Esempio n. 1
0
void R_Entity_UpdateAllTargetWaypoints(entity_t *pEnt, entity_t *pOriginalEnt, bool bHide)
{
	if (pEnt)
	{
		if (strlen(ValueForKey(pEnt, sKEY_WAYPOINTHIDE_RECURSION_PROTECT))==0)
		{
			SetKeyValue(pEnt, sKEY_WAYPOINTHIDE_RECURSION_PROTECT, "1");	// note: actual value irrelevant, just so long as strlen()!=0

			CString str;
			entity_t *pDestEnt;			

			str = ValueForKey(pEnt, "target");
			if (str.GetLength() > 0)
			{
				pDestEnt = FindEntity("targetname", str.GetBuffer(0));

				R_Entity_UpdateAllTargetWaypoints(pDestEnt, pOriginalEnt, bHide);
			}

			str = ValueForKey(pEnt, "target2");
			if (str.GetLength() > 0)
			{
				pDestEnt = FindEntity("targetname", str.GetBuffer(0));

				R_Entity_UpdateAllTargetWaypoints(pDestEnt, pOriginalEnt, bHide);
			}

			str = ValueForKey(pEnt, "target3");
			if (str.GetLength() > 0)
			{
				pDestEnt = FindEntity("targetname", str.GetBuffer(0));

				R_Entity_UpdateAllTargetWaypoints(pDestEnt, pOriginalEnt, bHide);				
			}

			str = ValueForKey(pEnt, "target4");
			if (str.GetLength() > 0)
			{
				pDestEnt = FindEntity("targetname", str.GetBuffer(0));

				R_Entity_UpdateAllTargetWaypoints(pDestEnt, pOriginalEnt, bHide);				
			}

			if (pEnt != pOriginalEnt)	// because we don't want to hide/unhide ourselves, just the children
			{
				if (bHide)
				{
					SetKeyValue(pEnt, sKEY_HIDDENWAYPOINT, "1");	// note: actual value irrelevant, just so long as strlen()!=0
				}
				else
				{
					DeleteKey(pEnt, sKEY_HIDDENWAYPOINT);
				}
			}
		}
	}
}
//------------------------------------------------------------------------------
// Purpose:
//------------------------------------------------------------------------------
void CScriptedTarget::ScriptThink( void )
{
	// --------------------------------------------
	//  If I don't have target entity look for one
	// --------------------------------------------
	if (GetTarget() == NULL)
	{
		m_flPauseDoneTime		= 0;
		SetTarget( FindEntity() );
	}
	SetNextThink( gpGlobals->curtime + 0.1f );
}
Esempio n. 3
0
void CCineMonster::CineThink(void)
{
	if(FindEntity())
	{
		PossessEntity();
		ALERT(at_aiconsole, "script \"%s\" using monster \"%s\"\n", STRING(pev->targetname), STRING(m_iszEntity));
	}
	else
	{
		CancelScript();
		ALERT(at_aiconsole, "script \"%s\" can't find monster \"%s\"\n", STRING(pev->targetname), STRING(m_iszEntity));
		pev->nextthink = gpGlobals->time + 1.0;
	}
}
Esempio n. 4
0
//
// ********** Cinematic Think **********
//
void CCineMonster::CineThink( void )
{
	if( FindEntity() )
	{
		PossessEntity();
		ALERT( at_aiconsole, "script \"%s\" using monster \"%s\"\n", GetTargetname(), STRING( m_iszEntity ) );
	}
	else
	{
		CancelScript();
		ALERT( at_aiconsole, "script \"%s\" can't find monster \"%s\"\n", GetTargetname(), STRING( m_iszEntity ) );
		SetNextThink( gpGlobals->time + 1.0 );
	}
}
Esempio n. 5
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CPhysExplosion::Explode( CBaseEntity *pActivator )
{
	CBaseEntity *pEntity = NULL;
	float		adjustedDamage, falloff, flDist;
	Vector		vecSpot;

	falloff = 1.0 / 2.5;

	// iterate on all entities in the vicinity.
	// I've removed the traceline heuristic from phys explosions. SO right now they will
	// affect entities through walls. (sjb)
	// UNDONE: Try tracing world-only?
	while ((pEntity = FindEntity(pEntity, pActivator)) != NULL)
	{
		// UNDONE: Ask the object if it should get force if it's not MOVETYPE_VPHYSICS?
		if ( pEntity->m_takedamage != DAMAGE_NO && (pEntity->GetMoveType() == MOVETYPE_VPHYSICS || (pEntity->VPhysicsGetObject() && !pEntity->IsPlayer())) )
		{
			vecSpot = pEntity->BodyTarget( GetAbsOrigin() );
			
			// decrease damage for an ent that's farther from the bomb.
			flDist = ( GetAbsOrigin() - vecSpot ).Length();

			if( m_radius == 0 || flDist <= m_radius )
			{
				adjustedDamage =  flDist * falloff;
				adjustedDamage = m_damage - adjustedDamage;
		
				if ( adjustedDamage < 0 )
				{
					adjustedDamage = 0;
				}

				CTakeDamageInfo info( this, this, adjustedDamage, DMG_BLAST );
				CalculateExplosiveDamageForce( &info, (vecSpot - GetAbsOrigin()), GetAbsOrigin() );

				if ( HasSpawnFlags( SF_PHYSEXPLOSION_NODAMAGE ) )
				{
					pEntity->VPhysicsTakeDamage( info );
				}
				else
				{
					pEntity->TakeDamage( info );
				}
			}
		}
	}
}
Esempio n. 6
0
void CScriptedSentence::FindThink(void)
{
	CBaseMonster *pMonster = FindEntity();
	if(pMonster)
	{
		StartSentence(pMonster);
		if(pev->spawnflags & SF_SENTENCE_ONCE)
			UTIL_Remove(this);
		SetThink(&CScriptedSentence::DelayThink);
		pev->nextthink = gpGlobals->time + m_flDuration + m_flRepeat;
		m_active       = FALSE;
		//		ALERT( at_console, "%s: found monster %s\n", STRING(m_iszSentence), STRING(m_iszEntity) );
	}
	else
	{
		//		ALERT( at_console, "%s: can't find monster %s\n", STRING(m_iszSentence), STRING(m_iszEntity) );
		pev->nextthink = gpGlobals->time + m_flRepeat + 0.5;
	}
}
Esempio n. 7
0
int SquadronClass::MoveUnit (CampaignTime time)
	{
	GridIndex       x,y,nx,ny;
	VuGridIterator*	myit = NULL;
	Objective		o,bo=NULL;
	float			fd;
	int				range,score,i,want_alert=0,bs=-999;
	CampEntity		ab;
	
/*  Don't recall squadrons - per Gilman
	if (GetTotalVehicles() < GetFullstrengthVehicles() / 4)
		{
		if (this == FalconLocalSession->GetPlayerSquadron())
			PostMessage(FalconDisplay.appWin,FM_SQUADRON_RECALLED,0,0);
		KillUnit();
		}
*/


//TJL 11/02/03 Enable Scramble missions

	if (g_bScramble)
	{
	// Set up an alert bird for this squadron
	if (rating[ARO_CA] > 4)
		{
		// KCK: Check if we have available aircraft 
		// NOTE: We might want to make sure we always ask for at least one
		// alert flight.
		for (i=0; i<VEHICLES_PER_UNIT/2; i++)
			{
			if (!schedule[i])
				want_alert = 1;
			}

		if (want_alert)
			{
//#ifdef DEBUG
			MonoPrint("Requesting alert bird for squadron #%d.\n",GetCampID());
//#endif
			MissionRequestClass	mis;
			// JB 010728 Make the wait time configurable
			// MN 020102 This is not the relocation timer - check above
//			mis.tot = Camp_GetCurrentTime() + g_nRelocationWait * CampaignHours;			// hang around for a few hours
			mis.tot = Camp_GetCurrentTime() + 3 * CampaignHours;
			mis.requesterID = Id();
			mis.who = GetTeam();
			mis.vs = GetEnemyTeam(mis.who);
			mis.tot_type = TYPE_NE;
			GetLocation(&mis.tx,&mis.ty);
			mis.targetID = FalconNullId;
			mis.mission = AMIS_ALERT;
			mis.roe_check = ROE_AIR_ENGAGE;
			mis.flags = REQF_ONETRY	| REQF_USE_REQ_SQUAD | REQF_USERESERVES;
			mis.priority = 255;											// High priority
			mis.RequestMission();
			}
		}
	}
	else
	{
	}

//TJL 11/02/03 End Scramble


	// OW AB Relocation fix
	if(g_bEnableABRelocation)
	{
		if(SimLibElapsedTime < 32450000.0f)
			return 0; //me123 dont relocate before the campaign has begun
	}

	ab = FindEntity(airbase_id);

// A.S. begin
	CampEntity		ab_old;  // A.S. new variable
	if (g_bHelosReloc)
		{
		ab_old = ab;  
		}
// A.S. end



	ShiAssert (!ab || ab->IsObjective() || ab->IsTaskForce() || (ab == this && DontPlan()));

	if (!ab || ab->IsObjective() || ab == this)
		{
		// Don't plan flag used to mean don't rebase for squadrons
		if (DontPlan())
			{
// 2001-08-06 MODIFIED BY S.G. FRIENDLY BASE WILL DO THE JOB ALL RIGHT. NO NEED TO LIMIT IT TO OUR TEAM.
//			if (ab->GetTeam() != GetTeam())
			if (!ab || !GetRoE(ab->GetTeam(), GetTeam(), ROE_AIR_USE_BASES))
				{
				if (this == FalconLocalSession->GetPlayerSquadron())
					PostMessage(FalconDisplay.appWin,FM_SQUADRON_RECALLED,0,0);
				KillUnit();
				}
			return 0;
			}

		// If airbase is non-functional, force a rebase
// 2001-08-03 MODIFIED BY S.G. ONLY IF CAPTURED SHOULD IT RELOCATE. DESTROYED AIRBASE STILL OWN BY US WILL REPAIR EVENTUALLY.
//		if (ab && ab->IsObjective() && ((Objective)ab)->GetAdjustedDataRate() < 1)
		if (ab && ab->IsObjective() && !GetRoE(ab->GetTeam(), GetTeam(), ROE_AIR_USE_BASES))
			ab = NULL;
// Added by A.S. 1.1.2002.  Helos will be reallocated if armybase is destoyed. 
		if (g_bHelosReloc) 
			{
			if (ab && ab->IsObjective() && IsHelicopter() && ((Objective)ab)->GetAdjustedDataRate() < 1) 
				{  
				ab = NULL;																
			//	FILE *deb;
			//	deb = fopen("c:\\temp\\realloc.txt", "a");
			//	fprintf(deb, "ArmyBase  ID = %d  team = %x  type = %x  TIME = %d\n",  ab_old, ab_old->GetTeam, ab_old->GetType, TheCampaign.CurrentTime/(3600*1000));
			//	fclose(deb);
				}
			}
// A.S. end
		// Check airbase location - if to near or far from front, relocate
		GetLocation(&x,&y);
		fd = DistanceToFront(x,y);
		range = GetUnitRange();
// 2001-07-05 MODIFIED BY S.G. DON'T RELOCATE IF TOO FAR FROM FLOT IF GLOBALLY SET TO ACT THAT WAY
//		if (fd < 999.0F && (fd < range/30 || fd > range/3 || !ab))		// We're to close or to far from the front or don't have an airbase
		if (fd < 999.0F && (fd < range/30 || (!(g_nAirbaseReloc & AirBaseRelocNoFar) && fd > range/3) || !ab))		// We're to close or to far from the front or don't have an airbase
			{
			// Find a better base for us
			UnitClassDataType	*uc = GetUnitClassData();
			ATMAirbaseClass		*atmbase;
			Team				us = GetTeam();
			CAMPREGLIST_ITERATOR		myit(AllObjList);
			o = (Objective) myit.GetFirst();
			while (o)
				{
// 2001-07-05 MODIFIED BY S.G. ONLY USE YOUR OWN AIRBASE IF GLOBALLY SET TO ACT THAT WAY
//				if ((o->GetType() == TYPE_AIRBASE && !IsHelicopter() && GetRoE(o->GetTeam(),us,ROE_AIR_USE_BASES)) ||
//					(o->GetType() == TYPE_ARMYBASE && IsHelicopter() && GetRoE(o->GetTeam(),us,ROE_AIR_USE_BASES)))
				int enter = FALSE;
				if (g_nAirbaseReloc & AirBaseRelocTeamOnly) {
					if ((o->GetType() == TYPE_AIRBASE && !IsHelicopter() && o->GetTeam() == us) ||
						(o->GetType() == TYPE_ARMYBASE && IsHelicopter() && o->GetTeam() == us))
						enter = TRUE;
				}
				else {
					if ((o->GetType() == TYPE_AIRBASE && !IsHelicopter() && GetRoE(o->GetTeam(),us,ROE_AIR_USE_BASES)) ||
						(o->GetType() == TYPE_ARMYBASE && IsHelicopter() && GetRoE(o->GetTeam(),us,ROE_AIR_USE_BASES)))
						enter = TRUE;
				}
				if (enter)
// END OF MODIFIED SECTION
					{
					o->GetLocation(&nx,&ny);
					fd = DistanceToFront(nx,ny);
					if (fd > range/15 && o->GetAdjustedDataRate() > 0)
						{
						score = o->GetObjectiveStatus()*5 - FloatToInt32(fd);
						// Adjust by number of squadrons already based here.
						atmbase = TeamInfo[us]->atm->FindATMAirbase (o->Id());
						if (atmbase && atmbase->usage)
						// JB 010328 from Mad__Max
							//score /= atmbase->usage;
						{
							if (o != ab)  score /= (atmbase->usage+1);
							if (o == ab) score /= atmbase->usage;
						}
						// JB 010328 from Mad__Max

						if (score > bs)
							{
							bo = o;
							bs = score;
							}
						}
					}
				o = (Objective) myit.GetNext();
				}
			if (bo)
				{
				if (bo != ab)
					{
					bo->GetLocation(&nx,&ny);
					SetLocation(nx,ny);
					SetUnitAirbase(bo->Id());
					TeamInfo[us]->atm->AddToAirbaseList(bo);
					if (this == FalconLocalSession->GetPlayerSquadron())
						PostMessage(FalconDisplay.appWin,FM_SQUADRON_REBASED,0,0);
// 2001-07-05 MODIFIED BY S.G. RETASK IN ONE DAY ONLY
// 020102 M.N. Variable relocate time
					squadronRetaskAt = Camp_GetCurrentTime() + CampaignHours * g_nRelocationWait;
// A.S.  begin: retask time for Helos only 1 hour 
					if (g_bHelosReloc) 
						{
						if (ab_old && ab_old->IsObjective() && ((Objective)ab_old)->GetAdjustedDataRate() < 1)  
							{
							if ( IsHelicopter() ) 
								{
								squadronRetaskAt = Camp_GetCurrentTime() + CampaignHours * 1;
							//	FILE *deb;
							//	deb = fopen("c:\\temp\\realloc.txt", "a");
							//	fprintf(deb, "====> squadronRetaskAt ID = %d  ID_neu %d  team = %x  type = %x  TIME = %d\n\n", ab_old, bo, ab_old->GetTeam, ab_old->GetType, TheCampaign.CurrentTime/(3600*1000));
							//	fclose(deb);
								}
							}
						}
// A.S. end +++++++++++++++++
					}
				}
			else
				{
				// We're lost
				if (this == FalconLocalSession->GetPlayerSquadron())
					PostMessage(FalconDisplay.appWin,FM_SQUADRON_RECALLED,0,0);
				KillUnit();
				return 0;
				}
			}
		}
	

	// Set up an alert bird for this squadron
	//TJL 10/31/03 Move This
/*	if (rating[ARO_CA] > 5)
		{
		// KCK: Check if we have available aircraft 
		// NOTE: We might want to make sure we always ask for at least one
		// alert flight.
		for (i=0; i<VEHICLES_PER_UNIT/2; i++)
			{
			if (!schedule[i])
				want_alert = 1;
			}

		if (want_alert)
			{
#ifdef DEBUG
//			MonoPrint("Requesting alert bird for squadron #%d.\n",GetCampID());
#endif
			MissionRequestClass	mis;
			// JB 010728 Make the wait time configurable
			// MN 020102 This is not the relocation timer - check above
//			mis.tot = Camp_GetCurrentTime() + g_nRelocationWait * CampaignHours;			// hang around for a few hours
			mis.tot = Camp_GetCurrentTime() + 3 * CampaignHours;
			mis.requesterID = Id();
			mis.who = GetTeam();
			mis.vs = GetEnemyTeam(mis.who);
			mis.tot_type = TYPE_NE;
			GetLocation(&mis.tx,&mis.ty);
			mis.targetID = FalconNullId;
			mis.mission = AMIS_ALERT;
			mis.roe_check = ROE_AIR_ENGAGE;
			mis.flags = REQF_ONETRY	| REQF_USE_REQ_SQUAD | REQF_USERESERVES;
			mis.priority = 255;											// High priority
			mis.RequestMission();
			}
		} */

	return 0;
	}
Esempio n. 8
0
//
// =======================================================================================================================
//    Map_ImportFile Timo 09/01/99:: called by CXYWnd::Paste & Map_ImportFile if Map_ImportFile ( prefab ), the buffer
//    may contain brushes in old format ( conversion needed )
// =======================================================================================================================
//
void Map_ImportBuffer(char *buf, bool renameEntities) {
	entity_t	*ent;
	brush_t		*b = NULL;
	CPtrArray	ptrs;

	Select_Deselect();

	Undo_Start("import buffer");

	g_qeglobals.d_parsed_brushes = 0;
	if (buf) {
		CMapStringToString	mapStr;
		StartTokenParsing(buf);
		g_qeglobals.d_num_entities = 0;

		//
		// Timo will be used in Entity_Parse to detect if a conversion between brush
		// formats is needed
		//
		g_qeglobals.bNeedConvert = false;
		g_qeglobals.bOldBrushes = false;
		g_qeglobals.bPrimitBrushes = false;
		g_qeglobals.mapVersion = 1.0;

		if (GetToken(true)) {
			if (stricmp(token, "Version") == 0) {
				GetToken(false);
				g_qeglobals.mapVersion = atof(token);
				common->Printf("Map version: %1.2f\n", g_qeglobals.mapVersion);
			} else {
				UngetToken();
			}
		}

		idDict RemappedNames;	// since I can't use "map <string, string>"... sigh. So much for STL...

		while (1) {
			//
			// use the selected brushes list as it's handy ent = Entity_Parse (false,
			// &selected_brushes);
			//
			ent = Entity_Parse(false, &active_brushes);
			if (!ent) {
				break;
			}

			// end entity for undo
			Undo_EndEntity(ent);

			// end brushes for undo
			for (b = ent->brushes.onext; b && b != &ent->brushes; b = b->onext) {
				Undo_EndBrush(b);
			}

			if (!strcmp(ValueForKey(ent, "classname"), "worldspawn")) {
				// world brushes need to be added to the current world entity
				b = ent->brushes.onext;
				while (b && b != &ent->brushes) {
					brush_t *bNext = b->onext;
					Entity_UnlinkBrush(b);
					Entity_LinkBrush(world_entity, b);
					ptrs.Add(b);
					b = bNext;
				}
			}
			else {
				// the following bit remaps conflicting target/targetname key/value pairs
				CString str = ValueForKey(ent, "target");
				CString strKey;
				CString strTarget("");
				if (str.GetLength() > 0) {
					if (FindEntity("target", str.GetBuffer(0))) {
						if (!mapStr.Lookup(str, strKey)) {
							idStr key;
							UniqueTargetName(key);
							strKey = key;
							mapStr.SetAt(str, strKey);
						}

						strTarget = strKey;
						SetKeyValue(ent, "target", strTarget.GetBuffer(0));
					}
				}

				/*
				 * str = ValueForKey(ent, "name"); if (str.GetLength() > 0) { if
				 * (FindEntity("name", str.GetBuffer(0))) { if (!mapStr.Lookup(str, strKey)) {
				 * UniqueTargetName(strKey); mapStr.SetAt(str, strKey); } Entity_SetName(ent,
				 * strKey.GetBuffer(0)); } }
				 */
				CString cstrNameOld = ValueForKey(ent, "name");
				Entity_Name(ent, renameEntities);
				CString cstrNameNew = ValueForKey(ent, "name");
				if (cstrNameOld != cstrNameNew)
				{
					RemappedNames.Set(cstrNameOld, cstrNameNew);
				}
				//
				// if (strTarget.GetLength() > 0) SetKeyValue(ent, "target",
				// strTarget.GetBuffer(0));
				// add the entity to the end of the entity list
				//
				ent->next = &entities;
				ent->prev = entities.prev;
				entities.prev->next = ent;
				entities.prev = ent;
				g_qeglobals.d_num_entities++;

				for (b = ent->brushes.onext; b != &ent->brushes; b = b->onext) {
					ptrs.Add(b);
				}
			}
		}

		// now iterate through the remapped names, and see if there are any target-connections that need remaking...
		//
		// (I could probably write this in half the size with STL, but WTF, work with what we have...)
		//
		int iNumKeyVals = RemappedNames.GetNumKeyVals();
		for (int iKeyVal=0; iKeyVal < iNumKeyVals; iKeyVal++)
		{
			const idKeyValue *pKeyVal = RemappedNames.GetKeyVal( iKeyVal );

			LPCSTR psOldName = pKeyVal->GetKey().c_str();
			LPCSTR psNewName = pKeyVal->GetValue().c_str();

			entity_t *pEntOld = FindEntity("name", psOldName);	// original ent we cloned from
			entity_t *pEntNew = FindEntity("name", psNewName);	// cloned ent

			if (pEntOld && pEntNew)
			{
				CString cstrTargetNameOld = ValueForKey(pEntOld, "target");
				if (!cstrTargetNameOld.IsEmpty())
				{
					// ok, this ent was targeted at another ent, so it's clone needs updating to point to
					//	the clone of that target, so...
					//
					entity_t *pEntOldTarget = FindEntity("name", cstrTargetNameOld);
					if ( pEntOldTarget )
					{
						LPCSTR psNewTargetName = RemappedNames.GetString( cstrTargetNameOld );
						if (psNewTargetName && psNewTargetName[0])
						{
							SetKeyValue(pEntNew, "target", psNewTargetName);
						}
					}
				}
			}
		}
	}

	//
	// ::ShowWindow(g_qeglobals.d_hwndEntity, FALSE);
	// ::LockWindowUpdate(g_qeglobals.d_hwndEntity);
	//
	g_bScreenUpdates = false;
	for (int i = 0; i < ptrs.GetSize(); i++) {
		Brush_Build(reinterpret_cast < brush_t * > (ptrs[i]), true, false);
		Select_Brush(reinterpret_cast < brush_t * > (ptrs[i]), true, false);
	}

	// ::LockWindowUpdate(NULL);
	g_bScreenUpdates = true;

	ptrs.RemoveAll();

	//
	// reset the "need conversion" flag conversion to the good format done in
	// Map_BuildBrushData
	//
	g_qeglobals.bNeedConvert = false;

	Sys_UpdateWindows(W_ALL);

	// Sys_MarkMapModified();
	mapModified = 1;

	Undo_End();
}
Esempio n. 9
0
void
ExpandSpecialVar(
    char	*name,
    Element_t	*e,
    FILE	*fp,
    int		track_pos
)
{
    FILE	*infile;
    char	buf[LINESIZE], *cp, *cp2, *atval;
    char	**tok;
    int		ntok, n, i, actioni;
    char	*action, *action1;
    Element_t	*ep;
    Trans_t	*t, *tt;
    Entity_t	*entp;

    /* Run a command.
     * Format: _! command args ... */
    if (*name == '!') {
	name++;
	if ((infile = popen(name, "r"))) {
	    while (fgets(buf, LINESIZE, infile)) fputs(buf, fp);
	    pclose(infile);
	    fflush(fp);
	}
	else {
	    fprintf(stderr, "Could not start program '%s': %s",
		name, strerror(errno));
	}
	return;
    }

    /* See if caller wants one of the tokens from _eachatt or _eachcon.
     * If so, output it and return.  (Yes, I admit that this is a hack.)
     */
    if (*name == 'A' && name[1] == EOS && each_A) {
	OutputString(each_A, fp, track_pos);
	return;
    }
    if (*name == 'C' && name[1] == EOS && each_C) {
	OutputString(each_C, fp, track_pos);
	return;
    }

    ntok = 0;
    tok = Split(name, &ntok, 0);

    /* Include another file.
     * Format: _include filename */
    if (StrEq(tok[0], "include")) {
	name = tok[1];
	if (ntok > 1 ) {
	    if ((infile=OpenFile(name)) == NULL) {
		sprintf(buf, "Can not open included file '%s'", name);
		perror(buf);
		return;
	    }
	    while (fgets(buf, LINESIZE, infile)) fputs(buf, fp);
	    fclose(infile);
	}
	else fprintf(stderr, "No file name specified for include\n");
	return;
    }

    /* Print location (nearest title, line no, path).
     * Format: _location */
    else if (StrEq(tok[0], "location")) {
	PrintLocation(e, fp);
    }

    /* Print path to this element.
     * Format: _path */
    else if (StrEq(tok[0], "path")) {
	(void)FindElementPath(e, buf);
	OutputString(buf, fp, track_pos);
    }

    /* Print name of this element (gi).
     * Format: _gi [M|L|U] */
    else if (StrEq(tok[0], "gi")) {
	strcpy(buf, e->gi);
	if (ntok >= 2) {
	    if (*tok[1] == 'L' || *tok[1] == 'l' ||
		*tok[1] == 'M' || *tok[1] == 'm') {
		for (cp=buf; *cp; cp++)
		    if (isupper(*cp)) *cp = tolower(*cp);
	    }
	    if (*tok[1] == 'M' || *tok[1] == 'm')
		if (islower(buf[0])) buf[0] = toupper(buf[0]);
	}
	OutputString(buf, fp, track_pos);
    }

    /* Print filename of this element's associated external entity.
     * Format: _filename */
    else if (StrEq(tok[0], "filename")) {
    	if ( ntok >= 2 )	{
	    cp2 = FindAttValByName(e, tok[1]);
	    if ( ! (entp = FindEntity(cp2)) )	{
	    	fprintf(stderr, "Can't find entity named %s (via _filename expression):\n", tok[1]);
	    	PrintLocation(e, stderr);
	    	return;
	    }
	    OutputString(entp->sysid, fp, track_pos);
	} else	{
	    if (!e->entity) {
	    	fprintf(stderr, "Expected ext entity (element %s) - no ->entity (internal error? bug?):\n", e->gi);
	    	PrintLocation(e, stderr);
	    	return;
	    }
	    if (!e->entity->fname) {
	    	fprintf(stderr, "Expected filename (element %s) - no ->entity->fname (internal error? bug?):\n", e->gi);
	    	PrintLocation(e, stderr);
	    	return;
	    }
	    OutputString(e->entity->sysid, fp, track_pos);
	}
    }

    /* Value of parent's attribute, by attr name.
     * Format: _pattr attname */
    else if (StrEq(tok[0], "pattr")) {
	ep = e->parent;
	if (!ep) {
	    fprintf(stderr, "Element does not have a parent:\n");
	    PrintLocation(ep, stderr);
	    return;
	}
	if ((atval = FindAttValByName(ep, tok[1]))) {
	    OutputString(atval, fp, track_pos);
	}
    }

    /* Use an action, given transpec's SID.
     * Format: _action action */
    else if (StrEq(tok[0], "action")) {
	TranTByAction(e, tok[1], fp);
    }

    /* Number of child elements of this element.
     * Format: _nchild */
    else if (StrEq(tok[0], "nchild")) {
	if (ntok > 1) {
	    for (n=0,i=0; i<e->necont; i++)
		if (StrEq(e->econt[i]->gi, tok[1])) n++;
	}
	else n = e->necont;
	sprintf(buf, "%d", n);
	OutputString(buf, fp, track_pos);
    }

    /* number of 1st child's child elements (grandchildren from first child).
     * Format: _n1gchild */
    else if (StrEq(tok[0], "n1gchild")) {
	if (e->necont) {
	    sprintf(buf, "%d", e->econt[0]->necont);
	    OutputString(buf, fp, track_pos);
	}
    }

    /* Chase this element's pointers until we hit the named GI.
     * Do the action if it matches.
     * Format: _chasetogi gi action */
    else if (StrEq(tok[0], "chasetogi")) {
	if (ntok < 3) {
	    fprintf(stderr, "Error: Not enough args for _chasetogi.\n");
	    return;
	}
	actioni = atoi(tok[2]);
	if (actioni) ChaseIDRefs(e, tok[1], tok[2], fp);
    }

    /* Follow link to element pointed to, then do action.
     * Format: _followlink [attname] action. */
    else if (StrEq(tok[0], "followlink")) {
	char **s;
	if (ntok > 2) {
	    if ((atval = FindAttValByName(e, tok[1]))) {
		if ((ep = FindElemByID(atval))) {
		    TranTByAction(ep, tok[2], fp);
		    return;
		}
	    }
	    else fprintf(stderr, "Error: Did not find attr: %s.\n", tok[1]);
	    return;
	}
	GetIDREFnames();
	for (s=idrefs; *s; s++) {
	    /* is this IDREF attr set? */
	    if ((atval = FindAttValByName(e, *s))) {
		ntok = 0;
		tok = Split(atval, &ntok, S_STRDUP);
		/* we'll follow the first one... */
		if ((ep = FindElemByID(tok[0]))) {
		    TranTByAction(ep, tok[1], fp);
		    return;
		}
		else fprintf(stderr, "Error: Can not find elem for ID: %s.\n",
			tok[0]);
	    }
	}
	fprintf(stderr, "Error: Element does not have IDREF attribute set:\n");
	PrintLocation(e, stderr);
	return;
    }

    /* Starting at this element, decend tree (in-order), finding GI.
     * Do the action if it matches.
     * Format: _find args ... */
    else if (StrEq(tok[0], "find")) {
	Find(e, ntok, tok, fp);
    }

    /* Starting at this element's parent, decend tree (in-order), finding GI.
     * Do the action if it matches.
     * Format: _pfind args ... */
    else if (StrEq(tok[0], "pfind")) {
	Find(e->parent ? e->parent : e, ntok, tok, fp);
    }

    /* Content is supposed to be a list of IDREFs.  Follow each, doing action.
     * If 2 actions are specified, use 1st for the 1st ID, 2nd for the rest.
     * Format: _namelist action [action2] */
    else if (StrEq(tok[0], "namelist")) {
	int id;
	action1 = tok[1];
	if (ntok > 2) action = tok[2];
	else action = action1;
	for (i=0; i<e->ndcont; i++) {
	    n = 0;
	    tok = Split(e->dcont[i], &n, S_STRDUP);
	    for (id=0; id<n; id++) {
		if (fold_case)
		    for (cp=tok[id]; *cp; cp++)
			if (islower(*cp)) *cp = toupper(*cp);
		if ((e = FindElemByID(tok[id]))) {
		    if (id) TranTByAction(e, action, fp);
		    else TranTByAction(e, action1, fp);	/* first one */
		}
		else fprintf(stderr, "Error: Can not find ID: %s.\n", tok[id]);
	    }
	}
    }

    /* For each word in the element's content, do action.
     * Format: _eachcon action [action] */
    else if (StrEq(tok[0], "eachcon")) {
	int id;
	action1 = tok[1];
	if (ntok > 3) action = tok[2];
	else action = action1;
	for (i=0; i<e->ndcont; i++) {
	    n = 0;
	    tok = Split(e->dcont[i], &n, S_STRDUP|S_ALVEC);
	    for (id=0; id<n; id++) {
		each_C = tok[id];
		TranTByAction(e, action, fp);
	    }
	    free(*tok);
	}
    }
    /* For each word in the given attribute's value, do action.
     * Format: _eachatt attname action [action] */
    else if (StrEq(tok[0], "eachatt")) {
	int id;
	action1 = tok[2];
	if (ntok > 3) action = tok[3];
	else action = action1;
	if ((atval = FindAttValByName(e, tok[1]))) {
	    n = 0;
	    tok = Split(atval, &n, S_STRDUP|S_ALVEC);
	    for (id=0; id<n; id++) {
		each_A = tok[id];
		if (id) TranTByAction(e, action, fp);
		else TranTByAction(e, action1, fp);	/* first one */
	    }
	    free(*tok);
	}
    }

    /* Do action on this element if element has [relationship] with gi.
     * Format: _relation relationship gi action [action] */
    else if (StrEq(tok[0], "relation")) {
	if (ntok >= 4) {
	    if (!CheckRelation(e, tok[1], tok[2], tok[3], fp, RA_Current)) {
		/* action not done, see if alt action specified */
		if (ntok >= 5)
		    TranTByAction(e, tok[4], fp);
	    }
	}
    }

    /* Do action on followed element if element has [relationship] with gi.
     * Format: _followrel relationship gi action */
    else if (StrEq(tok[0], "followrel")) {
	if (ntok >= 4)
	    (void)CheckRelation(e, tok[1], tok[2], tok[3], fp, RA_Related);
    }

    /* Find element with matching ID and do action.  If action not specified,
     * choose the right one appropriate for its context.
     * Format: _id id [action] */
    else if (StrEq(tok[0], "id")) {
	if ((ep = FindElemByID(tok[1]))) {
	    if (ntok > 2) TranTByAction(ep, tok[2], fp);
	    else {
		t = FindTrans(ep, 0);
		TransElement(ep, fp, t);
	    }
	}
    }

    /* Set variable to value.
     * Format: _set name value */
    else if (StrEq(tok[0], "set")) {
	SetMappingNV(Variables, tok[1], tok[2]);
    }

    /* Do action if variable is set, optionally to value.
     * If not set, do nothing.
     * Format: _isset varname [value] action 
     * Format: _issete varname [value] action  --  expands value */
    else if (StrEq(tok[0], "isset") || StrEq(tok[0], "issete")) {
	if ((cp = FindMappingVal(Variables, tok[1]))) {
	    if (ntok == 3) TranTByAction(e, tok[2], fp);
	    else
	    if (ntok > 3)	{
	    	if ( StrEq(tok[0], "issete") )	{
			ExpandVariables(tok[2], buf, e);
			cp2 = buf;
		} else
			cp2 = tok[2];
	    	if ( !strcmp(cp, cp2))
			TranTByAction(e, tok[3], fp);
	    }
	}
    }

    /* Insert a node into the tree at start/end, pointing to action to perform.
     * Format: _insertnode S|E action */
    else if (StrEq(tok[0], "insertnode")) {
	actioni = atoi(tok[2]);
	if (*tok[1] == 'S') e->gen_trans[0] = actioni;
	else if (*tok[1] == 'E') e->gen_trans[1] = actioni;
    }

    /* Do an CALS DTD table spec for TeX or troff.  Looks through attributes
     * and determines what to output. "check" means to check consistency,
     * and print error messages.
     * This is (hopefully) the only hard-coded part of instant.
     *
     * This was originally written for the OSF DTDs and recoded by FLD for
     * CALS tables (since no one will ever use the OSF tables).  Although
     * TeX was addressed first, it seems that a fresh approach was required,
     * and so, tbl is the first to be really *fixed*.  Once tbl is stable,
     * and there is a need for TeX again, that part will be recoded.
     *
     * *Obsolete* form (viz, for TeX):
     *    Format: _calstable [clear|check|tex]
     *			  [cellstart|cellend|rowstart|rowend|top|bottom]
     *
     * New, good form:
     *
     *    Format: _calstable [tbl]
     *			  [tablestart|tableend|tablegroup|tablefoot|rowstart|
     *			   rowend|entrystart|entryend]
     */

    else if (StrEq(tok[0], "calstable")) {
	CALStable(e, fp, tok, ntok);
    }

    /* Do action if element's attr is set, optionally to value.
     * If not set, do nothing.
     * Format: _attval att [value] action */
    else if (StrEq(tok[0], "attval")) {
	if ((atval = FindAttValByName(e, tok[1]))) {
	    if (ntok == 3) TranTByAction(e, tok[2], fp);
	    else if (ntok > 3 && !strcmp(atval, tok[2]))
		TranTByAction(e, tok[3], fp);
	}
    }
    /* Same thing, but look at parent */
    else if (StrEq(tok[0], "pattval")) {
	if ((atval = FindAttValByName(e->parent, tok[1]))) {
	    if (ntok == 3) {
		TranTByAction(e, tok[2], fp);
	    }
	    if (ntok > 3 && !strcmp(atval, tok[2]))
		TranTByAction(e, tok[3], fp);
	}
    }

    /* Print each attribute and value for the current element, hopefully
     * in a legal sgml form: <elem-name att1="value1" att2="value2:> .
     * Format: _allatts */
    else if (StrEq(tok[0], "allatts")) {
	for (i=0; i<e->natts; i++) {
	    if (i != 0) putc(' ', fp);
	    fputs(e->atts[i].name, fp);
	    fputs("=\"", fp);
	    fputs(e->atts[i].sval, fp);
	    putc('"', fp);
	}
    }

    /* Print the element's input filename, and optionally, the line number.
     * Format: _infile [line] */
    else if (StrEq(tok[0], "infile")) {
	if (e->infile) {
	    if (ntok > 1 && !strcmp(tok[1], "root")) {
		strcpy(buf, e->infile);
		if ((cp = strrchr(buf, '.'))) *cp = EOS;
		fputs(buf, fp);
	    }
	    else {
		fputs(e->infile, fp);
		if (ntok > 1 && !strcmp(tok[1], "line"))
		    fprintf(fp, " %d", e->lineno);
	    }
	    return;
	}
	else fputs("input-file??", fp);
    }

    /* Get value of an environement variable */
    else if (StrEq(tok[0], "env")) {
	if (ntok > 1 && (cp = getenv(tok[1]))) {
	    OutputString(cp, fp, track_pos);
	}
    }

    /* Something unknown */
    else {
	fprintf(stderr, "Unknown special variable: %s\n", tok[0]);
	tt = e->trans;
	if (tt && tt->lineno)
	    fprintf(stderr, "Used in transpec, line %d\n", tt->lineno);
    }
    return;
}
Esempio n. 10
0
//
//================
//Map_ImportFile
// Timo 09/01/99 : called by CXYWnd::Paste & Map_ImportFile
// if Map_ImportFile ( prefab ), the buffer may contain brushes in old format ( conversion needed )
//================
//
void Map_ImportBuffer (char* buf)
{
	entity_t* ent;
	brush_t* b = NULL;
	CPtrArray ptrs;

	Select_Deselect();

	Undo_Start("import buffer");

	g_qeglobals.d_parsed_brushes = 0;
	if (buf)
	{
		CMapStringToString mapStr;
		StartTokenParsing (buf);
		g_qeglobals.d_num_entities = 0;

		// Timo
		// will be used in Entity_Parse to detect if a conversion between brush formats is needed
		g_qeglobals.bNeedConvert = false;
		g_qeglobals.bOldBrushes = false;
		g_qeglobals.bPrimitBrushes = false;

		while (1)
		{

			// use the selected brushes list as it's handy
			//ent = Entity_Parse (false, &selected_brushes);
			ent = Entity_Parse (false, &active_brushes);
			if (!ent)
				break;
			//end entity for undo
			Undo_EndEntity(ent);
			//end brushes for undo
			for(b = ent->brushes.onext; b && b != &ent->brushes; b = b->onext)
			{
				Undo_EndBrush(b);
			}

			if (!strcmp(ValueForKey (ent, "classname"), "worldspawn"))
			{
				// world brushes need to be added to the current world entity

				b=ent->brushes.onext;
				while (b && b != &ent->brushes)
				{
					brush_t* bNext = b->onext;
					Entity_UnlinkBrush(b);
					Entity_LinkBrush(world_entity, b);
					ptrs.Add(b);
					b = bNext;
				}
			}
			else
			{
				// the following bit remaps conflicting target/targetname key/value pairs
				CString str = ValueForKey(ent, "target");
				CString strKey;
				CString strTarget("");
				if (str.GetLength() > 0)
				{
					if (FindEntity("target", str.GetBuffer(0)))
					{
						if (!mapStr.Lookup(str, strKey))
						{
							UniqueTargetName(strKey);
							mapStr.SetAt(str, strKey);
						}
						strTarget = strKey;
						SetKeyValue(ent, "target", strTarget.GetBuffer(0));
					}
				}
				str = ValueForKey(ent, "targetname");
				if (str.GetLength() > 0)
				{
					if (FindEntity("targetname", str.GetBuffer(0)))
					{
						if (!mapStr.Lookup(str, strKey))
						{
							UniqueTargetName(strKey);
							mapStr.SetAt(str, strKey);
						}
						SetKeyValue(ent, "targetname", strKey.GetBuffer(0));
					}
				}
				//if (strTarget.GetLength() > 0)
				//  SetKeyValue(ent, "target", strTarget.GetBuffer(0));

				// add the entity to the end of the entity list
				ent->next = &entities;
				ent->prev = entities.prev;
				entities.prev->next = ent;
				entities.prev = ent;
				g_qeglobals.d_num_entities++;

				for (b=ent->brushes.onext ; b != &ent->brushes ; b=b->onext)
				{
					ptrs.Add(b);
				}
			}
		}
	}

	//::ShowWindow(g_qeglobals.d_hwndEntity, FALSE);
	//::LockWindowUpdate(g_qeglobals.d_hwndEntity);
	g_bScreenUpdates = false; 
	for (int i = 0; i < ptrs.GetSize(); i++)
	{
		Brush_Build(reinterpret_cast<brush_t*>(ptrs[i]), true, false);
		Select_Brush(reinterpret_cast<brush_t*>(ptrs[i]), true, false);
	}
	//::LockWindowUpdate(NULL);
	g_bScreenUpdates = true; 

	ptrs.RemoveAll();

	// reset the "need conversion" flag
	// conversion to the good format done in Map_BuildBrushData
	g_qeglobals.bNeedConvert=false;

	Sys_UpdateWindows (W_ALL);
  //Sys_MarkMapModified();
	modified = true;

	Undo_End();

}
Esempio n. 11
0
void CPointEntityFinder::InputFindEntity( inputdata_t &inputdata )
{
	FindEntity();

	m_OnFoundEntity.FireOutput( inputdata.pActivator, m_hEntity );
}