Esempio n. 1
0
Gaussian3D build_gaussian(std::string image_names[], int length, double **pixels)
// Builds the initial hand and background gaussians from files.
{
    int total_averaged_rgbs = 0;
    for (int index =0; index<length; index++) {
        std::string image = image_names[index];
        cv::Mat img;
        img = cv::imread(image);
        int count = 0;
        double *sum = new double[3];
        sum[0] = 0.0;
        sum[1] = 0.0;
        sum[2] = 0.0;
        for (int i=0; i<img.rows; i++) {
            for (int j=0; j<img.cols; j++) {
                cv::Vec3b bgrPixel = img.at<cv::Vec3b>(i,j);
                sum[0] += (double)bgrPixel[0]/255;
                sum[1] += (double)bgrPixel[1]/255;
                sum[2] += (double)bgrPixel[2]/255;
                count++;
            }
            
        }
        sum[0] = sum[0] / count;
        sum[1] = sum[1] / count;
        sum[2] = sum[2] / count;
        pixels[index] = sum;
        total_averaged_rgbs++;

    }
    Gaussian3D result = Gaussian3D(pixels, total_averaged_rgbs);
    return result;
}
Esempio n. 2
0
Gaussian3D get_gaussian_from_covariance(const IMP_Eigen::Matrix3d &covar,
                                        const Vector3D &center) {
  Rotation3D rot;
  Vector3D radii;

  // get eigen decomposition and sort by eigen vector
  IMP_Eigen::EigenSolver<IMP_Eigen::Matrix3d> es(covar);
  IMP_Eigen::Matrix3d evecs = es.eigenvectors().real();
  IMP_Eigen::Vector3d evals = es.eigenvalues().real();

  // fill in sorted stuff
  for (int i = 0; i < 3; i++) {
    radii[i] = evals[i];
  }

  // reflect if necessary
  double det = evecs.determinant();
  // std::cout<<"Determinant is "<<det<<std::endl;
  if (det < 0) {
    IMP_Eigen::Matrix3d reflect = IMP_Eigen::Vector3d(1, 1, -1).asDiagonal();
    evecs = evecs * reflect;
  }

  // create rotation matrix and return
  IMP_Eigen::Quaterniond eq(evecs);
  rot = Rotation3D(eq.w(), eq.x(), eq.y(), eq.z());
  return Gaussian3D(ReferenceFrame3D(Transformation3D(rot, center)), radii);
}