FAISenseID UAISense_Blueprint::UpdateSenseID() { #if WITH_EDITOR // ignore skeleton and "old version"-classes if (FKismetEditorUtilities::IsClassABlueprintSkeleton(GetClass()) || GetClass()->HasAnyClassFlags(CLASS_NewerVersionExists) || (GetOutermost() == GetTransientPackage())) { return FAISenseID::InvalidID(); } #endif if (GetClass()->HasAnyClassFlags(CLASS_Abstract) == false) { const NAME_INDEX NameIndex = GetClass()->GetFName().GetDisplayIndex(); const FAISenseID* StoredID = BPSenseToSenseID.Find(NameIndex); if (StoredID != nullptr) { ForceSenseID(*StoredID); } else { const FAISenseID NewSenseID = FAISenseID(GetFName()); ForceSenseID(NewSenseID); BPSenseToSenseID.Add(NameIndex, GetSenseID()); } } return GetSenseID(); }
FAISenseID UAISense::UpdateSenseID() { check(HasAnyFlags(RF_ClassDefaultObject) == true && GetClass()->HasAnyClassFlags(CLASS_Abstract | CLASS_CompiledFromBlueprint) == false); if (SenseID.IsValid() == false) { SenseID = FAISenseID(GetFName()); } return SenseID; }