Esempio n. 1
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void Level6_Load(struct Game *game) {
	Moonwalk_Load(game);
	TM_AddAction(&DoMoonwalk, NULL, "moonwalk");
	TM_AddBackgroundAction(&DoMoonwalk, NULL, 5000, "moonwalkDerp");
	TM_AddBackgroundAction(&PassLevel, NULL, 10000, "passlevel");
	FadeGameState(game, true);
}
Esempio n. 2
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void Level4_Load(struct Game *game) {
	Moonwalk_Load(game);
	TM_AddAction(&DoMoonwalk, NULL, "moonwalk");
	TM_AddAction(&PassLevel, NULL, "passlevel");
	TM_AddBackgroundAction(&ShowMeter, NULL, 0, "showmeter");
	FadeGameState(game, true);
}
Esempio n. 3
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void Menu_Load(struct Game *game) {
	if (!game->menu.loaded) return;

	game->menu.cloud_position = 100;
	game->menu.cloud2_position = 100;
	ChangeMenuState(game,MENUSTATE_MAIN);

	al_play_sample_instance(game->menu.music);
	al_play_sample_instance(game->menu.rain_sound);
	FadeGameState(game, true);
}
Esempio n. 4
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void Menu_Stop(struct Game* game) {
	FadeGameState(game, false);
	al_stop_sample_instance(game->menu.music);
	al_stop_sample_instance(game->menu.rain_sound);
}