reg_t kMapKeyToDir(state_t *s, int funct_nr, int argc, reg_t *argv) { reg_t obj = argv[0]; if (GET_SEL32V(obj, type) == SCI_EVT_KEYBOARD) { /* Keyboard */ int mover = -1; switch (GET_SEL32V(obj, message)) { case SCI_K_HOME: mover = 8; break; case SCI_K_UP: mover = 1; break; case SCI_K_PGUP: mover = 2; break; case SCI_K_LEFT: mover = 7; break; case SCI_K_CENTER: case 76: mover = 0; break; case SCI_K_RIGHT: mover = 3; break; case SCI_K_END: mover = 6; break; case SCI_K_DOWN: mover = 5; break; case SCI_K_PGDOWN: mover = 4; break; default: break; } if (mover >= 0) { PUT_SEL32V(obj, type, SCI_EVT_JOYSTICK); PUT_SEL32V(obj, message, mover); return make_reg(0, 1); } else return NULL_REG; } return s->r_acc; }
reg_t kLocalToGlobal(EngineState *s, int funct_nr, int argc, reg_t *argv) { reg_t obj = argc ? argv[0] : NULL_REG; // Can this really happen? Lars if (obj.segment) { int x = GET_SEL32V(obj, x); int y = GET_SEL32V(obj, y); PUT_SEL32V(obj, x, x + s->port->zone.x); PUT_SEL32V(obj, y, y + s->port->zone.y); } return s->r_acc; }
reg_t kGlobalToLocal(state_t *s, int funct_nr, int argc, reg_t *argv) { reg_t obj = argc ? argv[0] : NULL_REG; /* Can this really happen? Lars */ if (obj.segment) { int x = GET_SEL32V(obj, x); int y = GET_SEL32V(obj, y); PUT_SEL32V(obj, x, x - s->port->zone.x); PUT_SEL32V(obj, y, y - s->port->zone.y); } return s->r_acc; }
Common::String EngineState::strSplit(const char *str, const char *sep) { EngineState *s = this; kLanguage lang = (kLanguage)GET_SEL32V(s->game_obj, printLang); kLanguage subLang = (kLanguage)GET_SEL32V(s->game_obj, subtitleLang); // Use English when no language settings are present in the game if (lang == K_LANG_NONE) lang = K_LANG_ENGLISH; Common::String retval = getLanguageString(str, lang); if ((subLang != K_LANG_NONE) && (sep != NULL)) { retval += sep; retval += getLanguageString(str, subLang); } return retval; }
reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) { uint16 command = argv[0].toUint16(); reg_t obj = (argc > 1) ? argv[1] : NULL_REG; SongHandle handle = FROBNICATE_HANDLE(obj); int number = obj.segment ? GET_SEL32V(obj, number) : -1; /* We were not going to use it anyway */ #ifdef DEBUG_SOUND if (command != _K_SCI1_SOUND_UPDATE_CUES) { int i; debugC(2, kDebugLevelSound, "Command 0x%x", command); switch (command) { case 0: debugC(2, kDebugLevelSound, "[MasterVolume]"); break; case 1: debugC(2, kDebugLevelSound, "[Mute]"); break; case 2: debugC(2, kDebugLevelSound, "[NOP(2)]"); break; case 3: debugC(2, kDebugLevelSound, "[GetPolyphony]"); break; case 4: debugC(2, kDebugLevelSound, "[GetAudioCapability]"); break; case 5: debugC(2, kDebugLevelSound, "[GlobalSuspend]"); break; case 6: debugC(2, kDebugLevelSound, "[Init]"); break; case 7: debugC(2, kDebugLevelSound, "[Dispose]"); break; case 8: debugC(2, kDebugLevelSound, "[Play]"); break; case 9: debugC(2, kDebugLevelSound, "[Stop]"); break; case 10: debugC(2, kDebugLevelSound, "[SuspendHandle]"); break; case 11: debugC(2, kDebugLevelSound, "[Fade]"); break; case 12: debugC(2, kDebugLevelSound, "[Hold]"); break; case 13: debugC(2, kDebugLevelSound, "[Unused(13)]"); break; case 14: debugC(2, kDebugLevelSound, "[SetVolume]"); break; case 15: debugC(2, kDebugLevelSound, "[SetPriority]"); break; case 16: debugC(2, kDebugLevelSound, "[SetLoop]"); break; case 17: debugC(2, kDebugLevelSound, "[UpdateCues]"); break; case 18: debugC(2, kDebugLevelSound, "[MidiSend]"); break; case 19: debugC(2, kDebugLevelSound, "[Reverb]"); break; case 20: debugC(2, kDebugLevelSound, "[UpdateVolPri]"); break; default: debugC(2, kDebugLevelSound, "[unknown]"); break; } debugC(2, kDebugLevelSound, "("); for (i = 1; i < argc; i++) { debugC(2, kDebugLevelSound, "%04x:%04x", PRINT_REG(argv[i])); if (i + 1 < argc) debugC(2, kDebugLevelSound, ", "); } debugC(2, kDebugLevelSound, ")\n"); } #endif // DEBUG_SOUND switch (command) { case _K_SCI1_SOUND_MASTER_VOLME : { /*int vol = UPARAM_OR_ALT (1, -1); if (vol != -1) s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_VOLUME, 0, vol); else s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_VOLUME, 0, 0); break;*/ } case _K_SCI1_SOUND_MUTE_SOUND : { /* if there's a parameter, we're setting it. Otherwise, we're querying it. */ /*int param = UPARAM_OR_ALT(1,-1); if (param != -1) s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param); else s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0); break;*/ } case _K_SCI1_SOUND_UNUSED1 : { break; } case _K_SCI1_SOUND_GET_POLYPHONY : { /*s->acc = s->sound_server->command(s, SOUND_COMMAND_TEST, 0, 0);*/ break; } case _K_SCI1_SOUND_GET_AUDIO_CAPABILITY : { // Tests for digital audio support return make_reg(0, 1); } case _K_SCI1_SOUND_PLAY_HANDLE : { int looping = GET_SEL32V(obj, loop); //int vol = GET_SEL32V(obj, vol); int pri = GET_SEL32V(obj, pri); int sampleLen = 0; Song *song = s->_sound._songlib.findSong(handle); if (GET_SEL32V(obj, nodePtr) && (song && number != song->_resourceNum)) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); s->_sound.sfx_remove_song(handle); PUT_SEL32(obj, nodePtr, NULL_REG); } if (!GET_SEL32V(obj, nodePtr) && obj.segment) { // In SCI1.1 games, sound effects are started from here. If we can find // a relevant audio resource, play it, otherwise switch to synthesized // effects. If the resource exists, play it using map 65535 (sound // effects map) if (s->resmgr->testResource(ResourceId(kResourceTypeAudio, number)) && s->_version >= SCI_VERSION_1_1) { // Found a relevant audio resource, play it s->_sound.stopAudio(); warning("Initializing audio resource instead of requested sound resource %d\n", number); sampleLen = s->_sound.startAudio(65535, number); // Also create iterator, that will fire SI_FINISHED event, when the sound is done playing s->_sound.sfx_add_song(build_timeriterator(s, sampleLen), 0, handle, number); } else { if (!s->resmgr->testResource(ResourceId(kResourceTypeSound, number))) { warning("Could not open song number %d", number); // Send a "stop handle" event so that the engine won't wait forever here s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); PUT_SEL32V(obj, signal, -1); return s->r_acc; } debugC(2, kDebugLevelSound, "Initializing song number %d\n", number); s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI1, handle), 0, handle, number); } PUT_SEL32(obj, nodePtr, obj); PUT_SEL32(obj, handle, obj); } if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING); s->_sound.sfx_song_set_loops(handle, looping); s->_sound.sfx_song_renice(handle, pri); } break; } case _K_SCI1_SOUND_INIT_HANDLE : { //int looping = GET_SEL32V(obj, loop); //int vol = GET_SEL32V(obj, vol); //int pri = GET_SEL32V(obj, pri); if (GET_SEL32V(obj, nodePtr)) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); s->_sound.sfx_remove_song(handle); } if (obj.segment && (s->resmgr->testResource(ResourceId(kResourceTypeSound, number)))) { debugC(2, kDebugLevelSound, "Initializing song number %d\n", number); s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI1, handle), 0, handle, number); PUT_SEL32(obj, nodePtr, obj); PUT_SEL32(obj, handle, obj); } break; } case _K_SCI1_SOUND_DISPOSE_HANDLE : { if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); s->_sound.sfx_remove_song(handle); } break; } case _K_SCI1_SOUND_STOP_HANDLE : { PUT_SEL32V(obj, signal, -1); if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); } break; } case _K_SCI1_SOUND_SUSPEND_HANDLE : { break; } case _K_SCI1_SOUND_FADE_HANDLE : { fade_params_t fade; if (obj.segment) { fade.final_volume = argv[2].toUint16(); fade.ticks_per_step = argv[3].toUint16(); fade.step_size = argv[4].toUint16(); fade.action = argv[5].toUint16() ? FADE_ACTION_FADE_AND_STOP : FADE_ACTION_FADE_AND_CONT; s->_sound.sfx_song_set_fade(handle, &fade); /* FIXME: The next couple of lines actually STOP the handle, rather ** than fading it! */ if (argv[5].toUint16()) { PUT_SEL32V(obj, signal, -1); PUT_SEL32V(obj, nodePtr, 0); PUT_SEL32V(obj, handle, 0); s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); } else { // FIXME: Support fade-and-continue. For now, send signal right away. PUT_SEL32V(obj, signal, -1); } } break; } case _K_SCI1_SOUND_HOLD_HANDLE : { int value = argv[2].toSint16(); s->_sound.sfx_song_set_hold(handle, value); break; } case _K_SCI1_SOUND_UNUSED2 : { break; } case _K_SCI1_SOUND_SET_HANDLE_VOLUME : { break; } case _K_SCI1_SOUND_SET_HANDLE_PRIORITY : { int value = argv[2].toSint16(); script_set_priority(s, obj, value); break; } case _K_SCI1_SOUND_SET_HANDLE_LOOP : { break; } case _K_SCI1_SOUND_UPDATE_CUES : { int signal = 0; //int min = 0; //int sec = 0; //int frame = 0; int result = SI_LOOP; /* small hack */ int cue = 0; while (result == SI_LOOP) result = s->_sound.sfx_poll_specific(handle, &cue); switch (result) { case SI_ABSOLUTE_CUE: signal = cue; debugC(2, kDebugLevelSound, "[CUE] %04x:%04x Absolute Cue: %d\n", PRINT_REG(obj), signal); PUT_SEL32V(obj, signal, signal); break; case SI_RELATIVE_CUE: debugC(2, kDebugLevelSound, "[CUE] %04x:%04x Relative Cue: %d\n", PRINT_REG(obj), cue); PUT_SEL32V(obj, dataInc, cue); PUT_SEL32V(obj, signal, cue + 127); break; case SI_FINISHED: PUT_SEL32V(obj, signal, 0xffff); break; case SI_LOOP: break; /* Doesn't happen */ } break; } case _K_SCI1_SOUND_MIDI_SEND : { s->_sound.sfx_send_midi(handle, argv[2].toUint16(), argv[3].toUint16(), argv[4].toUint16(), argv[5].toUint16()); break; } case _K_SCI1_SOUND_REVERB : { break; } case _K_SCI1_SOUND_UPDATE_VOL_PRI : { break; } } return s->r_acc; }
reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) { uint16 command = argv[0].toUint16(); reg_t obj = (argc > 1) ? argv[1] : NULL_REG; SongHandle handle = FROBNICATE_HANDLE(obj); int number = obj.segment ? GET_SEL32V(obj, number) : -1; /* We were not going to use it anyway */ #ifdef DEBUG_SOUND if (command != _K_SCI01_SOUND_UPDATE_CUES) { int i; debugC(2, kDebugLevelSound, "Command 0x%x", command); switch (command) { case 0: debugC(2, kDebugLevelSound, "[MasterVolume]"); break; case 1: debugC(2, kDebugLevelSound, "[Mute]"); break; case 2: debugC(2, kDebugLevelSound, "[NOP(2)]"); break; case 3: debugC(2, kDebugLevelSound, "[GetPolyphony]"); break; case 4: debugC(2, kDebugLevelSound, "[Update]"); break; case 5: debugC(2, kDebugLevelSound, "[Init]"); break; case 6: debugC(2, kDebugLevelSound, "[Dispose]"); break; case 7: debugC(2, kDebugLevelSound, "[Play]"); break; case 8: debugC(2, kDebugLevelSound, "[Stop]"); break; case 9: debugC(2, kDebugLevelSound, "[Suspend]"); break; case 10: debugC(2, kDebugLevelSound, "[Fade]"); break; case 11: debugC(2, kDebugLevelSound, "[UpdateCues]"); break; case 12: debugC(2, kDebugLevelSound, "[MidiSend]"); break; case 13: debugC(2, kDebugLevelSound, "[Reverb]"); break; case 14: debugC(2, kDebugLevelSound, "[Hold]"); break; default: debugC(2, kDebugLevelSound, "[unknown]"); break; } debugC(2, kDebugLevelSound, "("); for (i = 1; i < argc; i++) { debugC(2, kDebugLevelSound, "%04x:%04x", PRINT_REG(argv[i])); if (i + 1 < argc) debugC(2, kDebugLevelSound, ", "); } debugC(2, kDebugLevelSound, ")\n"); } #endif switch (command) { case _K_SCI01_SOUND_MASTER_VOLME : { int vol = (argc > 1) ? argv[1].toSint16() : -1; if (vol != -1) s->_sound.sfx_set_volume(vol << 0xf); else s->r_acc = make_reg(0, s->_sound.sfx_get_volume() >> 0xf); break; } case _K_SCI01_SOUND_MUTE_SOUND : { /* if there's a parameter, we're setting it. Otherwise, we're querying it. */ /*int param = UPARAM_OR_ALT(1,-1); if (param != -1) s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param); else s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);*/ break; } case _K_SCI01_SOUND_UNUSED : { break; } case _K_SCI01_SOUND_GET_POLYPHONY : { s->r_acc = make_reg(0, sfx_get_player_polyphony()); break; } case _K_SCI01_SOUND_PLAY_HANDLE : { int looping = GET_SEL32V(obj, loop); //int vol = GET_SEL32V(obj, vol); int pri = GET_SEL32V(obj, pri); RESTORE_BEHAVIOR rb = (RESTORE_BEHAVIOR) argv[2].toUint16(); /* Too lazy to look up a default value for this */ if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING); s->_sound.sfx_song_set_loops(handle, looping); s->_sound.sfx_song_renice(handle, pri); s->_sound._songlib.setSongRestoreBehavior(handle, rb); } break; } case _K_SCI01_SOUND_INIT_HANDLE : { //int looping = GET_SEL32V(obj, loop); //int vol = GET_SEL32V(obj, vol); //int pri = GET_SEL32V(obj, pri); if (obj.segment && (s->resmgr->testResource(ResourceId(kResourceTypeSound, number)))) { debugC(2, kDebugLevelSound, "Initializing song number %d\n", number); s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI1, handle), 0, handle, number); PUT_SEL32(obj, nodePtr, obj); PUT_SEL32(obj, handle, obj); } break; } case _K_SCI01_SOUND_DISPOSE_HANDLE : { if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); s->_sound.sfx_remove_song(handle); } break; } case _K_SCI01_SOUND_UPDATE_HANDLE : { /* FIXME: Get these from the sound server */ int signal = 0; int min = 0; int sec = 0; int frame = 0; /* FIXME: Update the sound server state with 'vol' */ int looping = GET_SEL32V(obj, loop); //int vol = GET_SEL32V(obj, vol); int pri = GET_SEL32V(obj, pri); s->_sound.sfx_song_set_loops(handle, looping); s->_sound.sfx_song_renice(handle, pri); debugC(2, kDebugLevelSound, "[sound01-update-handle] -- CUE %04x:%04x", PRINT_REG(obj)); PUT_SEL32V(obj, signal, signal); PUT_SEL32V(obj, min, min); PUT_SEL32V(obj, sec, sec); PUT_SEL32V(obj, frame, frame); break; } case _K_SCI01_SOUND_STOP_HANDLE : { PUT_SEL32V(obj, signal, -1); if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); } break; } case _K_SCI01_SOUND_SUSPEND_HANDLE : { int state = argv[2].toUint16(); int setstate = (state) ? SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING; if (obj.segment) { s->_sound.sfx_song_set_status(handle, setstate); } break; } case _K_SCI01_SOUND_FADE_HANDLE : { /* There are four parameters that control the fade here. * TODO: Figure out the exact semantics */ /* FIXME: The next couple of lines actually STOP the song right away */ PUT_SEL32V(obj, signal, -1); if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); } break; } case _K_SCI01_SOUND_UPDATE_CUES : { int signal = 0; int min = 0; int sec = 0; int frame = 0; int result = SI_LOOP; /* small hack */ int cue = 0; while (result == SI_LOOP) result = s->_sound.sfx_poll_specific(handle, &cue); switch (result) { case SI_ABSOLUTE_CUE: signal = cue; debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Absolute Cue: %d\n", PRINT_REG(obj), signal); PUT_SEL32V(obj, signal, signal); break; case SI_RELATIVE_CUE: signal = cue; debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Relative Cue: %d\n", PRINT_REG(obj), cue); /* FIXME to match commented-out semantics * below, with proper storage of dataInc and * signal in the iterator code. */ PUT_SEL32V(obj, dataInc, signal); PUT_SEL32V(obj, signal, signal); break; case SI_FINISHED: debugC(2, kDebugLevelSound, "--- [FINISHED] %04x:%04x\n", PRINT_REG(obj)); PUT_SEL32V(obj, signal, 0xffff); break; case SI_LOOP: break; /* Doesn't happen */ } /* switch (signal) */ /* { */ /* case 0x00: */ /* if (dataInc!=GET_SEL32V(obj, dataInc)) */ /* { */ /* PUT_SEL32V(obj, dataInc, dataInc); */ /* PUT_SEL32V(obj, signal, dataInc+0x7f); */ /* } else */ /* { */ /* PUT_SEL32V(obj, signal, signal); */ /* } */ /* break; */ /* case 0xFF: /\* May be unnecessary *\/ */ /* s->_sound.sfx_song_set_status(*/ /* handle, SOUND_STATUS_STOPPED); */ /* break; */ /* default : */ /* if (dataInc!=GET_SEL32V(obj, dataInc)) */ /* { */ /* PUT_SEL32V(obj, dataInc, dataInc); */ /* PUT_SEL32V(obj, signal, dataInc+0x7f); */ /* } else */ /* { */ /* PUT_SEL32V(obj, signal, signal); */ /* } */ /* break; */ /* } */ PUT_SEL32V(obj, min, min); PUT_SEL32V(obj, sec, sec); PUT_SEL32V(obj, frame, frame); break; } case _K_SCI01_SOUND_MIDI_SEND : { int channel = argv[2].toSint16(); int midiCmd = argv[3].toUint16() == 0xff ? 0xe0 : /* Pitch wheel */ 0xb0; /* argv[3].toUint16() is actually a controller number */ int controller = argv[3].toUint16(); int param = argv[4].toUint16(); s->_sound.sfx_send_midi(handle, channel, midiCmd, controller, param); break; } case _K_SCI01_SOUND_REVERB : { break; } case _K_SCI01_SOUND_HOLD : { //int flag = argv[2].toSint16(); break; } } return s->r_acc; }
reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) { reg_t obj = (argc > 1) ? argv[1] : NULL_REG; uint16 command = argv[0].toUint16(); SongHandle handle = FROBNICATE_HANDLE(obj); int number = obj.segment ? GET_SEL32V(obj, number) : -1; /* We were not going to use it anyway */ #ifdef DEBUG_SOUND int i; debugC(2, kDebugLevelSound, "Command 0x%x", command); switch (command) { case 0: debugC(2, kDebugLevelSound, "[InitObj]"); break; case 1: debugC(2, kDebugLevelSound, "[Play]"); break; case 2: debugC(2, kDebugLevelSound, "[NOP]"); break; case 3: debugC(2, kDebugLevelSound, "[DisposeHandle]"); break; case 4: debugC(2, kDebugLevelSound, "[SetSoundOn(?)]"); break; case 5: debugC(2, kDebugLevelSound, "[Stop]"); break; case 6: debugC(2, kDebugLevelSound, "[Suspend]"); break; case 7: debugC(2, kDebugLevelSound, "[Resume]"); break; case 8: debugC(2, kDebugLevelSound, "[Get(Set?)Volume]"); break; case 9: debugC(2, kDebugLevelSound, "[Signal: Obj changed]"); break; case 10: debugC(2, kDebugLevelSound, "[Fade(?)]"); break; case 11: debugC(2, kDebugLevelSound, "[ChkDriver]"); break; case 12: debugC(2, kDebugLevelSound, "[PlayNextSong (formerly StopAll)]"); break; default: debugC(2, kDebugLevelSound, "[unknown]"); break; } debugC(2, kDebugLevelSound, "("); for (i = 1; i < argc; i++) { debugC(2, kDebugLevelSound, "%04x:%04x", PRINT_REG(argv[i])); if (i + 1 < argc) debugC(2, kDebugLevelSound, ", "); } debugC(2, kDebugLevelSound, ")\n"); #endif // DEBUG_SOUND switch (command) { case _K_SCI0_SOUND_INIT_HANDLE: if (obj.segment) { debugC(2, kDebugLevelSound, "Initializing song number %d\n", GET_SEL32V(obj, number)); s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI0, handle), 0, handle, number); PUT_SEL32V(obj, state, _K_SOUND_STATUS_INITIALIZED); PUT_SEL32(obj, handle, obj); /* ``sound handle'': we use the object address */ } break; case _K_SCI0_SOUND_PLAY_HANDLE: if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING); s->_sound.sfx_song_set_loops(handle, GET_SEL32V(obj, loop)); PUT_SEL32V(obj, state, _K_SOUND_STATUS_PLAYING); } break; case _K_SCI0_SOUND_NOP: break; case _K_SCI0_SOUND_DISPOSE_HANDLE: if (obj.segment) { s->_sound.sfx_remove_song(handle); } PUT_SEL32V(obj, handle, 0x0000); break; case _K_SCI0_SOUND_STOP_HANDLE: if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED); } break; case _K_SCI0_SOUND_SUSPEND_HANDLE: if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_SUSPENDED); PUT_SEL32V(obj, state, SOUND_STATUS_SUSPENDED); } break; case _K_SCI0_SOUND_RESUME_HANDLE: if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING); PUT_SEL32V(obj, state, SOUND_STATUS_PLAYING); } break; case _K_SCI0_SOUND_MUTE_SOUND: { /* if there's a parameter, we're setting it. Otherwise, we're querying it. */ /*int param = UPARAM_OR_ALT(1,-1); if (param != -1) s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param); else s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);*/ } break; case _K_SCI0_SOUND_VOLUME: { /* range from 0x0 to 0xf */ /* parameter optional. If present, set.*/ int vol = (argc > 1) ? argv[1].toSint16() : -1; if (vol != -1) s->_sound.sfx_set_volume(vol << 0xf); else s->r_acc = make_reg(0, s->_sound.sfx_get_volume() >> 0xf); } break; case _K_SCI0_SOUND_UPDATE_VOL_PRI: if (obj.segment) { s->_sound.sfx_song_set_loops(handle, GET_SEL32V(obj, loop)); script_set_priority(s, obj, GET_SEL32V(obj, pri)); } break; case _K_SCI0_SOUND_FADE_HANDLE: /*s->sound_server->command(s, SOUND_COMMAND_FADE_HANDLE, obj, 120);*/ /* Fade out in 2 secs */ /* FIXME: The next couple of lines actually STOP the handle, rather ** than fading it! */ if (obj.segment) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED); PUT_SEL32V(obj, signal, -1); } break; case _K_SCI0_SOUND_GET_POLYPHONY: s->r_acc = make_reg(0, sfx_get_player_polyphony()); break; case _K_SCI0_SOUND_PLAY_NEXT: /* s->_sound.sfx_all_stop();*/ break; default: warning("Unhandled DoSound command: %x", command); } // process_sound_events(s); /* Take care of incoming events */ return s->r_acc; }