static void init_pixbuf_texture (GstGLContext * context, gpointer data) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (data); GstGLFilter *filter = GST_GL_FILTER (data); const GstGLFuncs *gl = context->gl_vtable; guint internal_format = gst_gl_sized_gl_format_from_gl_format_type (context, GL_RGBA, GL_UNSIGNED_BYTE); gl->DeleteTextures (1, &differencematte->newbgtexture); gl->GenTextures (1, &differencematte->newbgtexture); gl->BindTexture (GL_TEXTURE_2D, differencematte->newbgtexture); gl->TexImage2D (GL_TEXTURE_2D, 0, internal_format, (gint) differencematte->pbuf_width, (gint) differencematte->pbuf_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, differencematte->pixbuf); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (differencematte->savedbgtexture == 0) { gl->GenTextures (1, &differencematte->savedbgtexture); gl->BindTexture (GL_TEXTURE_2D, differencematte->savedbgtexture); gl->TexImage2D (GL_TEXTURE_2D, 0, internal_format, GST_VIDEO_INFO_WIDTH (&filter->out_info), GST_VIDEO_INFO_HEIGHT (&filter->out_info), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } }
/* free resources that need a gl context */ static void gst_gl_differencematte_reset_gl_resources (GstGLFilter * filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; gint i; gl->DeleteTextures (1, &differencematte->savedbgtexture); gl->DeleteTextures (1, &differencematte->newbgtexture); for (i = 0; i < 4; i++) { if (differencematte->identity_shader) { gst_object_unref (differencematte->identity_shader); differencematte->identity_shader = NULL; } if (differencematte->shader[i]) { gst_object_unref (differencematte->shader[i]); differencematte->shader[i] = NULL; } if (differencematte->midtexture[i]) { gl->DeleteTextures (1, &differencematte->midtexture[i]); differencematte->midtexture[i] = 0; } } differencematte->location = NULL; differencematte->pixbuf = NULL; differencematte->savedbgtexture = 0; differencematte->newbgtexture = 0; differencematte->bg_has_changed = FALSE; }
/* init resources that need a gl context */ static void gst_gl_differencematte_init_gl_resources (GstGLFilter * filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); gint i; for (i = 0; i < 4; i++) { glGenTextures (1, &differencematte->midtexture[i]); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[i]); glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); differencematte->shader[i] = gst_gl_shader_new (); } g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[0], difference_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[1], hconv9_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[2], vconv9_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); g_return_if_fail (gst_gl_shader_compile_and_check (differencematte->shader[3], texture_interp_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); }
static void gst_gl_differencematte_diff (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); GstGLFilter *filter = GST_GL_FILTER (stuff); GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; gl->MatrixMode (GL_PROJECTION); gl->LoadIdentity (); gst_gl_shader_use (differencematte->shader[0]); gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (differencematte->shader[0], "current", 0); gl->ActiveTexture (GL_TEXTURE1); gl->BindTexture (GL_TEXTURE_2D, differencematte->savedbgtexture); gst_gl_shader_set_uniform_1i (differencematte->shader[0], "saved", 1); gst_gl_filter_draw_texture (filter, texture, width, height); }
static void gst_gl_differencematte_interp (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_shader_use (differencematte->shader[3]); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "blend", 0); glActiveTexture (GL_TEXTURE1); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "base", 1); glActiveTexture (GL_TEXTURE2); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[2]); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "alpha", 2); gst_gl_differencematte_draw_texture (differencematte, texture); }
static void init_pixbuf_texture (GstGLDisplay * display, gpointer data) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (data); GstGLFilter *filter = GST_GL_FILTER (data); glDeleteTextures (1, &differencematte->newbgtexture); glGenTextures (1, &differencematte->newbgtexture); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture); glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, differencematte->pixbuf); if (differencematte->savedbgtexture == 0) { glGenTextures (1, &differencematte->savedbgtexture); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture); glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } }
static void gst_gl_differencematte_vblur (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); gfloat gauss_kernel[9] = { 0.026995f, 0.064759f, 0.120985f, 0.176033f, 0.199471f, 0.176033f, 0.120985f, 0.064759f, 0.026995f }; glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_shader_use (differencematte->shader[2]); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[2], "tex", 0); gst_gl_shader_set_uniform_1fv (differencematte->shader[2], "kernel", 9, gauss_kernel); gst_gl_shader_set_uniform_1f (differencematte->shader[2], "norm_const", 0.977016f); gst_gl_shader_set_uniform_1f (differencematte->shader[2], "norm_offset", 0.0f); gst_gl_differencematte_draw_texture (differencematte, texture); }
static void gst_gl_differencematte_interp (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); GstGLFilter *filter = GST_GL_FILTER (stuff); GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; gst_gl_shader_use (differencematte->shader[3]); gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "blend", 0); gl->ActiveTexture (GL_TEXTURE1); gl->BindTexture (GL_TEXTURE_2D, differencematte->newbgtexture); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "base", 1); gl->ActiveTexture (GL_TEXTURE2); gl->BindTexture (GL_TEXTURE_2D, differencematte->midtexture[2]); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "alpha", 2); gst_gl_filter_draw_texture (filter, texture, width, height); }
static gboolean gst_gl_differencematte_filter (GstGLFilter * filter, GstGLBuffer * inbuf, GstGLBuffer * outbuf) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); differencematte->intexture = inbuf->texture; if (differencematte->bg_has_changed && (differencematte->location != NULL)) { if (!gst_gl_differencematte_loader (filter)) differencematte->pixbuf = NULL; /* if loader failed then display is turned off */ gst_gl_display_thread_add (filter->display, init_pixbuf_texture, differencematte); /* save current frame, needed to calculate difference between * this frame and next ones */ gst_gl_filter_render_to_target (filter, inbuf->texture, differencematte->savedbgtexture, gst_gl_differencematte_save_texture, differencematte); if (differencematte->pixbuf) { free (differencematte->pixbuf); differencematte->pixbuf = NULL; } differencematte->bg_has_changed = FALSE; } if (differencematte->savedbgtexture != 0) { gst_gl_filter_render_to_target (filter, inbuf->texture, differencematte->midtexture[0], gst_gl_differencematte_diff, differencematte); gst_gl_filter_render_to_target (filter, differencematte->midtexture[0], differencematte->midtexture[1], gst_gl_differencematte_hblur, differencematte); gst_gl_filter_render_to_target (filter, differencematte->midtexture[1], differencematte->midtexture[2], gst_gl_differencematte_vblur, differencematte); gst_gl_filter_render_to_target (filter, inbuf->texture, outbuf->texture, gst_gl_differencematte_interp, differencematte); } else { gst_gl_filter_render_to_target (filter, inbuf->texture, outbuf->texture, gst_gl_differencematte_identity, differencematte); } return TRUE; }
static void gst_gl_differencematte_identity (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_differencematte_draw_texture (differencematte, texture); }
static void gst_gl_differencematte_identity (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); GstGLFilter *filter = GST_GL_FILTER (differencematte); GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; gl->MatrixMode (GL_PROJECTION); gl->LoadIdentity (); gst_gl_filter_draw_texture (filter, texture, width, height); }
static gboolean gst_gl_differencematte_filter_texture (GstGLFilter * filter, guint in_tex, guint out_tex) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); differencematte->intexture = in_tex; if (differencematte->bg_has_changed && (differencematte->location != NULL)) { if (!gst_gl_differencematte_loader (filter)) differencematte->pixbuf = NULL; /* if loader failed then context is turned off */ gst_gl_context_thread_add (GST_GL_BASE_FILTER (filter)->context, init_pixbuf_texture, differencematte); /* save current frame, needed to calculate difference between * this frame and next ones */ gst_gl_filter_render_to_target (filter, TRUE, in_tex, differencematte->savedbgtexture, gst_gl_differencematte_identity, differencematte); if (differencematte->pixbuf) { free (differencematte->pixbuf); differencematte->pixbuf = NULL; } differencematte->bg_has_changed = FALSE; } if (differencematte->savedbgtexture != 0) { gst_gl_filter_render_to_target (filter, TRUE, in_tex, differencematte->midtexture[0], gst_gl_differencematte_diff, differencematte); gst_gl_filter_render_to_target (filter, FALSE, differencematte->midtexture[0], differencematte->midtexture[1], gst_gl_differencematte_hblur, differencematte); gst_gl_filter_render_to_target (filter, FALSE, differencematte->midtexture[1], differencematte->midtexture[2], gst_gl_differencematte_vblur, differencematte); gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex, gst_gl_differencematte_interp, differencematte); } else { gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex, gst_gl_differencematte_identity, differencematte); } return TRUE; }
static void gst_gl_differencematte_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object); switch (prop_id) { case PROP_LOCATION: g_value_set_string (value, differencematte->location); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } }
static void gst_gl_differencematte_identity (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); GstGLFilter *filter = GST_GL_FILTER (differencematte); GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; gst_gl_shader_use (differencematte->identity_shader); gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (differencematte->identity_shader, "tex", 0); gst_gl_filter_draw_texture (filter, texture, width, height); }
static void gst_gl_differencematte_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object); switch (prop_id) { case PROP_LOCATION: if (differencematte->location != NULL) g_free (differencematte->location); differencematte->bg_has_changed = TRUE; differencematte->location = g_value_dup_string (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } }
/* free resources that need a gl context */ static void gst_gl_differencematte_reset_gl_resources (GstGLFilter * filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); gint i; glDeleteTextures (1, &differencematte->savedbgtexture); glDeleteTextures (1, &differencematte->newbgtexture); for (i = 0; i < 4; i++) { g_object_unref (differencematte->shader[i]); differencematte->shader[i] = NULL; glDeleteTextures (1, &differencematte->midtexture[i]); } differencematte->location = NULL; differencematte->pixbuf = NULL; differencematte->savedbgtexture = 0; differencematte->newbgtexture = 0; differencematte->bg_has_changed = FALSE; }
static void gst_gl_differencematte_vblur (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff); GstGLFilter *filter = GST_GL_FILTER (stuff); GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; gst_gl_shader_use (differencematte->shader[2]); gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (differencematte->shader[2], "tex", 0); gst_gl_shader_set_uniform_1fv (differencematte->shader[2], "kernel", 7, differencematte->kernel); gst_gl_shader_set_uniform_1f (differencematte->shader[2], "gauss_height", height); gst_gl_filter_draw_texture (filter, texture, width, height); }
static gboolean gst_gl_differencematte_loader (GstGLFilter * filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); png_structp png_ptr; png_infop info_ptr; guint sig_read = 0; png_uint_32 width = 0; png_uint_32 height = 0; gint bit_depth = 0; gint color_type = 0; gint interlace_type = 0; png_FILE_p fp = NULL; guint y = 0; guchar **rows = NULL; if (!filter->display) return TRUE; if ((fp = fopen (differencematte->location, "rb")) == NULL) LOAD_ERROR ("file not found"); png_ptr = png_create_read_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (png_ptr == NULL) { fclose (fp); LOAD_ERROR ("failed to initialize the png_struct"); } png_set_error_fn (png_ptr, NULL, NULL, user_warning_fn); info_ptr = png_create_info_struct (png_ptr); if (info_ptr == NULL) { fclose (fp); png_destroy_read_struct (&png_ptr, png_infopp_NULL, png_infopp_NULL); LOAD_ERROR ("failed to initialize the memory for image information"); } png_init_io (png_ptr, fp); png_set_sig_bytes (png_ptr, sig_read); png_read_info (png_ptr, info_ptr); png_get_IHDR (png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL); if (color_type != PNG_COLOR_TYPE_RGB_ALPHA) { fclose (fp); png_destroy_read_struct (&png_ptr, png_infopp_NULL, png_infopp_NULL); LOAD_ERROR ("color type is not rgb"); } filter->width = width; filter->height = height; differencematte->pixbuf = (guchar *) malloc (sizeof (guchar) * width * height * 4); rows = (guchar **) malloc (sizeof (guchar *) * height); for (y = 0; y < height; ++y) rows[y] = (guchar *) (differencematte->pixbuf + y * width * 4); png_read_image (png_ptr, rows); free (rows); png_read_end (png_ptr, info_ptr); png_destroy_read_struct (&png_ptr, &info_ptr, png_infopp_NULL); fclose (fp); return TRUE; }
/* init resources that need a gl context */ static void gst_gl_differencematte_init_gl_resources (GstGLFilter * filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; const GstGLFuncs *gl = context->gl_vtable; GError *error = NULL; gint i; for (i = 0; i < 4; i++) { gl->GenTextures (1, &differencematte->midtexture[i]); gl->BindTexture (GL_TEXTURE_2D, differencematte->midtexture[i]); gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, GST_VIDEO_INFO_WIDTH (&filter->out_info), GST_VIDEO_INFO_HEIGHT (&filter->out_info), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } if (!(differencematte->identity_shader = gst_gl_shader_new_default (context, &error))) { GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s", "Failed to compile identity shader"), ("%s", error->message)); return; } if (!(differencematte->shader[0] = gst_gl_shader_new_link_with_stages (context, &error, gst_glsl_stage_new_default_vertex (context), gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, difference_fragment_source), NULL))) { GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s", "Failed to compile difference shader"), ("%s", error->message)); return; } if (!(differencematte->shader[1] = gst_gl_shader_new_link_with_stages (context, &error, gst_glsl_stage_new_default_vertex (context), gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, hconv7_fragment_source_gles2), NULL))) { GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s", "Failed to compile convolution shader"), ("%s", error->message)); return; } if (!(differencematte->shader[2] = gst_gl_shader_new_link_with_stages (context, &error, gst_glsl_stage_new_default_vertex (context), gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, vconv7_fragment_source_gles2), NULL))) { GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s", "Failed to compile convolution shader"), ("%s", error->message)); return; } if (!(differencematte->shader[3] = gst_gl_shader_new_link_with_stages (context, &error, gst_glsl_stage_new_default_vertex (context), gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, texture_interp_fragment_source), NULL))) { GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s", "Failed to compile interpolation shader"), ("%s", error->message)); return; } /* FIXME: this should really be per shader */ filter->draw_attr_position_loc = gst_gl_shader_get_attribute_location (differencematte->shader[2], "a_position"); filter->draw_attr_texture_loc = gst_gl_shader_get_attribute_location (differencematte->shader[2], "a_texcoord"); }