void G_Gametype_GENERIC_SetUpCountdown( void ) { bool any = false; int team; G_Match_RemoveAllProjectiles(); G_Items_RespawnByType( 0, 0, 0 ); // respawn all items level.gametype.readyAnnouncementEnabled = false; level.gametype.scoreAnnouncementEnabled = false; level.gametype.countdownEnabled = true; level.gametype.pickableItemsMask = 0; // disallow item pickup if( GS_TeamBasedGametype() ) { for( team = TEAM_ALPHA; team < GS_MAX_TEAMS; team++ ) if( G_Teams_LockTeam( team ) ) any = true; } else { if( G_Teams_LockTeam( TEAM_PLAYERS ) ) any = true; } if( any ) G_PrintMsg( NULL, "Teams locked.\n" ); G_AnnouncerSound( NULL, trap_SoundIndex( va( S_ANNOUNCER_COUNTDOWN_GET_READY_TO_FIGHT_1_to_2, ( rand()&1 )+1 ) ), GS_MAX_TEAMS, true, NULL ); }
void G_Teams_CoachLockTeam( edict_t *ent ) { if( ent->r.client->teamstate.is_coach ) { if( !G_Teams_TeamIsLocked( ent->s.team ) ) { G_Teams_LockTeam( ent->s.team ); G_PrintMsg( NULL, "%s%s locked the %s team.\n", ent->r.client->netname, S_COLOR_WHITE, GS_TeamName( ent->s.team ) ); } } }