void CBuilderCAI::ExecuteRepair(Command& c)
{
	CBuilder* fac=(CBuilder*)owner;
	assert(owner->unitDef->canRepair || owner->unitDef->canAssist);
	if (c.params.size() == 1) {		//repair unit
		CUnit* unit = uh->units[(int)c.params[0]];
		if (tempOrder && owner->moveState == 1) {		//limit how far away we go
			if (unit && LinePointDist(commandPos1, commandPos2, unit->pos) > 500) {
				StopMove();
				FinishCommand();
				return;
			}
		}
		if (unit && (unit->health < unit->maxHealth) &&
		    ((unit != owner) || owner->unitDef->canSelfRepair) &&
		    (!unit->soloBuilder || (unit->soloBuilder == owner)) &&
		    UpdateTargetLostTimer((int)c.params[0])) {
			if (f3SqDist(unit->pos, fac->pos) < Square(fac->buildDistance+unit->radius-8)) {
				StopMove();
				fac->SetRepairTarget(unit);
				owner->moveType->KeepPointingTo(unit->pos, fac->buildDistance*0.9f+unit->radius, false);
			} else {
				if (f3SqDist(goalPos, unit->pos) > 1) {
					SetGoal(unit->pos,owner->pos, fac->buildDistance*0.9f+unit->radius);
				}
			}
		} else {
			StopMove();
			FinishCommand();
		}
	}
	else { // repair area
		float3 pos(c.params[0], c.params[1], c.params[2]);
		float radius=c.params[3];
		if (FindRepairTargetAndRepair(pos, radius, c.options, false)) {
			inCommand=false;
			SlowUpdate();
			return;
		}
		if (!(c.options & ALT_KEY)) {
			FinishCommand();
		}
	}
	return;
}
void CBuilderCAI::ExecuteFight(Command &c)
{
	assert((c.options & INTERNAL_ORDER) || owner->unitDef->canFight);
	CBuilder* fac=(CBuilder*)owner;
	if(tempOrder){
		tempOrder=false;
		inCommand=true;
	}
	if(c.params.size()<3){		//this shouldnt happen but anyway ...
		logOutput.Print("Error: got fight cmd with less than 3 params on %s in BuilderCAI",owner->unitDef->humanName.c_str());
		return;
	}
	if(c.params.size() >= 6){
		if(!inCommand){
			commandPos1 = float3(c.params[3],c.params[4],c.params[5]);
		}
	} else {
		// Some hackery to make sure the line (commandPos1,commandPos2) is NOT
		// rotated (only shortened) if we reach this because the previous return
		// fight command finished by the 'if((curPos-pos).SqLength2D()<(64*64)){'
		// condition, but is actually updated correctly if you click somewhere
		// outside the area close to the line (for a new command).
		commandPos1 = ClosestPointOnLine(commandPos1, commandPos2, owner->pos);
		if ((owner->pos - commandPos1).SqLength2D()>(96*96)) {
			commandPos1 = owner->pos;
		}
	}
	float3 pos(c.params[0],c.params[1],c.params[2]);
	if(!inCommand){
		inCommand = true;
		commandPos2=pos;
	}
	if(!(pos==goalPos)){
		SetGoal(pos,owner->pos);
	}
	float3 curPosOnLine = ClosestPointOnLine(commandPos1, commandPos2, owner->pos);
	if((owner->unitDef->canRepair || owner->unitDef->canAssist) && FindRepairTargetAndRepair(curPosOnLine,300*owner->moveState+fac->buildDistance-8,c.options,true)){
		CUnit* target=uh->units[(int)commandQue.front().params[0]];
		tempOrder=true;
		inCommand=false;
		if(lastPC1!=gs->frameNum){	//avoid infinite loops
			lastPC1=gs->frameNum;
			SlowUpdate();
		}
		return;
	}
	if(owner->unitDef->canReclaim && FindReclaimableFeatureAndReclaim(curPosOnLine,300,c.options,false)){
		tempOrder=true;
		inCommand=false;
		if(lastPC2!=gs->frameNum){	//avoid infinite loops
			lastPC2=gs->frameNum;
			SlowUpdate();
		}
		return;
	}
	if((owner->pos - pos).SqLength2D()<(64*64)){
		FinishCommand();
		return;
	}
	if(owner->haveTarget && owner->moveType->progressState!=CMoveType::Done){
		StopMove();
	} else if(owner->moveType->progressState!=CMoveType::Active){
		owner->moveType->StartMoving(goalPos, 8);
	}
	return;
}
Esempio n. 3
0
void CBuilderCAI::ExecuteRepair(Command& c)
{
	// not all builders are repair-capable by default
	if (!owner->unitDef->canRepair)
		return;

	CBuilder* builder = (CBuilder*) owner;

	if (c.params.size() == 1 || c.params.size() == 5) {
		// repair unit
		CUnit* unit = uh->GetUnit(c.params[0]);

		if (unit == NULL) {
			FinishCommand();
			return;
		}

		if (tempOrder && owner->moveState == MOVESTATE_MANEUVER) {
			// limit how far away we go
			if (LinePointDist(commandPos1, commandPos2, unit->pos) > 500) {
				StopMove();
				FinishCommand();
				return;
			}
		}

		if (c.params.size() == 5) {
			const float3 pos(c.params[1], c.params[2], c.params[3]);
			const float radius = c.params[4] + 100.0f; // do not walk too far outside repair area

			if ((pos - unit->pos).SqLength2D() > radius * radius ||
				(unit->isMoving && (((c.options & INTERNAL_ORDER) && !TargetInterceptable(unit, unit->speed.Length2D())) || builder->curBuild == unit)
				&& !IsInBuildRange(unit))) {
				StopMove();
				FinishCommand();
				return;
			}
		}

		// do not consider units under construction irreparable
		// even if they can be repaired
		bool canRepairUnit = true;
		canRepairUnit &= ((unit->beingBuilt) || (unit->unitDef->repairable && (unit->health < unit->maxHealth)));
		canRepairUnit &= ((unit != owner) || owner->unitDef->canSelfRepair);
		canRepairUnit &= (!unit->soloBuilder || (unit->soloBuilder == owner));
		canRepairUnit &= (!(c.options & INTERNAL_ORDER) || (c.options & CONTROL_KEY) || !IsUnitBeingReclaimed(unit, owner));
		canRepairUnit &= (UpdateTargetLostTimer(unit->id) != 0);

		if (canRepairUnit) {
			if (MoveInBuildRange(unit)) {
				builder->SetRepairTarget(unit);
			}
		} else {
			StopMove();
			FinishCommand();
		}
	} else if (c.params.size() == 4) {
		// area repair
		const float3 pos = c.GetPos(0);
		const float radius = c.params[3];

		builder->StopBuild();
		if (FindRepairTargetAndRepair(pos, radius, c.options, false, (c.options & META_KEY))) {
			inCommand = false;
			SlowUpdate();
			return;
		}
		if (!(c.options & ALT_KEY)) {
			FinishCommand();
		}
	} else {
		FinishCommand();
	}
	return;
}
Esempio n. 4
0
void CBuilderCAI::ExecuteFight(Command& c)
{
	assert((c.options & INTERNAL_ORDER) || owner->unitDef->canFight);
	CBuilder* builder = (CBuilder*) owner;

	if (tempOrder) {
		tempOrder = false;
		inCommand = true;
	}
	if (c.params.size() < 3) { // this shouldnt happen but anyway ...
		LOG_L(L_ERROR,
				"Received a Fight command with less than 3 params on %s in BuilderCAI",
				owner->unitDef->humanName.c_str());
		return;
	}

	if (c.params.size() >= 6) {
		if (!inCommand) {
			commandPos1 = float3(c.params[3], c.params[4], c.params[5]);
		}
	} else {
		// Some hackery to make sure the line (commandPos1,commandPos2) is NOT
		// rotated (only shortened) if we reach this because the previous return
		// fight command finished by the 'if((curPos-pos).SqLength2D()<(64*64)){'
		// condition, but is actually updated correctly if you click somewhere
		// outside the area close to the line (for a new command).
		commandPos1 = ClosestPointOnLine(commandPos1, commandPos2, owner->pos);
		if (f3SqDist(owner->pos, commandPos1) > (96 * 96)) {
			commandPos1 = owner->pos;
		}
	}

	float3 pos = c.GetPos(0);
	if (!inCommand) {
		inCommand = true;
		commandPos2 = pos;
	}

	float3 curPosOnLine = ClosestPointOnLine(commandPos1, commandPos2, owner->pos);
	if (c.params.size() >= 6) {
		pos = curPosOnLine;
	}

	if (pos != goalPos) {
		SetGoal(pos, owner->pos);
	}

	const bool resurrectMode = !!(c.options & ALT_KEY);
	const bool reclaimEnemyMode = !!(c.options & META_KEY);
	const bool reclaimEnemyOnlyMode = (c.options & CONTROL_KEY) && (c.options & META_KEY);

	ReclaimOption recopt;
	if (resurrectMode)        recopt |= REC_NONREZ;
	if (reclaimEnemyMode)     recopt |= REC_ENEMY;
	if (reclaimEnemyOnlyMode) recopt |= REC_ENEMYONLY;

	const float searchRadius = (owner->immobile ? 0 : (300 * owner->moveState)) + builder->buildDistance;

	if (!reclaimEnemyOnlyMode && (owner->unitDef->canRepair || owner->unitDef->canAssist) && // Priority 1: Repair
	    FindRepairTargetAndRepair(curPosOnLine, searchRadius, c.options, true, resurrectMode)){
		tempOrder = true;
		inCommand = false;
		if (lastPC1 != gs->frameNum) {  //avoid infinite loops
			lastPC1 = gs->frameNum;
			SlowUpdate();
		}
		return;
	}
	if (!reclaimEnemyOnlyMode && resurrectMode && owner->unitDef->canResurrect && // Priority 2: Resurrect (optional)
	    FindResurrectableFeatureAndResurrect(curPosOnLine, searchRadius, c.options, false)) {
		tempOrder = true;
		inCommand = false;
		if (lastPC2 != gs->frameNum) {  //avoid infinite loops
			lastPC2 = gs->frameNum;
			SlowUpdate();
		}
		return;
	}
	if (owner->unitDef->canReclaim && // Priority 3: Reclaim / reclaim non resurrectable (optional) / reclaim enemy units (optional)
	    FindReclaimTargetAndReclaim(curPosOnLine, searchRadius, c.options, recopt)) {
		tempOrder = true;
		inCommand = false;
		if (lastPC3 != gs->frameNum) {  //avoid infinite loops
			lastPC3 = gs->frameNum;
			SlowUpdate();
		}
		return;
	}
	if (f3SqDist(owner->pos, pos) < (64*64)) {
		FinishCommand();
		return;
	}
	if(owner->haveTarget && owner->moveType->progressState!=AMoveType::Done){
		StopMove();
	} else if(owner->moveType->progressState!=AMoveType::Active){
		owner->moveType->StartMoving(goalPos, 8);
	}
	return;
}
void CBuilderCAI::SlowUpdate()
{
	if(commandQue.empty()){
		CMobileCAI::SlowUpdate();
		return;
	}

	Command& c=commandQue.front();
	CBuilder* fac=(CBuilder*)owner;

	map<int,string>::iterator boi;
	if((boi=buildOptions.find(c.id))!=buildOptions.end()){
		float radius;
		if(cachedRadiusId==c.id){
			radius=cachedRadius;
		} else {
			radius=modelParser->Load3DO(unitDefHandler->GetUnitByName(boi->second)->model.modelpath,1,owner->team)->radius;
			cachedRadiusId=c.id;
			cachedRadius=radius;
		}
		if(inCommand){
			if(building){
				if(buildPos.distance2D(fac->pos)>fac->buildDistance+radius-8){
					owner->moveType->StartMoving(buildPos, fac->buildDistance*0.5+radius);
				} else {
					StopMove();
					owner->moveType->KeepPointingTo(buildPos, (fac->buildDistance+radius)*0.6, false);	//needed since above startmoving cancels this
				}
				if(!fac->curBuild && !fac->terraforming){
					building=false;
					StopMove();				//cancel the effect of KeepPointingTo
					FinishCommand();
				}
			} else {
				buildPos.x=c.params[0];
				buildPos.y=c.params[1];
				buildPos.z=c.params[2];
				if(buildPos.distance2D(fac->pos)<fac->buildDistance*0.6+radius){
					StopMove();
					if(uh->maxUnits>(int)gs->Team(owner->team)->units.size()){
						buildRetries++;
						owner->moveType->KeepPointingTo(buildPos, fac->buildDistance*0.7+radius, false);
						if(fac->StartBuild(boi->second,buildPos) || buildRetries>20){
							building=true;
						} else {
							ENTER_MIXED;
							if(owner->team==gu->myTeam && !(buildRetries&7)){
								info->AddLine("%s: Build pos blocked",owner->unitDef->humanName.c_str());
								info->SetLastMsgPos(owner->pos);
							}
							ENTER_SYNCED;
							helper->BuggerOff(buildPos,radius);
							NonMoving();
						}
					}
				} else {
					if(owner->moveType->progressState==CMoveType::Failed){
						if(++buildRetries>5){
							StopMove();
							FinishCommand();			
						}
					}
					SetGoal(buildPos,owner->pos, fac->buildDistance*0.4+radius);
				}
			}
		} else {		//!inCommand
			float3 pos;
			pos.x=floor(c.params[0]/SQUARE_SIZE+0.5)*SQUARE_SIZE;
			pos.z=floor(c.params[2]/SQUARE_SIZE+0.5)*SQUARE_SIZE;
			pos.y=c.params[1];
			CFeature* f=0;
			uh->TestUnitBuildSquare(pos,boi->second,f);
			if(f){
				Command c2;
				c2.id=CMD_RECLAIM;
				c2.options=0;
				c2.params.push_back(f->id+MAX_UNITS);
				commandQue.push_front(c2);
				SlowUpdate();										//this assumes that the reclaim command can never return directly without having reclaimed the target
			} else {
				inCommand=true;
				SlowUpdate();
			}
		}
		return;
	}
	switch(c.id){
	case CMD_STOP:
		building=false;
		fac->StopBuild();
		break;
	case CMD_REPAIR:{
		if(c.params.size()==1){		//repair unit
			CUnit* unit=uh->units[(int)c.params[0]];
			if(commandFromPatrol && owner->moveState==1){		//limit how far away we go
				if(unit && LinePointDist(commandPos1,commandPos2,unit->pos) > 500){
					StopMove();
					FinishCommand();
					break;
				}
			}
			if(unit && unit->health<unit->maxHealth && unit!=owner){
				if(unit->pos.distance2D(fac->pos)<fac->buildDistance+unit->radius-8){
					StopMove();
					fac->SetRepairTarget(unit);
					owner->moveType->KeepPointingTo(unit->pos, fac->buildDistance*0.9+unit->radius, false);
				} else {
					if(goalPos.distance2D(unit->pos)>1)
						SetGoal(unit->pos,owner->pos, fac->buildDistance*0.9+unit->radius);
				}
			} else {
				StopMove();
				FinishCommand();
			}
		} else {			//repair area
			float3 pos(c.params[0],c.params[1],c.params[2]);
			float radius=c.params[3];
			if(FindRepairTargetAndRepair(pos,radius,c.options,false)){
				inCommand=false;
				SlowUpdate();
				return;
			}
			if(!(c.options & ALT_KEY)){
				FinishCommand();
			}
		}
		return;}
	case CMD_CAPTURE:{
		if(c.params.size()==1){		//capture unit
			CUnit* unit=uh->units[(int)c.params[0]];
			if(unit && unit->team!=owner->team){
				if(unit->pos.distance2D(fac->pos)<fac->buildDistance+unit->radius-8){
					StopMove();
					fac->SetCaptureTarget(unit);
					owner->moveType->KeepPointingTo(unit->pos, fac->buildDistance*0.9+unit->radius, false);
				} else {
					if(goalPos.distance2D(unit->pos)>1)
						SetGoal(unit->pos,owner->pos, fac->buildDistance*0.9+unit->radius);
				}
			} else {
				StopMove();
				FinishCommand();
			}
		} else {			//capture area
			float3 pos(c.params[0],c.params[1],c.params[2]);
			float radius=c.params[3];
			if(FindCaptureTargetAndCapture(pos,radius,c.options)){
				inCommand=false;
				SlowUpdate();
				return;
			}
			if(!(c.options & ALT_KEY)){
				FinishCommand();
			}
		}
		return;}
	case CMD_GUARD:{
		CUnit* guarded=uh->units[(int)c.params[0]];
		if(guarded && guarded!=owner){
			if(CBuilder* b=dynamic_cast<CBuilder*>(guarded)){
				if(b->terraforming){
					if(fac->pos.distance2D(b->terraformCenter)<fac->buildDistance*0.8+b->terraformRadius*0.7){
						StopMove();
						owner->moveType->KeepPointingTo(b->terraformCenter, fac->buildDistance*0.9, false);
						fac->HelpTerraform(b);
					} else {
						SetGoal(b->terraformCenter,fac->pos,fac->buildDistance*0.7+b->terraformRadius*0.6);
					}
					return;
				}
				if(b->curBuild){
					Command nc;
					nc.id=CMD_REPAIR;
					nc.options=c.options;
					nc.params.push_back(b->curBuild->id);
					commandQue.push_front(nc);
					inCommand=false;
//					SlowUpdate();
					return;
				}
			}
			if(CFactory* f=dynamic_cast<CFactory*>(guarded)){
				if(f->curBuild){
					Command nc;
					nc.id=CMD_REPAIR;
					nc.options=c.options;
					nc.params.push_back(f->curBuild->id);
					commandQue.push_front(nc);
					inCommand=false;
//					SlowUpdate();
					return;
				}
			}
			float3 curPos=owner->pos;
			float3 dif=guarded->pos-curPos;
			dif.Normalize();
			float3 goal=guarded->pos-dif*(fac->buildDistance-5);
			if((guarded->pos-curPos).SqLength2D()<(fac->buildDistance*0.9+guarded->radius)*(fac->buildDistance*0.9+guarded->radius)){
				StopMove();
//				info->AddLine("should point with type 3?");
				owner->moveType->KeepPointingTo(guarded->pos, fac->buildDistance*0.9+guarded->radius, false);
				if(guarded->health<guarded->maxHealth)
					fac->SetRepairTarget(guarded);
				else
					NonMoving();
			}else{
				if((goalPos-goal).SqLength2D()>4000)
					SetGoal(goal,curPos);
			}
		} else {
			FinishCommand();
		}
		return;}
	case CMD_RECLAIM:{
		if(c.params.size()==1){
			int id=(int) c.params[0];
			if(id>=MAX_UNITS){		//reclaim feature
				CFeature* feature=featureHandler->features[id-MAX_UNITS];
				if(feature){
					if(feature->pos.distance2D(fac->pos)<fac->buildDistance*0.9+feature->radius){
						StopMove();
						owner->moveType->KeepPointingTo(feature->pos, fac->buildDistance*0.9+feature->radius, false);
						fac->SetReclaimTarget(feature);
					} else {
						if(goalPos.distance2D(feature->pos)>1){
							SetGoal(feature->pos,owner->pos, fac->buildDistance*0.8+feature->radius);
						} else {
							if(owner->moveType->progressState==CMoveType::Failed){
								StopMove();
								FinishCommand();
							}
						}
					}
				} else {
					StopMove();
					FinishCommand();
				}

			} else {							//reclaim unit
				CUnit* unit=uh->units[id];
				if(unit && unit!=owner){
					if(unit->pos.distance2D(fac->pos)<fac->buildDistance-1+unit->radius){
						StopMove();
						owner->moveType->KeepPointingTo(unit->pos, fac->buildDistance*0.9+unit->radius, false);
						fac->SetReclaimTarget(unit);
					} else {
						if(goalPos.distance2D(unit->pos)>1){
							SetGoal(unit->pos,owner->pos);
						}else{
							if(owner->moveType->progressState==CMoveType::Failed){
								StopMove();
								FinishCommand();			
							}
						}
					}
				} else {
					FinishCommand();
				}
			}
		} else if(c.params.size()==4){//area reclaim
			float3 pos(c.params[0],c.params[1],c.params[2]);
			float radius=c.params[3];
			if(FindReclaimableFeatureAndReclaim(pos,radius,c.options)){
				inCommand=false;
				SlowUpdate();
				return;
			}
			if(!(c.options & ALT_KEY)){
				FinishCommand();
			}
		} else {	//wrong number of parameters
			FinishCommand();
		}
		return;}
	case CMD_RESURRECT:{
		if(c.params.size()==1){
			int id=(int)c.params[0];
			if(id>=MAX_UNITS){		//resurrect feature
				CFeature* feature=featureHandler->features[id-MAX_UNITS];
				if(feature && feature->createdFromUnit!=""){
					if(feature->pos.distance2D(fac->pos)<fac->buildDistance*0.9+feature->radius){
						StopMove();
						owner->moveType->KeepPointingTo(feature->pos, fac->buildDistance*0.9+feature->radius, false);
						fac->SetResurrectTarget(feature);
					} else {
						if(goalPos.distance2D(feature->pos)>1){
							SetGoal(feature->pos,owner->pos, fac->buildDistance*0.8+feature->radius);
						} else {
							if(owner->moveType->progressState==CMoveType::Failed){
								StopMove();
								FinishCommand();			
							}
						}
					}
				} else {
					if(fac->lastResurrected && uh->units[fac->lastResurrected]){	//resurrection finished, start repair
						c.id=CMD_REPAIR;		//kind of hackery to overwrite the current order i suppose
						c.params.clear();
						c.params.push_back(fac->lastResurrected);
						c.options|=INTERNAL_ORDER;
						fac->lastResurrected=0;
						inCommand=false;
						SlowUpdate();
						return;
					}
					StopMove();
					FinishCommand();
				}
			} else {							//resurrect unit
				FinishCommand();
			}
		} else if(c.params.size()==4){//area resurect
			float3 pos(c.params[0],c.params[1],c.params[2]);
			float radius=c.params[3];
			if(FindResurrectableFeatureAndResurrect(pos,radius,c.options)){
				inCommand=false;
				SlowUpdate();
				return;
			}
			if(!(c.options & ALT_KEY)){
				FinishCommand();
			}
		} else {	//wrong number of parameters
			FinishCommand();
		}
		return;}
	case CMD_PATROL:{
		float3 curPos=owner->pos;
		if(commandFromPatrol){
			commandFromPatrol=false;
			inCommand=true;
			--patrolTime;		//prevent searching reclaimtargets etc directly if one of those call returned directly (infinite loop)
		}
		if(!inCommand){
			float3 pos(c.params[0],c.params[1],c.params[2]);
			inCommand=true;
			Command co;
			co.id=CMD_PATROL;
			co.params.push_back(curPos.x);
			co.params.push_back(curPos.y);
			co.params.push_back(curPos.z);
			commandQue.push_front(co);
			activeCommand=1;
			commandPos1=curPos;
			patrolTime=0;
		}
		Command& c=commandQue[activeCommand];

		if(c.params.size()<3){		//this shouldnt happen but anyway ...
			info->AddLine("Error: got patrol cmd with less than 3 params on %s in BuilderCAI",owner->unitDef->humanName.c_str());
			return;
		}
		patrolGoal=float3(c.params[0],c.params[1],c.params[2]);
		commandPos2=patrolGoal;

		if(!(patrolTime&3) && owner->fireState==2){
			if(FindRepairTargetAndRepair(owner->pos,300*owner->moveState,c.options,true)){
				CUnit* target=uh->units[(int)commandQue.front().params[0]];
				if(owner->moveState!=1 || LinePointDist(commandPos1,commandPos2,target->pos) < 300){
					commandFromPatrol=true;
					inCommand=false;
					SlowUpdate();
					return;
				} else {
					commandQue.pop_front();
				}
			}
			if(FindReclaimableFeatureAndReclaim(owner->pos,300*owner->moveState,c.options)){
				commandFromPatrol=true;
				inCommand=false;
				SlowUpdate();
				return;
			}
		}
		patrolTime++;
		if(!(patrolGoal==goalPos)){
			SetGoal(patrolGoal,curPos);
		}
		if((curPos-patrolGoal).SqLength2D()<4096){
			if(owner->group)
				owner->group->CommandFinished(owner->id,CMD_PATROL);

			if((int)commandQue.size()<=activeCommand+1)
				activeCommand=0;
			else {
				if(commandQue[activeCommand+1].id!=CMD_PATROL)
					activeCommand=0;
				else
					activeCommand++;
			}
			commandPos1=commandPos2;
		}
		if(owner->haveTarget && owner->moveType->progressState!=CMoveType::Done)
			StopMove();
		else if(owner->moveType->progressState!=CMoveType::Active)
			owner->moveType->StartMoving(goalPos, 8);

		return;}
	case CMD_RESTORE:{
		if(inCommand){
			if(!fac->terraforming){
				FinishCommand();
			}
		} else {
			float3 pos(c.params[0],c.params[1],c.params[2]);
			float radius(c.params[3]);
			if(fac->pos.distance2D(pos)<fac->buildDistance-1){
				StopMove();
				fac->StartRestore(pos,radius);
				owner->moveType->KeepPointingTo(pos, fac->buildDistance*0.9, false);
				inCommand=true;
			} else {
				SetGoal(pos,owner->pos, fac->buildDistance*0.9);
			}
		}
		return;}
	default:
		break;
	}
	CMobileCAI::SlowUpdate();
}