Esempio n. 1
0
void FCEUI_SelectState(int w)
{
 if(w == -1) { StateShow = 0; return; }
 FCEUI_SelectMovie(-1);

 CurrentState=w;
 StateShow=180;
 FCEU_DispMessage("-select state-");
}
Esempio n. 2
0
void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
{
    FILE *fp;
    char *fn;
    int poweron=0;
    uint8 padding[4] = {0,0,0,0};
    int n_padding;

    FCEUI_StopMovie();

    char origname[512];
    if(fname)
    {
        fp = FCEUD_UTF8fopen(fname, "wb");
        strcpy(origname,fname);
    }
    else
    {
        fp=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0),"wb");
        strcpy(origname,fn);
        free(fn);
    }

    if(!fp) return;

// don't need the movieSyncHackOn sync hack for newly recorded movies
    flags |= MOVIE_FLAG_NOSYNCHACK;
    resetDMCacc=movieSyncHackOn=0;

// add PAL flag
    if(FCEUI_GetCurrentVidSystem(0,0))
        flags |= MOVIE_FLAG_PAL;

    if(flags & MOVIE_FLAG_FROM_POWERON)
    {
        poweron=1;
        flags &= ~MOVIE_FLAG_FROM_POWERON;
        flags |= MOVIE_FLAG_FROM_RESET;
    }

// write header
    write32le(MOVIE_MAGIC, fp);
    write32le(MOVIE_VERSION, fp);
    fputc(flags, fp);
    fputc(0, fp);                      // reserved
    fputc(0, fp);                      // reserved
    fputc(0, fp);                      // reserved
    write32le(0, fp);                  // leave room for length frames
    write32le(0, fp);                  // leave room for rerecord count
    write32le(0, fp);                  // leave room for movie data size
    write32le(0, fp);                  // leave room for savestate_offset
    write32le(0, fp);                  // leave room for offset_to_controller_data
    fwrite(FCEUGameInfo->MD5, 1, 16, fp);	// write ROM checksum
    write32le(FCEU_VERSION_NUMERIC, fp);	// write emu version used
    fputs(FileBase, fp);					// write ROM name used
    fputc(0, fp);
    if(metadata)
    {
        if(strlen(metadata) < MOVIE_MAX_METADATA)
            fputs(metadata, fp);
        else
            fwrite(metadata, 1, MOVIE_MAX_METADATA-1, fp);
    }
    fputc(0, fp);

// add padding
    n_padding = (4 - (ftell(fp) & 0x3)) & 0x3;
    fwrite(padding, 1, n_padding, fp);

    if(flags & MOVIE_FLAG_FROM_RESET)
    {
        if(poweron)
        {
            // make a for-movie-recording power-on clear the game's save data, too
            // (note: FCEU makes a save state immediately after this and that loads that on movie playback)
            extern char lastLoadedGameName [2048];
            extern int disableBatteryLoading, suppressAddPowerCommand;
            suppressAddPowerCommand=1;
            disableBatteryLoading=1;
            suppressMovieStop=1;
            {
                // NOTE:  this will NOT write an FCEUNPCMD_POWER into the movie file
                FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName);
                if(!gi)
                    PowerNES(); // and neither will this, if it can even happen
            }
            suppressMovieStop=0;
            disableBatteryLoading=0;
            suppressAddPowerCommand=0;
        }
    }

    savestate_offset = ftell(fp);
    FCEUSS_SaveFP(fp);
    fseek(fp, 0, SEEK_END);

    ResetInputTypes();

// add padding
    n_padding = (4 - (ftell(fp) & 0x3)) & 0x3;
    fwrite(padding, 1, n_padding, fp);

    firstframeoffset = ftell(fp);

// finish header
    fseek(fp, 24, SEEK_SET);			// offset_to_savestate offset
    write32le(savestate_offset, fp);
    write32le(firstframeoffset, fp);

    fseek(fp, firstframeoffset, SEEK_SET);

// set recording flag
    current=CurrentMovie;

    movie_readonly = 0;
    frameptr = 0;
    framecount = 0;
    rerecord_count = 0;
    slots[current] = fp;
    memset(joop,0,sizeof(joop));
    current++;
    framets=0;
    nextd = -1;

// trigger a reset
    if(flags & MOVIE_FLAG_FROM_RESET)
    {
        if(poweron)
        {
            PowerNES();							// NOTE:  this will write an FCEUNPCMD_POWER into the movie file
        }
        else
            ResetNES();							// NOTE:  this will write an FCEUNPCMD_RESET into the movie file
    }
    if(!fname)
        FCEUI_SelectMovie(CurrentMovie,1);       /* Quick hack to display status. */
    else
        FCEU_DispMessage("Movie recording started.");

    strcpy(curMovieFilename, origname);
}
Esempio n. 3
0
// PlayMovie / MoviePlay function
void FCEUI_LoadMovie(char *fname, int _read_only)
{
    char buffer [512];
    fname = (char*)convertToFCM(fname,buffer);

    FILE *fp;
    char *fn = NULL;

    FCEUI_StopMovie();

#if 0
    if(!fname)
        fname = fn = FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0);
#endif

#if 0
    char origname[512];
    strcpy(origname,fname);
#endif

// check movie_readonly
    movie_readonly = _read_only;
    if(access(fname, W_OK))
        movie_readonly = 2;

    fp = fopen(fname, (movie_readonly>=2) ? "rb" : "r+b");

    if(fn)
    {
        free(fn);
        fname = NULL;
    }

    if(!fp) return;

// read header
    {
        uint32 magic;
        uint32 version;
        uint8 flags[4];

        read32le(&magic, fp);
        if(magic != MOVIE_MAGIC)
        {
            fclose(fp);
            return;
        }
//DEBUG_COMPARE_RAM(__LINE__);

        read32le(&version, fp);
        if(version == 1)
        {
            // attempt to load previous version's format
            fclose(fp);
            printf("movie: trying movie v1\n");
            FCEUI_LoadMovie_v1(fname, _read_only);
            return;
        }
        else if(version == MOVIE_VERSION)
        {}
        else
        {
            // unsupported version
            printf("movie: unsupported version\n");
            fclose(fp);
            return;
        }

        fread(flags, 1, 4, fp);
        read32le(&framecount, fp);
        read32le(&rerecord_count, fp);
        read32le(&moviedatasize, fp);
        read32le(&savestate_offset, fp);
        read32le(&firstframeoffset, fp);
        if(fseek(fp, savestate_offset, SEEK_SET))
        {
            fclose(fp);
            return;
        }

//  FCEU_PrintError("flags[0] & MOVIE_FLAG_NOSYNCHACK=%d",flags[0] & MOVIE_FLAG_NOSYNCHACK);
        if(flags[0] & MOVIE_FLAG_NOSYNCHACK)
            movieSyncHackOn=0;
        else
            movieSyncHackOn=1;
    }

// fully reload the game to reinitialize everything before playing any movie
// to try fixing nondeterministic playback of some games
#if 0 // do we need this?
    {
        extern char lastLoadedGameName [2048];
#if 0 // TODO?
        extern int disableBatteryLoading, suppressAddPowerCommand;
        suppressAddPowerCommand=1;
        suppressMovieStop=1;
#endif
        {
            FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName);
            if(!gi)
                PowerNES();
        }
#if 0 // TODO?
        suppressMovieStop=0;
        suppressAddPowerCommand=0;
#endif
    }
#endif

// Loading new savestates doesn't work and even breaks FDS
//if(!FCEUSS_LoadFP(fp,1)) return;

    ResetInputTypes();

    fseek(fp, firstframeoffset, SEEK_SET);
    moviedata = (uint8*)realloc(moviedata, moviedatasize);
    fread(moviedata, 1, moviedatasize, fp);

    framecount = 0;		// movies start at frame 0!
    frameptr = 0;
    current = CurrentMovie;
    slots[current] = fp;

    memset(joop,0,sizeof(joop));
    current = -1 - current;
    framets=0;
    nextts=0;
    nextd = -1;

    MovieStatus[CurrentMovie] = 1;
#if 0
    if(!fname)
        FCEUI_SelectMovie(CurrentMovie,1);       /* Quick hack to display status. */
    else
#endif
        FCEU_DispMessage("Movie playback started.");

#if 0
    strcpy(curMovieFilename, origname);
#else
    strcpy(curMovieFilename, fname);
#endif
}