virtual void RenderSceneCB() { glClear(GL_COLOR_BUFFER_BIT); glBindVertexArray(m_VAO); glDrawArrays(GL_TRIANGLES, 0, 3); GLUTBackendSwapBuffers(); }
void OgldevBackendSwapBuffers() { TwDraw(); switch (sBackendType) { case OGLDEV_BACKEND_TYPE_GLUT: GLUTBackendSwapBuffers(); break; case OGLDEV_BACKEND_TYPE_GLFW: GLFWBackendSwapBuffers(); break; default: assert(0); } }