static void Gui_FileChanged(void* obj, struct Stream* stream, const String* name) { if (String_CaselessEqualsConst(name, "gui.png")) { Game_UpdateTexture(&Gui_GuiTex, stream, name, NULL); } else if (String_CaselessEqualsConst(name, "gui_classic.png")) { Game_UpdateTexture(&Gui_GuiClassicTex, stream, name, NULL); } else if (String_CaselessEqualsConst(name, "icons.png")) { Game_UpdateTexture(&Gui_IconsTex, stream, name, NULL); } }
/*########################################################################################################################* *--------------------------------------------------------Particles--------------------------------------------------------* *#########################################################################################################################*/ static void Particles_FileChanged(void* obj, Stream* stream) { if (String_CaselessEqualsConst(&stream->Name, "particles.png")) { Game_UpdateTexture(&Particles_TexId, stream, false); } }