int UNIFLoad(const char *name, FCEUFILE *fp) { FCEU_fseek(fp,0,SEEK_SET); FCEU_fread(&unhead,1,4,fp); if(memcmp(&unhead,"UNIF",4)) return 0; ResetCartMapping(); ResetExState(0,0); ResetUNIF(); if(!FCEU_read32le(&unhead.info,fp)) goto aborto; if(FCEU_fseek(fp,0x20,SEEK_SET)<0) goto aborto; if(!LoadUNIFChunks(fp)) goto aborto; { int x; struct md5_context md5; md5_starts(&md5); for(x=0;x<32;x++) if(malloced[x]) { md5_update(&md5,malloced[x],mallocedsizes[x]); } md5_finish(&md5,UNIFCart.MD5); FCEU_printf(" ROM MD5: 0x"); for(x=0;x<16;x++) FCEU_printf("%02x",UNIFCart.MD5[x]); FCEU_printf("\n"); memcpy(&GameInfo->MD5,&UNIFCart.MD5,sizeof(UNIFCart.MD5)); } if(!InitializeBoard()) goto aborto; #if !defined(GEKKO)|| !defined(_XBOX) FCEU_LoadGameSave(&UNIFCart); #endif strcpy(LoadedRomFName,name); //For the debugger list GameInterface=UNIFGI; return 1; aborto: FreeUNIF(); ResetUNIF(); return 0; }
int UNIFLoad(const char *name, int fp) { FCEU_fseek(fp,0,SEEK_SET); FCEU_fread(&unhead,1,4,fp); if(memcmp(&unhead,"UNIF",4)) return 0; ResetCartMapping(); ResetExState(0,0); ResetUNIF(); if(!FCEU_read32(&unhead.info,fp)) goto aborto; if(FCEU_fseek(fp,0x20,SEEK_SET)<0) goto aborto; if(!LoadUNIFChunks(fp)) goto aborto; { int x; struct md5_context md5; md5_starts(&md5); for(x=0;x<32;x++) if(malloced[x]) { md5_update(&md5,malloced[x],mallocedsizes[x]); } md5_finish(&md5,UNIFCart.MD5); FCEU_printf(" ROM MD5: 0x"); for(x=0;x<16;x++) FCEU_printf("%02x",UNIFCart.MD5[x]); FCEU_printf("\n"); memcpy(FCEUGameInfo.MD5,UNIFCart.MD5,sizeof(UNIFCart.MD5)); } if(!InitializeBoard()) goto aborto; FCEU_LoadGameSave(&UNIFCart); GameInterface=UNIFGI; return 1; aborto: FreeUNIF(); ResetUNIF(); return 0; }
int CopyFamiLoad() { ResetCartMapping(); ResetExState(0, 0); sboardname = "COPYFAMI"; if (!InitializeBoard()) goto aborto; FCEU_LoadGameSave(&UNIFCart); GameInterface = UNIFGI; return 1; aborto: FreeUNIF(); ResetUNIF(); return 0; }