Esempio n. 1
0
bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot) {
	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, false);
	if (!vf) {
		return false;
	}
	threadContext->rewindBufferSize = 0;
	bool success = GBALoadStateNamed(threadContext->gba, vf);
	vf->close(vf);
	if (success) {
		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i loaded", slot);
	} else {
		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to load", slot);
	}
	return success;
}
Esempio n. 2
0
void GBARRInitPlay(struct GBA* gba) {
	if (!gba || !gba->rr) {
		return;
	}

	if (gba->rr->initFrom & INIT_FROM_SAVEGAME) {
		if (gba->rr->savedata) {
			gba->rr->savedata->close(gba->rr->savedata);
		}
		gba->rr->savedata = gba->rr->openSavedata(gba->rr, O_RDONLY);
		GBASavedataMask(&gba->memory.savedata, gba->rr->savedata);
	} else {
		GBASavedataMask(&gba->memory.savedata, 0);
	}

	if (gba->rr->initFrom & INIT_FROM_SAVESTATE) {
		struct VFile* vf = gba->rr->openSavestate(gba->rr, O_RDONLY);
		GBALoadStateNamed(gba, vf, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA);
		vf->close(vf);
	} else {
		ARMReset(gba->cpu);
	}
}