Esempio n. 1
0
void MobMovementManager::FillCommandStruct(PlayerPositionUpdateServer_Struct *spu, Mob *m, float dx, float dy, float dz, float dh, int anim)
{
	memset(spu, 0x00, sizeof(PlayerPositionUpdateServer_Struct));
	spu->spawn_id = m->GetID();
	spu->x_pos = FloatToEQ19(m->GetX());
	spu->y_pos = FloatToEQ19(m->GetY());
	spu->z_pos = FloatToEQ19(m->GetZ());
	spu->heading = FloatToEQ12(m->GetHeading());
	spu->delta_x = FloatToEQ13(dx);
	spu->delta_y = FloatToEQ13(dy);
	spu->delta_z = FloatToEQ13(dz);
	spu->delta_heading = FloatToEQ10(dh);
	spu->animation = (m->IsBot() ? (int)((float)anim / 1.785714f) : anim);
}
Esempio n. 2
0
void PerlPacket::SetEQ1913(uint32 pos, float part19, float part13) {
	if(pos + sizeof(EQ1913) > len || packet == NULL)
		return;
	EQ1913 *p = (EQ1913 *) (packet + pos);
	p->part19 = FloatToEQ19(part19);
	p->part13 = FloatToEQ13(part13);
}