Esempio n. 1
0
void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
	EditorExportPlatformPC::get_export_options(r_options);

	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
}
Esempio n. 2
0
void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) {

	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));

	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "png"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier"), "org.godotengine.macgame"));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "godotmacgame"));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/bits_mode", PROPERTY_HINT_ENUM, "Fat (32 & 64 bits),64 bits,32 bits"), 0));
	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), false));

#ifdef OSX_ENABLED
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity"), ""));
	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements"), ""));
#endif

	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
}
Esempio n. 3
0
void ScreenOptionsMaster::ExportOptions()
{
	int ChangeMask = 0;

	CHECKPOINT;
	unsigned i;
	for( i = 0; i < OptionRowHandlers.size(); ++i )
	{
		CHECKPOINT_M( ssprintf("%i/%i", i, int(OptionRowHandlers.size())) );
		
		const OptionRowHandler &hand = OptionRowHandlers[i];
		const OptionRowData &data = m_OptionRowAlloc[i];
		Row &row = *m_Rows[i];

		FOREACH_HumanPlayer( p )
		{
			ChangeMask |= ExportOption( data, hand, p, row.m_vbSelected[p] );
		}
	}

	CHECKPOINT;
	/* If the selection is on a LIST, and the selected LIST option sets the screen,
	 * honor it. */
	m_NextScreen = "";

	const int row = this->GetCurrentRow();
	if( row != -1 )
	{
		const OptionRowHandler &hand = OptionRowHandlers[row];
		if( hand.type == ROW_LIST )
		{
			const int choice = m_Rows[row]->m_iChoiceWithFocus[0];
			const ModeChoice &mc = hand.ListEntries[choice];
			if( mc.m_sScreen != "" )
				m_NextScreen = mc.m_sScreen;
		}
	}
	CHECKPOINT;

	// NEXT_SCREEN;
	if( m_NextScreen == "" )
		m_NextScreen = NEXT_SCREEN;

	/* Did the theme change? */
	if( (ChangeMask & OPT_APPLY_THEME) || 
		(ChangeMask & OPT_APPLY_GRAPHICS) ) 	// reset graphics to apply new window title and icon
		ApplyGraphicOptions();

	if( ChangeMask & OPT_SAVE_PREFERENCES )
	{
		/* Save preferences. */
		LOG->Trace("ROW_CONFIG used; saving ...");
		PREFSMAN->SaveGlobalPrefsToDisk();
		SaveGamePrefsToDisk();
	}

	if( ChangeMask & OPT_RESET_GAME )
	{
		ResetGame();
		m_NextScreen = "";
	}

	if( ChangeMask & OPT_APPLY_SOUND )
	{
		SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume );
	}
	
	if( ChangeMask & OPT_APPLY_SONG )
		SONGMAN->SetPreferences();

	CHECKPOINT;
}