Esempio n. 1
0
bool
WebGLContext::InitWebGL2()
{
    MOZ_ASSERT(IsWebGL2(), "WebGLContext is not a WebGL 2 context!");

    // check OpenGL features
    if (!gl->IsSupported(gl::GLFeature::occlusion_query) &&
        !gl->IsSupported(gl::GLFeature::occlusion_query_boolean))
    {
        // On desktop, we fake occlusion_query_boolean with occlusion_query if
        // necessary. (See WebGL2ContextQueries.cpp)
        GenerateWarning("WebGL 2 unavailable. Requires occlusion queries.");
        return false;
    }

    std::vector<gl::GLFeature> missingList;

    for (size_t i = 0; i < ArrayLength(kRequiredFeatures); i++) {
        if (!gl->IsSupported(kRequiredFeatures[i]))
            missingList.push_back(kRequiredFeatures[i]);
    }

    if (missingList.size()) {
        nsAutoCString exts;
        for (auto itr = missingList.begin(); itr != missingList.end(); ++itr) {
            exts.AppendLiteral("\n  ");
            exts.Append(gl::GLContext::GetFeatureName(*itr));
        }
        GenerateWarning("WebGL 2 unavailable. The following required features are"
                        " unavailible: %s", exts.BeginReading());
        return false;
    }

    // ok WebGL 2 is compatible, we can enable natively supported extensions.
    for (size_t i = 0; i < ArrayLength(kNativelySupportedExtensions); i++) {
        EnableExtension(kNativelySupportedExtensions[i]);

        MOZ_ASSERT(IsExtensionEnabled(kNativelySupportedExtensions[i]));
    }

    // we initialise WebGL 2 related stuff.
    gl->GetUIntegerv(LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
                     &mGLMaxTransformFeedbackSeparateAttribs);
    gl->GetUIntegerv(LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS,
                     &mGLMaxUniformBufferBindings);

    mBoundTransformFeedbackBuffers.SetLength(mGLMaxTransformFeedbackSeparateAttribs);
    mBoundUniformBuffers.SetLength(mGLMaxUniformBufferBindings);

    mDefaultTransformFeedback = new WebGLTransformFeedback(this, 0);
    mBoundTransformFeedback = mDefaultTransformFeedback;

    mBypassShaderValidation = true;

    return true;
}
GLenum
WebGLContext::CheckedBufferData(GLenum target, GLsizeiptr size,
                                const GLvoid* data, GLenum usage)
{
#ifdef XP_MACOSX
    // bug 790879
    if (gl->WorkAroundDriverBugs() &&
        int64_t(size) > INT32_MAX) // cast avoids a potential always-true warning on 32bit
    {
        GenerateWarning("Rejecting valid bufferData call with size %lu to avoid"
                        " a Mac bug", size);
        return LOCAL_GL_INVALID_VALUE;
    }
#endif

    WebGLRefPtr<WebGLBuffer>& bufferSlot = GetBufferSlotByTarget(target);
    WebGLBuffer* boundBuffer = bufferSlot.get();
    MOZ_ASSERT(boundBuffer, "No buffer bound for this target.");

    bool sizeChanges = uint32_t(size) != boundBuffer->ByteLength();
    if (sizeChanges) {
        GetAndFlushUnderlyingGLErrors();
        gl->fBufferData(target, size, data, usage);
        GLenum error = GetAndFlushUnderlyingGLErrors();
        return error;
    } else {
        gl->fBufferData(target, size, data, usage);
        return LOCAL_GL_NO_ERROR;
    }
}
Esempio n. 3
0
void
WebGL2Context::DeleteQuery(WebGLQuery* query)
{
    if (IsContextLost())
        return;

    if (!query)
        return;

    if (query->IsDeleted())
        return;

    if (query->IsActive())
        EndQuery(query->mType);

    if (mActiveOcclusionQuery && !gl->IsGLES()) {
        /* http://www.opengl.org/registry/specs/ARB/occlusion_query.txt
         *
         * Calling either GenQueriesARB or DeleteQueriesARB while any query of
         * any target is active causes an INVALID_OPERATION error to be
         * generated.
         */
        GenerateWarning("deleteQuery: The WebGL 2 prototype might generate"
                        " INVALID_OPERATION when deleting a query object while"
                        " one other is active.");
    }

    query->RequestDelete();
}
Esempio n. 4
0
already_AddRefed<WebGLQuery>
WebGL2Context::CreateQuery()
{
    if (IsContextLost())
        return nullptr;

    if (mActiveOcclusionQuery && !gl->IsGLES()) {
        /* http://www.opengl.org/registry/specs/ARB/occlusion_query.txt
         *
         * Calling either GenQueriesARB or DeleteQueriesARB while any query of
         * any target is active causes an INVALID_OPERATION error to be
         * generated.
         */
        GenerateWarning("createQuery: The WebGL 2 prototype might generate"
                        " INVALID_OPERATION when creating a query object while"
                        " one other is active.");
        /*
         * We *need* to lock webgl2 to GL>=3.0 on desktop, but we don't have a
         * good mechanism to do this yet. See bug 898404.
         */
    }

    RefPtr<WebGLQuery> globj = new WebGLQuery(this);

    return globj.forget();
}
void WebGLContext::GenerateWarning(const char* fmt, ...) const {
  va_list ap;
  va_start(ap, fmt);

  GenerateWarning(fmt, ap);

  va_end(ap);
}
void WebGLContext::ErrorOutOfMemory(const char* fmt, ...) const {
  va_list va;
  va_start(va, fmt);
  GenerateWarning(fmt, va);
  va_end(va);

  return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY);
}
void WebGLContext::ErrorInvalidValue(const char* fmt, ...) const {
  va_list va;
  va_start(va, fmt);
  GenerateWarning(fmt, va);
  va_end(va);

  return SynthesizeGLError(LOCAL_GL_INVALID_VALUE);
}
void WebGLContext::ErrorInvalidFramebufferOperation(const char* fmt,
                                                    ...) const {
  va_list va;
  va_start(va, fmt);
  GenerateWarning(fmt, va);
  va_end(va);

  return SynthesizeGLError(LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION);
}
void WebGLContext::GenerateError(const GLenum err, const char* const fmt,
                                 ...) const {
  va_list va;
  va_start(va, fmt);
  GenerateWarning(fmt, va);
  va_end(va);

  return SynthesizeGLError(err);
}
Esempio n. 10
0
void WebGLContext::ErrorImplementationBug(const char* fmt, ...) const {
  const nsPrintfCString warning("Implementation bug, please file at %s! %s",
                                "https://bugzilla.mozilla.org/", fmt);

  va_list va;
  va_start(va, fmt);
  GenerateWarning(warning.BeginReading(), va);
  va_end(va);

  MOZ_ASSERT(false, "WebGLContext::ErrorImplementationBug");
  NS_ERROR("WebGLContext::ErrorImplementationBug");
  return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY);
}
void
WebGLContext::Clear(GLbitfield mask)
{
    const char funcName[] = "clear";

    if (IsContextLost())
        return;

    MakeContextCurrent();

    uint32_t m = mask & (LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT | LOCAL_GL_STENCIL_BUFFER_BIT);
    if (mask != m)
        return ErrorInvalidValue("%s: invalid mask bits", funcName);

    if (mask == 0) {
        GenerateWarning("Calling gl.clear(0) has no effect.");
    } else if (mRasterizerDiscardEnabled) {
        GenerateWarning("Calling gl.clear() with RASTERIZER_DISCARD enabled has no effects.");
    }

    if (mBoundDrawFramebuffer) {
        if (!mBoundDrawFramebuffer->ValidateAndInitAttachments(funcName))
            return;

        gl->fClear(mask);
        return;
    } else {
        ClearBackbufferIfNeeded();
    }

    // Ok, we're clearing the default framebuffer/screen.
    {
        ScopedMaskWorkaround autoMask(*this);
        gl->fClear(mask);
    }

    Invalidate();
    mShouldPresent = true;
}
Esempio n. 12
0
void WebGLContext::Draw_cleanup(const char* funcName)
{
    UndoFakeVertexAttrib0();

    if (!mBoundDrawFramebuffer) {
        Invalidate();
        mShouldPresent = true;
        MOZ_ASSERT(!mBackbufferNeedsClear);
    }

    if (gl->WorkAroundDriverBugs()) {
        if (gl->Renderer() == gl::GLRenderer::Tegra) {
            mDrawCallsSinceLastFlush++;

            if (mDrawCallsSinceLastFlush >= MAX_DRAW_CALLS_SINCE_FLUSH) {
                gl->fFlush();
                mDrawCallsSinceLastFlush = 0;
            }
        }
    }

    // Let's check for a really common error: Viewport is larger than the actual
    // destination framebuffer.
    uint32_t destWidth = mViewportWidth;
    uint32_t destHeight = mViewportHeight;

    if (mBoundDrawFramebuffer) {
        const auto& fba = mBoundDrawFramebuffer->ColorAttachment(0);
        if (fba.IsDefined()) {
            fba.Size(&destWidth, &destHeight);
        }
    } else {
        destWidth = mWidth;
        destHeight = mHeight;
    }

    if (mViewportWidth > int32_t(destWidth) ||
        mViewportHeight > int32_t(destHeight))
    {
        if (!mAlreadyWarnedAboutViewportLargerThanDest) {
            GenerateWarning("%s: Drawing to a destination rect smaller than the viewport"
                            " rect. (This warning will only be given once)",
                            funcName);
            mAlreadyWarnedAboutViewportLargerThanDest = true;
        }
    }
}
void
WebGLContext::BufferData(GLenum target, WebGLsizeiptr size, GLenum usage)
{
    if (IsContextLost())
        return;

    if (!ValidateBufferTarget(target, "bufferData"))
        return;

    WebGLRefPtr<WebGLBuffer>& bufferSlot = GetBufferSlotByTarget(target);

    if (size < 0)
        return ErrorInvalidValue("bufferData: negative size");

    if (!ValidateBufferUsageEnum(usage, "bufferData: usage"))
        return;

    // careful: WebGLsizeiptr is always 64-bit, but GLsizeiptr is like intptr_t.
    if (!CheckedInt<GLsizeiptr>(size).isValid())
        return ErrorOutOfMemory("bufferData: bad size");

    WebGLBuffer* boundBuffer = bufferSlot.get();

    if (!boundBuffer)
        return ErrorInvalidOperation("bufferData: no buffer bound!");

    UniquePtr<uint8_t> zeroBuffer((uint8_t*)calloc(size, 1));
    if (!zeroBuffer)
        return ErrorOutOfMemory("bufferData: out of memory");

    MakeContextCurrent();
    InvalidateBufferFetching();

    GLenum error = CheckedBufferData(target, size, zeroBuffer.get(), usage);

    if (error) {
        GenerateWarning("bufferData generated error %s", ErrorName(error));
        return;
    }

    boundBuffer->SetByteLength(size);
    if (!boundBuffer->ElementArrayCacheBufferData(nullptr, size)) {
        return ErrorOutOfMemory("bufferData: out of memory");
    }
}
void
WebGLContext::BufferDataT(GLenum target,
                          const BufferT& data,
                          GLenum usage)
{
    if (IsContextLost())
        return;

    if (!ValidateBufferTarget(target, "bufferData"))
        return;

    const WebGLRefPtr<WebGLBuffer>& bufferSlot = GetBufferSlotByTarget(target);

    data.ComputeLengthAndData();

    // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
    // is like intptr_t.
    if (!CheckedInt<GLsizeiptr>(data.Length()).isValid())
        return ErrorOutOfMemory("bufferData: bad size");

    if (!ValidateBufferUsageEnum(usage, "bufferData: usage"))
        return;

    WebGLBuffer* boundBuffer = bufferSlot.get();

    if (!boundBuffer)
        return ErrorInvalidOperation("bufferData: no buffer bound!");

    MakeContextCurrent();
    InvalidateBufferFetching();

    GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage);

    if (error) {
        GenerateWarning("bufferData generated error %s", ErrorName(error));
        return;
    }

    boundBuffer->SetByteLength(data.Length());
    if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length()))
        return ErrorOutOfMemory("bufferData: out of memory");
}
void
WebGL2Context::GetInternalformatParameter(JSContext*, GLenum target, GLenum internalformat, GLenum pname, JS::MutableHandleValue retval)
{
    GenerateWarning("getInternalformatParameter: Not Implemented.");
}
Esempio n. 16
0
char *CNmcContext::GetNextToken ()
{

	//
	// If we have no stream, return nothing
	//

	if (m_pStreamTop == NULL)
		return NULL;

	//
	// If we pushed our current token, then return it
	//

	if (m_pStreamTop ->nTokenState == TokenState_Pushed)
	{
		m_pStreamTop ->nTokenState = TokenState_Current;
		return m_pStreamTop ->pszToken;
	}

	//
	// Otherwise, we need to get the next token
	//

	else
	{

		//
		// Initialize the new state
		//

		m_pStreamTop ->nTokenState = TokenState_None;
		assert (m_pStreamTop ->pszNextTokenPos != NULL);

		//
		// If we are at the end of a line, then return NULL
		//

		if (m_pStreamTop ->pszNextTokenPos == NULL)
			return NULL;

		//
		// Locate the first non-space character
		//

		while (*m_pStreamTop ->pszNextTokenPos != 0)
		{
			if (!isspace (*m_pStreamTop ->pszNextTokenPos))
				break;
			m_pStreamTop ->pszNextTokenPos++;
		}

		//
		// Copy the token into the token buffer
		//

		bool fWarned = false;
		int nChars = 0;
		while (*m_pStreamTop ->pszNextTokenPos != 0)
		{
			if (isspace (*m_pStreamTop ->pszNextTokenPos))
				break;
			if (nChars >= Max_Token_Length - 1)
			{
				if (!fWarned)
				{
					GenerateWarning ("Token too long.");
					fWarned = true;
				}
			}
			else
			{
				m_pStreamTop ->pszToken [nChars++] = 
					*m_pStreamTop ->pszNextTokenPos;
			}
			m_pStreamTop ->pszNextTokenPos++;
		}
		m_pStreamTop ->pszToken [nChars] = 0;

		//
		// If the token is NULL, then return NULL.  Otherwise,
		// update our current state and return the token
		//

		if (m_pStreamTop ->pszToken [0] == 0)
			return NULL;
		else
		{
			m_pStreamTop ->nTokenState = TokenState_Current;
			return m_pStreamTop ->pszToken;
		}
	}
}
Esempio n. 17
0
void
WebGLContext::GetExtension(JSContext* cx, const nsAString& wideName,
                           JS::MutableHandle<JSObject*> retval, ErrorResult& rv)
{
    retval.set(nullptr);

    if (IsContextLost())
        return;

    NS_LossyConvertUTF16toASCII name(wideName);

    WebGLExtensionID ext = WebGLExtensionID::Unknown;

    // step 1: figure what extension is wanted
    for (size_t i = 0; i < size_t(WebGLExtensionID::Max); i++) {
        WebGLExtensionID extension = WebGLExtensionID(i);

        if (CompareWebGLExtensionName(name, GetExtensionString(extension))) {
            ext = extension;
            break;
        }
    }

    if (ext == WebGLExtensionID::Unknown) {
        // We keep backward compatibility for these deprecated vendor-prefixed
        // alias. Do not add new ones anymore. Hide it behind the
        // webgl.enable-draft-extensions flag instead.

        if (CompareWebGLExtensionName(name, "MOZ_WEBGL_lose_context")) {
            ext = WebGLExtensionID::WEBGL_lose_context;

        } else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_s3tc")) {
            ext = WebGLExtensionID::WEBGL_compressed_texture_s3tc;

        } else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_atc")) {
            ext = WebGLExtensionID::WEBGL_compressed_texture_atc;

        } else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_pvrtc")) {
            ext = WebGLExtensionID::WEBGL_compressed_texture_pvrtc;

        } else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_depth_texture")) {
            ext = WebGLExtensionID::WEBGL_depth_texture;
        }

        if (ext != WebGLExtensionID::Unknown) {
            GenerateWarning("getExtension('%s'): MOZ_ prefixed WebGL extension"
                            " strings are deprecated. Support for them will be"
                            " removed in the future. Use unprefixed extension"
                            " strings. To get draft extensions, set the"
                            " webgl.enable-draft-extensions preference.",
                            name.get());
        }
    }

    if (ext == WebGLExtensionID::Unknown)
        return;

    // step 2: check if the extension is supported
    if (!IsExtensionSupported(cx, ext))
        return;

    // step 3: if the extension hadn't been previously been created, create it now, thus enabling it
    WebGLExtensionBase* extObj = EnableSupportedExtension(cx, ext);
    if (!extObj)
        return;

    // Step 4: Enable any implied extensions.
    switch (ext) {
    case WebGLExtensionID::OES_texture_float:
        EnableSupportedExtension(cx, WebGLExtensionID::WEBGL_color_buffer_float);
        break;

    case WebGLExtensionID::OES_texture_half_float:
        EnableSupportedExtension(cx, WebGLExtensionID::EXT_color_buffer_half_float);
        break;

    default:
        break;
    }

    retval.set(WebGLObjectAsJSObject(cx, extObj, rv));
}
JS::Value
WebGLContext::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv)
{
    const char funcName[] = "getParameter";

    if (IsContextLost())
        return JS::NullValue();

    MakeContextCurrent();

    if (MinCapabilityMode()) {
        switch(pname) {
            ////////////////////////////
            // Single-value params

            // int
            case LOCAL_GL_MAX_VERTEX_ATTRIBS:
                return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_ATTRIBS);

            case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
                return JS::Int32Value(MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS);

            case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS:
                return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS);

            case LOCAL_GL_MAX_VARYING_VECTORS:
                return JS::Int32Value(MINVALUE_GL_MAX_VARYING_VECTORS);

            case LOCAL_GL_MAX_TEXTURE_SIZE:
                return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_SIZE);

            case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
                return JS::Int32Value(MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE);

            case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS:
                return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS);

            case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
                return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);

            case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
                return JS::Int32Value(MINVALUE_GL_MAX_RENDERBUFFER_SIZE);

            default:
                // Return the real value; we're not overriding this one
                break;
        }
    }

    if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) {
        if (pname == LOCAL_GL_MAX_COLOR_ATTACHMENTS) {
            return JS::Int32Value(mImplMaxColorAttachments);

        } else if (pname == LOCAL_GL_MAX_DRAW_BUFFERS) {
            return JS::Int32Value(mImplMaxDrawBuffers);

        } else if (pname >= LOCAL_GL_DRAW_BUFFER0 &&
                   pname < GLenum(LOCAL_GL_DRAW_BUFFER0 + mImplMaxDrawBuffers))
        {
            GLint iv = 0;
            gl->fGetIntegerv(pname, &iv);

            if (mBoundDrawFramebuffer)
                return JS::Int32Value(iv);

            const GLint index = (pname - LOCAL_GL_DRAW_BUFFER0);
            if (iv == LOCAL_GL_COLOR_ATTACHMENT0 + index)
                return JS::Int32Value(LOCAL_GL_BACK);

            return JS::Int32Value(LOCAL_GL_NONE);
        }
    }

    if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) {
        if (pname == LOCAL_GL_VERTEX_ARRAY_BINDING) {
            WebGLVertexArray* vao =
                (mBoundVertexArray != mDefaultVertexArray) ? mBoundVertexArray.get() : nullptr;
            return WebGLObjectAsJSValue(cx, vao, rv);
        }
    }

    if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query)) {
        if (pname == LOCAL_GL_TIMESTAMP_EXT) {
            GLuint64 iv = 0;
            if (HasTimestampBits()) {
                gl->fGetInteger64v(pname, (GLint64*)&iv);
            } else {
                GenerateWarning("QUERY_COUNTER_BITS_EXT for TIMESTAMP_EXT is 0.");
            }
            // TODO: JS doesn't support 64-bit integers. Be lossy and
            // cast to double (53 bits)
            return JS::NumberValue(static_cast<double>(iv));
        } else if (pname == LOCAL_GL_GPU_DISJOINT_EXT) {
            // When disjoint isn't supported, leave as false.
            realGLboolean disjoint = LOCAL_GL_FALSE;
            if (gl->IsExtensionSupported(gl::GLContext::EXT_disjoint_timer_query)) {
                gl->fGetBooleanv(pname, &disjoint);
            }
            return JS::BooleanValue(bool(disjoint));
        }
    }

    // Privileged string params exposed by WEBGL_debug_renderer_info.
    // The privilege check is done in WebGLContext::IsExtensionSupported.
    // So here we just have to check that the extension is enabled.
    if (IsExtensionEnabled(WebGLExtensionID::WEBGL_debug_renderer_info)) {
        switch (pname) {
        case UNMASKED_VENDOR_WEBGL:
        case UNMASKED_RENDERER_WEBGL:
            {
                const char* overridePref = nullptr;
                GLenum driverEnum = LOCAL_GL_NONE;

                switch (pname) {
                case UNMASKED_RENDERER_WEBGL:
                    overridePref = "webgl.renderer-string-override";
                    driverEnum = LOCAL_GL_RENDERER;
                    break;
                case UNMASKED_VENDOR_WEBGL:
                    overridePref = "webgl.vendor-string-override";
                    driverEnum = LOCAL_GL_VENDOR;
                    break;
                default:
                    MOZ_CRASH("GFX: bad `pname`");
                }

                bool hasRetVal = false;

                nsAutoString ret;
                if (overridePref) {
                    nsresult res = Preferences::GetString(overridePref, &ret);
                    if (NS_SUCCEEDED(res) && ret.Length() > 0)
                        hasRetVal = true;
                }

                if (!hasRetVal) {
                    const char* chars = reinterpret_cast<const char*>(gl->fGetString(driverEnum));
                    ret = NS_ConvertASCIItoUTF16(chars);
                    hasRetVal = true;
                }

                return StringValue(cx, ret, rv);
            }
        }
    }

    if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) {
        if (pname == LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT) {
            GLint i = 0;
            gl->fGetIntegerv(pname, &i);
            return JS::Int32Value(i);
        }
    }

    if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) {
        if (pname == LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) {
            GLfloat f = 0.f;
            gl->fGetFloatv(pname, &f);
            return JS::NumberValue(f);
        }
    }

    switch (pname) {
        //
        // String params
        //
        case LOCAL_GL_VENDOR:
        case LOCAL_GL_RENDERER:
            return StringValue(cx, "Mozilla", rv);
        case LOCAL_GL_VERSION:
            return StringValue(cx, "WebGL 1.0", rv);
        case LOCAL_GL_SHADING_LANGUAGE_VERSION:
            return StringValue(cx, "WebGL GLSL ES 1.0", rv);

        ////////////////////////////////
        // Single-value params

        // unsigned int
        case LOCAL_GL_CULL_FACE_MODE:
        case LOCAL_GL_FRONT_FACE:
        case LOCAL_GL_ACTIVE_TEXTURE:
        case LOCAL_GL_STENCIL_FUNC:
        case LOCAL_GL_STENCIL_FAIL:
        case LOCAL_GL_STENCIL_PASS_DEPTH_FAIL:
        case LOCAL_GL_STENCIL_PASS_DEPTH_PASS:
        case LOCAL_GL_STENCIL_BACK_FUNC:
        case LOCAL_GL_STENCIL_BACK_FAIL:
        case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL:
        case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS:
        case LOCAL_GL_DEPTH_FUNC:
        case LOCAL_GL_BLEND_SRC_RGB:
        case LOCAL_GL_BLEND_SRC_ALPHA:
        case LOCAL_GL_BLEND_DST_RGB:
        case LOCAL_GL_BLEND_DST_ALPHA:
        case LOCAL_GL_BLEND_EQUATION_RGB:
        case LOCAL_GL_BLEND_EQUATION_ALPHA:
        case LOCAL_GL_GENERATE_MIPMAP_HINT: {
            GLint i = 0;
            gl->fGetIntegerv(pname, &i);
            return JS::NumberValue(uint32_t(i));
        }
        case LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE: {
            const webgl::FormatUsageInfo* usage;
            uint32_t width, height;
            if (!ValidateCurFBForRead(funcName, &usage, &width, &height))
                return JS::NullValue();

            GLint i = 0;
            if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
                gl->fGetIntegerv(pname, &i);
            } else {
                i = LOCAL_GL_UNSIGNED_BYTE;
            }

            return JS::NumberValue(uint32_t(i));
        }
        case LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT: {
            const webgl::FormatUsageInfo* usage;
            uint32_t width, height;
            if (!ValidateCurFBForRead(funcName, &usage, &width, &height))
                return JS::NullValue();

            GLint i = 0;
            if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
                gl->fGetIntegerv(pname, &i);
            } else {
                i = LOCAL_GL_RGBA;
            }

            // OpenGL ES 3.0.4 p112 Table 3.2 shows that read format SRGB_ALPHA is
            // not supported. And if internal format of fbo is SRGB8_ALPHA8, then
            // IMPLEMENTATION_COLOR_READ_FORMAT is SRGB_ALPHA which is not supported
            // by ReadPixels. So, just return RGBA here.
            if (i == LOCAL_GL_SRGB_ALPHA)
                i = LOCAL_GL_RGBA;

            return JS::NumberValue(uint32_t(i));
        }
        // int
        case LOCAL_GL_STENCIL_REF:
        case LOCAL_GL_STENCIL_BACK_REF: {
            GLint stencilBits = 0;
            if (!GetStencilBits(&stencilBits))
                return JS::NullValue();

            // Assuming stencils have 8 bits
            const GLint stencilMask = (1 << stencilBits) - 1;

            GLint refValue = 0;
            gl->fGetIntegerv(pname, &refValue);

            return JS::Int32Value(refValue & stencilMask);
        }

        case LOCAL_GL_STENCIL_CLEAR_VALUE:
        case LOCAL_GL_UNPACK_ALIGNMENT:
        case LOCAL_GL_PACK_ALIGNMENT:
        case LOCAL_GL_SUBPIXEL_BITS:
        case LOCAL_GL_SAMPLE_BUFFERS:
        case LOCAL_GL_SAMPLES:
        case LOCAL_GL_MAX_VERTEX_ATTRIBS:
        case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
        case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
        case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS: {
            GLint i = 0;
            gl->fGetIntegerv(pname, &i);
            return JS::Int32Value(i);
        }

        case LOCAL_GL_RED_BITS:
        case LOCAL_GL_GREEN_BITS:
        case LOCAL_GL_BLUE_BITS:
        case LOCAL_GL_ALPHA_BITS:
        case LOCAL_GL_DEPTH_BITS:
        case LOCAL_GL_STENCIL_BITS: {
            // Deprecated and removed in GL Core profiles, so special handling required.
            GLint val;
            if (!GetChannelBits(funcName, pname, &val))
                return JS::NullValue();

            return JS::Int32Value(val);
        }

        case LOCAL_GL_MAX_TEXTURE_SIZE:
            return JS::Int32Value(mImplMaxTextureSize);

        case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
            return JS::Int32Value(mImplMaxCubeMapTextureSize);

        case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
            return JS::Int32Value(mImplMaxRenderbufferSize);

        case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS:
            return JS::Int32Value(mGLMaxVertexUniformVectors);

        case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
            return JS::Int32Value(mGLMaxFragmentUniformVectors);

        case LOCAL_GL_MAX_VARYING_VECTORS:
            return JS::Int32Value(mGLMaxVaryingVectors);

        case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS: {
            uint32_t length = mCompressedTextureFormats.Length();
            JSObject* obj = dom::Uint32Array::Create(cx, this, length,
                                                     mCompressedTextureFormats.Elements());
            if (!obj) {
                rv = NS_ERROR_OUT_OF_MEMORY;
            }
            return JS::ObjectOrNullValue(obj);
        }

        // unsigned int. here we may have to return very large values like 2^32-1 that can't be represented as
        // javascript integer values. We just return them as doubles and javascript doesn't care.
        case LOCAL_GL_STENCIL_BACK_VALUE_MASK:
            return JS::DoubleValue(mStencilValueMaskBack); // pass as FP value to allow large values such as 2^32-1.

        case LOCAL_GL_STENCIL_BACK_WRITEMASK:
            return JS::DoubleValue(mStencilWriteMaskBack);

        case LOCAL_GL_STENCIL_VALUE_MASK:
            return JS::DoubleValue(mStencilValueMaskFront);

        case LOCAL_GL_STENCIL_WRITEMASK:
            return JS::DoubleValue(mStencilWriteMaskFront);

        // float
        case LOCAL_GL_LINE_WIDTH:
            return JS::DoubleValue(mLineWidth);

        case LOCAL_GL_DEPTH_CLEAR_VALUE:
        case LOCAL_GL_POLYGON_OFFSET_FACTOR:
        case LOCAL_GL_POLYGON_OFFSET_UNITS:
        case LOCAL_GL_SAMPLE_COVERAGE_VALUE: {
            GLfloat f = 0.f;
            gl->fGetFloatv(pname, &f);
            return JS::DoubleValue(f);
        }

        // bool
        case LOCAL_GL_BLEND:
        case LOCAL_GL_DEPTH_TEST:
        case LOCAL_GL_STENCIL_TEST:
        case LOCAL_GL_CULL_FACE:
        case LOCAL_GL_DITHER:
        case LOCAL_GL_POLYGON_OFFSET_FILL:
        case LOCAL_GL_SCISSOR_TEST:
        case LOCAL_GL_SAMPLE_COVERAGE_INVERT:
        case LOCAL_GL_DEPTH_WRITEMASK: {
            realGLboolean b = 0;
            gl->fGetBooleanv(pname, &b);
            return JS::BooleanValue(bool(b));
        }

        // bool, WebGL-specific
        case UNPACK_FLIP_Y_WEBGL:
            return JS::BooleanValue(mPixelStore_FlipY);
        case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
            return JS::BooleanValue(mPixelStore_PremultiplyAlpha);

        // uint, WebGL-specific
        case UNPACK_COLORSPACE_CONVERSION_WEBGL:
            return JS::NumberValue(uint32_t(mPixelStore_ColorspaceConversion));

        ////////////////////////////////
        // Complex values

        // 2 floats
        case LOCAL_GL_DEPTH_RANGE:
        case LOCAL_GL_ALIASED_POINT_SIZE_RANGE:
        case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE: {
            GLenum driverPName = pname;
            if (gl->IsCoreProfile() &&
                driverPName == LOCAL_GL_ALIASED_POINT_SIZE_RANGE)
            {
                driverPName = LOCAL_GL_POINT_SIZE_RANGE;
            }

            GLfloat fv[2] = { 0 };
            gl->fGetFloatv(driverPName, fv);
            JSObject* obj = dom::Float32Array::Create(cx, this, 2, fv);
            if (!obj) {
                rv = NS_ERROR_OUT_OF_MEMORY;
            }
            return JS::ObjectOrNullValue(obj);
        }

        // 4 floats
        case LOCAL_GL_COLOR_CLEAR_VALUE:
        case LOCAL_GL_BLEND_COLOR: {
            GLfloat fv[4] = { 0 };
            gl->fGetFloatv(pname, fv);
            JSObject* obj = dom::Float32Array::Create(cx, this, 4, fv);
            if (!obj) {
                rv = NS_ERROR_OUT_OF_MEMORY;
            }
            return JS::ObjectOrNullValue(obj);
        }

        // 2 ints
        case LOCAL_GL_MAX_VIEWPORT_DIMS: {
            GLint iv[2] = { 0 };
            gl->fGetIntegerv(pname, iv);
            JSObject* obj = dom::Int32Array::Create(cx, this, 2, iv);
            if (!obj) {
                rv = NS_ERROR_OUT_OF_MEMORY;
            }
            return JS::ObjectOrNullValue(obj);
        }

        // 4 ints
        case LOCAL_GL_SCISSOR_BOX:
        case LOCAL_GL_VIEWPORT: {
            GLint iv[4] = { 0 };
            gl->fGetIntegerv(pname, iv);
            JSObject* obj = dom::Int32Array::Create(cx, this, 4, iv);
            if (!obj) {
                rv = NS_ERROR_OUT_OF_MEMORY;
            }
            return JS::ObjectOrNullValue(obj);
        }

        // 4 bools
        case LOCAL_GL_COLOR_WRITEMASK: {
            realGLboolean gl_bv[4] = { 0 };
            gl->fGetBooleanv(pname, gl_bv);
            bool vals[4] = { bool(gl_bv[0]), bool(gl_bv[1]),
                             bool(gl_bv[2]), bool(gl_bv[3]) };
            JS::Rooted<JS::Value> arr(cx);
            if (!dom::ToJSValue(cx, vals, &arr)) {
                rv = NS_ERROR_OUT_OF_MEMORY;
            }
            return arr;
        }

        case LOCAL_GL_ARRAY_BUFFER_BINDING: {
            return WebGLObjectAsJSValue(cx, mBoundArrayBuffer.get(), rv);
        }

        case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING: {
            return WebGLObjectAsJSValue(cx, mBoundVertexArray->mElementArrayBuffer.get(), rv);
        }

        case LOCAL_GL_RENDERBUFFER_BINDING: {
            return WebGLObjectAsJSValue(cx, mBoundRenderbuffer.get(), rv);
        }

        // DRAW_FRAMEBUFFER_BINDING is the same as FRAMEBUFFER_BINDING.
        case LOCAL_GL_FRAMEBUFFER_BINDING: {
            return WebGLObjectAsJSValue(cx, mBoundDrawFramebuffer.get(), rv);
        }

        case LOCAL_GL_CURRENT_PROGRAM: {
            return WebGLObjectAsJSValue(cx, mCurrentProgram.get(), rv);
        }

        case LOCAL_GL_TEXTURE_BINDING_2D: {
            return WebGLObjectAsJSValue(cx, mBound2DTextures[mActiveTexture].get(), rv);
        }

        case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP: {
            return WebGLObjectAsJSValue(cx, mBoundCubeMapTextures[mActiveTexture].get(), rv);
        }

        default:
            break;
    }

    ErrorInvalidEnumInfo("getParameter: parameter", pname);
    return JS::NullValue();
}
Esempio n. 19
0
bool
WebGLContext::DoFakeVertexAttrib0(GLuint vertexCount)
{
    WebGLVertexAttrib0Status whatDoesAttrib0Need = WhatDoesVertexAttrib0Need();

    if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default))
        return true;

    if (!mAlreadyWarnedAboutFakeVertexAttrib0) {
        GenerateWarning("Drawing without vertex attrib 0 array enabled forces the browser "
                        "to do expensive emulation work when running on desktop OpenGL "
                        "platforms, for example on Mac. It is preferable to always draw "
                        "with vertex attrib 0 array enabled, by using bindAttribLocation "
                        "to bind some always-used attribute to location 0.");
        mAlreadyWarnedAboutFakeVertexAttrib0 = true;
    }

    CheckedUint32 checked_dataSize = CheckedUint32(vertexCount) * 4 * sizeof(GLfloat);

    if (!checked_dataSize.isValid()) {
        ErrorOutOfMemory("Integer overflow trying to construct a fake vertex attrib 0 array for a draw-operation "
                         "with %d vertices. Try reducing the number of vertices.", vertexCount);
        return false;
    }

    GLuint dataSize = checked_dataSize.value();

    if (!mFakeVertexAttrib0BufferObject) {
        gl->fGenBuffers(1, &mFakeVertexAttrib0BufferObject);
    }

    // if the VBO status is already exactly what we need, or if the only difference is that it's initialized and
    // we don't need it to be, then consider it OK
    bool vertexAttrib0BufferStatusOK =
        mFakeVertexAttrib0BufferStatus == whatDoesAttrib0Need ||
        (mFakeVertexAttrib0BufferStatus == WebGLVertexAttrib0Status::EmulatedInitializedArray &&
         whatDoesAttrib0Need == WebGLVertexAttrib0Status::EmulatedUninitializedArray);

    if (!vertexAttrib0BufferStatusOK ||
        mFakeVertexAttrib0BufferObjectSize < dataSize ||
        mFakeVertexAttrib0BufferObjectVector[0] != mVertexAttrib0Vector[0] ||
        mFakeVertexAttrib0BufferObjectVector[1] != mVertexAttrib0Vector[1] ||
        mFakeVertexAttrib0BufferObjectVector[2] != mVertexAttrib0Vector[2] ||
        mFakeVertexAttrib0BufferObjectVector[3] != mVertexAttrib0Vector[3])
    {
        mFakeVertexAttrib0BufferStatus = whatDoesAttrib0Need;
        mFakeVertexAttrib0BufferObjectSize = dataSize;
        mFakeVertexAttrib0BufferObjectVector[0] = mVertexAttrib0Vector[0];
        mFakeVertexAttrib0BufferObjectVector[1] = mVertexAttrib0Vector[1];
        mFakeVertexAttrib0BufferObjectVector[2] = mVertexAttrib0Vector[2];
        mFakeVertexAttrib0BufferObjectVector[3] = mVertexAttrib0Vector[3];

        gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject);

        GetAndFlushUnderlyingGLErrors();

        if (mFakeVertexAttrib0BufferStatus == WebGLVertexAttrib0Status::EmulatedInitializedArray) {
            auto array = MakeUniqueFallible<GLfloat[]>(4 * vertexCount);
            if (!array) {
                ErrorOutOfMemory("Fake attrib0 array.");
                return false;
            }
            for(size_t i = 0; i < vertexCount; ++i) {
                array[4 * i + 0] = mVertexAttrib0Vector[0];
                array[4 * i + 1] = mVertexAttrib0Vector[1];
                array[4 * i + 2] = mVertexAttrib0Vector[2];
                array[4 * i + 3] = mVertexAttrib0Vector[3];
            }
            gl->fBufferData(LOCAL_GL_ARRAY_BUFFER, dataSize, array.get(), LOCAL_GL_DYNAMIC_DRAW);
        } else {
            gl->fBufferData(LOCAL_GL_ARRAY_BUFFER, dataSize, nullptr, LOCAL_GL_DYNAMIC_DRAW);
        }
        GLenum error = GetAndFlushUnderlyingGLErrors();

        gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0);

        // note that we do this error checking and early return AFTER having restored the buffer binding above
        if (error) {
            ErrorOutOfMemory("Ran out of memory trying to construct a fake vertex attrib 0 array for a draw-operation "
                             "with %d vertices. Try reducing the number of vertices.", vertexCount);
            return false;
        }
    }

    gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject);
    gl->fVertexAttribPointer(0, 4, LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0, 0);

    return true;
}
void
WebGL2Context::FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
    GenerateWarning("framebufferTextureLayer: Not Implemented.");
}
bool
WebGLContext::InitAndValidateGL()
{
    if (!gl)
        return false;

    // Unconditionally create a new format usage authority. This is
    // important when restoring contexts and extensions need to add
    // formats back into the authority.
    mFormatUsage = CreateFormatUsage(gl);
    if (!mFormatUsage)
        return false;

    GLenum error = gl->fGetError();
    if (error != LOCAL_GL_NO_ERROR) {
        GenerateWarning("GL error 0x%x occurred during OpenGL context"
                        " initialization, before WebGL initialization!", error);
        return false;
    }

    mMinCapability = gfxPrefs::WebGLMinCapabilityMode();
    mDisableExtensions = gfxPrefs::WebGLDisableExtensions();
    mLoseContextOnMemoryPressure = gfxPrefs::WebGLLoseContextOnMemoryPressure();
    mCanLoseContextInForeground = gfxPrefs::WebGLCanLoseContextInForeground();
    mRestoreWhenVisible = gfxPrefs::WebGLRestoreWhenVisible();

    if (MinCapabilityMode())
        mDisableFragHighP = true;

    // These are the default values, see 6.2 State tables in the
    // OpenGL ES 2.0.25 spec.
    mColorWriteMask[0] = 1;
    mColorWriteMask[1] = 1;
    mColorWriteMask[2] = 1;
    mColorWriteMask[3] = 1;
    mDepthWriteMask = 1;
    mColorClearValue[0] = 0.f;
    mColorClearValue[1] = 0.f;
    mColorClearValue[2] = 0.f;
    mColorClearValue[3] = 0.f;
    mDepthClearValue = 1.f;
    mStencilClearValue = 0;
    mStencilRefFront = 0;
    mStencilRefBack = 0;

    /*
    // Technically, we should be setting mStencil[...] values to
    // `allOnes`, but either ANGLE breaks or the SGX540s on Try break.
    GLuint stencilBits = 0;
    gl->GetUIntegerv(LOCAL_GL_STENCIL_BITS, &stencilBits);
    GLuint allOnes = ~(UINT32_MAX << stencilBits);
    mStencilValueMaskFront = allOnes;
    mStencilValueMaskBack  = allOnes;
    mStencilWriteMaskFront = allOnes;
    mStencilWriteMaskBack  = allOnes;
    */

    gl->GetUIntegerv(LOCAL_GL_STENCIL_VALUE_MASK,      &mStencilValueMaskFront);
    gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_VALUE_MASK, &mStencilValueMaskBack);
    gl->GetUIntegerv(LOCAL_GL_STENCIL_WRITEMASK,       &mStencilWriteMaskFront);
    gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK,  &mStencilWriteMaskBack);

    AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK,      mStencilValueMaskFront);
    AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK, mStencilValueMaskBack);
    AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK,       mStencilWriteMaskFront);
    AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK,  mStencilWriteMaskBack);

    mDitherEnabled = true;
    mRasterizerDiscardEnabled = false;
    mScissorTestEnabled = false;

    // Bindings, etc.
    mActiveTexture = 0;
    mDefaultFB_DrawBuffer0 = LOCAL_GL_BACK;

    mEmitContextLostErrorOnce = true;
    mWebGLError = LOCAL_GL_NO_ERROR;
    mUnderlyingGLError = LOCAL_GL_NO_ERROR;

    mBound2DTextures.Clear();
    mBoundCubeMapTextures.Clear();
    mBound3DTextures.Clear();
    mBound2DArrayTextures.Clear();
    mBoundSamplers.Clear();

    mBoundArrayBuffer = nullptr;
    mBoundTransformFeedbackBuffer = nullptr;
    mCurrentProgram = nullptr;

    mBoundDrawFramebuffer = nullptr;
    mBoundReadFramebuffer = nullptr;
    mBoundRenderbuffer = nullptr;

    MakeContextCurrent();

    // For OpenGL compat. profiles, we always keep vertex attrib 0 array enabled.
    if (gl->IsCompatibilityProfile())
        gl->fEnableVertexAttribArray(0);

    if (MinCapabilityMode())
        mGLMaxVertexAttribs = MINVALUE_GL_MAX_VERTEX_ATTRIBS;
    else
        gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &mGLMaxVertexAttribs);

    if (mGLMaxVertexAttribs < 8) {
        GenerateWarning("GL_MAX_VERTEX_ATTRIBS: %d is < 8!",
                        mGLMaxVertexAttribs);
        return false;
    }

    // Note: GL_MAX_TEXTURE_UNITS is fixed at 4 for most desktop hardware,
    // even though the hardware supports much more.  The
    // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value is the accurate value.
    if (MinCapabilityMode())
        mGLMaxTextureUnits = MINVALUE_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
    else
        gl->fGetIntegerv(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGLMaxTextureUnits);

    if (mGLMaxTextureUnits < 8) {
        GenerateWarning("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: %d is < 8!",
                        mGLMaxTextureUnits);
        return false;
    }

    mBound2DTextures.SetLength(mGLMaxTextureUnits);
    mBoundCubeMapTextures.SetLength(mGLMaxTextureUnits);
    mBound3DTextures.SetLength(mGLMaxTextureUnits);
    mBound2DArrayTextures.SetLength(mGLMaxTextureUnits);
    mBoundSamplers.SetLength(mGLMaxTextureUnits);

    ////////////////

    if (MinCapabilityMode()) {
        mImplMaxTextureSize = MINVALUE_GL_MAX_TEXTURE_SIZE;
        mImplMaxCubeMapTextureSize = MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE;
        mImplMaxRenderbufferSize = MINVALUE_GL_MAX_RENDERBUFFER_SIZE;

        mImplMax3DTextureSize = MINVALUE_GL_MAX_3D_TEXTURE_SIZE;
        mImplMaxArrayTextureLayers = MINVALUE_GL_MAX_ARRAY_TEXTURE_LAYERS;

        mGLMaxTextureImageUnits = MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS;
        mGLMaxVertexTextureImageUnits = MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
    } else {
        gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, (GLint*)&mImplMaxTextureSize);
        gl->fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&mImplMaxCubeMapTextureSize);
        gl->fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, (GLint*)&mImplMaxRenderbufferSize);

        if (!gl->GetPotentialInteger(LOCAL_GL_MAX_3D_TEXTURE_SIZE, (GLint*)&mImplMax3DTextureSize))
            mImplMax3DTextureSize = 0;
        if (!gl->GetPotentialInteger(LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS, (GLint*)&mImplMaxArrayTextureLayers))
            mImplMaxArrayTextureLayers = 0;

        gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS, &mGLMaxTextureImageUnits);
        gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGLMaxVertexTextureImageUnits);
    }

    // If we don't support a target, its max size is 0. We should only floor-to-POT if the
    // value if it's non-zero. (NB log2(0) is -Inf, so zero isn't an integer power-of-two)
    const auto fnFloorPOTIfSupported = [](uint32_t& val) {
        if (val) {
            val = FloorPOT(val);
        }
    };

    fnFloorPOTIfSupported(mImplMaxTextureSize);
    fnFloorPOTIfSupported(mImplMaxCubeMapTextureSize);
    fnFloorPOTIfSupported(mImplMaxRenderbufferSize);

    fnFloorPOTIfSupported(mImplMax3DTextureSize);
    fnFloorPOTIfSupported(mImplMaxArrayTextureLayers);

    ////////////////

    mGLMaxColorAttachments = 1;
    mGLMaxDrawBuffers = 1;
    gl->GetPotentialInteger(LOCAL_GL_MAX_COLOR_ATTACHMENTS,
                            (GLint*)&mGLMaxColorAttachments);
    gl->GetPotentialInteger(LOCAL_GL_MAX_DRAW_BUFFERS, (GLint*)&mGLMaxDrawBuffers);

    if (MinCapabilityMode()) {
        mGLMaxColorAttachments = std::min(mGLMaxColorAttachments,
                                          kMinMaxColorAttachments);
        mGLMaxDrawBuffers = std::min(mGLMaxDrawBuffers, kMinMaxDrawBuffers);
    }

    if (IsWebGL2()) {
        mImplMaxColorAttachments = mGLMaxColorAttachments;
        mImplMaxDrawBuffers = std::min(mGLMaxDrawBuffers, mImplMaxColorAttachments);
    } else {
        mImplMaxColorAttachments = 1;
        mImplMaxDrawBuffers = 1;
    }

    ////////////////

    if (MinCapabilityMode()) {
        mGLMaxFragmentUniformVectors = MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS;
        mGLMaxVertexUniformVectors = MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS;
        mGLMaxVaryingVectors = MINVALUE_GL_MAX_VARYING_VECTORS;
    } else {
        if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
            gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGLMaxFragmentUniformVectors);
            gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS, &mGLMaxVertexUniformVectors);
            gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &mGLMaxVaryingVectors);
        } else {
            gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &mGLMaxFragmentUniformVectors);
            mGLMaxFragmentUniformVectors /= 4;
            gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS, &mGLMaxVertexUniformVectors);
            mGLMaxVertexUniformVectors /= 4;

            /* We are now going to try to read GL_MAX_VERTEX_OUTPUT_COMPONENTS
             * and GL_MAX_FRAGMENT_INPUT_COMPONENTS, however these constants
             * only entered the OpenGL standard at OpenGL 3.2. So we will try
             * reading, and check OpenGL error for INVALID_ENUM.
             *
             * On the public_webgl list, "problematic GetParameter pnames"
             * thread, the following formula was given:
             *   maxVaryingVectors = min(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
             *                           GL_MAX_FRAGMENT_INPUT_COMPONENTS) / 4
             */
            GLint maxVertexOutputComponents = 0;
            GLint maxFragmentInputComponents = 0;

            const bool ok = (gl->GetPotentialInteger(LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS,
                                                     &maxVertexOutputComponents) &&
                             gl->GetPotentialInteger(LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS,
                                                     &maxFragmentInputComponents));

            if (ok) {
                mGLMaxVaryingVectors = std::min(maxVertexOutputComponents,
                                                maxFragmentInputComponents) / 4;
            } else {
                mGLMaxVaryingVectors = 16;
                // 16 = 64/4, and 64 is the min value for
                // maxVertexOutputComponents in the OpenGL 3.2 spec.
            }
        }
    }

    if (gl->IsCompatibilityProfile()) {
        // gl_PointSize is always available in ES2 GLSL, but has to be
        // specifically enabled on desktop GLSL.
        gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE);

        /* gl_PointCoord is always available in ES2 GLSL and in newer desktop
         * GLSL versions, but apparently not in OpenGL 2 and apparently not (due
         * to a driver bug) on certain NVIDIA setups. See:
         *   http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261472
         *
         * Note that this used to cause crashes on old ATI drivers... Hopefully
         * not a significant anymore. See bug 602183.
         */
        gl->fEnable(LOCAL_GL_POINT_SPRITE);
    }

#ifdef XP_MACOSX
    if (gl->WorkAroundDriverBugs() &&
        gl->Vendor() == gl::GLVendor::ATI &&
        !nsCocoaFeatures::IsAtLeastVersion(10,9))
    {
        // The Mac ATI driver, in all known OSX version up to and including
        // 10.8, renders points sprites upside-down. (Apple bug 11778921)
        gl->fPointParameterf(LOCAL_GL_POINT_SPRITE_COORD_ORIGIN,
                             LOCAL_GL_LOWER_LEFT);
    }
#endif

    if (gl->IsSupported(gl::GLFeature::seamless_cube_map_opt_in)) {
        gl->fEnable(LOCAL_GL_TEXTURE_CUBE_MAP_SEAMLESS);
    }

    // Check the shader validator pref
    mBypassShaderValidation = gfxPrefs::WebGLBypassShaderValidator();

    // initialize shader translator
    if (!ShInitialize()) {
        GenerateWarning("GLSL translator initialization failed!");
        return false;
    }

    // Mesa can only be detected with the GL_VERSION string, of the form
    // "2.1 Mesa 7.11.0"
    const char* versionStr = (const char*)(gl->fGetString(LOCAL_GL_VERSION));
    mIsMesa = strstr(versionStr, "Mesa");

    // Notice that the point of calling fGetError here is not only to check for
    // errors, but also to reset the error flags so that a subsequent WebGL
    // getError call will give the correct result.
    error = gl->fGetError();
    if (error != LOCAL_GL_NO_ERROR) {
        GenerateWarning("GL error 0x%x occurred during WebGL context"
                        " initialization!", error);
        return false;
    }

    if (IsWebGL2() &&
        !InitWebGL2())
    {
        // Todo: Bug 898404: Only allow WebGL2 on GL>=3.0 on desktop GL.
        return false;
    }

    // Default value for all disabled vertex attributes is [0, 0, 0, 1]
    mVertexAttribType = MakeUnique<GLenum[]>(mGLMaxVertexAttribs);
    for (int32_t index = 0; index < mGLMaxVertexAttribs; ++index) {
        mVertexAttribType[index] = LOCAL_GL_FLOAT;
        VertexAttrib4f(index, 0, 0, 0, 1);
    }

    mDefaultVertexArray = WebGLVertexArray::Create(this);
    mDefaultVertexArray->mAttribs.SetLength(mGLMaxVertexAttribs);
    mBoundVertexArray = mDefaultVertexArray;

    // OpenGL core profiles remove the default VAO object from version
    // 4.0.0. We create a default VAO for all core profiles,
    // regardless of version.
    //
    // GL Spec 4.0.0:
    // (https://www.opengl.org/registry/doc/glspec40.core.20100311.pdf)
    // in Section E.2.2 "Removed Features", pg 397: "[...] The default
    // vertex array object (the name zero) is also deprecated. [...]"

    if (gl->IsCoreProfile()) {
        MakeContextCurrent();
        mDefaultVertexArray->GenVertexArray();
        mDefaultVertexArray->BindVertexArray();
    }

    mPixelStore_FlipY = false;
    mPixelStore_PremultiplyAlpha = false;
    mPixelStore_ColorspaceConversion = BROWSER_DEFAULT_WEBGL;

    // GLES 3.0.4, p259:
    mPixelStore_UnpackImageHeight = 0;
    mPixelStore_UnpackSkipImages = 0;
    mPixelStore_UnpackRowLength = 0;
    mPixelStore_UnpackSkipRows = 0;
    mPixelStore_UnpackSkipPixels = 0;
    mPixelStore_UnpackAlignment = 4;
    mPixelStore_PackRowLength = 0;
    mPixelStore_PackSkipRows = 0;
    mPixelStore_PackSkipPixels = 0;
    mPixelStore_PackAlignment = 4;

    return true;
}
Esempio n. 22
0
bool
WebGLContext::DrawElements_check(GLsizei count, GLenum type,
                                 WebGLintptr byteOffset, GLsizei primcount,
                                 const char* info, GLuint* out_upperBound)
{
    if (count < 0 || byteOffset < 0) {
        ErrorInvalidValue("%s: negative count or offset", info);
        return false;
    }

    if (primcount < 0) {
        ErrorInvalidValue("%s: negative primcount", info);
        return false;
    }

    if (!ValidateStencilParamsForDrawCall()) {
        return false;
    }

    // If count is 0, there's nothing to do.
    if (count == 0 || primcount == 0)
        return false;

    uint8_t bytesPerElem = 0;
    switch (type) {
    case LOCAL_GL_UNSIGNED_BYTE:
        bytesPerElem = 1;
        break;

    case LOCAL_GL_UNSIGNED_SHORT:
        bytesPerElem = 2;
        break;

    case LOCAL_GL_UNSIGNED_INT:
        if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_element_index_uint)) {
            bytesPerElem = 4;
        }
        break;
    }

    if (!bytesPerElem) {
        ErrorInvalidEnum("%s: Invalid `type`: 0x%04x", info, type);
        return false;
    }

    if (byteOffset % bytesPerElem != 0) {
        ErrorInvalidOperation("%s: `byteOffset` must be a multiple of the size of `type`",
                              info);
        return false;
    }

    const GLsizei first = byteOffset / bytesPerElem;
    const CheckedUint32 checked_byteCount = bytesPerElem * CheckedUint32(count);

    if (!checked_byteCount.isValid()) {
        ErrorInvalidValue("%s: overflow in byteCount", info);
        return false;
    }

    // Any checks below this depend on a program being available.
    if (!mCurrentProgram) {
        ErrorInvalidOperation("%s: null CURRENT_PROGRAM", info);
        return false;
    }

    if (!mBoundVertexArray->mElementArrayBuffer) {
        ErrorInvalidOperation("%s: must have element array buffer binding", info);
        return false;
    }

    WebGLBuffer& elemArrayBuffer = *mBoundVertexArray->mElementArrayBuffer;

    if (!elemArrayBuffer.ByteLength()) {
        ErrorInvalidOperation("%s: bound element array buffer doesn't have any data", info);
        return false;
    }

    CheckedInt<GLsizei> checked_neededByteCount = checked_byteCount.toChecked<GLsizei>() + byteOffset;

    if (!checked_neededByteCount.isValid()) {
        ErrorInvalidOperation("%s: overflow in byteOffset+byteCount", info);
        return false;
    }

    if (uint32_t(checked_neededByteCount.value()) > elemArrayBuffer.ByteLength()) {
        ErrorInvalidOperation("%s: bound element array buffer is too small for given count and offset", info);
        return false;
    }

    if (!ValidateBufferFetching(info))
        return false;

    if (!mMaxFetchedVertices ||
        !elemArrayBuffer.Validate(type, mMaxFetchedVertices - 1, first, count, out_upperBound))
    {
        ErrorInvalidOperation(
                              "%s: bound vertex attribute buffers do not have sufficient "
                              "size for given indices from the bound element array", info);
        return false;
    }

    if (uint32_t(primcount) > mMaxFetchedInstances) {
        ErrorInvalidOperation("%s: bound instance attribute buffers do not have sufficient size for given primcount", info);
        return false;
    }

    // Bug 1008310 - Check if buffer has been used with a different previous type
    if (elemArrayBuffer.IsElementArrayUsedWithMultipleTypes()) {
        GenerateWarning("%s: bound element array buffer previously used with a type other than "
                        "%s, this will affect performance.",
                        info,
                        WebGLContext::EnumName(type));
    }

    MOZ_ASSERT(gl->IsCurrent());

    if (mBoundDrawFramebuffer) {
        if (!mBoundDrawFramebuffer->ValidateAndInitAttachments(info))
            return false;
    } else {
        ClearBackbufferIfNeeded();
    }

    if (!DoFakeVertexAttrib0(mMaxFetchedVertices)) {
        return false;
    }

    return true;
}
Esempio n. 23
0
int CNscContext::yylex (YYSTYPE* yylval)
{

	//
	// Initialize lvalue
	//

	*yylval = NULL;

	//
	// If we have no stream, return nothing
	//

	if (m_pStreamTop == NULL)
		return EOF;

	//
	// If we need to read a line
	//

try_again:;
	if (m_pStreamTop ->pszNextTokenPos == NULL || 
		*m_pStreamTop ->pszNextTokenPos == 0)
	{
read_another_line:;
		if (!ReadNextLine (false))
			return EOF;
	}

	//
	// Skip the white space
	//

	char c;
	for (;;)
	{
		c = *m_pStreamTop ->pszNextTokenPos;
		if (c == 0)
			goto read_another_line;
		else if (c <= ' ' || c > 126)
			m_pStreamTop ->pszNextTokenPos++;
		else
			break;
	}

	//
	// If we have an identifier
	//

	if (isalpha (c) || c == '_')
	{
		char *pszStart = m_pStreamTop ->pszNextTokenPos;
		m_pStreamTop ->pszNextTokenPos++;
		for (;;)
		{
			c = *m_pStreamTop ->pszNextTokenPos;
			if (isalnum (c) || c == '_')
				m_pStreamTop ->pszNextTokenPos++;
			else
				break;
		}

		//
		// Get the hash value for the ID
		//

		int nCount = (int) (m_pStreamTop ->pszNextTokenPos - pszStart);
		UINT32 ulHash = CNscSymbolTable::GetHash (pszStart, nCount);
		
		//
		// See if it is a reserved word
		//

		NscSymbol *pSymbol = g_sNscReservedWords .Find (pszStart, nCount, ulHash);

		//
		// If so, return that word
		//

		if (pSymbol != NULL)
		{
			assert (pSymbol ->nSymType == NscSymType_Token);
			if (pSymbol ->nToken == ENGINE_TYPE)
			{
				CNscPStackEntry *pEntry = GetPStackEntry (__FILE__, __LINE__);
				pEntry ->SetType ((NscType) (
					NscType_Engine_0 + pSymbol ->nEngineObject));
				*yylval = pEntry;
				return pSymbol ->nToken;
			}
			else
                return pSymbol ->nToken;
		}
		else 
		{
			CNscPStackEntry *pEntry = GetPStackEntry (__FILE__, __LINE__);
			pEntry ->SetIdentifier (pszStart, nCount);
			*yylval = pEntry;
			return IDENTIFIER;
		}
	}

	//
	// If we have a number.
	//
	// The bioware compiler doesn't like a number starting
	// with a '.'
	//

	else if (isdigit (c))
	{

		// 
		// If this is a hex value
		//

		if (c == '0' && 
			(m_pStreamTop ->pszNextTokenPos [1] == 'x' ||
			m_pStreamTop ->pszNextTokenPos [1] == 'X'))
		{

			//
			// Parse the number
			//

			m_pStreamTop ->pszNextTokenPos += 2;
			int nValue = 0;
			for (;;)
			{
				c = *m_pStreamTop ->pszNextTokenPos;
				if (isdigit (c))
				{
					nValue = nValue * 16 + (c - '0');
					m_pStreamTop ->pszNextTokenPos++;
				}
				else if (c >= 'A' && c <= 'F')
				{
					nValue = nValue * 16 + (c - 'A' + 10);
					m_pStreamTop ->pszNextTokenPos++;
				}
				else if (c >= 'a' && c <= 'f')
				{
					nValue = nValue * 16 + (c - 'a' + 10);
					m_pStreamTop ->pszNextTokenPos++;
				}
				else
					break;
			}

			//
			// Return results
			//

			CNscPStackEntry *pEntry = GetPStackEntry (__FILE__, __LINE__);
			pEntry ->SetType (NscType_Integer);
			pEntry ->PushConstantInteger (nValue);
			*yylval = pEntry;
			return INTEGER_CONST; 
		}

		//
		// Otherwise, treat as a normal number
		//

		else
		{

			//
			// Parse the number
			//

			bool fHasDecimal = false;
			char *pszStart = m_pStreamTop ->pszNextTokenPos;
			for (;;)
			{
				c = *m_pStreamTop ->pszNextTokenPos;
				if (isdigit (c))
					m_pStreamTop ->pszNextTokenPos++;
				else if (c == '.' && !fHasDecimal)
				{
					fHasDecimal = true;
					m_pStreamTop ->pszNextTokenPos++;
				}
				else
					break;
			}

			//
			// Test for 'F' extension
			//

			int nCharacter = (int) (m_pStreamTop ->pszNextTokenPos - pszStart);
			if (c == 'f' || c == 'F')
			{
				fHasDecimal = true;
				m_pStreamTop ->pszNextTokenPos++;
			}

			//
			// Convert the value
			//

			char *psz = (char *) alloca (nCharacter + 1);
			memcpy (psz, pszStart, nCharacter);
			psz [nCharacter] = 0;
			CNscPStackEntry *pEntry = GetPStackEntry (__FILE__, __LINE__);
			*yylval = pEntry;
			if (fHasDecimal)
			{
				pEntry ->SetType (NscType_Float);
				pEntry ->PushConstantFloat ((float) atof (psz));
				return FLOAT_CONST;
			}
			else
			{
				pEntry ->SetType (NscType_Integer);
				pEntry ->PushConstantInteger (atol (psz));
				return INTEGER_CONST;
			}
		}
	}

	//
	// Otherwise, we have a symbol (hopefully)
	//

	else
	{
		m_pStreamTop ->pszNextTokenPos++;
		switch (c)
		{
			case '/':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '*')
				{
					m_pStreamTop ->pszNextTokenPos++;
					for (;;)
					{
						if (m_pStreamTop ->pszNextTokenPos [0] == '*' &&
							m_pStreamTop ->pszNextTokenPos [1] == '/')
						{
							m_pStreamTop ->pszNextTokenPos += 2;
							goto try_again;
						}
						else if (m_pStreamTop ->pszNextTokenPos [0] == 0)
						{
							if (!ReadNextLine (true))
							{
								//GenerateError ("End of file reached while processing comment");
								if (!IsPhase2 ())
                                    GenerateWarning ("End of file reached while processing comment");
								return EOF;
							}
						}
						else
							m_pStreamTop ->pszNextTokenPos++;
					}
				}
				else if (c == '/')
				{
					m_pStreamTop ->pszNextTokenPos++;
					goto read_another_line;
				}
				else if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return DIVEQ;
				}
				else 
				{
					return '/';
				}
				break;

			case '{':
			case '}':
			case '[':
			case ']':
			case '(':
			case ')':
			case ';':
			case ':':
			case '?':
			case ',':
			case '~':
			case '.':
				return c;

			case '+':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return ADDEQ;
				}
				else if (c == '+')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return PLUSPLUS;
				}
				else
					return '+';
				break;

			case '-':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return SUBEQ;
				}
				else if (c == '-')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return MINUSMINUS;
				}
				else
					return '-';
				break;

			case '*':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return MULEQ;
				}
				else
					return '*';
				break;

			case '%':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return MODEQ;
				}
				else
					return '%';
				break;

			case '^':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return XOREQ;
				}
				else
					return '^';
				break;

			case '&':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return ANDEQ;
				}
				else if (c == '&')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return ANDAND;
				}
				else
					return '&';
				break;

			case '|':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return OREQ;
				}
				else if (c == '|')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return OROR;
				}
				else
					return '|';
				break;

			case '!':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return NOTEQ;
				}
				else
					return '!';
				break;

			case '=':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return EQ;
				}
				else
					return '=';
				break;

			case '<':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return LTEQ;
				}
				else if (c == '<')
				{
					m_pStreamTop ->pszNextTokenPos++;
					c = *m_pStreamTop ->pszNextTokenPos;
					if (c == '=')
					{
						m_pStreamTop ->pszNextTokenPos++;
						return SLEQ;
					}
					else
						return SL;
				}
				else
					return '<';
				break;

			case '>':
				c = *m_pStreamTop ->pszNextTokenPos;
				if (c == '=')
				{
					m_pStreamTop ->pszNextTokenPos++;
					return GTEQ;
				}
				else if (c == '>')
				{
					m_pStreamTop ->pszNextTokenPos++;
					c = *m_pStreamTop ->pszNextTokenPos;
					if (c == '=')
					{
						m_pStreamTop ->pszNextTokenPos++;
						return SREQ;
					}
					else if (c == '>')
					{
						m_pStreamTop ->pszNextTokenPos++;
						c = *m_pStreamTop ->pszNextTokenPos;
						if (c == '=')
						{
							m_pStreamTop ->pszNextTokenPos++;
							return USREQ;
						}
						else
							return USR;
					}
					else
						return SR;
				}
				else
					return '>';
				break;

			case '"':
				{
					char *pszStart = m_pStreamTop ->pszNextTokenPos;
					char *pszOut = pszStart;
					for (;;)
					{
						c = *m_pStreamTop ->pszNextTokenPos++;
						if (c == '"')
						{
							CNscPStackEntry *pEntry = GetPStackEntry (__FILE__, __LINE__);
							pEntry ->SetType (NscType_String);
							pEntry ->PushConstantString (pszStart, (int) (pszOut - pszStart));
							*yylval = pEntry;
							return STRING_CONST;
						}
						else if (c == '\\')
						{
							c = *m_pStreamTop ->pszNextTokenPos;
							if (c == 'n')
							{
								*pszOut++ = '\n';
								m_pStreamTop ->pszNextTokenPos++;
							}
							else
								;
						}
						else if (c == 0)
						{
							CNscPStackEntry *pEntry = GetPStackEntry (__FILE__, __LINE__);
							pEntry ->SetType (NscType_String);
							pEntry ->PushConstantString (pszStart, (int) (pszOut - pszStart));
							*yylval = pEntry;
							GenerateError ("Unterminated string");
							return STRING_CONST; 
						}
						else
							*pszOut++ = c;
					}
				}
				break;

			default:
				if (!IsPhase2 ())
				{
					GenerateWarning ("Invalid character '%c' (0x%02X) "
						"found in source, ignored", c, c);
				}
				goto try_again;
		}
	}
}
Esempio n. 24
0
bool
WebGLContext::InitWebGL2()
{
    MOZ_ASSERT(IsWebGL2(), "WebGLContext is not a WebGL 2 context!");

    // check OpenGL features
    if (!gl->IsSupported(gl::GLFeature::occlusion_query) &&
        !gl->IsSupported(gl::GLFeature::occlusion_query_boolean))
    {
        // On desktop, we fake occlusion_query_boolean with occlusion_query if
        // necessary. (See WebGL2ContextQueries.cpp)
        GenerateWarning("WebGL 2 unavailable. Requires occlusion queries.");
        return false;
    }

    std::vector<gl::GLFeature> missingList;

    for (size_t i = 0; i < ArrayLength(kRequiredFeatures); i++) {
        if (!gl->IsSupported(kRequiredFeatures[i]))
            missingList.push_back(kRequiredFeatures[i]);
    }

#ifdef XP_MACOSX
    // On OSX, GL core profile is used. This requires texture swizzle
    // support to emulate legacy texture formats: ALPHA, LUMINANCE,
    // and LUMINANCE_ALPHA.
    if (!gl->IsSupported(gl::GLFeature::texture_swizzle))
        missingList.push_back(gl::GLFeature::texture_swizzle);
#endif

    if (missingList.size()) {
        nsAutoCString exts;
        for (auto itr = missingList.begin(); itr != missingList.end(); ++itr) {
            exts.AppendLiteral("\n  ");
            exts.Append(gl::GLContext::GetFeatureName(*itr));
        }
        GenerateWarning("WebGL 2 unavailable. The following required features are"
                        " unavailible: %s", exts.BeginReading());
        return false;
    }

    // we initialise WebGL 2 related stuff.
    gl->GetUIntegerv(LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
                     &mGLMaxTransformFeedbackSeparateAttribs);
    gl->GetUIntegerv(LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS,
                     &mGLMaxUniformBufferBindings);

    mBoundTransformFeedbackBuffers.SetLength(mGLMaxTransformFeedbackSeparateAttribs);
    mBoundUniformBuffers.SetLength(mGLMaxUniformBufferBindings);

    mDefaultTransformFeedback = new WebGLTransformFeedback(this, 0);
    mBoundTransformFeedback = mDefaultTransformFeedback;

    if (!gl->IsGLES()) {
        // Desktop OpenGL requires the following to be enabled in order to
        // support sRGB operations on framebuffers.
        gl->MakeCurrent();
        gl->fEnable(LOCAL_GL_FRAMEBUFFER_SRGB_EXT);
    }

    return true;
}