void CCrossbow::PrimaryAttack( void ) { if ( m_fInZoom && g_pGameRules->IsMultiplayer() ) { FireSniperBolt(); return; } FireBolt(); }
void CCrossbow::PrimaryAttack( void ) { #ifdef CLIENT_DLL if ( m_fInZoom && bIsMultiplayer() ) #else if ( m_fInZoom && g_pGameRules->IsMultiplayer() ) #endif { FireSniperBolt(); return; } FireBolt(); }