Esempio n. 1
0
void soundaction(W_Event * data) {
#if defined(sgi)
	printf("sorry, not yet implemented\n");

#elif !defined(HAVE_SDL)
  int     i, j;

  i = data->y;

  if (i == SOUND_TOGGLE) {
      if (sound_init)
	sound_toggle = (sound_toggle == 1) ? 0 : 1;
      soundrefresh(SOUND_TOGGLE);
      /* text in soundrefresh() says engine sound is not supported
      if (!sound_toggle) {
	  Abort_Sound(ENGINE_SOUND);
      } else {
	  Play_Sound(ENGINE_SOUND);
      }
      */
    }
  else if (i < SOUND_OTHER)
    {
      sounds[i].flag = (sounds[i].flag == 1) ? 0 : 1;
      if (i + OTHER_SOUND_OFFSET <= NUM_SOUNDS)
	sounds[i + OTHER_SOUND_OFFSET].flag = sounds[i].flag;

      soundrefresh(i);
      Play_Sound(i);
      if (i == MESSAGE_SOUND)
	{
	  for (j = MESSAGE1_SOUND; j <= MESSAGE9_SOUND; j++)
	    sounds[j].flag = sounds[MESSAGE_SOUND].flag;
	}
      /* case ENGINE: st_engine = (st_engine == 1) ? 0 : 0; soundrefresh * *
       * (ENGINE); if (st_engine && sound_toggle) { Play_Sound * *
       * (ENGINE_SOUND); } else { Abort_Sound (ENGINE_SOUND); } break; */

    }
  else if (i == SOUND_OTHER)
    {
      soundOther = !soundOther;
      soundrefresh(SOUND_OTHER);
    }
  else if (i == SOUND_INIT)
    {
      Exit_Sound();
      sound_init = 1;
      Init_Sound();
      soundrefresh(SOUND_INIT);
      soundrefresh(SOUND_TOGGLE);
    }
  else
    {
      sounddone();
    }
#endif /* HAVE_SDL */
}
Esempio n. 2
0
findslot(void)
{
  int     oldcount = -1;
  W_Window waitWin, qwin, countWin, motdButtonWin;

  W_Window motdWin;
  extern int MaxMotdLine;
  int     WaitMotdLine = 0;
  int     mapMotd = booleanDefault("showMotd", 1);
  W_Event event;


  /* Wait for some kind of indication about in/not in */
  while (queuePos == -1)
    {
      socketPause();
      if (isServerDead())
  {

#if defined(SOUND) && !defined(HAVE_SDL)
    Exit_Sound();
#endif

    printf("Shit!  Ghostbusted!\n");
    terminate(0);
  }
      readFromServer(NULL);
      if (me != NULL)
  {
    /* We are in! */
    ANNOUNCESOCKET;
    return (me->p_no);
  }
    }

  /* We have to wait.  Make appropriate windows, etc... */

  waitWin = W_MakeWindow("wait", 0, 0, WAITWIDTH, WAITHEIGHT, NULL, 2,
       foreColor);
  countWin = W_MakeWindow("count", WAITWIDTH / 3, WAITTITLE, WAITWIDTH / 3,
        WAITHEIGHT - WAITTITLE, waitWin, 1, foreColor);
  qwin = W_MakeWindow("waitquit", 0, WAITTITLE, WAITWIDTH / 3,
          WAITHEIGHT - WAITTITLE, waitWin, 1, foreColor);
  motdButtonWin = W_MakeWindow("motdbutton", 2 * WAITWIDTH / 3, WAITTITLE,
           WAITWIDTH / 3, WAITHEIGHT - WAITTITLE, waitWin,
             1, foreColor);
  W_MapWindow(waitWin);
  W_MapWindow(countWin);
  W_MapWindow(motdButtonWin);
  W_MapWindow(qwin);
  if (mapMotd)
    {
      motdWin = W_MakeWindow("waitmotd", 1, WAITWIDTH + 1, TWINSIDE,
           TWINSIDE, 0, 2, foreColor);
      W_MapWindow(motdWin);
      showMotd(motdWin, WaitMotdLine);
    }

  for (;;)
    {
      socketPause();
      readFromServer(NULL);
      if (isServerDead())
  {

#if defined(SOUND) && !defined(HAVE_SDL)
    Exit_Sound();
#endif

    printf("Damn, We've been ghostbusted!\n");
    terminate(0);
  }
      while (W_EventsPending())
  {
    W_NextEvent(&event);
    switch ((int) event.type)
      {
      case W_EV_BUTTON:
      case W_EV_KEY:
        if (mapMotd && event.Window == motdWin)
    {
      if (event.key == ' ' || event.key == 'q')
        {
          W_DestroyWindow(motdWin);
          mapMotd = !mapMotd;
        }
      else
        {
          if (event.key == 'b')
      {
        WaitMotdLine -= 28;
        WaitMotdLine = MAX(WaitMotdLine, 0);
      }
          else
      {
        WaitMotdLine += 28;
        /* scroll to start if it goes over */
        if (WaitMotdLine > MaxMotdLine)
          WaitMotdLine = 0;
      }
          W_ClearWindow(motdWin);
          showMotd(motdWin, WaitMotdLine);
          break;
        }
    }
        else if (event.Window == motdButtonWin)
    {
      if (mapMotd)
        {
          W_DestroyWindow(motdWin);
        }
      else
        {
          motdWin = W_MakeWindow("waitmotd", 1, WAITWIDTH + 1,
               TWINSIDE, TWINSIDE, 0, 2,
               foreColor);
          W_MapWindow(motdWin);
          showMotd(motdWin, WaitMotdLine);
        }
      mapMotd = !mapMotd;
    }
        else if (event.Window == qwin)
    {

#if defined(SOUND) && !defined(HAVE_SDL)
      Exit_Sound();
#endif

      printf("OK, bye!\n");
      terminate(0);
    }
        break;
      case W_EV_EXPOSE:
        if (event.Window == waitWin)
    {
      mapWaitWin(waitWin);
    }
        else if (event.Window == motdWin)
    {
      showMotd(motdWin, WaitMotdLine);
    }
        else if (event.Window == qwin)
    {
      mapWaitQuit(qwin);
    }
        else if (event.Window == countWin)
    {
      mapWaitCount(waitWin, countWin, queuePos);
    }
        else if (event.Window == motdButtonWin)
    {
      mapWaitMotdButton(motdButtonWin);
    }
        break;
      default:
        break;
      }
  }
      if (queuePos != oldcount)
  {
    mapWaitCount(waitWin, countWin, queuePos);
    oldcount = queuePos;
  }
      if (me != NULL)
  {
    W_DestroyWindow(waitWin);
    if (mapMotd)
      {
        W_DestroyWindow(motdWin);
      }
    ANNOUNCESOCKET;
    W_Beep();
    W_Beep();
    return (me->p_no);
  }
    }
}