Esempio n. 1
0
void Game::UpdateMoves() {
    // decrement moves
    moves--;
    // update moves label
    stringstream stream;
    stream << "Moves: " << moves;
    movesLabel->setString(stream.str().c_str());
    movesLabel->setPositionX(Director::getInstance()->getVisibleSize().width - movesLabel->getContentSize().width/2 - Letter::PADDING);
    // check for game over
    GameOverCheck();
}
Esempio n. 2
0
void MainLoop()
{
    //QueryPerformanceFrequency(&nFreq);
    //QueryPerformanceCounter(&nBefore);
    
    DWORD StartTime,EndTime,PassTime;
    double l_StartTime,l_EndTime,l_PassTime;
#ifdef _WIN32
    StartTime=timeGetTime();
#else
    l_StartTime=gettimeofday_sec();
#endif
    ARUint8		*image;
    ARMarkerInfo	*marker_info;
    int			 marker_num;
    int			 j,k;

    if( (image = (ARUint8*)arVideoGetImage() )==NULL){
	arUtilSleep(2);
	return;
    }

    argDrawMode2D();
    argDispImage(image, 0, 0);


    if(arDetectMarker(image, thresh, &marker_info, &marker_num) < 0){
	CleanUp();
	exit(0);
    }
    arVideoCapNext();

    k=-1;
    for(j=0;j<marker_num;j++){   
	if(patt_id==marker_info[j].id){
	    k = (k==-1)  ?   j : k;
	    k = (marker_info[k].cf < marker_info[j].cf)   ?  j: k;
	}
    }

    if(k!=-1) {
	if(isFirst==true)
	    nyar_NyARTransMat_O2_transMat(nyobj,&marker_info[k],patt_center,patt_width,patt_trans);
	else
	    nyar_NyARTransMat_O2_transMatCont(nyobj,&marker_info[k],patt_trans,patt_center,patt_width,patt_trans);

	isFirst=false;

	if(GameOver==false){
	    if(arUtilTimer()>1.0){
		MovePiece(3,f,p); 
		score+=f.ShiftPiece(f.deletePiece());
		arUtilTimerReset();
		GameOver=GameOverCheck(f,p);
	    }
	}
	else{
	    if(arUtilTimer()>15.0)
		InitGame();
	}
	DrawObject();
    }

    argSwapBuffers();
#ifdef _WIN32
    EndTime=timeGetTime();
    PassTime=EndTime-StartTime;
    (1000/FPS>PassTime)?Wait(1000/FPS-PassTime):Wait(0);
    FPSCount(&fps);
    printf("FPS=%d\n",fps);
#else
l_EndTime=gettimeofday_sec();
l_PassTime=l_EndTime-l_StartTime;
    ((double)(1000/FPS)>l_PassTime)?Wait((double)1000/FPS-l_PassTime):Wait(0);
    FPSCount(&fps);
    printf("FPS=%d\n",fps);
#endif
   
}