static inline void lock_surface( struct window_surface *surface ) { GDI_CheckNotLock(); surface->funcs->lock( surface ); }
static inline void lock_surface( struct windrv_physdev *dev ) { GDI_CheckNotLock(); dev->surface->funcs->lock( dev->surface ); if (is_rect_empty( dev->dibdrv->bounds )) dev->start_ticks = GetTickCount(); }