MainWindow::MainWindow(const std::string &simulationName)
{
  this->m_dw = NULL;
  this->m_gen = new Generator(simulationName);

  //
  // Menu
  //
  QMenu *menuFichier = menuBar()->addMenu("&File");
  /*
  QAction *menuOpen = menuFichier->addAction("Open");
  menuOpen->setDisabled(true);
  
  QAction *menuNew = menuFichier->addAction("New");
  menuNew->setDisabled(true);
  
  QAction *menuSave = menuFichier->addAction("Save");
  menuSave->setDisabled(true);
  
  QAction *menuSaveAs = menuFichier->addAction("Save as");
  menuSaveAs->setDisabled(true);
  */
  QAction *menuSavePix = menuFichier->addAction("Save as picture");
  connect(menuSavePix, SIGNAL(triggered()), this, SLOT(SavePicture()));
  
  QAction *menuXml = menuFichier->addAction("Save as XML");
  connect(menuXml, SIGNAL(triggered()), this, SLOT(SaveXml()));
  
  QAction *menuXmlLoad = menuFichier->addAction("Load XML file");
  connect(menuXmlLoad, SIGNAL(triggered()), this, SLOT(LoadXml()));

  QAction *actionQuit = menuFichier->addAction("Quit");
  connect(actionQuit, SIGNAL(triggered()), qApp, SLOT(quit()));

  QMenu *menuEdit = menuBar()->addMenu("&Edit");
  QAction *actionConfig = menuEdit->addAction("Configuration");
  actionConfig->setDisabled(true);
  //connect(actionConfig, SIGNAL(triggered()), this, SLOT(ConfigurationMenu())); 

  QMenu *menuView = menuBar()->addMenu("&Generate");
  QAction *actionCpp = menuView->addAction("&C++");
  connect(actionCpp, SIGNAL(triggered()), this, SLOT(GenerateCpp())); 
  QAction *actionPython = menuView->addAction("&Python");
  connect(actionPython, SIGNAL(triggered()), this, SLOT(GeneratePython()));

  QMenu *menuHelp = menuBar()->addMenu("&Help");
  QAction *menuOnlineHelp = menuHelp->addAction("Online Help");
  menuOnlineHelp->setDisabled(true);
  //connect(menuOnlineHelp, SIGNAL(triggered()), this, SLOT(Help()));
  QAction *menuAbout = menuHelp->addAction("About");
  connect(menuAbout, SIGNAL(triggered()), this, SLOT(About())); 

  menuAbout = menuAbout;
  menuHelp = menuHelp;
  //
  // toolbar for add equipements.
  //
  QToolBar *toolBarFichier = addToolBar("");
  //PC
  QIcon pcIcon(":/Ico/Pc.png");
  QString pcString("Terminal");  
  QAction *pcAction = toolBarFichier->addAction(pcIcon, pcString);
  connect(pcAction, SIGNAL(triggered()), this, SLOT(CreatePc()));
  //Pc-group
  QIcon pcgIcon(":/Ico/Pc-group.png");
  QString pcgString("Terminal Group");  
  QAction *pcgAction = toolBarFichier->addAction(pcgIcon, pcgString);
  connect(pcgAction, SIGNAL(triggered()), this, SLOT(CreatePcGroup()));
  //PC-Emu
  QIcon emuIcon(":/Ico/Emu.png");
  QString emuString("PC with emu");  
  QAction *emuAction = toolBarFichier->addAction(emuIcon, emuString);
  connect(emuAction, SIGNAL(triggered()), this, SLOT(CreateEmu()));
  //PC-Tap
  QIcon tapIcon(":/Ico/Tap.png");
  QString tapString("PC with tap");  
  QAction *tapAction = toolBarFichier->addAction(tapIcon, tapString);
  connect(tapAction, SIGNAL(triggered()), this, SLOT(CreateTap()));
  //AP-Wifi
  QIcon apIcon(":/Ico/Ap-Wifi.png");
  QString apString("AP Wifi");  
  QAction *apAction = toolBarFichier->addAction(apIcon, apString);
  connect(apAction, SIGNAL(triggered()), this, SLOT(CreateAp()));
  //StationWifi
  QIcon stasIcon(":/Ico/StationWifi.png");
  QString stasString("Station Wifi");  
  QAction *stasAction = toolBarFichier->addAction(stasIcon, stasString);
  connect(stasAction, SIGNAL(triggered()), this, SLOT(CreateStation()));
  //Hub
  QIcon hubIcon(":/Ico/Hub.png");
  QString hubString("Hub");  
  QAction *hubAction = toolBarFichier->addAction(hubIcon, hubString);
  connect(hubAction, SIGNAL(triggered()), this, SLOT(CreateHub()));
  //Switch
  QIcon switchIcon(":/Ico/Switch.png");
  QString switchString("Switch");  
  QAction *switchAction = toolBarFichier->addAction(switchIcon, switchString);
  connect(switchAction, SIGNAL(triggered()), this, SLOT(CreateSwitch()));
  //Router
  QIcon routerIcon(":/Ico/Router.png");
  QString routerString("Router");  
  QAction *routerAction = toolBarFichier->addAction(routerIcon, routerString);
  connect(routerAction, SIGNAL(triggered()), this, SLOT(CreateRouter()));
  //separator
  toolBarFichier->addSeparator();
  // Wired Link
  QIcon linkIcon(":/Ico/WiredLink.png");
  QString linkString("Wired Link");  
  QAction *linkAction = toolBarFichier->addAction(linkIcon, linkString);
  connect(linkAction, SIGNAL(triggered()), this, SLOT(CreateWiredLink()));
  // Station link
  QIcon stasLinkIcon(":/Ico/Link.png");
  QString stasLinkString("Station Link");  
  QAction *stasLinkAction = toolBarFichier->addAction(stasLinkIcon, stasLinkString);
  connect(stasLinkAction, SIGNAL(triggered()), this, SLOT(CreateWifiLink()));
  //P2P link
  QIcon p2pLinkIcon(":/Ico/P2pLink.png");
  QString p2pLinkString("P2P Link");  
  QAction *p2pLinkAction = toolBarFichier->addAction(p2pLinkIcon, p2pLinkString);
  connect(p2pLinkAction, SIGNAL(triggered()), this, SLOT(CreateP2pLink()));
  //separator
  toolBarFichier->addSeparator();
  QIcon appsLinkIcon("");
  QString appsLinkString("Application");  
  QAction *appsLinkAction = toolBarFichier->addAction(appsLinkIcon, appsLinkString);
  connect(appsLinkAction, SIGNAL(triggered()), this, SLOT(CreateApplication()));
  //separator
  toolBarFichier->addSeparator();
  //Delete button
  QIcon delIcon(":/Ico/Del.png");
  QString delString("Delete");
  this->m_delAction = toolBarFichier->addAction(delIcon, delString);
  this->m_delAction->setDisabled (true);  
  connect(this->m_delAction, SIGNAL(triggered()), this, SLOT(DeleteObject()));

  //
  // Creation of Drag N Drop Area.
  //
  QHBoxLayout *dragLayout = new QHBoxLayout;
  this->m_dw = new DragWidget();

  dragLayout->addWidget(this->m_dw);

  QWidget *zoneCentral = new QWidget; 
  zoneCentral->setLayout(dragLayout);

  this->setCentralWidget(zoneCentral);

  //
  // 
  //
  this->m_dw->SetMainWindow(this);
}
Esempio n. 2
0
void CExport::DoExport(bool previewMode, const CString& pathName, bool bApp, int layoutid)
{
	// Progress dialog is going from 10% to 100% in this function

	// Make the DLL list
	CList<CString, CString&> dllList;

	CPath path;
	path.SetToCurrentDirectory();

	// Allocate some initial space for the binary blocks
	imageBlock.allocate(20000);			// 20kb initial image buffer
	eventBlock.allocate(5000);			// 5kb initial event buffer
	LayoutBlock.allocate(5000);			// 5kb initial frame buffer
	appBlock.allocate(1000);			// 1kb initial app buffer
	hlslBlock.allocate(5000);			// 5kb initial hlsl buffer
	menuBlock.allocate(1000);

	// Generate
	GenerateLayout(dllList);	// also loads DLLs to dllList
	ProgressDlg.SetProgress(15);
	GenerateEvents();
	ProgressDlg.SetProgress(20);
	GenerateApplicationData(layoutid);
	ProgressDlg.SetProgress(25);
	GenerateImages();				// Longest job, use 25-80%
	ProgressDlg.SetProgress(80);

	// Open the file for addition of file data in resource
	m_UpdateHandle = BeginUpdateResource(pathName, FALSE);

	// Do python
	GeneratePython();

	// HLSL
	UpdateResource(m_UpdateHandle, "HLSL", MAKEINTRESOURCE(994), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
					hlslBlock.ptr(), hlslBlock.size());

	ProgressDlg.SetProgress(81);

	// Images
	UpdateResource(m_UpdateHandle, "IMAGEBLOCK", MAKEINTRESOURCE(995), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
					imageBlock.ptr(), imageBlock.size());

	ProgressDlg.SetProgress(82);

	// Application settings
	UpdateResource(m_UpdateHandle, "APPBLOCK", MAKEINTRESOURCE(997), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
					appBlock.ptr(), appBlock.size());

	ProgressDlg.SetProgress(83);

	// Layouts
	UpdateResource(m_UpdateHandle, "LEVELBLOCK", MAKEINTRESOURCE(998), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
					LayoutBlock.ptr(), LayoutBlock.size());

	ProgressDlg.SetProgress(84);

	// Events
	UpdateResource(m_UpdateHandle, "EVENTBLOCK", MAKEINTRESOURCE(999), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
					eventBlock.ptr(), eventBlock.size());

	ProgressDlg.SetProgress(85);

	// Number of DLLs
	long c = dllList.GetCount();
	CString ibuf;
	long te = c;
	te += MvtLookup.size();
	ibuf.Format("%d", te);
	int ilen = 0;

	// Make string of DLL count in to resource string format
	wchar_t* resString = AllocStringResourceFormat(ibuf, 1, &ilen);

	// String of DLL count is a string at resource 1
	UpdateResource(m_UpdateHandle, RT_STRING, MAKEINTRESOURCE(1), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
					resString, ilen);

	// AllocStringResourceFormat makes a new string
	delete [] resString;

	CString dll;
	POSITION pos4 = dllList.GetHeadPosition();

	int d = 0;
		
	for (d = 1000; d < (1000 + c); d++)
	{
		// In preview mode, we only put the string of the plugin name in the resources
		if (previewMode) {
			dll = dllList.GetNext(pos4);

			ilen = 0;

			// Make string of DLL count in to resource string format
			wchar_t* resString = AllocStringResourceFormat(dll, 1, &ilen);

			UpdateResource(m_UpdateHandle, RT_STRING, MAKEINTRESOURCE(d), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
								resString, ilen);

			delete [] resString;
		}
		// In export EXE mode, the actual DLL file must be dumped in resources
		else {

			CString dllPath;
			dllPath.Format("%sPlugins\\Runtime\\%s", path.GetFullPath(), dllList.GetNext(pos4));

			// Get the DLL file binary
			FILE* f = fopen(dllPath, "rb");
			fseek(f, 0, SEEK_END);
			int fsize = ftell(f);
			fseek(f, 0, SEEK_SET);

			BYTE* fdata = new BYTE[fsize];
			fread(fdata, 1, fsize, f);
			fclose(f);
	
			UpdateResource(m_UpdateHandle, "DLLBLOCK", MAKEINTRESOURCE(d), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
							 fdata, fsize);

			delete [] fdata;
		}

	}//for

	ProgressDlg.SetProgress(88);

	// Behavior DLLs are added afterwards
	int iter = 0;
	for (int Mvt = d; Mvt < (d + MvtLookup.size()); Mvt++)
	{
		if (previewMode) {
			dll = MvtLookup[iter].Name;
			ilen = 0;

			// Make string of DLL count in to resource string format
			wchar_t* resString = AllocStringResourceFormat(dll, 1, &ilen);

			UpdateResource(m_UpdateHandle, RT_STRING, MAKEINTRESOURCE(Mvt), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
								resString, ilen);

			delete [] resString;
			iter++;
		}
		// In EXE mode export actual DLL file
		else {

			CString dllPath;
			dllPath.Format("%sPlugins\\Runtime\\%s", path.GetFullPath(), MvtLookup[iter].Name);

			// Get the DLL file binary
			FILE* f = fopen(dllPath, "rb");
			fseek(f, 0, SEEK_END);
			int fsize = ftell(f);
			fseek(f, 0, SEEK_SET);

			BYTE* fdata = new BYTE[fsize];
			fread(fdata, 1, fsize, f);
			fclose(f);
	
			UpdateResource(m_UpdateHandle, "DLLBLOCK", MAKEINTRESOURCE(Mvt), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
							 fdata, fsize);

			delete [] fdata;

			iter++;

		}
	}//for

	ProgressDlg.SetProgress(90);

	ExportResources(previewMode);

	ProgressDlg.SetProgress(99);

	UpdateResource(m_UpdateHandle, "MENUBLOCK", MAKEINTRESOURCE(993), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
					menuBlock.ptr(), menuBlock.size());

	// Write DLL segment
	EndUpdateResource(m_UpdateHandle, FALSE);

	// Free the bin data
	imageBlock.free();
	eventBlock.free();
	appBlock.free();
	LayoutBlock.free();
	hlslBlock.free();
	menuBlock.free();

	if (m_bInstaller)
	{
		// Now create an installer if necessary
		CreateInstaller();

		// Delete the old file
		DeleteFile(m_Out);

		// Transfer installer to path
		CPath Transfer;
		Transfer.SetPath(m_Out);

		CopyFile(m_InstallerOut, m_Out, FALSE);
	}

	// Now we're done
	ProgressDlg.SetProgress(100);
}