Esempio n. 1
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static void
gst_gl_filter_cube_class_init (GstGLFilterCubeClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *element_class;

  gobject_class = (GObjectClass *) klass;
  element_class = GST_ELEMENT_CLASS (klass);

  gobject_class->set_property = gst_gl_filter_cube_set_property;
  gobject_class->get_property = gst_gl_filter_cube_get_property;

  GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_filter_cube_gl_start;
  GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_filter_cube_gl_stop;

  GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_filter_cube_set_caps;
  GST_GL_FILTER_CLASS (klass)->filter_texture =
      gst_gl_filter_cube_filter_texture;

  g_object_class_install_property (gobject_class, PROP_RED,
      g_param_spec_float ("red", "Red", "Background red color",
          0.0f, 1.0f, 0.0f, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_GREEN,
      g_param_spec_float ("green", "Green", "Background green color",
          0.0f, 1.0f, 0.0f, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_BLUE,
      g_param_spec_float ("blue", "Blue", "Background blue color",
          0.0f, 1.0f, 0.0f, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_FOVY,
      g_param_spec_double ("fovy", "Fovy", "Field of view angle in degrees",
          0.0, 180.0, 45.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_ASPECT,
      g_param_spec_double ("aspect", "Aspect",
          "Field of view in the x direction", 0.0, 100, 0.0,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_ZNEAR,
      g_param_spec_double ("znear", "Znear",
          "Specifies the distance from the viewer to the near clipping plane",
          0.0, 100.0, 0.1, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_ZFAR,
      g_param_spec_double ("zfar", "Zfar",
          "Specifies the distance from the viewer to the far clipping plane",
          0.0, 1000.0, 100.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  gst_element_class_set_metadata (element_class, "OpenGL cube filter",
      "Filter/Effect/Video", "Map input texture on the 6 cube faces",
      "Julien Isorce <*****@*****.**>");

  GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
      GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
}
static void
gst_gl_colorscale_class_init (GstGLColorscaleClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *element_class;
  GstGLFilterClass *filter_class;
  GstBaseTransformClass *basetransform_class = GST_BASE_TRANSFORM_CLASS (klass);

  gobject_class = (GObjectClass *) klass;
  element_class = GST_ELEMENT_CLASS (klass);
  filter_class = GST_GL_FILTER_CLASS (klass);

  gobject_class->set_property = gst_gl_colorscale_set_property;
  gobject_class->get_property = gst_gl_colorscale_get_property;

  gst_element_class_set_metadata (element_class, "OpenGL color scale",
      "Filter/Effect/Video", "Colorspace converter and video scaler",
      "Julien Isorce <*****@*****.**>");

  filter_class->init_fbo =
      GST_DEBUG_FUNCPTR (gst_gl_colorscale_gen_gl_resources);

  filter_class->filter_texture = gst_gl_colorscale_filter_texture;

  basetransform_class->stop =
      GST_DEBUG_FUNCPTR (gst_gl_colorscale_del_gl_resources);
  basetransform_class->passthrough_on_same_caps = TRUE;
  GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
      GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
}
Esempio n. 3
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static void
gst_vr_compositor_class_init (GstVRCompositorClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *element_class;
  GstBaseTransformClass *base_transform_class;

  gobject_class = (GObjectClass *) klass;
  element_class = GST_ELEMENT_CLASS (klass);
  base_transform_class = GST_BASE_TRANSFORM_CLASS (klass);

  gobject_class->set_property = gst_vr_compositor_set_property;
  gobject_class->get_property = gst_vr_compositor_get_property;

  base_transform_class->src_event = gst_vr_compositor_src_event;

  gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass));

  GST_GL_FILTER_CLASS (klass)->init_fbo = gst_vr_compositor_init_scene;
  // GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_vr_compositor_reset_gl;
  GST_GL_FILTER_CLASS (klass)->set_caps = gst_vr_compositor_set_caps;
  GST_GL_FILTER_CLASS (klass)->filter_texture =
      gst_vr_compositor_filter_texture;
  GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_vr_compositor_stop;

  gst_element_class_set_metadata (element_class, "VR compositor",
      "Filter/Effect/Video", "Transform video for VR",
      "Lubosz Sarnecki <*****@*****.**>\n");

  GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL3;
}
Esempio n. 4
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static void
gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *element_class;

  gobject_class = (GObjectClass *) klass;
  element_class = GST_ELEMENT_CLASS (klass);

  gobject_class->set_property = gst_gl_deinterlace_set_property;
  gobject_class->get_property = gst_gl_deinterlace_get_property;

  gst_element_class_set_metadata (element_class,
      "OpenGL deinterlacing filter", "Deinterlace",
      "Deinterlacing based on fragment shaders",
      "Julien Isorce <*****@*****.**>");

  GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset;

  GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter;
  GST_GL_FILTER_CLASS (klass)->filter_texture =
      gst_gl_deinterlace_filter_texture;
  GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_shader;

  GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
}
static void
gst_gl_differencematte_class_init (GstGLDifferenceMatteClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *element_class;

  gobject_class = (GObjectClass *) klass;
  element_class = GST_ELEMENT_CLASS (klass);
  gobject_class->set_property = gst_gl_differencematte_set_property;
  gobject_class->get_property = gst_gl_differencematte_get_property;

  GST_GL_FILTER_CLASS (klass)->filter_texture =
      gst_gl_differencematte_filter_texture;
  GST_GL_FILTER_CLASS (klass)->display_init_cb =
      gst_gl_differencematte_init_gl_resources;
  GST_GL_FILTER_CLASS (klass)->display_reset_cb =
      gst_gl_differencematte_reset_gl_resources;

  g_object_class_install_property (gobject_class,
      PROP_LOCATION,
      g_param_spec_string ("location",
          "Background image location",
          "Background image location", NULL,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  gst_element_class_set_metadata (element_class,
      "Gstreamer OpenGL DifferenceMatte", "Filter/Effect/Video",
      "Saves a background frame and replace it with a pixbuf",
      "Filippo Argiolas <*****@*****.**>");

  GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
      GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
}
Esempio n. 6
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static void
gst_gl_filter_cube_gl_stop (GstGLBaseFilter * base_filter)
{
  GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (base_filter);
  const GstGLFuncs *gl = base_filter->context->gl_vtable;

  if (cube_filter->vao) {
    gl->DeleteVertexArrays (1, &cube_filter->vao);
    cube_filter->vao = 0;
  }

  if (cube_filter->vertex_buffer) {
    gl->DeleteBuffers (1, &cube_filter->vertex_buffer);
    cube_filter->vertex_buffer = 0;
  }

  if (cube_filter->vbo_indices) {
    gl->DeleteBuffers (1, &cube_filter->vbo_indices);
    cube_filter->vbo_indices = 0;
  }

  if (cube_filter->shader) {
    gst_object_unref (cube_filter->shader);
    cube_filter->shader = NULL;
  }

  GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
}
Esempio n. 7
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static gboolean
gst_gl_alpha_gl_start (GstGLBaseFilter * base_filter)
{
  GstGLAlpha *alpha = GST_GL_ALPHA (base_filter);

  if (!_create_shader (alpha))
    return FALSE;

  return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter);
}
static void
gst_gl_filtershader_gl_stop (GstGLBaseFilter * base)
{
  GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (base);

  if (filtershader->shader)
    gst_object_unref (filtershader->shader);
  filtershader->shader = NULL;

  GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base);
}
static void
gst_gl_colorscale_gl_stop (GstGLBaseFilter * base_filter)
{
  GstGLColorscale *colorscale = GST_GL_COLORSCALE (base_filter);

  if (colorscale->shader) {
    gst_object_unref (colorscale->shader);
    colorscale->shader = NULL;
  }

  return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
}
Esempio n. 10
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static void
gst_gl_alpha_gl_stop (GstGLBaseFilter * base_filter)
{
  GstGLAlpha *alpha = GST_GL_ALPHA (base_filter);

  if (alpha->alpha_shader)
    gst_object_unref (alpha->alpha_shader);
  alpha->alpha_shader = NULL;

  if (alpha->chroma_key_shader)
    gst_object_unref (alpha->chroma_key_shader);
  alpha->chroma_key_shader = NULL;

  GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
}
Esempio n. 11
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static void
gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *element_class;

  gobject_class = (GObjectClass *) klass;
  element_class = GST_ELEMENT_CLASS (klass);

  gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass));

  gobject_class->set_property = gst_gl_deinterlace_set_property;
  gobject_class->get_property = gst_gl_deinterlace_get_property;

  gst_element_class_set_metadata (element_class,
      "OpenGL deinterlacing filter", "Deinterlace",
      "Deinterlacing based on fragment shaders",
      "Julien Isorce <*****@*****.**>");

  g_object_class_install_property (gobject_class,
      PROP_METHOD,
      g_param_spec_enum ("method",
          "Deinterlace Method",
          "Select which deinterlace method apply to GL video texture",
          GST_TYPE_GL_DEINTERLACE_METHODS,
          GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start;
  GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset;

  GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter;
  GST_GL_FILTER_CLASS (klass)->filter_texture =
      gst_gl_deinterlace_filter_texture;
  GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo;

  GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
      GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
}
static void
gst_gl_filter_glass_class_init (GstGLFilterGlassClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *element_class;

  gobject_class = (GObjectClass *) klass;
  element_class = GST_ELEMENT_CLASS (klass);

  gobject_class->set_property = gst_gl_filter_glass_set_property;
  gobject_class->get_property = gst_gl_filter_glass_get_property;

  gst_element_class_set_metadata (element_class, "OpenGL glass filter",
      "Filter/Effect/Video", "Glass Filter",
      "Julien Isorce <*****@*****.**>");

  GST_GL_FILTER_CLASS (klass)->filter_texture =
      gst_gl_filter_glass_filter_texture;
  GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_filter_glass_init_shader;
  GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_filter_glass_reset;

  GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
}
static gboolean
gst_gl_colorscale_gl_start (GstGLBaseFilter * base_filter)
{
  GstGLColorscale *colorscale = GST_GL_COLORSCALE (base_filter);
  GstGLFilter *filter = GST_GL_FILTER (base_filter);
  GstGLShader *shader;
  GError *error = NULL;

  if (!(shader = gst_gl_shader_new_default (base_filter->context, &error))) {
    GST_ERROR_OBJECT (colorscale, "Failed to initialize shader: %s",
        error->message);
    gst_object_unref (shader);
    return FALSE;
  }

  filter->draw_attr_position_loc =
      gst_gl_shader_get_attribute_location (shader, "a_position");
  filter->draw_attr_texture_loc =
      gst_gl_shader_get_attribute_location (shader, "a_texcoord");

  colorscale->shader = shader;

  return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter);
}
Esempio n. 14
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static gboolean
gst_gl_filtershader_gl_start (GstGLBaseFilter * base)
{
  return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base);
}
Esempio n. 15
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static void
gst_gl_filtershader_class_init (GstGLFilterShaderClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *element_class;

  gobject_class = (GObjectClass *) klass;
  element_class = GST_ELEMENT_CLASS (klass);

  gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass));

  gobject_class->finalize = gst_gl_filtershader_finalize;
  gobject_class->set_property = gst_gl_filtershader_set_property;
  gobject_class->get_property = gst_gl_filtershader_get_property;

  g_object_class_install_property (gobject_class, PROP_SHADER,
      g_param_spec_object ("shader", "Shader object",
          "GstGLShader to use", GST_TYPE_GL_SHADER,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_VERTEX,
      g_param_spec_string ("vertex", "Vertex Source",
          "GLSL vertex source", NULL,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_FRAGMENT,
      g_param_spec_string ("fragment", "Fragment Source",
          "GLSL fragment source", NULL,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
  /* FIXME: add other stages */

  g_object_class_install_property (gobject_class, PROP_UNIFORMS,
      g_param_spec_boxed ("uniforms", "GLSL Uniforms",
          "GLSL Uniforms", GST_TYPE_STRUCTURE,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_UPDATE_SHADER,
      g_param_spec_boolean ("update-shader", "Update Shader",
          "Emit the \'create-shader\' signal for the next frame",
          FALSE, G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS));

  /*
   * GstGLFilterShader::create-shader:
   * @object: the #GstGLFilterShader
   *
   * Ask's the application for a shader to render with as a result of
   * inititialization or setting the 'update-shader' property.
   *
   * Returns: a new #GstGLShader for use in the rendering pipeline
   */
  gst_gl_shader_signals[SIGNAL_CREATE_SHADER] =
      g_signal_new ("create-shader", G_TYPE_FROM_CLASS (klass),
      G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
      GST_TYPE_GL_SHADER, 0);

  gst_element_class_set_metadata (element_class,
      "OpenGL fragment shader filter", "Filter/Effect",
      "Perform operations with a GLSL shader", "<*****@*****.**>");

  GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filtershader_filter;
  GST_GL_FILTER_CLASS (klass)->filter_texture =
      gst_gl_filtershader_filter_texture;

  GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_filtershader_gl_start;
  GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_filtershader_gl_stop;
  GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
      GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
}
static void
gst_gl_transformation_class_init (GstGLTransformationClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *element_class;

  gobject_class = (GObjectClass *) klass;
  element_class = GST_ELEMENT_CLASS (klass);

  gobject_class->set_property = gst_gl_transformation_set_property;
  gobject_class->get_property = gst_gl_transformation_get_property;

  GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_transformation_init_shader;
  GST_GL_FILTER_CLASS (klass)->display_reset_cb =
      gst_gl_transformation_reset_gl;
  GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_transformation_set_caps;
  GST_GL_FILTER_CLASS (klass)->filter_texture =
      gst_gl_transformation_filter_texture;
  GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_transformation_stop;

  g_object_class_install_property (gobject_class, PROP_FOV,
      g_param_spec_float ("fov", "Fov", "Field of view angle in degrees",
          0.0, G_MAXFLOAT, 90.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_ORTHO,
      g_param_spec_boolean ("ortho", "Orthographic",
          "Use orthographic projection", FALSE,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  /* Rotation */
  g_object_class_install_property (gobject_class, PROP_ROTATION_X,
      g_param_spec_float ("rotation-x", "X Rotation",
          "Rotates the video around the X-Axis in degrees.",
          -G_MAXFLOAT, G_MAXFLOAT, 0.0,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_ROTATION_Y,
      g_param_spec_float ("rotation-y", "Y Rotation",
          "Rotates the video around the Y-Axis in degrees.",
          -G_MAXFLOAT, G_MAXFLOAT, 0.0,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_ROTATION_Z,
      g_param_spec_float ("rotation-z", "Z Rotation",
          "Rotates the video around the Z-Axis in degrees.",
          -G_MAXFLOAT, G_MAXFLOAT, 0.0,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  /* Translation */
  g_object_class_install_property (gobject_class, PROP_TRANSLATION_X,
      g_param_spec_float ("translation-x", "X Translation",
          "Translates the video at the X-Axis, in universal [0-1] coordinate.",
          -G_MAXFLOAT, G_MAXFLOAT, 0.0,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_TRANSLATION_Y,
      g_param_spec_float ("translation-y", "Y Translation",
          "Translates the video at the Y-Axis, in universal [0-1] coordinate.",
          -G_MAXFLOAT, G_MAXFLOAT, 0.0,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_TRANSLATION_Z,
      g_param_spec_float ("translation-z", "Z Translation",
          "Translates the video at the Z-Axis, in universal [0-1] coordinate.",
          -G_MAXFLOAT, G_MAXFLOAT, 0.0,
          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  /* Scale */
  g_object_class_install_property (gobject_class, PROP_SCALE_X,
      g_param_spec_float ("scale-x", "X Scale",
          "Scale multiplier for the X-Axis.",
          0.0, G_MAXFLOAT, 1.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  g_object_class_install_property (gobject_class, PROP_SCALE_Y,
      g_param_spec_float ("scale-y", "Y Scale",
          "Scale multiplier for the Y-Axis.",
          0.0, G_MAXFLOAT, 1.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  /* MVP */
  g_object_class_install_property (gobject_class, PROP_MVP,
      g_param_spec_boxed ("mvp-matrix",
          "Modelview Projection Matrix",
          "The final Graphene 4x4 Matrix for transformation",
          GRAPHENE_TYPE_MATRIX, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));

  gst_element_class_set_metadata (element_class, "OpenGL transformation filter",
      "Filter/Effect/Video", "Transform video on the GPU",
      "Lubosz Sarnecki <*****@*****.**>");

  GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
      GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
}