Esempio n. 1
0
int save_mobiles(zone_rnum rznum)
{
  zone_vnum vznum;
  FILE *mobfd;
  room_vnum i;
  mob_rnum rmob;
  int written;
  char mobfname[64], usedfname[64];

#if CIRCLE_UNSIGNED_INDEX
  if (rznum == NOWHERE || rznum > top_of_zone_table) {
#else
  if (rznum < 0 || rznum > top_of_zone_table) {
#endif
    log("SYSERR: GenOLC: save_mobiles: Invalid real zone number %d. (0-%d)", rznum, top_of_zone_table);
    return FALSE;
  }

  vznum = zone_table[rznum].number;
  snprintf(mobfname, sizeof(mobfname), "%s%d.new", MOB_PREFIX, vznum);
  if ((mobfd = fopen(mobfname, "w")) == NULL) {
    mudlog(BRF, LVL_GOD, TRUE, "SYSERR: GenOLC: Cannot open mob file for writing.");
    return FALSE;
  }

  for (i = genolc_zone_bottom(rznum); i <= zone_table[rznum].top; i++) {
    if ((rmob = real_mobile(i)) == NOBODY)
      continue;
    check_mobile_strings(&mob_proto[rmob]);
    if (write_mobile_record(i, &mob_proto[rmob], mobfd) < 0)
      log("SYSERR: GenOLC: Error writing mobile #%d.", i);
  }
  fputs("$\n", mobfd);
  written = ftell(mobfd);
  fclose(mobfd);
  snprintf(usedfname, sizeof(usedfname), "%s%d.mob", MOB_PREFIX, vznum);
  remove(usedfname);
  rename(mobfname, usedfname);

  if (in_save_list(vznum, SL_MOB))
    remove_from_save_list(vznum, SL_MOB);
  log("GenOLC: '%s' saved, %d bytes written.", usedfname, written);
  return written;
}

int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd)
{
  if (GET_ATTACK(mob) != 0)
    fprintf(fd, "BareHandAttack: %d\n", GET_ATTACK(mob));
  if (GET_STR(mob) != 11)
    fprintf(fd, "Str: %d\n", GET_STR(mob));
  if (GET_ADD(mob) != 0)
    fprintf(fd, "StrAdd: %d\n", GET_ADD(mob));
  if (GET_DEX(mob) != 11)
    fprintf(fd, "Dex: %d\n", GET_DEX(mob));
  if (GET_INT(mob) != 11)
    fprintf(fd, "Int: %d\n", GET_INT(mob));
  if (GET_WIS(mob) != 11)
    fprintf(fd, "Wis: %d\n", GET_WIS(mob));
  if (GET_CON(mob) != 11)
    fprintf(fd, "Con: %d\n", GET_CON(mob));
  if (GET_CHA(mob) != 11)
    fprintf(fd, "Cha: %d\n", GET_CHA(mob));
  if (GET_SAVE(mob, SAVING_PARA) != 0)
    fprintf(fd, "SavingPara: %d\n", GET_SAVE(mob, SAVING_PARA));
  if (GET_SAVE(mob, SAVING_ROD) != 0)
    fprintf(fd, "SavingRod: %d\n", GET_SAVE(mob, SAVING_ROD));
  if (GET_SAVE(mob, SAVING_PETRI) != 0)
    fprintf(fd, "SavingPetri: %d\n", GET_SAVE(mob, SAVING_PETRI));
  if (GET_SAVE(mob, SAVING_BREATH) != 0)
    fprintf(fd, "SavingBreath: %d\n", GET_SAVE(mob, SAVING_BREATH));
  if (GET_SAVE(mob, SAVING_SPELL) != 0)
    fprintf(fd, "SavingSpell: %d\n", GET_SAVE(mob, SAVING_SPELL));
  fputs("E\n", fd);
  return TRUE;
}

int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd)
{
  char ldesc[MAX_STRING_LENGTH];
  char ddesc[MAX_STRING_LENGTH];
  char buf[MAX_STRING_LENGTH];

  ldesc[MAX_STRING_LENGTH - 1] = '\0';
  ddesc[MAX_STRING_LENGTH - 1] = '\0';
  strip_cr(strncpy(ldesc, GET_LDESC(mob), MAX_STRING_LENGTH - 1));
  strip_cr(strncpy(ddesc, GET_DDESC(mob), MAX_STRING_LENGTH - 1));

  int n = snprintf(buf, MAX_STRING_LENGTH, "#%d\n"
		"%s%c\n"
		"%s%c\n"
		"%s%c\n"
		"%s%c\n",
	mvnum,
	GET_ALIAS(mob), STRING_TERMINATOR,
	GET_SDESC(mob), STRING_TERMINATOR,
	ldesc, STRING_TERMINATOR,
	ddesc, STRING_TERMINATOR
  );

  if(n < MAX_STRING_LENGTH) {
    fprintf(fd, "%s", convert_from_tabs(buf));
  
    fprintf(fd, "%d %d %d %d %d %d %d %d %d E\n"
        "%d %d %d %dd%d+%d %dd%d+%d\n",
        MOB_FLAGS(mob)[0], MOB_FLAGS(mob)[1],
        MOB_FLAGS(mob)[2], MOB_FLAGS(mob)[3],
        AFF_FLAGS(mob)[0], AFF_FLAGS(mob)[1],
        AFF_FLAGS(mob)[2], AFF_FLAGS(mob)[3],
        GET_ALIGNMENT(mob),
        GET_LEVEL(mob), 20 - GET_HITROLL(mob), GET_AC(mob) / 10, GET_HIT(mob),
        GET_MANA(mob), GET_MOVE(mob), GET_NDD(mob), GET_SDD(mob),
        GET_DAMROLL(mob));
  
    fprintf(fd, 	"%d %d\n"
      "%d %d %d\n",
      GET_GOLD(mob), GET_EXP(mob),
      GET_POS(mob), GET_DEFAULT_POS(mob), GET_SEX(mob)
    );
  
    if (write_mobile_espec(mvnum, mob, fd) < 0)
      log("SYSERR: GenOLC: Error writing E-specs for mobile #%d.", mvnum);
  
    script_save_to_disk(fd, mob, MOB_TRIGGER);
  
  
  #if CONFIG_GENOLC_MOBPROG
    if (write_mobile_mobprog(mvnum, mob, fd) < 0)
      log("SYSERR: GenOLC: Error writing MobProgs for mobile #%d.", mvnum);
  #endif
  } else {
    mudlog(BRF,LVL_BUILDER,TRUE,
           "SYSERR: Could not save mobile #%d due to size (%d > maximum of %d)",
           mvnum, n, MAX_STRING_LENGTH);
  }
  
  return TRUE;
}
Esempio n. 2
0
void convert_mobs_to_disk(int zone_num)
{
    int i, rmob_num, zone, top;
    FILE *mob_file;
    char fname[64];
    struct char_data *mob;
    struct mob_attacks_data *attack;
    struct mob_equipment_data *equipment;
    struct mob_action_data *action;
    MPROG_DATA *mob_prog;

    zone = zone_table[zone_num].number;
    top = zone_table[zone_num].top;

    sprintf(fname, "%s/%i.mob", MOB_PREFIX, zone);

    if (!(mob_file = fopen(fname, "w"))) {
        mudlog("SYSERR: OLC: Cannot open mob file!", 'G', COM_BUILDER, TRUE);
        return;
    }

    /*. Seach database for mobs in this zone and save em .*/
    for (i = zone * 100; i <= top; i++) {
        rmob_num = real_mobile(i);

        if (rmob_num != -1) {
            if (fprintf(mob_file, "#%d\n", i) < 0) {
                mudlog("SYSERR: OLC: Cannot write mob file!\r\n", 'G', COM_BUILDER, TRUE);
                fclose(mob_file);
                return;
            }

            mob = (mob_proto + rmob_num);
            attack = GET_ATTACKS(mob);
            equipment = GET_EQUIP(mob);
            action = GET_ACTION(mob);
            mob_prog = mob_index[rmob_num].mobprogs;

            /*. Clean up strings .*/
            strcpy(buf1, GET_LDESC(mob));
            strip_string(buf1);
            if (GET_DDESC(mob)) {
                strcpy(buf2, GET_DDESC(mob));
                strip_string(buf2);
            } else
                strcpy(buf2, "");

            fprintf(mob_file, "%s~\n"
                    "%s~\n"
                    "%s~\n"
                    "%s~\n"
                    "%ld %ld %i X\n"
                    "%d %d %i %dd%d+%d %dd%d+%d\n"
                    "%d %d\n" /*. Gold & Exp are longs in my mud, ignore any warning .*/
                    "%d %d %d %d %d %d\n", GET_ALIAS(mob), GET_SDESC(mob), buf1, buf2, MOB_FLAGS(mob), AFF_FLAGS(mob), GET_ALIGNMENT(mob), GET_LEVEL(mob), GET_HITROLL(mob), GET_AC(mob) / 10, GET_HIT(mob), GET_MANA(mob), GET_MOVE(mob), GET_NDD(mob), GET_SDD(mob), GET_DAMROLL(mob), GET_GOLD(mob), GET_EXP(mob), GET_POS(mob), GET_DEFAULT_POS(mob), GET_SEX(mob), GET_CLASS(mob), GET_RACE(mob), GET_SIZE(mob));

            while (attack) {
                fprintf(mob_file, "T %d %dd%d+%d %d\n", attack->attacks, attack->nodice, attack->sizedice, attack->damroll, attack->attack_type);
                attack = attack->next;
            }

            while (action) {
                fprintf(mob_file, "A %d %d %s\n", action->chance, action->minpos, action->action);
                action = action->next;
            }

            while (equipment) {
                fprintf(mob_file, "E %d %d %d %d\n", equipment->pos, equipment->chance, equipment->vnum, equipment->max);
                equipment = equipment->next;
            }

            /*. Deal with Extra stats in case they are there .*/
            if ((GET_STR(mob) != 11) && (GET_STR(mob) < 19))
                fprintf(mob_file, "Str: %d\n", (GET_STR(mob) * 5));
            else if ((GET_STR(mob) > 18) && (GET_STR(mob) != 50))
                fprintf(mob_file, "Str: 100\n");
            if ((GET_DEX(mob) != 11) && (GET_DEX(mob) < 19)) {
                fprintf(mob_file, "Dex: %d\n", (GET_DEX(mob) * 5));
                fprintf(mob_file, "Agi: %d\n", (GET_DEX(mob) * 5));
            } else if ((GET_DEX(mob) > 18) && (GET_DEX(mob) != 50)) {
                fprintf(mob_file, "Dex: 100\n");
                fprintf(mob_file, "Agi: 100\n");
            }
            if ((GET_INT(mob) != 11) && (GET_INT(mob) < 19))
                fprintf(mob_file, "Int: %d\n", (GET_INT(mob) * 5));
            else if ((GET_INT(mob) > 18) && (GET_INT(mob) != 50))
                fprintf(mob_file, "Int: 100\n");
            if ((GET_WIS(mob) != 11) && (GET_WIS(mob) < 19))
                fprintf(mob_file, "Wis: %d\n", (GET_WIS(mob) * 5));
            else if ((GET_WIS(mob) > 18) && (GET_WIS(mob) != 50))
                fprintf(mob_file, "Wis: 100\n");
            if ((GET_CON(mob) != 11) && (GET_CON(mob) < 19))
                fprintf(mob_file, "Con: %d\n", (GET_CON(mob) * 5));
            else if ((GET_CON(mob) > 18) && (GET_CON(mob) != 50))
                fprintf(mob_file, "Con: 100\n");

            /*. Deal with Mob Progs .*/
            while (mob_prog) {
                switch (mob_prog->type) {
                case IN_FILE_PROG:
                    fprintf(mob_file, ">in_file_prog");
                    break;
                case ACT_PROG:
                    fprintf(mob_file, ">act_prog");
                    break;
                case SPEECH_PROG:
                    fprintf(mob_file, ">speech_prog");
                    break;
                case RAND_PROG:
                    fprintf(mob_file, ">rand_prog");
                    break;
                case FIGHT_PROG:
                    fprintf(mob_file, ">fight_prog");
                    break;
                case HITPRCNT_PROG:
                    fprintf(mob_file, ">hitprcnt_prog");
                    break;
                case DEATH_PROG:
                    fprintf(mob_file, ">death_prog");
                    break;
                case ENTRY_PROG:
                    fprintf(mob_file, ">entry_prog");
                    break;
                case GREET_PROG:
                    fprintf(mob_file, ">greet_prog");
                    break;
                case ALL_GREET_PROG:
                    fprintf(mob_file, ">all_greet_prog");
                    break;
                case GIVE_PROG:
                    fprintf(mob_file, ">give_prog");
                    break;
                case BRIBE_PROG:
                    fprintf(mob_file, ">bribe_prog");
                    break;
                case SHOUT_PROG:
                    fprintf(mob_file, ">shout_prog");
                    break;
                case HOLLER_PROG:
                    fprintf(mob_file, ">holler_prog");
                    break;
                case TELL_PROG:
                    fprintf(mob_file, ">tell_prog");
                    break;
                case TIME_PROG:
                    fprintf(mob_file, ">time_prog");
                    break;
                }
                strcpy(buf1, mob_prog->arglist);
                strip_string(buf1);
                strcpy(buf2, mob_prog->comlist);
                strip_string(buf2);
                fprintf(mob_file, " %s~\n%s", buf1, buf2);
                mob_prog = mob_prog->next;
                if (!mob_prog)
                    fprintf(mob_file, "~\n|\n");
                else
                    fprintf(mob_file, "~\n");
            }
        }
    }
    fclose(mob_file);
}
Esempio n. 3
0
void affect_modify(struct char_data *ch,byte loc, long mod, long bitv,bool add)
{
  int i;
  char buff[200];

  if (loc == APPLY_IMMUNE) {
    if (add) {
            if(bitv && !mod)
        SET_BIT(ch->immune, bitv);
      else
        SET_BIT(ch->immune, mod);
    } else {
      if(bitv && !mod)
        REMOVE_BIT(ch->immune, bitv);
      else
        REMOVE_BIT(ch->immune, mod);
    }
  } else if (loc == APPLY_SUSC) {
    if (add) {
      SET_BIT(ch->susc, mod);
    } else {
      REMOVE_BIT(ch->susc, mod);
    }
    
  } else if (loc == APPLY_M_IMMUNE) {
    if (add) {
      SET_BIT(ch->M_immune, mod);
    } else {
      REMOVE_BIT(ch->M_immune, mod);
    }
  } else if (loc == APPLY_SPELL) {
    if (add) {
      SET_BIT(ch->specials.affected_by, mod);
    } else {
      REMOVE_BIT(ch->specials.affected_by, mod);
    }
  } else if (loc == APPLY_WEAPON_SPELL) {
    return;
  } else if (loc == APPLY_BV2) {
    if (add) {
      SET_BIT(ch->specials.affected_by2, bitv);
    } else {
      REMOVE_BIT(ch->specials.affected_by2, bitv);
    }
    return;
  } else {
    if (add) {
      SET_BIT(ch->specials.affected_by, bitv);
    } else {
      REMOVE_BIT(ch->specials.affected_by, bitv);
      mod = -mod;
    }
  }

    
  switch(loc)
    {
    case APPLY_NONE:
    case APPLY_INTRINSIC:
      break;
      
    case APPLY_STR:
      ChangeStrength(ch, mod);
      break;
      
    case APPLY_DEX: 
#ifdef 0
      temp = GET_DEX(ch);
            temp2=GET_DEX(ch);
      if(temp2 < ch->abilities.dex)
	GET_DEX(ch)=ch->abilities.dex;
      if(temp > 18) temp=18;
      if(GET_DEX(ch) > 18) GET_DEX(ch)=18;
      GET_AC(ch) -= dex_app[temp].defensive;
      GET_AC(ch) += dex_app[GET_DEX(ch)].defensive;
#endif
      GET_DEX(ch) += mod;
      break;
      

    case APPLY_INT:
      GET_INT(ch) += mod;
      break;
      
    case APPLY_WIS:
      GET_WIS(ch) += mod;
      break;
      
    case APPLY_CON:
      GET_CON(ch) += mod;
      break;
      
    case APPLY_SEX:
      GET_SEX(ch) = (!(ch->player.sex-1))+1;
      break;
      
    case APPLY_CHR:
      GET_CHR(ch) += mod;
      break;
      
    case APPLY_LEVEL:
      break;
      
    case APPLY_AGE:
      ch->player.time.birth -= SECS_PER_MUD_YEAR*mod;
      break;
      
    case APPLY_CHAR_WEIGHT:
      GET_WEIGHT(ch) += mod;
      break;
      
    case APPLY_CHAR_HEIGHT:
      GET_HEIGHT(ch) += mod;
      break;
      
    case APPLY_MANA:
      ch->points.max_mana += mod;
      break;
      
    case APPLY_HIT:
      /* ch->points.max_hit += mod; */
      ch->points.max_hit += mod;
      break;
      
    case APPLY_MOVE:
      ch->points.max_move += mod;
      break;
      
    case APPLY_GOLD:
      break;
      

    case APPLY_EXP:
      break;
      
    case APPLY_AC:
      GET_AC(ch) += mod;
      break;
      
    case APPLY_HITROLL:
      GET_HITROLL(ch) += mod;
      break;
      
    case APPLY_DAMROLL:
      GET_DAMROLL(ch) += mod;
      break;

 /* negatives make saving throws better */
      
    case APPLY_SAVING_PARA:
      ch->specials.apply_saving_throw[0] += mod;
      break;
      
    case APPLY_SAVING_ROD:
      ch->specials.apply_saving_throw[1] += mod;
      break;
      
    case APPLY_SAVING_PETRI:
      ch->specials.apply_saving_throw[2] += mod;
      break;
      
    case APPLY_SAVING_BREATH:
      ch->specials.apply_saving_throw[3] += mod;
      break;
      
    case APPLY_SAVING_SPELL:
      ch->specials.apply_saving_throw[4] += mod;
      break;
      
    case APPLY_SAVE_ALL:       {
	for (i=0;i<=4;i++)
	  ch->specials.apply_saving_throw[i] += mod;
      }
      break;
    case APPLY_IMMUNE:
      break;
    case APPLY_SUSC:
      break;
    case APPLY_M_IMMUNE:
      break;
    case APPLY_SPELL:
      break;
    case APPLY_HITNDAM:
      GET_HITROLL(ch) += mod;
      GET_DAMROLL(ch) += mod;
      break; 
    case APPLY_WEAPON_SPELL:
    case APPLY_EAT_SPELL:
      break;
    case APPLY_BACKSTAB:
      if (!ch->skills) return;
      ch->skills[SKILL_BACKSTAB].learned += mod;
      break;
    case APPLY_KICK:
      if (!ch->skills) return;
      ch->skills[SKILL_KICK].learned += mod;
      break;
    case APPLY_SNEAK:
      if (!ch->skills) return;
      ch->skills[SKILL_SNEAK].learned += mod;
      break;
    case APPLY_HIDE:
      if (!ch->skills) return;
      ch->skills[SKILL_HIDE].learned += mod;
      break;
    case APPLY_BASH:
      if (!ch->skills) return;
      ch->skills[SKILL_BASH].learned += mod;
      break;
    case APPLY_PICK:
      if (!ch->skills) return;
      ch->skills[SKILL_PICK_LOCK].learned += mod;
      break;
    case APPLY_STEAL:
      if (!ch->skills) return;
      ch->skills[SKILL_STEAL].learned += mod;
      break;
    case APPLY_TRACK:
      if (!ch->skills) return;
      ch->skills[SKILL_HUNT].learned += mod;
      break;

    case APPLY_SPELLFAIL:
      ch->specials.spellfail += mod;
      break;

    case APPLY_HASTE:
      if (mod > 0) {
	if (WizLock)
	  fprintf(stderr, "current mult = %f\n", ch->mult_att);
	ch->mult_att = ch->mult_att * 2.0;
	if (WizLock)
	  fprintf(stderr, "new mult = %f\n", ch->mult_att);
      } else if (mod < 0) {
	ch->mult_att = ch->mult_att / 2.0;
      }
      break;

    case APPLY_SLOW:
      if (mod > 0)
	ch->mult_att /= 2.0;
      else if (mod < 0) 
	ch->mult_att *= 2.0;
      break;

    case APPLY_ATTACKS:
      break;

    case APPLY_FIND_TRAPS:
      if (!ch->skills) return;
      ch->skills[SKILL_LOCATE_TRAP].learned += mod;
      break;

    case APPLY_RIDE:
      if (!ch->skills) return;
      ch->skills[SKILL_RIDE].learned += mod;
      break;

    case APPLY_RACE_SLAYER:
    case APPLY_ALIGN_SLAYER:
      break;

    case APPLY_MANA_REGEN:
      ch->points.mana_gain += mod;
      break;

    case APPLY_HIT_REGEN:
      ch->points.hit_gain += mod;
      break;

    case APPLY_MOVE_REGEN:
      ch->points.move_gain += mod;
      break;

    case APPLY_MOVE_BONUS:
      ch->specials.move_cost += mod;
      break;

    default:
      log("Unknown apply adjust attempt (handler.c, affect_modify).");
      log(ch->player.name);
      
      break;
      
    } /* switch */
}