/********************************************************************* * * GUI__WrapGetNumCharsToNextLine */ int GUI__WrapGetNumCharsToNextLine(const char GUI_UNI_PTR * pText, int xSize, GUI_WRAPMODE WrapMode) { int NumChars; U16 Char; NumChars = GUI__WrapGetNumCharsDisp(pText, xSize, WrapMode); pText += GUI_UC__NumChars2NumBytes(pText, NumChars); Char = GUI_UC__GetCharCodeInc(&pText); if (Char == '\n') { NumChars++; } else if(Char == '\r') //modified by Derek 2010.12.02.10:07 { NumChars++; Char = GUI_UC__GetCharCodeInc(&pText); if(Char == '\n') { NumChars++; } } else { if (WrapMode == GUI_WRAPMODE_WORD) { while (Char == ' ') { NumChars++; Char = GUI_UC__GetCharCodeInc(&pText); } } } //end modified return NumChars; }
/********************************************************************* * * GUI_DispStringInRectWrap */ void GUI_DispStringInRectWrap(const char GUI_UNI_PTR * s, GUI_RECT * pRect, int TextAlign, GUI_WRAPMODE WrapMode) { const GUI_RECT * pOldClipRect; GUI_RECT Rect; int xSize, ySizeFont, NumBytesToNextLine, NumCharsDisp; if (!s) { return; } GUI_LOCK(); Rect = *pRect; xSize = Rect.x1 - Rect.x0 + 1; ySizeFont = GUI_GetFontDistY(); /* Vertical alignment */ if ((TextAlign & GUI_TA_VERTICAL) != GUI_TA_TOP) { int NumLines = 0; const char GUI_UNI_PTR * pText; pText = s; /* Count the number of lines */ do { NumBytesToNextLine = GUI__WrapGetNumBytesToNextLine(pText, xSize, WrapMode); pText += NumBytesToNextLine; if (NumBytesToNextLine) { NumLines++; } } while (NumBytesToNextLine); /* Do the vertical alignment */ switch (TextAlign & GUI_TA_VERTICAL) { case GUI_TA_BASELINE: case GUI_TA_BOTTOM: Rect.y0 = Rect.y1 - NumLines * ySizeFont + 1; break; case GUI_TA_VCENTER: Rect.y0 = Rect.y0 + (Rect.y1 - Rect.y0 + 1 - NumLines * ySizeFont) / 2; break; } } pOldClipRect = GUI_SetClipRect(pRect); do { int xLineSize; GUI_RECT RectText; NumCharsDisp = GUI__WrapGetNumCharsDisp(s, xSize, WrapMode); Rect.y1 = Rect.y0 + ySizeFont - 1; RectText = Rect; /* Horizontal alignment */ xLineSize = GUI__GetLineDistX(s, NumCharsDisp); switch (TextAlign & GUI_TA_HORIZONTAL) { case GUI_TA_HCENTER: RectText.x0 = pRect->x0 + (pRect->x1 - pRect->x0 - xLineSize) / 2; break; case GUI_TA_LEFT: RectText.x0 = pRect->x0; break; case GUI_TA_RIGHT: RectText.x0 = pRect->x1 - xLineSize + 1; break; } GUI__DispLine(s, NumCharsDisp, &RectText); s += GUI__WrapGetNumBytesToNextLine(s, xSize, WrapMode); Rect.y0 += ySizeFont; } while (*s); GUI_SetClipRect(pOldClipRect); GUI_UNLOCK(); }