Bool RPGGame::OnInitialize() { // Initialize everything _CreateActions(); GraphicsManager::Create(); GraphicsFn->Initialize(); _CreateLightsMaterials(); _CreateBitmaps(); _CreateTextures(); _CreateInstancedGeometry(); EntityManager::Create(); EntityFn->Initialize(); AnimationManager::Create(); AnimationFn->Initialize(); GameplayManager::Create(); GameplayFn->Initialize(); _CreateWorld(); InterfaceManager::Create(); InterfaceFn->Initialize(); // Load player character PCharacter * pPlayer = (PCharacter*)( GameplayFn->GetCharacter(TEXT("Shiki")) ); pPlayer->AddSkill( SKILLID_MAGE_FIREBOLT ); pPlayer->AddSkill( SKILLID_MAGE_ICENOVA ); // Debug WorldFn->ToggleDebugDraw( true ); GPU2DColor hDebugTextColor = Color4::White; m_pDebugTextBrush = New GPU2DSolidColorBrush( RenderingFn->GetScreen2DContext() ); m_pDebugTextBrush->SetColor( &hDebugTextColor ); m_pDebugTextBrush->Bind(); m_pDebugTextFormat = New GPU2DTextFormat(); m_pDebugTextFormat->Bind( LOCALENAME_EN_US, GPU2DFONTFAMILY_ARIAL, GPU2DFONT_WEIGHT_NORMAL, GPU2DFONT_STYLE_NORMAL, GPU2DFONT_STRETCH_NORMAL, 10.0f ); m_pDebugTextFormat->SetTextAlignment( GPU2DTEXT_ALIGNMENT_LEADING ); m_pDebugTextFormat->SetParagraphAlignment( GPU2DTEXT_PARAGRAPHALIGNMENT_CENTER ); // Done return true; }
Bool EngineTests::OnInitialize() { // Initialize everything _CreateActions(); _CreateEffects(); _CreateInstancedGeometry(); _CreateWorld(); m_pBackboardModel = New TestBackboardModel( this ); GUIFn->SetBackboardModel( m_pBackboardModel ); // Debug WorldFn->ToggleDebugDraw( true ); GPU2DColor hDebugTextColor = Color4::White; m_pDebugTextBrush = New GPU2DSolidColorBrush( RenderingFn->GetScreen2DContext() ); m_pDebugTextBrush->SetColor( &hDebugTextColor ); m_pDebugTextBrush->Bind(); m_pDebugTextFormat = New GPU2DTextFormat(); m_pDebugTextFormat->Bind( LOCALENAME_EN_US, GPU2DFONTFAMILY_ARIAL, GPU2DFONT_WEIGHT_NORMAL, GPU2DFONT_STYLE_NORMAL, GPU2DFONT_STRETCH_NORMAL, 10.0f ); m_pDebugTextFormat->SetTextAlignment( GPU2DTEXT_ALIGNMENT_LEADING ); m_pDebugTextFormat->SetParagraphAlignment( GPU2DTEXT_PARAGRAPHALIGNMENT_CENTER ); m_pFloor->SetDebugFlags( WORLD_DEBUGDRAW_GIZMOS | WORLD_DEBUGDRAW_PROXIES | WORLD_DEBUGDRAW_JOINTS | WORLD_DEBUGDRAW_CONTACTS | WORLD_DEBUGDRAW_CONTACTPOINTS ); m_pCharacter->SetDebugFlags( WORLD_DEBUGDRAW_GIZMOS | WORLD_DEBUGDRAW_PROXIES | WORLD_DEBUGDRAW_JOINTS | WORLD_DEBUGDRAW_CONTACTS | WORLD_DEBUGDRAW_CONTACTPOINTS ); for( UInt i = 0; i < ENGINE_TEST_STACK_SIZE; ++i ) { if ( m_arrBallStack[i] != NULL ) m_arrBallStack[i]->SetDebugFlags( WORLD_DEBUGDRAW_PROXIES | WORLD_DEBUGDRAW_JOINTS | WORLD_DEBUGDRAW_CONTACTS | WORLD_DEBUGDRAW_CONTACTPOINTS ); if ( m_arrBoxStack[i] != NULL ) m_arrBoxStack[i]->SetDebugFlags( WORLD_DEBUGDRAW_PROXIES | WORLD_DEBUGDRAW_JOINTS | WORLD_DEBUGDRAW_CONTACTS | WORLD_DEBUGDRAW_CONTACTPOINTS ); } if ( m_pFixedObject != NULL ) m_pFixedObject->SetDebugFlags( WORLD_DEBUGDRAW_GIZMOS | WORLD_DEBUGDRAW_PROXIES | WORLD_DEBUGDRAW_JOINTS | WORLD_DEBUGDRAW_CONTACTS | WORLD_DEBUGDRAW_CONTACTPOINTS ); if ( m_pObjectA != NULL ) m_pObjectA->SetDebugFlags( WORLD_DEBUGDRAW_GIZMOS | WORLD_DEBUGDRAW_PROXIES | WORLD_DEBUGDRAW_JOINTS | WORLD_DEBUGDRAW_CONTACTS | WORLD_DEBUGDRAW_CONTACTPOINTS ); if ( m_pObjectB != NULL ) m_pObjectB->SetDebugFlags( WORLD_DEBUGDRAW_GIZMOS | WORLD_DEBUGDRAW_PROXIES | WORLD_DEBUGDRAW_JOINTS | WORLD_DEBUGDRAW_CONTACTS | WORLD_DEBUGDRAW_CONTACTPOINTS ); // Done return true; }