0x20 ); memset( (void*)0x91000000, 0xFFFFFFFF, 0x20 ); DCFlushRange( (void*)0x91000000, 0x20 ); *(vu32*)0xD3003420 = 0; //make sure kernel doesnt reload raw_irq_handler_t irq_handler = BeforeIOSReload(); IOS_IoctlvAsync( fd, 0x1F, 0, 0, &IOCTL_Buf, NULL, NULL ); AfterIOSReload( irq_handler, FoundVersion ); while(1) { DCInvalidateRange( STATUS, 0x20 ); if((STATUS_LOADING > 0 || abs(STATUS_LOADING) > 1) && STATUS_LOADING < 20) { gprintf("Kernel sent signal\n"); break; } } /* For slow USB HDDs */ time_t timeout = time(NULL); while(time(NULL) - timeout < 10) { if(__io_custom_usbstorage.startup() && __io_custom_usbstorage.isInserted()) break; usleep(50000); } fatInitDefault(); gprintf("Nintendont at your service!\r\n%s\r\n", NIN_BUILD_STRING); KernelLoaded = 1; char* first_slash = strrchr(argv[0], '/'); if (first_slash != NULL) strncpy(launch_dir, argv[0], first_slash-argv[0]+1); gprintf("launch_dir = %s\r\n", launch_dir); FPAD_Init(); FPAD_Update(); PrintInfo(); PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + + 430, MENU_POS_Y + 20*0, "Home: Exit"); PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + + 430, MENU_POS_Y + 20*1, "A : Select"); GRRLIB_Render(); ClearScreen(); /* Read IPL Font before doing any patches */ void *fontbuffer = memalign(32, 0x50000); __SYS_ReadROM((void*)fontbuffer,0x50000,0x1AFF00); memcpy((void*)0xD3100000, fontbuffer, 0x50000); DCInvalidateRange( (void*)0x93100000, 0x50000 ); free(fontbuffer); //gprintf("Font: 0x1AFF00 starts with %.4s, 0x1FCF00 with %.4s\n", (char*)0x93100000, (char*)0x93100000 + 0x4D000); // Simple code to autoupdate the meta.xml in Nintendont's folder FILE *meta = fopen("meta.xml", "w"); if(meta != NULL) { fprintf(meta, "%s\r\n<app version=\"1\">\r\n\t<name>%s</name>\r\n", META_XML, META_NAME); fprintf(meta, "\t<coder>%s</coder>\r\n\t<version>%d.%d</version>\r\n", META_AUTHOR, NIN_VERSION>>16, NIN_VERSION&0xFFFF); fprintf(meta, "\t<release_date>20150531000000</release_date>\r\n"); fprintf(meta, "\t<short_description>%s</short_description>\r\n", META_SHORT); fprintf(meta, "\t<long_description>%s\r\n\r\n%s</long_description>\r\n", META_LONG1, META_LONG2); fprintf(meta, "\t<ahb_access/>\r\n</app>"); fclose(meta); }