void blurLine(u16 x1, u16 y1, u16 x2, u16 y2, u16 factor, u32 col) { s16 slope[2]={y1-y2, x1-x2}; u16 i, div; u8 colors[3]; colors[0] = R(col); colors[1] = G(col); colors[2] = B(col); div = 1 + (2 * factor); GRRLIB_Line(x1, y1, x2, y2, 0xFFFFFFFF); if(slope[0] == 0) //blur vertically { for(i=1; i <= factor; i++) { GRRLIB_Line(x1, y1-i, x2, y2-i, RGBA(colors[0]/div, colors[1]/div, colors[2]/div, 0xFF)); GRRLIB_Line(x1, y1+i, x2, y2+i, RGBA(colors[0]/div, colors[1]/div, colors[2]/div, 0xFF)); } }else{ for(i=1; i <= factor; i++) { GRRLIB_Line(x1-i, y1, x2-i, y2, RGBA(colors[0]/div, colors[1]/div, colors[2]/div, 0xFF)); GRRLIB_Line(x1+i, y1, x2+i, y2, RGBA(colors[0]/div, colors[1]/div, colors[2]/div, 0xFF)); } } }
cui_menu menu_home(cui_game* p_game) { cui_menu next_state = CUI_MENU_MAIN; bool done=false; GRRLIB_ttfFont* font = GRRLIB_LoadTTF(font_ttf, font_ttf_size); UI_button button_loader; UI_InitBtn(&button_loader, 200, 200, "Loader"); button_loader.img = GRRLIB_LoadTexture(button_png); button_loader.font = font; UI_button button_menu; UI_InitBtn(&button_menu, 400, 200, "Wii menu"); button_menu.img = GRRLIB_LoadTexture(button_png); button_menu.font = font; while(!done) { GRRLIB_FillScreen(0x000000FF); GRRLIB_PrintfTTF (15, 0, font, "HOME Menu", 96, 0xFFFFFFFF); GRRLIB_Line(0, 100, 640, 100, 0xFFFFFFFF); UI_DrawBtn(&button_loader); UI_DrawBtn(&button_menu); cui_cursor_display(p_game->cursor); cui_game_update_cursor(p_game->cursor); u32 pressed = WPAD_ButtonsDown(0); UI_UpdateBtn(&button_loader, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); UI_UpdateBtn(&button_menu, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); if ( pressed & WPAD_BUTTON_HOME ){ done = true; } if(button_loader.click){ done=true; next_state=CUI_MENU_EXIT; } if(button_menu.click){ SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); } GRRLIB_Render(); } GRRLIB_FreeTexture(button_loader.img); GRRLIB_FreeTexture(button_menu.img); free(button_loader.text); free(button_menu.text); return next_state; }
void Draw::DrawNode(HexNode * n, int x, int y) { if(n==highlighted) GRRLIB_Circle(x,y, a/2+1,0xFFFFFFFF,1); if(n->isGround) GRRLIB_Circle(x, y, a/2, GREEN, 1); else GRRLIB_Circle(x, y, a/2, BLUE, 1); switch(n->location) { case EAST_POLE: GRRLIB_Circle(x+5, y, 5, 0x000000FF, 1); break; case PRIME: GRRLIB_Circle(x, y, 5, 0x000000FF, 1); break; case WEST_POLE: GRRLIB_Circle(x-5, y, 5, 0x000000FF, 1); break; case ANTI_PRIME: GRRLIB_Line(x+3, y+4, x-5, y-4, 0x000000FF); GRRLIB_Line(x+4, y+4, x-4, y-4, 0x000000FF); GRRLIB_Line(x+5, y+4, x-3, y-4, 0x000000FF); GRRLIB_Line(x-5, y+4, x+3, y-4, 0x000000FF); GRRLIB_Line(x-4, y+4, x+4, y-4, 0x000000FF); GRRLIB_Line(x-3, y+4, x+5, y-4, 0x000000FF); break; case NORTH_POLE: GRRLIB_Circle(x, y-5, 5, 0x000000FF, 1); break; default: ; } if(n->city) GRRLIB_Circle(x, y, 2, 0xFFFFFFFF, 1); }
enum e_cui_menu menu_option_gfx(cui_game* p_game) { cui_menu next_state = CUI_MENU_MAIN; bool done=false; u32 option_tile_color_1 = p_game->board->tile_color1; u32 option_tile_color_2 = p_game->board->tile_color2; u32 option_piece_color_1 = p_game->board->piece_color1; u32 option_piece_color_2 = p_game->board->piece_color2; GRRLIB_texImg *tex_tile = GRRLIB_LoadTexture(keyboard_key_png); GRRLIB_texImg *tex_pieces = GRRLIB_LoadTexture(chess_classic_png); GRRLIB_texImg *tex_up = GRRLIB_LoadTexture(scrollbar_arrowup_png); GRRLIB_texImg *tex_down = GRRLIB_LoadTexture(scrollbar_arrowdown_png); GRRLIB_ttfFont* font = GRRLIB_LoadTTF(font_ttf, font_ttf_size); int i,j; UI_button button_color[4][8]; //tile 1, tile 2, piece 1, piece 2 | R-+, G-+, B-+, A-+, for(i=0;i<4;i++){ for(j=0;j<8;j++){ UI_InitBtn(&button_color[i][j], 120 + j*64, 64 + i*80, NULL); button_color[i][j].img = j%2==0?tex_down:tex_up; } } UI_button button_return; UI_InitBtn(&button_return, 500, 400, "apply"); button_return.img = GRRLIB_LoadTexture(button_png); button_return.font = font; UI_button button_cancel; UI_InitBtn(&button_cancel, 350, 400, "cancel"); button_cancel.img = GRRLIB_LoadTexture(button_png); button_cancel.font = font; while(!done){ cui_game_update_cursor(p_game->cursor); u32 pressed = WPAD_ButtonsDown(0); u32* color_to_modify=NULL; u32 mask; for(i=0;i<4;i++){ for(j=0;j<8;j++){ UI_UpdateBtn(&button_color[i][j], p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); if(button_color[i][j].click){ switch(i){ case 0:color_to_modify = &option_tile_color_1;break; case 1:color_to_modify = &option_tile_color_2;break; case 2:color_to_modify = &option_piece_color_1;break; case 3:color_to_modify = &option_piece_color_2;break; } if(j==0 || j==1)mask=0x06000000; if(j==2 || j==3)mask=0x00060000; if(j==4 || j==5)mask=0x00000600; if(j==6 || j==7)mask=0x00000006; *color_to_modify+=j%2==0?-mask:mask; } } } UI_UpdateBtn(&button_cancel, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); UI_UpdateBtn(&button_return, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); if(button_return.click){ if((option_tile_color_1 != p_game->board->tile_color1) || (option_tile_color_2 != p_game->board->tile_color2)){ p_game->board->tile_color1 = option_tile_color_1; p_game->board->tile_color2 = option_tile_color_2; cui_board_init(p_game->board); } if(option_tile_color_1 != p_game->board->piece_color1)p_game->board->piece_color1=option_piece_color_1; if(option_tile_color_2 != p_game->board->piece_color2)p_game->board->piece_color2=option_piece_color_2; done=true; next_state=CUI_MENU_MAIN; } if(button_cancel.click){ done=true; next_state=CUI_MENU_MAIN; } if ( pressed & WPAD_BUTTON_HOME ){ if(!p_game->is_mute)AESND_Pause(true); if(menu_home(p_game) == CUI_MENU_EXIT){done=true;next_state=CUI_MENU_EXIT;} if(!p_game->is_mute)AESND_Pause(false); } GRRLIB_DrawImg(380, 80+140, tex_tile, 0, 2, 2, option_tile_color_1); GRRLIB_DrawImg(380, 180+140, tex_tile, 0, 2, 2, option_tile_color_2); GRRLIB_DrawImg(380+80, 80+140, tex_tile, 0, 2, 2, option_tile_color_2); GRRLIB_DrawImg(380+80, 180+140, tex_tile, 0, 2, 2, option_tile_color_1); GRRLIB_DrawImg(380+160, 80+140, tex_tile, 0, 2, 2, option_tile_color_1); GRRLIB_DrawImg(380+160, 180+140, tex_tile, 0, 2, 2, option_tile_color_2); GRRLIB_DrawImg(380, 80, tex_pieces, 0, 2, 2, option_piece_color_2); GRRLIB_DrawImg(380, 180, tex_pieces, 0, 2, 2, option_piece_color_1); GRRLIB_PrintfTTF (145, 0, font, "RED GREEN BLUE ALPHA", 20, 0xFFFFFFFF); GRRLIB_PrintfTTF (15, 40, font, "Tiles color #1", 20, 0xFFFFFFFF); GRRLIB_PrintfTTF (15, 40+80, font, "Tiles color #2", 20, 0xFFFFFFFF); GRRLIB_PrintfTTF (15, 40+80*2, font, "Pieces color #1", 20, 0xFFFFFFFF); GRRLIB_PrintfTTF (15, 40+80*3, font, "Pieces color #2", 20, 0xFFFFFFFF); for(i=0;i<4;i++){ for(j=0;j<8;j++){ UI_DrawBtn(&button_color[i][j]); } } UI_DrawBtn(&button_return); UI_DrawBtn(&button_cancel); GRRLIB_Line(235, 25, 235, 350, 0xFFFFFFFF); GRRLIB_Line(235+64*2, 25, 235+64*2, 350, 0xFFFFFFFF); GRRLIB_Line(235+64*4, 25, 235+64*4, 350, 0xFFFFFFFF); GRRLIB_Line(235+64*6, 25, 235+64*6, 350, 0xFFFFFFFF); cui_cursor_display(p_game->cursor); GRRLIB_Render(); } GRRLIB_FreeTexture(tex_tile); GRRLIB_FreeTexture(tex_pieces); GRRLIB_FreeTexture(tex_up); GRRLIB_FreeTexture(tex_down); GRRLIB_FreeTTF(font); free(button_return.text); free(button_cancel.text); return next_state; }