void wsay(char *dafilename, long dafreq, long volume1, long volume2) { unsigned char ch1, ch2; long i, j, bad, free=-1, oldest=0; unsigned int oldestpos=0; int chan; if (fmod_inited == 0) return; i = numwaves-1; do { bad = 0; j = 0; while ((dafilename[j] > 0) && (j < 16)) { ch1 = dafilename[j]; if ((ch1 >= 97) && (ch1 <= 123)) ch1 -= 32; ch2 = instname[i][j]; if ((ch2 >= 97) && (ch2 <= 123)) ch2 -= 32; if (ch1 != ch2) {bad = 1; break;} j++; } if (bad == 0) { #if 0 for (j=0; j<NUMCHANNELS; j++) { if (!FSOUND_IsPlaying(channels[j])) { free = j; break; } if (j==0) continue; if (FSOUND_GetCurrentPosition(channels[j]) > oldestpos) { oldest = j; oldestpos = FSOUND_GetCurrentPosition(channels[j]); } } if (free < 0) { FSOUND_StopSound(channels[oldest]); free = oldest; } chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[i], NULL, 1); if (chan == -1) return; FSOUND_SetFrequency(chan, dafreq*11025/4096); FSOUND_SetVolume(chan, (volume1*volume2)>>1); // set pan FSOUND_SetPaused(chan, 0); #endif channels[free] = chan; return; } i--; } while (i >= 0); }
void SoundManager2::stopMusic( void ){ FSOUND_StopSound(musicChannel); if(isDebug()){ printf("Music stopped on Channel: %i\n", musicChannel); } //TODO if we have multiple music channels, stop all of them //TODO another function allowing you to stop just 1 music channel }
void CSample::Play(int channel) { if(data) { FSOUND_StopSound(channel); FSOUND_SetVolume(channel,volume); FSOUND_PlaySound(channel,data); } }
//--------------------------------------------------------------------------- // Func: CShip::~unload() //--------------------------------------------------------------------------- void CShip::unload() { FSOUND_StopSound( channel ); closeFile(); model.unload(); texture.unload(); model.releaseTexPointer(); detachFromScene(); // sets scene = NULL; trackPtr = NULL; initialized = 0; }
void CSoundSourceFMod::Stop() { _State= source_stoped; // Stop the FMod channel if(_FModChannel!=-1) { FSOUND_StopSound(_FModChannel); _FModChannel= -1; } }
void CAudioManager::StopSoundClip(int id){ if(FSOUND_IsPlaying(id)==true) FSOUND_StopSound(id); return; if(m_bValidAudio == false) return; FSOUND_SAMPLE *handle; for(int i = 0; i < m_AudioClip.size(); i++){ if(m_AudioClip[i].AudioID == id){ for(int j=0; j < GetMaxChannels(); j++){ handle = FSOUND_Sample_Get(j); if(handle == m_AudioClip[i].handle){ if(j > -1) FSOUND_StopSound(j - 1); } }//for }//if } }
bool CSoundManager::StopWave(int Nr) { if (its_Sounds[Nr] == NULL) return false; if (its_Sounds[Nr]->isPlaying == false) return false; FSOUND_StopSound(its_Sounds[Nr]->Channel); its_Sounds[Nr]->isPlaying = false; its_Sounds[Nr]->Channel = -1; return true; }
void LLAudioChannelFMOD::cleanup() { if (!mChannelID) { //llinfos << "Aborting cleanup with no channelID." << llendl; return; } //llinfos << "Cleaning up channel: " << mChannelID << llendl; if (!FSOUND_StopSound(mChannelID)) { LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::cleanup error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl; } mCurrentBufferp = NULL; mChannelID = 0; }
void glk_schannel_stop(schanid_t chan) { if (!chan) { gli_strict_warning("schannel_stop: invalid id."); return; } if (chan->module) { FMUSIC_StopSong(chan->module); FMUSIC_FreeSong(chan->module); chan->module = NULL; } if (chan->sample) { FSOUND_StopSound(chan->channel); FSOUND_Sample_Free(chan->sample); chan->sample = NULL; } }
void CFMOD::StopSound(void) { if(!bfmod) return; FSOUND_StopSound(FSOUND_ALL); }
bool CSoundManager::LoadWave(char *Filename, int Nr, bool looped) { if (false == InitSuccessfull) return false; if(GameRunning == false) return false; bool fromrar; char *pData; char Temp[256]; unsigned long Size; char Buffer[100]; fromrar = false; int Nummer = Nr; if (its_Sounds[Nummer] != NULL) { delete(its_Sounds[Nummer]); its_Sounds[Nummer] = NULL; } // Zuerst checken, ob sich der Sound in einem MOD-Ordner befindet if (CommandLineParams.RunOwnLevelList == true) { sprintf_s(Temp, "levels/%s/%s", CommandLineParams.OwnLevelList, Filename); if (FileExists(Temp)) goto loadfile; } // Dann checken, ob sich das File im Standard Ordner befindet sprintf_s(Temp, "data/%s", Filename); if (FileExists(Temp)) goto loadfile; // Auch nicht? Dann ist es hoffentlich im RAR file if (urarlib_get(&pData, &Size, Filename, RARFILENAME, convertText(RARFILEPASSWORD)) == false) { sprintf_s(Temp, "\n-> Error loading %s from Archive !\n", Filename); Protokoll.WriteText(Temp, true); return false; } else fromrar = true; loadfile: its_Sounds[Nummer] = new CWave(); // von Platte laden if (fromrar == false) { if (looped == false) its_Sounds[Nummer]->SoundData = FSOUND_Sample_Load(Nr, Temp, FSOUND_LOOP_OFF, 0, Size); else // mit Loop laden its_Sounds[Nummer]->SoundData = FSOUND_Sample_Load(Nr, Temp, FSOUND_LOOP_NORMAL, 0, Size); } // aus Rarfile laden else { if (looped == false) its_Sounds[Nummer]->SoundData = FSOUND_Sample_Load(Nr, pData, FSOUND_LOADMEMORY | FSOUND_LOOP_OFF, 0, Size); else // mit Loop laden its_Sounds[Nummer]->SoundData = FSOUND_Sample_Load(Nr, pData, FSOUND_LOADMEMORY | FSOUND_LOOP_NORMAL, 0, Size); free(pData); } // Temp Datei wieder löschen und Speicher freigeben //DeleteFile("temp.dat"); //free(pData); // Und bei bedarf den loop ausschalten //if (looped == false) // FSOUND_Sample_SetLoopMode(its_Sounds[Nummer]->SoundData, FSOUND_LOOP_OFF); // Fehler beim Laden ? // if (its_Sounds[Nummer]->SoundData == NULL) { // TODO FIX /* strcpy_s(Buffer, "\n-> Error loading "); strcat_s(Buffer, Filename); strcat_s(Buffer, "\n"); Protokoll.WriteText(Buffer, true); */ // return (-1); return false; } its_Sounds[Nummer]->isLooped = looped; its_LoadedSounds++; //its_Sounds[Nummer].Name = Filename; // kurz anspielen und wieder stoppen int Channel = FSOUND_PlaySound (FSOUND_FREE, its_Sounds[Nr]->SoundData); FSOUND_SetVolume(Channel, 0); FSOUND_StopSound(Channel); // TODO FIX /* strcpy_s(Buffer, TextArray [TEXT_LADE_WAVE]); strcat_s(Buffer, Filename); strcat_s(Buffer, TextArray [TEXT_LADEN_ERFOLGREICH]); strcat_s(Buffer, " \n"); Protokoll.WriteText(Buffer, false);*/ DisplayLoadInfo(Buffer); //return Nummer; return true; } // LoadWave
int main() { FSOUND_SAMPLE *samp1; int channel, originalfreq; if (FSOUND_GetVersion() < FMOD_VERSION) { printf("Error : You are using the wrong DLL version! You should be using FMOD %.02f\n", FMOD_VERSION); return 0; } /* INITIALIZE */ if (!FSOUND_Init(44100, 16, FSOUND_INIT_ACCURATEVULEVELS)) { printf("Error!\n"); printf("%s\n", FMOD_ErrorString(FSOUND_GetError())); return 0; } /* RECORD INTO A STATIC SAMPLE */ /* Create a sample to record into */ samp1 = FSOUND_Sample_Alloc(FSOUND_UNMANAGED, RECORDLEN, FSOUND_STEREO | FSOUND_16BITS , 44100, 255, 128, 255); printf("\n=========================================================================\n"); printf("Press a key to start recording 5 seconds worth of 44khz 16bit data\n"); printf("=========================================================================\n"); getch(); if (!FSOUND_Record_StartSample(samp1, FALSE)) /* it will record into this sample for 5 seconds then stop */ { printf("Error!\n"); printf("%s\n", FMOD_ErrorString(FSOUND_GetError())); FSOUND_Close(); return 0; } do { printf("\rRecording position = %d", FSOUND_Record_GetPosition()); fflush(stdout); Sleep(50); } while (FSOUND_Record_GetPosition() < RECORDLEN && !kbhit()); FSOUND_Record_Stop(); /* it already stopped anyway */ printf("\n=========================================================================\n"); printf("Press a key to play back recorded data\n"); printf("=========================================================================\n"); getch(); channel = FSOUND_PlaySound(FSOUND_FREE, samp1); printf("Playing back sound...\n"); do { printf("\rPlayback position = %d", FSOUND_GetCurrentPosition(channel)); fflush(stdout); Sleep(50); } while (FSOUND_IsPlaying(channel) && !kbhit()); /* REALTIME FULL DUPLEX RECORD / PLAYBACK! */ printf("\n=========================================================================\n"); printf("Press a key to do some full duplex realtime recording!\n"); printf("=========================================================================\n"); getch(); FSOUND_Sample_SetMode(samp1, FSOUND_LOOP_NORMAL); /* make it a looping sample */ if (!FSOUND_Record_StartSample(samp1, TRUE)) /* start recording and make it loop also */ { printf("Error!\n"); printf("%s\n", FMOD_ErrorString(FSOUND_GetError())); FSOUND_Close(); return 0; } /* Increase this value if the sound sounds corrupted or the time between recording and hearing the result is longer than it should be.. */ #define RECORD_DELAY_MS 25 #define RECORD_DELAY_SAMPLES (44100 * RECORD_DELAY_MS / 1000) /* Let the record cursor move forward a little bit first before we try to play it (the position jumps in blocks, so any non 0 value will mean 1 block has been recorded) */ while (!FSOUND_Record_GetPosition()) { Sleep(1); } #ifdef ENABLEREVERB SetupReverb(); #endif channel = FSOUND_PlaySound(FSOUND_FREE, samp1); /* play the sound */ originalfreq = FSOUND_GetFrequency(channel); /* printf("initial delay = %d\n", FSOUND_GetCurrentPosition(channel) - FSOUND_Record_GetPosition()); */ do { int playpos, recordpos, diff; static int oldrecordpos = 0, oldplaypos = 0; playpos = FSOUND_GetCurrentPosition(channel); recordpos = FSOUND_Record_GetPosition(); /* NOTE : As the recording and playback frequencies arent guarranteed to be exactly in sync, we have to adjust the playback frequency to keep the 2 cursors just enough apart not to overlap. (and sound corrupted) This code tries to keep it inside a reasonable size window just behind the record cursor. ie [........|play window|<-delay->|<-Record cursor.............] */ /* Dont do this code if either of the cursors just wrapped */ if (playpos > oldplaypos && recordpos > oldrecordpos) { diff = playpos - recordpos; if (diff > -RECORD_DELAY_SAMPLES) { FSOUND_SetFrequency(channel, originalfreq - 1000); /* slow it down */ } else if (diff < -(RECORD_DELAY_SAMPLES * 2)) { FSOUND_SetFrequency(channel, originalfreq + 1000); /* speed it up */ } else { FSOUND_SetFrequency(channel, originalfreq); } } oldplaypos = playpos; oldrecordpos = recordpos; /* Print some info and a VU meter (vu is smoothed) */ { char vu[19]; float vuval, l, r; static float smoothedvu = 0; FSOUND_GetCurrentLevels(channel, &l, &r); vuval = (l+r) * 0.5f; vuval *= 18.0f; #define VUSPEED 0.2f if (vuval > smoothedvu) { smoothedvu = vuval; } smoothedvu -= VUSPEED; if (smoothedvu < 0) { smoothedvu = 0; } memset(vu, 0, 19); memset(vu, '=', (int)(smoothedvu)); printf("\rPlay=%6d Rec=%6d (gap=%6d, freqchange=%6d hz) VU:%-15s", playpos, recordpos, diff, FSOUND_GetFrequency(channel) - originalfreq, vu); fflush(stdout); } Sleep(10); } while (!kbhit()); FSOUND_StopSound(channel); FSOUND_Record_Stop(); #ifdef ENABLEREVERB CloseReverb(); #endif /* CLEANUP AND SHUTDOWN */ FSOUND_Close(); return 0; }
void CSound::StopWav(int Index) { //-3 is FSOUND_ALL, stops all sounds FSOUND_StopSound(Index); }
void wsayfollow(char *dafilename, long dafreq, long davol, long *daxplc, long *dayplc, char followstat) { /* dafilename: filename dafreq: 4096 = Middle C 8192 = +1 8ve davol: 0-256 = volume daxplc: dayplc: followstat: 0 = sound emination origin (fixed) followstat: 1 = pointer to sprite coordinates (dynamic) followstat: 0 = position is fixed in space 1 = position follows an object */ unsigned char ch1, ch2; long i, wavnum, bad, oldest=0, free=-1, ox, oy, x, y, vo; unsigned int oldestpos=0; int chan; if (fmod_inited == 0) return; for (wavnum=numwaves-1;wavnum>=0;wavnum--) { bad = 0; i = 0; while ((dafilename[i] > 0) && (i < 16)) { ch1 = dafilename[i]; if ((ch1 >= 97) && (ch1 <= 123)) ch1 -= 32; ch2 = instname[wavnum][i]; if ((ch2 >= 97) && (ch2 <= 123)) ch2 -= 32; if (ch1 != ch2) {bad = 1; break;} i++; } if (bad != 0) continue; #if 0 for (i=0; i<NUMCHANNELS; i++) { if (!FSOUND_IsPlaying(channels[i])) { free = i; break; } if (i==0) continue; if (FSOUND_GetCurrentPosition(channels[i]) > oldestpos) { oldest = i; oldestpos = FSOUND_GetCurrentPosition(channels[i]); } } if (free < 0) { FSOUND_StopSound(channels[oldest]); free = oldest; } chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[wavnum], NULL, 1); if (chan == -1) return; FSOUND_SetFrequency(chan, dafreq*11025/4096); FSOUND_SetVolume(chan, davol); FSOUND_SetPaused(chan, 0); #endif channels[free] = chan; return; } }
int CSound::Stopsound(int channum) { FSOUND_StopSound(channum); return 0; }
bool CWave::Update() { if (FSOUND_IsPlaying(Channel) == false) { isPlaying = false; FadeMode = FADEMODE_NON; } float vol = (float)FSOUND_GetVolume(Channel); // fading? // switch (FadeMode) { // momentan nicht faden // case FADEMODE_NON: break; // einfaden // case FADEMODE_IN: { // Volume erhöhen // vol += 30.0f SYNC; // maximum? Dann fading anhalten // if (vol > pSoundManager->its_GlobalSoundVolume * 2.55f) { vol = pSoundManager->its_GlobalSoundVolume * 2.55f; FadeMode = FADEMODE_FULL; } // Lautstärke setzen // FSOUND_SetVolume(Channel, (int)vol); } break; // ausfaden // case FADEMODE_OUT: { // Volume verringern // vol -= 30.0f SYNC; // < 0 ? Dann anhalten // if (vol < 0.0f) { FSOUND_StopSound(Channel); isPlaying = false; Channel = -1; FadeMode = FADEMODE_NON; } else FSOUND_SetVolume(Channel, (int)vol); } break; default: break; } return true; } // Update
int main(int argc, char *argv[]) { FSOUND_SAMPLE *samp1; signed char key; int driver, i, channel, originalfreq; if (FSOUND_GetVersion() < FMOD_VERSION) { printf("Error : You are using the wrong DLL version! You should be using FMOD %.02f\n", FMOD_VERSION); return 0; } /* SELECT OUTPUT METHOD */ printf("---------------------------------------------------------\n"); printf("Output Type\n"); printf("---------------------------------------------------------\n"); #if defined(WIN32) || defined(__CYGWIN32__) || defined(__WATCOMC__) printf("1 - Direct Sound\n"); printf("2 - Windows Multimedia Waveout\n"); printf("3 - NoSound\n"); #elif defined(__linux__) printf("1 - OSS - Open Sound System\n"); printf("2 - ESD - Elightment Sound Daemon\n"); printf("3 - ALSA 0.9 - Advanced Linux Sound Architecture\n"); #endif printf("---------------------------------------------------------\n"); /* print driver names */ printf("Press a corresponding number or ESC to quit\n"); do { key = getch(); } while (key != 27 && key < '1' && key > '4'); switch (key) { #if defined(WIN32) || defined(__CYGWIN32__) || defined(__WATCOMC__) case '1' : FSOUND_SetOutput(FSOUND_OUTPUT_DSOUND); break; case '2' : FSOUND_SetOutput(FSOUND_OUTPUT_WINMM); break; case '3' : FSOUND_SetOutput(FSOUND_OUTPUT_NOSOUND); break; #elif defined(__linux__) case '1' : FSOUND_SetOutput(FSOUND_OUTPUT_OSS); break; case '2' : FSOUND_SetOutput(FSOUND_OUTPUT_ESD); break; case '3' : FSOUND_SetOutput(FSOUND_OUTPUT_ALSA); break; #endif default : return 0; } /* SELECT OUTPUT DRIVER */ /* The following list are the drivers for the output method selected above. */ printf("---------------------------------------------------------\n"); switch (FSOUND_GetOutput()) { case FSOUND_OUTPUT_NOSOUND: printf("NoSound"); break; case FSOUND_OUTPUT_WINMM: printf("Windows Multimedia Waveout"); break; case FSOUND_OUTPUT_DSOUND: printf("Direct Sound"); break; case FSOUND_OUTPUT_OSS: printf("Open Sound System"); break; case FSOUND_OUTPUT_ESD: printf("Enlightment Sound Daemon"); break; case FSOUND_OUTPUT_ALSA: printf("ALSA"); break; }; printf(" Driver list\n"); printf("---------------------------------------------------------\n"); for (i=0; i < FSOUND_GetNumDrivers(); i++) { printf("%d - %s\n", i+1, FSOUND_GetDriverName(i)); /* print driver names */ } printf("---------------------------------------------------------\n"); /* print driver names */ printf("Press a corresponding number or ESC to quit\n"); do { key = getch(); if (key == 27) { FSOUND_Close(); return 0; } driver = key - '1'; } while (driver < 0 || driver >= FSOUND_GetNumDrivers()); FSOUND_SetDriver(driver); /* Select sound card (0 = default) */ /* SELECT MIXER */ FSOUND_SetMixer(FSOUND_MIXER_QUALITY_AUTODETECT); /* INITIALIZE */ if (!FSOUND_Init(44100, 64, FSOUND_INIT_ACCURATEVULEVELS)) { printf("Error!\n"); printf("%s\n", FMOD_ErrorString(FSOUND_GetError())); return 0; } /* SELECT INPUT DRIVER (can be done before or after init) */ /* The following list are the drivers for the output method selected above. */ printf("---------------------------------------------------------\n"); switch (FSOUND_GetOutput()) { case FSOUND_OUTPUT_NOSOUND: printf("NoSound"); break; case FSOUND_OUTPUT_WINMM: printf("Windows Multimedia Waveout"); break; case FSOUND_OUTPUT_DSOUND: printf("Direct Sound"); break; case FSOUND_OUTPUT_OSS: printf("Open Sound System"); break; case FSOUND_OUTPUT_ESD: printf("Enlightment Sound Daemon"); break; case FSOUND_OUTPUT_ALSA: printf("ALSA"); break; }; printf(" Recording device driver list\n"); printf("---------------------------------------------------------\n"); for (i=0; i < FSOUND_Record_GetNumDrivers(); i++) { printf("%d - %s\n", i+1, FSOUND_Record_GetDriverName(i)); /* print driver names */ } printf("---------------------------------------------------------\n"); /* print driver names */ printf("Press a corresponding number or ESC to quit\n"); do { key = getch(); if (key == 27) return 0; driver = key - '1'; } while (driver < 0 || driver >= FSOUND_Record_GetNumDrivers()); if (!FSOUND_Record_SetDriver(driver)) /* Select input sound card (0 = default) */ { printf("Error!\n"); printf("%s\n", FMOD_ErrorString(FSOUND_GetError())); FSOUND_Close(); return 0; } /* DISPLAY HELP */ printf("FSOUND Output Method : "); switch (FSOUND_GetOutput()) { case FSOUND_OUTPUT_NOSOUND: printf("FSOUND_OUTPUT_NOSOUND\n"); break; case FSOUND_OUTPUT_WINMM: printf("FSOUND_OUTPUT_WINMM\n"); break; case FSOUND_OUTPUT_DSOUND: printf("FSOUND_OUTPUT_DSOUND\n"); break; case FSOUND_OUTPUT_OSS: printf("FSOUND_OUTPUT_OSS\n"); break; case FSOUND_OUTPUT_ESD: printf("FSOUND_OUTPUT_ESD\n"); break; case FSOUND_OUTPUT_ALSA: printf("FSOUND_OUTPUT_ALSA\n"); break; }; printf("FSOUND Mixer : "); switch (FSOUND_GetMixer()) { case FSOUND_MIXER_BLENDMODE: printf("FSOUND_MIXER_BLENDMODE\n"); break; case FSOUND_MIXER_MMXP5: printf("FSOUND_MIXER_MMXP5\n"); break; case FSOUND_MIXER_MMXP6: printf("FSOUND_MIXER_MMXP6\n"); break; case FSOUND_MIXER_QUALITY_FPU: printf("FSOUND_MIXER_QUALITY_FPU\n"); break; case FSOUND_MIXER_QUALITY_MMXP5:printf("FSOUND_MIXER_QUALITY_MMXP5\n"); break; case FSOUND_MIXER_QUALITY_MMXP6:printf("FSOUND_MIXER_QUALITY_MMXP6\n"); break; }; printf("FSOUND Driver : %s\n", FSOUND_GetDriverName(FSOUND_GetDriver())); printf("FSOUND Record Driver : %s\n", FSOUND_Record_GetDriverName(FSOUND_Record_GetDriver())); /* RECORD INTO A STATIC SAMPLE */ /* Create a sample to record into */ samp1 = FSOUND_Sample_Alloc(FSOUND_UNMANAGED, RECORDLEN, FSOUND_STEREO | FSOUND_16BITS , RECORDRATE, 255, 128, 255); if (!samp1) { printf("Error!\n"); printf("%s\n", FMOD_ErrorString(FSOUND_GetError())); FSOUND_Close(); return 0; } printf("\n"); printf("=========================================================================\n"); printf("Press a key to start recording 5 seconds worth of data\n"); printf("=========================================================================\n"); getch(); if (!FSOUND_Record_StartSample(samp1, FALSE)) /* it will record into this sample for 5 seconds then stop */ { printf("Error!\n"); printf("%s\n", FMOD_ErrorString(FSOUND_GetError())); FSOUND_Close(); return 0; } do { printf("Recording position = %d\r", FSOUND_Record_GetPosition()); Sleep(50); } while (FSOUND_Record_GetPosition() < RECORDLEN && !kbhit()); FSOUND_Record_Stop(); /* it already stopped anyway */ printf("\n=========================================================================\n"); printf("Press a key to play back recorded data\n"); printf("=========================================================================\n"); getch(); channel = FSOUND_PlaySound(FSOUND_FREE, samp1); printf("Playing back sound...\n"); do { printf("Playback position = %d\r", FSOUND_GetCurrentPosition(channel)); Sleep(50); } while (FSOUND_IsPlaying(channel) && !kbhit()); if (FSOUND_GetOutput() == FSOUND_OUTPUT_OSS) { FSOUND_Sample_Free(samp1); FSOUND_Close(); return 0; } /* REALTIME FULL DUPLEX RECORD / PLAYBACK! */ printf("\n=========================================================================\n"); printf("Press a key to do some full duplex realtime recording!\n"); printf("(with reverb for mmx users)\n"); printf("=========================================================================\n"); getch(); FSOUND_Sample_SetMode(samp1, FSOUND_LOOP_NORMAL); /* make it a looping sample */ if (!FSOUND_Record_StartSample(samp1, TRUE)) /* start recording and make it loop also */ { printf("Error!\n"); printf("%s\n", FMOD_ErrorString(FSOUND_GetError())); FSOUND_Close(); return 0; } /* Increase this value if the sound sounds corrupted or the time between recording and hearing the result is longer than it should be.. */ #define RECORD_DELAY_MS 25 #define RECORD_DELAY_SAMPLES (RECORDRATE * RECORD_DELAY_MS / 1000) /* Let the record cursor move forward a little bit first before we try to play it (the position jumps in blocks, so any non 0 value will mean 1 block has been recorded) */ while (!FSOUND_Record_GetPosition()) { Sleep(1); } #ifdef ENABLEREVERB SetupReverb(); #endif channel = FSOUND_PlaySound(FSOUND_FREE, samp1); /* play the sound */ originalfreq = FSOUND_GetFrequency(channel); /* printf("initial delay = %d\n", FSOUND_GetCurrentPosition(channel) - FSOUND_Record_GetPosition()); */ do { int playpos, recordpos, diff; static int oldrecordpos = 0, oldplaypos = 0; playpos = FSOUND_GetCurrentPosition(channel); recordpos = FSOUND_Record_GetPosition(); /* NOTE : As the recording and playback frequencies arent guarranteed to be exactly in sync, we have to adjust the playback frequency to keep the 2 cursors just enough apart not to overlap. (and sound corrupted) This code tries to keep it inside a reasonable size window just behind the record cursor. ie [........|play window|<-delay->|<-Record cursor.............] */ /* Dont do this code if either of the cursors just wrapped */ if (playpos > oldplaypos && recordpos > oldrecordpos) { diff = playpos - recordpos; if (diff > -RECORD_DELAY_SAMPLES) { FSOUND_SetFrequency(channel, originalfreq - 1000); /* slow it down */ } else if (diff < -(RECORD_DELAY_SAMPLES * 2)) { FSOUND_SetFrequency(channel, originalfreq + 1000); /* speed it up */ } else { FSOUND_SetFrequency(channel, originalfreq); } } oldplaypos = playpos; oldrecordpos = recordpos; /* Print some info and a VU meter (vu is smoothed) */ { char vu[19]; float vuval, l, r; static float smoothedvu = 0; FSOUND_GetCurrentLevels(channel, &l, &r); vuval = (l+r) * 0.5f; vuval *= 18.0f; #define VUSPEED 0.2f if (vuval > smoothedvu) { smoothedvu = vuval; } smoothedvu -= VUSPEED; if (smoothedvu < 0) { smoothedvu = 0; } memset(vu, 0, 19); memset(vu, '=', (int)(smoothedvu)); printf("Play=%6d Rec=%6d (gap=%6d, freqchange=%6d hz) VU:%-15s\r", playpos, recordpos, diff, FSOUND_GetFrequency(channel) - originalfreq, vu); } Sleep(10); } while (!kbhit()); getch(); FSOUND_StopSound(channel); FSOUND_Record_Stop(); #ifdef ENABLEREVERB CloseReverb(); #endif /* CLEANUP AND SHUTDOWN */ FSOUND_Sample_Free(samp1); FSOUND_Close(); return 0; }