Esempio n. 1
0
char CFMOD::InitializeSound()
{
    char x;
    FSOUND_SetMinHardwareChannels(8);
    FSOUND_SetMaxHardwareChannels(MAX_SND_CHANNELS);
    x = FSOUND_Init(44100, MAX_SND_CHANNELS, 0);
    Log->AddEntry(va("FMOD Version: %.2f started",FSOUND_GetVersion()));
    if(x)
    {
        bfmod=1;
        maxchannels=FSOUND_GetMaxChannels();
        Log->AddEntry(va("FMOD Max Channels [%d]",maxchannels));
    }
    else
    {
        bfmod=0;
        return 0;
    }
    SetSoundVolume(svol);

    return x;
}
bool LLAudioEngine_FMOD::init(const S32 num_channels, void* userdata)
{
	LLAudioEngine::init(num_channels, userdata);

	// Reserve one extra channel for the http stream.
	if (!FSOUND_SetMinHardwareChannels(num_channels + 1))
	{
		LL_WARNS("AppInit") << "FMOD::init[0](), error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
	}

	LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() initializing FMOD" << LL_ENDL;

	F32 version = FSOUND_GetVersion();
	if (version < FMOD_VERSION)
	{
		LL_WARNS("AppInit") << "Error : You are using the wrong FMOD version (" << version
			<< ")!  You should be using FMOD " << FMOD_VERSION << LL_ENDL;
		//return false;
	}

	U32 fmod_flags = 0x0;

#if LL_WINDOWS
	// Windows needs to know which window is frontmost.
	// This must be called before FSOUND_Init() per the FMOD docs.
	// This could be used to let FMOD handle muting when we lose focus,
	// but we don't actually want to do that because we want to distinguish
	// between minimized and not-focused states.
	if (!FSOUND_SetHWND(userdata))
	{
		LL_WARNS("AppInit") << "Error setting FMOD window: "
			<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
		return false;
	}
	// Play audio when we don't have focus.
	// (For example, IM client on top of us.)
	// This means we also try to play audio when minimized,
	// so we manually handle muting in that case. JC
	fmod_flags |= FSOUND_INIT_GLOBALFOCUS;
	fmod_flags |= FSOUND_INIT_DSOUND_HRTF_FULL;
#endif

#if LL_LINUX
	// initialize the FMOD engine

	// This is a hack to use only FMOD's basic FPU mixer
	// when the LL_VALGRIND environmental variable is set,
	// otherwise valgrind will fall over on FMOD's MMX detection
	if (getenv("LL_VALGRIND"))		/*Flawfinder: ignore*/
	{
		LL_INFOS("AppInit") << "Pacifying valgrind in FMOD init." << LL_ENDL;
		FSOUND_SetMixer(FSOUND_MIXER_QUALITY_FPU);
	}

	// If we don't set an output method, Linux FMOD always
	// decides on OSS and fails otherwise.  So we'll manually
	// try ESD, then OSS, then ALSA.
	// Why this order?  See SL-13250, but in short, OSS emulated
	// on top of ALSA is ironically more reliable than raw ALSA.
	// Ack, and ESD has more reliable failure modes - but has worse
	// latency - than all of them, so wins for now.
	bool audio_ok = false;

	if (!audio_ok)
	{
		if (NULL == getenv("LL_BAD_FMOD_ESD")) /*Flawfinder: ignore*/
		{
			LL_DEBUGS("AppInit") << "Trying ESD audio output..." << LL_ENDL;
			if(FSOUND_SetOutput(FSOUND_OUTPUT_ESD) &&
			   FSOUND_Init(44100, num_channels, fmod_flags))
			{
				LL_DEBUGS("AppInit") << "ESD audio output initialized OKAY"
					<< LL_ENDL;
				audio_ok = true;
			} else {
				LL_WARNS("AppInit") << "ESD audio output FAILED to initialize: "
					<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
			}
		} else {
			LL_DEBUGS("AppInit") << "ESD audio output SKIPPED" << LL_ENDL;
		}
	}
	if (!audio_ok)
	{
		if (NULL == getenv("LL_BAD_FMOD_OSS")) 	 /*Flawfinder: ignore*/
		{
			LL_DEBUGS("AppInit") << "Trying OSS audio output..."	<< LL_ENDL;
			if(FSOUND_SetOutput(FSOUND_OUTPUT_OSS) &&
			   FSOUND_Init(44100, num_channels, fmod_flags))
			{
				LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL;
				audio_ok = true;
			} else {
				LL_WARNS("AppInit") << "OSS audio output FAILED to initialize: "
					<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
			}
		} else {
			LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
		}
	}
	if (!audio_ok)
	{
		if (NULL == getenv("LL_BAD_FMOD_ALSA"))		/*Flawfinder: ignore*/
		{
			LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
			if(FSOUND_SetOutput(FSOUND_OUTPUT_ALSA) &&
			   FSOUND_Init(44100, num_channels, fmod_flags))
			{
				LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
				audio_ok = true;
			} else {
				LL_WARNS("AppInit") << "ALSA audio output FAILED to initialize: "
					<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
			}
		} else {
			LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
		}
	}
	if (!audio_ok)
	{
		LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
		return false;
	}

	// On Linux, FMOD causes a SIGPIPE for some netstream error
	// conditions (an FMOD bug); ignore SIGPIPE so it doesn't crash us.
	// NOW FIXED in FMOD 3.x since 2006-10-01.
	//signal(SIGPIPE, SIG_IGN);

	// We're interested in logging which output method we
	// ended up with, for QA purposes.
	switch (FSOUND_GetOutput())
	{
	case FSOUND_OUTPUT_NOSOUND: LL_DEBUGS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
	case FSOUND_OUTPUT_OSS:	LL_DEBUGS("AppInit") << "Audio output: OSS" << LL_ENDL; break;
	case FSOUND_OUTPUT_ESD:	LL_DEBUGS("AppInit") << "Audio output: ESD" << LL_ENDL; break;
	case FSOUND_OUTPUT_ALSA: LL_DEBUGS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
	default: LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
	};

#else // LL_LINUX

	// initialize the FMOD engine
	if (!FSOUND_Init(44100, num_channels, fmod_flags))
	{
		LL_WARNS("AppInit") << "Error initializing FMOD: "
			<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
		return false;
	}
	
#endif

	// set up our favourite FMOD-native streaming audio implementation if none has already been added
	if (!getStreamingAudioImpl()) // no existing implementation added
		setStreamingAudioImpl(new LLStreamingAudio_FMOD());

	LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() FMOD initialized correctly" << LL_ENDL;

	mInited = true;

	return true;
}
Esempio n. 3
0
/******************************************************************************
 *
 * Initialise driver and listener
 *
 *****************************************************************************/
EXPORT INT32 HWRAPI(Startup) (I_Error_t FatalErrorFunction, snddev_t *snd_dev)
{
	boolean inited = false;
	INT32 i = 0;

	I_ErrorFMOD = FatalErrorFunction;

	if (FSOUND_GetVersion() < FMOD_VERSION)
	{
		DBG_Printf("Error : You are using the wrong DLL version!\nYou should be using FMOD %.02f\n", FMOD_VERSION);
		return inited;
	}
	else
		DBG_Printf("S_FMOD Init(): FMOD_SOUND driver for SRB2 %s\n",VERSIONSTRING);

	if (!FSOUND_SetMinHardwareChannels(STATIC_SOURCES_NUM*4))
		DBG_Printf("FMOD(Startup,FSOUND_SetMinHardwareChannels,# of Channels Min: %i): %s\n",STATIC_SOURCES_NUM*4, FMOD_ErrorString(FSOUND_GetError()));

	if (!FSOUND_SetMaxHardwareChannels(0))
		DBG_Printf("FMOD(Startup,FSOUND_SetMaxHardwareChannels,# of Channels Min: %i): %s\n",0, FMOD_ErrorString(FSOUND_GetError()));

	for (i = 0; i < FSOUND_GetNumDrivers(); i++)
	{
		UINT32 caps = 0;
		DBG_Printf("Driver Caps, if any\n");

		if (FSOUND_GetDriverCaps(i, &caps))
		{
			DBG_Printf("FMOD: Driver# %d - %s\n", i+1, FSOUND_GetDriverName(i));    // print driver names
			if (caps & FSOUND_CAPS_HARDWARE)
				DBG_Printf("This sound hardware supports hardware accelerated 3d sound.\n");

			if (caps & FSOUND_CAPS_EAX2)
				DBG_Printf("This sound hardware supports hardware accelerated 3d sound with EAX 2 reverb.\n");

			if (caps & FSOUND_CAPS_EAX3)
				DBG_Printf("This sound hardware supports hardware accelerated 3d sound with EAX 3 reverb.\n");
		}
		else
			DBG_Printf("FMOD(Startup,FSOUND_GetDriverCaps,%s): %s\n",FSOUND_GetDriverName(i), FMOD_ErrorString(FSOUND_GetError()));
	}
#if defined (_WIN32) || defined (_WIN64)
	if (!FSOUND_SetHWND(snd_dev->hWnd))
	{
		DBG_Printf("FMOD(Startup,FSOUND_SetHWND): %s\n", FMOD_ErrorString(FSOUND_GetError()));
		return inited;
	}
	else
#endif
	{
		DBG_Printf("Initialising FMOD %.02f\n",FMOD_VERSION);
		inited = FSOUND_Init(snd_dev->sample_rate,MAXCHANNEL,0);
	}

	if (!inited)
	{
		DBG_Printf("FMOD(Startup,Main): %s\n", FMOD_ErrorString(FSOUND_GetError()));
	}
	else
	{
#ifdef OLDFMOD
		DBG_Printf("   Maximum hardware mixing buffers %d\n", FSOUND_GetNumHardwareChannels());
#else
		INT32 num2DC, num3DC, numDC;

		if (FSOUND_GetNumHWChannels(&num2DC,&num3DC,&numDC))
		{
			DBG_Printf("   Maximum hardware 2D buffers %d\n", num2DC);
			DBG_Printf("   Maximum hardware 3D buffers %d\n", num3DC);
			DBG_Printf("   Maximum hardware mixing buffers %d\n", numDC);
		}
		else
			DBG_Printf("FMOD(Startup,FSOUND_GetNumHWChannels): %s\n", FMOD_ErrorString(FSOUND_GetError()));
#endif

		DBG_Printf("FMOD is up and running at %i KHZ\n",FSOUND_GetOutputRate());
		DBG_Printf("Sound hardware capabilities:\n");

		if (FSOUND_GetDriverName(FSOUND_GetDriver()))
			DBG_Printf("   Driver is %s\n",FSOUND_GetDriverName(FSOUND_GetDriver()));
		else
			DBG_Printf("FMOD(Startup,FSOUND_GetDriverName): %s\n", FMOD_ErrorString(FSOUND_GetError()));

		FSOUND_3D_SetDistanceFactor(1.0f/72.0f);
		FSOUND_3D_SetRolloffFactor(0);
		FSOUND_3D_SetRolloffFactor(1.6f);
#ifdef MORESTUFF
		FSOUND_3D_SetDopplerFactor(0);
#endif

		switch (FSOUND_GetOutput())
		{
			case FSOUND_OUTPUT_NOSOUND:
				DBG_Printf("FMOD driver: NoSound driver, all calls to this succeed but do nothing.\n");
				break;
			case FSOUND_OUTPUT_WINMM:
				DBG_Printf("FMOD driver: Windows Multimedia driver.\n");
				break;
			case FSOUND_OUTPUT_DSOUND:
				DBG_Printf("FMOD driver: DirectSound driver. You need this to get EAX2 or EAX3 support, or FX api support.\n");
				break;
			case FSOUND_OUTPUT_A3D:
				DBG_Printf("FMOD driver: A3D driver.\n");
				break;
			case FSOUND_OUTPUT_XBOX:
				DBG_Printf("FMOD driver: Xbox driver\n");
				break;
			case FSOUND_OUTPUT_OSS:
				DBG_Printf("FMOD driver: Linux/Unix OSS (Open Sound System) driver, i.e. the kernel sound drivers.\n");
				break;
			case FSOUND_OUTPUT_ESD:
				DBG_Printf("FMOD driver: Linux/Unix ESD (Enlightment Sound Daemon) driver.\n");
				break;
			case FSOUND_OUTPUT_ALSA:
				DBG_Printf("FMOD driver: Linux Alsa driver.\n");
				break;
			case FSOUND_OUTPUT_MAC:
				DBG_Printf("FMOD driver: Mac SoundManager driver\n");
				break;
			case FSOUND_OUTPUT_PS2:
				DBG_Printf("FMOD driver: PlayStation 2 driver\n");
				break;
			case FSOUND_OUTPUT_GC:
				DBG_Printf("FMOD driver: Gamecube driver\n");
				break;
			case FSOUND_OUTPUT_NOSOUND_NONREALTIME:
				DBG_Printf("FMOD driver: This is the same as nosound, but the sound generation is driven by FSOUND_Update\n");
				break;
			case FSOUND_OUTPUT_ASIO:
				DBG_Printf("FMOD driver: Low latency ASIO driver\n");
				break;
			default:
				DBG_Printf("FMOD driver: Unknown Sound Driver\n");
				break;
		}

		relsetup();

		blankfmsample = FSOUND_Sample_Alloc(FSOUND_UNMANAGED,1,FSOUND_UNORMAL,11025,127,FSOUND_STEREOPAN,127);

		if (!blankfmsample)
			DBG_Printf("FMOD(Startup,FSOUND_Sample_Alloc): %s\n", FMOD_ErrorString(FSOUND_GetError()));
		else if (!FSOUND_Sample_SetMaxPlaybacks(blankfmsample,STATIC_SOURCES_NUM*2))
			DBG_Printf("FMOD(Startup,FSOUND_Sample_SetMaxPlaybacks): %s\n", FMOD_ErrorString(FSOUND_GetError()));
	}
	return inited;
}