Esempio n. 1
0
C3DMesh::~C3DMesh()
{
  delete [] m_pMaterials;

  if( m_pTextures )
  {
    for( DWORD i = 0; i < m_dwNumMaterials; ++i )
      GXRELEASE( m_pTextures[i] );
    delete [] m_pTextures;
  }

//	GXRELEASE(pMesh);
//  GXRELEASE(pMeshHW);
//  GXRELEASE(pMeshSW);
//  delete [] szName;
//  delete pmcNext;
}
Esempio n. 2
0
//-----------------------------------------------------------------------------
// Name: ReleaseDeviceDependentMeshes()
// Desc: 
//-----------------------------------------------------------------------------
void ReleaseDeviceDependentMeshes(SFrame* pframe)
{
    if (pframe->pmcMesh != NULL)
    {
        for (SMeshContainer* pmcCurr = pframe->pmcMesh; pmcCurr != NULL; pmcCurr = pmcCurr->pmcNext)
        {
            if (pmcCurr->m_pSkinMesh != NULL)
            {
                GXRELEASE(pmcCurr->pMesh);

                pmcCurr->m_Method = NONE;
            }
        }
    }

    if (pframe->pframeFirstChild != NULL)
        ReleaseDeviceDependentMeshes(pframe->pframeFirstChild);

    if (pframe->pframeSibling != NULL)
        ReleaseDeviceDependentMeshes(pframe->pframeSibling);
}